Module:HeroDataArraysGive feedback
Overview
This module consists of one generic function, heroDataArray, and a series of functions that create specific wikitables using the output from heroDataArray.
local p = {};
local util_module = require('Module:Utilities')
local allHeroData = mw.loadJsonData("Data:HeroData.json")
local soul_unlock = require('Module:SoulUnlock')
local inGameHeroData = {}
-- Just get heroes that are playable
for i, heroData in pairs(allHeroData) do
if heroData["InDevelopment"] == false then
if heroData["IsDisabled"] == false then
table.insert(inGameHeroData, heroData)
end
end
end
-- Helper function to round numeric values
local function roundValue(value)
if type(value) == "number" then
return util_module.round_to_sig_fig(value, 3)
end
return value
end
-- heroDataArray takes as argument a table of any length containing keys or
-- paths of keys in the HeroData JSON, e.g. {Name, MaxHealth, LevelScaling>Health}.
-- A path of keys should be specified as such, with the ">" character separating
-- subsequent keys.
local heroDataArray = function(args)
local outData = {}
for i, heroData in ipairs(inGameHeroData) do -- Iterate over each hero
local out = {} -- First creating a table to hold data
for j, key in pairs(args) do -- Iterate over each key:
if string.find(key, ">") ~= nil then -- If the key is actually a path of keys,
local node = heroData -- start with the biggest node heroData, and
for k in string.gmatch(key, "([^>]+)") do -- iterate over each key, splitting on ">",
if node and node[k] ~= nil then -- trying the key as a string e.g. "1", (Added 'node and' for safety)
node = node[k]
elseif node and node[tonumber(k)] ~= nil then -- else using the key as numeric, (Added 'node and' for safety)
node = node[tonumber(k)]
else -- If at any point the path breaks, the result is nil
node = nil
break
end -- drilling down the JSON node after node
end
out[key] = roundValue(node) -- until outputting the final node (rounded)
else
out[key] = roundValue(heroData[key]) -- or just grab the data if not a path (rounded)
end
end
outData[heroData["Name"]] = out -- Save data in the big table of heroes
end
return(outData)
end
p.heroHealthTable = function(frame)
-- Pull data
local heroHealthData = heroDataArray({"Name", "MaxHealth", "LevelScaling>MaxHealth"})
-- Input table will be called a, output wikitable will be called z
local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
"|+ Hero Base Health Stats \n"..
"! Hero !! Starting !! Added per Boon !! At Max Boon \n"
-- Iterate over heroes adding a new row to the wikitable for each
for i,a in pairs(heroHealthData) do
local maxHealth = a["MaxHealth"] or 0
local scalingHealth = a["LevelScaling>MaxHealth"] or 0
z = z..
"|- \n"..
"| style=\"text-align:left;\" | "..
frame:expandTemplate{title="PageRef", args={a["Name"]}}..
" || "..maxHealth.." || +"..scalingHealth.." || "..
tostring(roundValue(tonumber(maxHealth) + tonumber(scalingHealth) * soul_unlock.get_max('PowerIncrease'))).." \n"
end
z = z.."|}"
return z
end
p.heroRegenTable = function(frame)
local heroRegenData = heroDataArray({"Name", "BaseHealthRegen"})
local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
"|+ Hero Base Health Regen \n"..
"! Hero !! HP/s \n"
for i,a in pairs(heroRegenData) do
local baseHealthRegen = a["BaseHealthRegen"] or 0
z = z..
"|- \n"..
"| style=\"text-align:left;\" | "..
frame:expandTemplate{title="PageRef", args={a["Name"]}}..
" || "..baseHealthRegen.." \n"
end
z = z.."|}"
return z
end
p.heroDpsTable = function(frame)
local heroDpsData = heroDataArray({"Name","ReloadSingle","ReloadDelay","ReloadTime",
"ClipSize","RoundsPerSecond","BulletDamage","BulletsPerShot"})
local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
"|+ Hero Base Damage \n"..
"! Hero !! Reload Delay (s) !! Reload Time (s) !! Ammo !! Bullets per sec !! Bullet Damage !! Bullets Per Shot \n"
for i,a in pairs(heroDpsData) do
local reloadDelay = a["ReloadDelay"] or 0
local reloadTime = a["ReloadTime"] or 0
local clipSize = a["ClipSize"] or 0
local roundsPerSecond = a["RoundsPerSecond"] or 0
local bulletDamage = a["BulletDamage"] or 0
local bulletsPerShot = a["BulletsPerShot"] or 0
z = z..
"|- \n"..
