Module:Icon: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) corrected l1 override |
m Added function to allow internal module icon generation |
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local args = frame:getParent().args | local args = frame:getParent().args | ||
local name = args[1] or "" | local name = args[1] or "" | ||
return p.renderIcon(name, args) | |||
end | |||
function p.renderIcon(name, args) | |||
local lowerName = name:lower() | local lowerName = name:lower() | ||
args = args or {} | |||
if aliases[lowerName] then | if aliases[lowerName] then | ||
Revision as of 16:13, 19 April 2026
Main module for rendering game icons.
Note: This module is not intended for direct use. Use the templates below.
Data sources
The module reads from Data:ResourceLookup.json, a pre-indexed lookup table generated by Deadbot at deploy time. When the bot uploads new game files, hero, ability, and item icons update automatically.
An additional resource for other icons can be found at Data:ResourceLookup2.json, a manually maintained table; some entries may rely on a dictionary key.
See Module:Icon/data for manual overrides, legacy items, aliases, and renames used by this module.
Usage
Any of the following templates can be used. The module automatically detects the icon type:
{{HeroIcon}}{{AbilityIcon}}{{ItemIcon}}{{EntityIcon}}
Note: While all four templates work identically, it is recommended to use the appropriate one for clarity (e.g., use {{AbilityIcon|Siphon Life}} even though {{HeroIcon|Siphon Life}} will also work).
Error tracking
Icons that fail to render are added to Category:Module:Icon ERROR.
local p = {}
local iconData = mw.loadJsonData("Data:ResourceLookup.json")
local lang_codes = mw.loadJsonData("Data:LangCodes.json")
local cachedLangCode, cachedLangData
local linkOverrides = {
["Bullet Lifesteal"] = "Bullet Lifesteal (item)",
["Spirit Lifesteal"] = "Spirit Lifesteal (item)"
}
local legacyItems = {
["ammo scavenger"] = { name = "Ammo Scavenger", type = "item" },
["enduring spirit"] = { name = "Enduring Spirit", type = "item" },
["bullet armor"] = { name = "Bullet Armor", type = "item" },
["spirit armor"] = { name = "Spirit Armor", type = "item" },
["soul explosion"] = { name = "Soul Explosion", type = "item" },
["soul rebirth"] = { name = "Soul Rebirth", type = "item" },
}
local missingImageOverrides = {
["boho"] = "Module-Icon missing.png",
["druid"] = "Module-Icon missing.png",
["fortuna"] = "Module-Icon missing.png",
["graf"] = "Module-Icon missing.png",
["gunslinger"] = "Module-Icon missing.png",
["skyrunner"] = "Module-Icon missing.png",
["swan"] = "Module-Icon missing.png",
["thumper"] = "Module-Icon missing.png",
["bullet armor"] = "Bullet Armor (item).png",
["spirit armor"] = "Spirit Armor (item).png",
}
local aliases = {
["doorman"] = "the doorman",
["mo and krill"] = "mo & krill",
["mo"] = "mo & krill",
["krill"] = "mo & krill",
["curse"] = "cursed relic",
["debuff remover"] = "dispel magic",
["defend and fight!"] = "plot armor",
["conjure dragon"] = "bookwyrm",
["backstabber"] = "stalker",
["flying strike"] = "flying slash",
["tornado"] = "dust devil",
["kudzu bomb"] = "entangling thorns",
["watcher's covenant"] = "kudzu connection"
}
local function getLangData()
if cachedLangData then
return cachedLangCode, cachedLangData
end
local title = mw.title.getCurrentTitle().fullText
local subpageLang = title:match("/([^/]+)$")
local langCode = (subpageLang and lang_codes[subpageLang]) and subpageLang or "en"
local langData = {}
if langCode ~= "en" then
local success, data = pcall(function()
return mw.loadJsonData("Data:Lang " .. langCode .. ".json")
end)
if success and type(data) == "table" then
langData = data
end
end
cachedLangCode = langCode
cachedLangData = langData
return langCode, langData
end
-- Infer image path from name, with override support for missing images
local function getImage(iconInfo)
local lowerName = iconInfo.name:lower()
return missingImageOverrides[lowerName] or (iconInfo.name .. ".png")
end
-- Infer link from type and available fields
local function getLink(iconInfo)
if iconInfo.type == "ability" then
local hero = iconInfo.hero_name or iconInfo.name
return hero .. "#Abilities"
end
return linkOverrides[iconInfo.name] or iconInfo.name
end
-- Returns the canonical display name for a given user input.
-- Used by templates to store the correct casing in data attributes
-- so that Lua modules which do exact string matching receive the right value.
function p.getCanonicalName(frame)
local name = frame.args[1] or ""
local lowerName = name:lower()
if aliases[lowerName] then
lowerName = aliases[lowerName]
end
local iconInfo = iconData[lowerName]
if not iconInfo then
iconInfo = legacyItems[lowerName]
end
if not iconInfo then
return name -- fall back to original input if not found
end
return iconInfo.name
end
function p.render(frame)
local args = frame:getParent().args
local name = args[1] or ""
return p.renderIcon(name, args)
end
function p.renderIcon(name, args)
local lowerName = name:lower()
args = args or {}
if aliases[lowerName] then
lowerName = aliases[lowerName]
end
-- 1. Check live game data
local iconInfo = iconData[lowerName]
-- 2. If not found, check legacy/unused items
if not iconInfo then
iconInfo = legacyItems[lowerName]
end
-- 3. If still not found, throw error
if not iconInfo then
return string.format("[[:Category:Module:Icon ERROR|Icon not found]] ('%s'). [[Category:Module:Icon ERROR]]", name)
end
local customText = args.l1 or name
local size = args.size or "20px"
local noLink = args["no-link"] == "true"
local iconOnly = args["icon-only"] == "true"
for k, v in pairs(args) do
if type(k) == "number" and k > 1 then
local val = mw.text.trim(v)
if val == "icon-only" then iconOnly = true
elseif val == "no-link" then noLink = true
elseif val:match("^%d+px$") then size = val end
end
end
local langCode, langData = getLangData()
local displayName = customText
if displayName == "" then
if iconInfo.key and langData[iconInfo.key] then
displayName = langData[iconInfo.key]
else
displayName = iconInfo.name
end
end
local baseLink = getLink(iconInfo)
local fragment = ""
-- Split the fragment (#Abilities) from the base link
if baseLink:find("#") then
local parts = mw.text.split(baseLink, "#", true)
baseLink = parts[1]
fragment = "#" .. (parts[2] or "")
end
local link = baseLink
if langCode ~= "en" and baseLink ~= "" then
link = baseLink .. "/" .. langCode
end
-- Re-attach the fragment at the very end
link = link .. fragment
-- Abilities get the module-icon-ability class for light/dark theme filter support
local style
if iconInfo.type == "ability" then
style = 'class="module-icon-ability" style="position:relative; bottom:2px;"'
else
style = 'style="position:relative; bottom:2px;"'
end
local image = getImage(iconInfo)
local imageLink = noLink and "" or link
local iconHtml = string.format('<span %s>[[File:%s|%s|link=%s]]</span>', style, image, size, imageLink)
if iconOnly or displayName == "" then
return iconHtml
end
local textHtml = (noLink or link == "") and displayName or string.format('[[%s|%s]]', link, displayName)
return '<span style="white-space:nowrap;">' .. iconHtml .. " " .. textHtml .. '</span>'
end
return p