Module:HeroDataArrays: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) Bullet Speed, Ammo, Movement Speed, Fire Rate tables |
Gammaton32 (talk | contribs) Falloff range |
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return z | return z | ||
end | end | ||
p.heroFalloffRangeTable = function(frame) | |||
heroFalloffRangeData = heroDataArray({"Name", "FalloffStartRange", "FalloffEndRange"}) | |||
z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n".. | |||
"|+ Base Fire Rate \n".. | |||
"! Hero !! Minimum Range (m) !! Maximum Range (m) \n" | |||
for i,a in pairs(heroFalloffRangeData) do | |||
z = z.. | |||
"|- \n".. | |||
"| style=\"text-align:left;\" | ".. | |||
frame:expandTemplate{title="PageRef", args={a["Name"]}}.. | |||
" || "..a["FalloffStartRange"].." || "..a["FalloffEndRange"].." \n" | |||
end | |||
z = z.."|}" | |||
return z | |||
end | |||
return p | return p | ||