"| style=\"text-align:left;\" | "..
frame:expandTemplate{title="PageRef", args={a["Name"]}}..
" || "..reloadDelay.." || "..reloadTime.." || "..clipSize..
" || "..roundsPerSecond.." || "..bulletDamage.." || "..bulletsPerShot.." \n"
end
z = z.."|}"
return z
end
p.heroBulletSpeedTable = function(frame)
local heroBulletSpeedData = heroDataArray({"Name", "BulletSpeed"})
local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
"|+ Base Bullet Velocity \n"..
"! Hero !! m/s \n"
for i,a in pairs(heroBulletSpeedData) do
local bulletSpeed = a["BulletSpeed"] or 0
z = z..
"|- \n"..
"| style=\"text-align:left;\" | "..
frame:expandTemplate{title="PageRef", args={a["Name"]}}..
" || "..bulletSpeed.." \n"
end
z = z.."|}"
return z
end
p.heroClipSizeTable = function(frame)
local heroClipSizeData = heroDataArray({"Name", "ClipSize"})
local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
"|+ Base Ammo Count \n"..
"! Hero !! Ammo \n"
for i,a in pairs(heroClipSizeData) do
local clipSize = a["ClipSize"] or 0
z = z..
"|- \n"..
"| style=\"text-align:left;\" | "..
frame:expandTemplate{title="PageRef", args={a["Name"]}}..
" || "..clipSize.." \n"
end
z = z.."|}"
return z
end
p.heroMoveSpeedTable = function(frame)
local heroMoveSpeedData = heroDataArray({"Name", "MoveSpeed"})
local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
"|+ Base Movement Speed \n"..
"! Hero !! m/s \n"
for i,a in pairs(heroMoveSpeedData) do
local moveSpeed = a["MoveSpeed"] or 0
z = z..
"|- \n"..
"| style=\"text-align:left;\" | "..
frame:expandTemplate{title="PageRef", args={a["Name"]}}..
" || "..moveSpeed.." \n"
end
z = z.."|}"
return z
end
p.heroRoundsPerSecondTable = function(frame)
local heroRoundsPerSecondData = heroDataArray({"Name", "RoundsPerSecond"})
local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
"|+ Base Fire Rate \n"..
"! Hero !! Rounds/s \n"
for i,a in pairs(heroRoundsPerSecondData) do
local roundsPerSecond = a["RoundsPerSecond"] or 0
z = z..
"|- \n"..
"| style=\"text-align:left;\" | "..
frame:expandTemplate{title="PageRef", args={a["Name"]}}..
" || "..roundsPerSecond.." \n"
end
z = z.."|}"
return z
end
p.heroFalloffRangeTable = function(frame)
local heroFalloffRangeData = heroDataArray({"Name", "FalloffStartRange", "FalloffEndRange"})
local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
"|+ Base Falloff Range \n"..
"! Hero !! Minimum Range (m) !! Maximum Range (m) \n"
for i,a in pairs(heroFalloffRangeData) do
local falloffStartRange = a["FalloffStartRange"] or 0
local falloffEndRange = a["FalloffEndRange"] or 0
z = z..
"|- \n"..
"| style=\"text-align:left;\" | "..
frame:expandTemplate{title="PageRef", args={a["Name"]}}..
" || "..falloffStartRange.." || "..falloffEndRange.." \n"
end
z = z.."|}"
return z
end
p.heroBulletDamageTable = function(frame)
-- Pull data
local heroBulletDamageData = heroDataArray({"Name", "BulletDamage", "LevelScaling>BulletDamage"})
local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
"|+ Hero Base Bullet Damage Stats \n"..
"! Hero !! Starting !! Added per Boon !! At Max Boon \n"
-- Iterate over heroes adding a new row to the wikitable for each
for i,a in pairs(heroBulletDamageData) do
-- FIX: Set default values of 0 if the data is nil to prevent arithmetic errors
local bulletDamage = a["BulletDamage"] or 0
local scalingDamage = a["LevelScaling>BulletDamage"] or 0
z = z..
"|- \n"..
"| style=\"text-align:left;\" | "..
frame:expandTemplate{title="PageRef", args={a["Name"]}}..
-- Use the safe variables here
" || "..bulletDamage.." || +"..scalingDamage.." || "..
-- And use them in the calculation
tostring(roundValue(tonumber(bulletDamage) + tonumber(scalingDamage) * soul_unlock.get_max('PowerIncrease'))).." \n"
end
z = z.."|}"
return z
end
p.heroLightMeleeTable = function(frame)
-- Pull data
local heroLightMeleeData = heroDataArray({"Name", "LightMeleeDamage", "LevelScaling>LightMeleeDamage"})
local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
"|+ Hero Base Light Melee Stats \n"..
