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Gammaton32 (talk | contribs) damage resist table |
Gammaton32 (talk | contribs) No edit summary |
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| Line 472: | Line 472: | ||
table.insert(rows, { | table.insert(rows, { | ||
name = name, | name = name, | ||
bulletResist = | bulletResist = data["BulletResist"] or 0, | ||
bulletScaling = | bulletScaling = data["LevelScaling>BulletResist"] or 0, | ||
spiritResist = | spiritResist = data["TechResist"] or 0, | ||
spiritScaling = | spiritScaling = data["LevelScaling>TechResist"] or 0, | ||
meleeResist = | meleeResist = data["MeleeResist"] or 0, | ||
critReduction = | critReduction = data["CritDamageReceivedPercent"] or 0 | ||
}) | }) | ||
end | end | ||