"! Hero !! Starting !! Added per Boon !! At Max Boon \n"
-- Iterate over heroes adding a new row to the wikitable for each
for i,a in pairs(heroLightMeleeData) do
local lightMeleeDamage = a["LightMeleeDamage"] or 0
local scalingDamage = a["LevelScaling>LightMeleeDamage"] or 0
z = z..
"|- \n"..
"| style=\"text-align:left;\" | "..
frame:expandTemplate{title="PageRef", args={a["Name"]}}..
" || "..lightMeleeDamage.." || +"..scalingDamage.." || "..
tostring(roundValue(tonumber(lightMeleeDamage) + tonumber(scalingDamage) * soul_unlock.get_max('PowerIncrease'))).." \n"
end
z = z.."|}"
return z
end
p.heroHeavyMeleeTable = function(frame)
-- Pull data
local heroHeavyMeleeData = heroDataArray({"Name", "HeavyMeleeDamage", "LevelScaling>HeavyMeleeDamage"})
local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
"|+ Hero Base Heavy Melee Stats \n"..
"! Hero !! Starting !! Added per Boon !! At Max Boon \n"
-- Iterate over heroes adding a new row to the wikitable for each
for i,a in pairs(heroHeavyMeleeData) do
local heavyMeleeDamage = a["HeavyMeleeDamage"] or 0
local scalingDamage = a["LevelScaling>HeavyMeleeDamage"] or 0
z = z..
"|- \n"..
"| style=\"text-align:left;\" | "..
frame:expandTemplate{title="PageRef", args={a["Name"]}}..
" || "..heavyMeleeDamage.." || +"..scalingDamage.." || "..
tostring(roundValue(tonumber(heavyMeleeDamage) + tonumber(scalingDamage) * soul_unlock.get_max('PowerIncrease'))).." \n"
end
z = z.."|}"
return z
end
p.heroStaminaTable = function(frame)
local heroStaminaData = heroDataArray({"Name", "Stamina"})
local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
"|+ Hero Base Stamina Stats \n"..
"! Hero !! Stamina Bars \n"
for i,a in pairs(heroStaminaData) do
local stamina = a["Stamina"] or 0
z = z..
"|- \n"..
"| style=\"text-align:left;\" | "..
frame:expandTemplate{title="PageRef", args={a["Name"]}}..
" || "..stamina.." \n"
end
z = z.."|}"
return z
end
p.heroDashTable = function(frame)
local heroDashData = heroDataArray({"Name", "GroundDashDuration"})
local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
"|+ Hero Base Dash Speed Stats \n"..
"! Hero !! Dash Speed \n"
for i,a in pairs(heroDashData) do
local groundDashDuration = a["GroundDashDuration"] or 0
z = z..
"|- \n"..
"| style=\"text-align:left;\" | "..
frame:expandTemplate{title="PageRef", args={a["Name"]}}..
" || "..groundDashDuration.."s \n"
end
z = z.."|}"
return z
end
p.heroReloadTable = function(frame)
local heroReloadData = heroDataArray({"Name", "ReloadTime"})
local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
"|+ Hero Base Reload Time Stats \n"..
"! Hero !! Reload Time \n"
for i,a in pairs(heroReloadData) do
local reloadTime = a["ReloadTime"] or 0
z = z..
"|- \n"..
"| style=\"text-align:left;\" | "..
frame:expandTemplate{title="PageRef", args={a["Name"]}}..
" || "..reloadTime.."s \n"
end
z = z.."|}"
return z
end
p.heroMoveSpeedTable = function(frame)
local heroMoveSpeedData = heroDataArray({"Name", "MaxMoveSpeed", "SprintSpeed"})
local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
"|+ Hero Base Move Speed Stats \n"..
"! Hero !! Move Speed !! Sprint Speed !! Max Speed \n"
for i,a in pairs(heroMoveSpeedData) do
local moveSpeed = a["MaxMoveSpeed"] or 0
local sprintSpeed = a["SprintSpeed"] or 0
z = z..
"|- \n"..
"| style=\"text-align:left;\" | "..
frame:expandTemplate{title="PageRef", args={a["Name"]}}..
" || "..moveSpeed.." || "..sprintSpeed.." || "..tonumber(moveSpeed) + tonumber(sprintSpeed).." \n"
end
z = z.."|}"
return z
end
return p