Module:Icon: Difference between revisions

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LVL (talk | contribs)
Small fix
LVL (talk | contribs)
Reverted attempted fix
Tag: Manual revert
Line 4: Line 4:
local lang_codes = mw.loadJsonData("Data:LangCodes.json")
local lang_codes = mw.loadJsonData("Data:LangCodes.json")


-- Cache for compiled icon data, split by type (persists during page render)
-- Cache for compiled icon data (persists during page render)
local heroCacheBuilt = false
local iconDataCache = nil
local abilityCacheBuilt = false
local itemCacheBuilt = false
local iconDataCache = {}
 
local cachedLangCode, cachedLangData
local cachedLangCode, cachedLangData


Line 29: Line 25:
}
}


-- Build lookup table from bot-uploaded JSONs, only loading the relevant JSON per type
-- Build unified lookup table from bot-uploaded JSONs
-- to reduce CPU cost on pages with many icon calls
local function buildIconData()
local function buildIconData(iconType)
    if iconDataCache then
     -- Only load hero data if not already built
        return iconDataCache
     if iconType == "hero" and not heroCacheBuilt then
    end
        local heroData = mw.loadJsonData("Data:HeroData.json")
   
 
    local lookup = {}
        -- Process Heroes
   
        for heroKey, hero in pairs(heroData) do
     -- Load bot data
            if type(hero) == "table" and hero.Name then
     local heroData = mw.loadJsonData("Data:HeroData.json")
                local name = hero.Name
    local abilityData = mw.loadJsonData("Data:AbilityData.json")
                local lowerName = name:lower()
    local itemData = mw.loadJsonData("Data:ItemData.json")
 
   
                -- Check for missing image override
    -- Track which hero owns which ability (for linking)
                local imageName = missingImageOverrides[lowerName] or (name .. ".png")
    local abilityToHero = {}
 
   
                iconDataCache[lowerName] = {
    -- Process Heroes
                    name = name,
    for heroKey, hero in pairs(heroData) do
                    key = heroKey,
        if type(hero) == "table" and hero.Name then
                    link = name,
            local name = hero.Name
                    image = imageName,
            local lowerName = name:lower()
                    type = "hero"
           
                }
            -- Check for missing image override
             end
            local imageName = missingImageOverrides[lowerName] or (name .. ".png")
        end
           
 
            lookup[lowerName] = {
        heroCacheBuilt = true
                name = name,
 
                key = heroKey,
    -- Only load ability data (and hero data for parent linking) if not already built
                link = name,
    elseif iconType == "ability" and not abilityCacheBuilt then
                image = imageName,
        local heroData = mw.loadJsonData("Data:HeroData.json")
                type = "hero"
        local abilityData = mw.loadJsonData("Data:AbilityData.json")
            }
 
              
        -- Track which hero owns which ability (for linking)
            -- Map abilities to parent hero
        local abilityToHero = {}
             if hero.BoundAbilities then
 
        for heroKey, hero in pairs(heroData) do
             if type(hero) == "table" and hero.BoundAbilities then
                 for slot, ability in pairs(hero.BoundAbilities) do
                 for slot, ability in pairs(hero.BoundAbilities) do
                     if ability.Key then
                     if ability.Key then
                         abilityToHero[ability.Key] = {
                         abilityToHero[ability.Key] = {
                             heroName = hero.Name,
                             heroName = name,
                             abilityName = ability.Name
                             abilityName = ability.Name
                         }
                         }
Line 77: Line 70:
             end
             end
         end
         end
 
    end
        -- Process Abilities
   
        for abilityKey, ability in pairs(abilityData) do
-- Process Abilities
            if type(ability) == "table" and ability.Name then
    for abilityKey, ability in pairs(abilityData) do
                local name = ability.Name
        if type(ability) == "table" and ability.Name then
                local lowerName = name:lower()
            local name = ability.Name
                local parentInfo = abilityToHero[abilityKey]
            local lowerName = name:lower()
 
            local parentInfo = abilityToHero[abilityKey]
                -- If we already have this ability name, prefer the one linked to a hero
           
                if iconDataCache[lowerName] and iconDataCache[lowerName].type == "ability" then
            -- If we already have this ability name, prefer the one linked to a hero
                    local existingHasParent = iconDataCache[lowerName].link ~= iconDataCache[lowerName].name
            if lookup[lowerName] and lookup[lowerName].type == "ability" then
                    local newHasParent = parentInfo ~= nil
                local existingHasParent = lookup[lowerName].link ~= lookup[lowerName].name
 
                local newHasParent = parentInfo ~= nil
                    -- Skip if existing is linked to hero but this one isn't (prevents orphans from overwriting real ones)
               
                    if existingHasParent and not newHasParent then
                -- Skip if existing is linked to hero but this one isn't (prevents orphans from overwriting real ones)
                        -- Skip this orphan ability
                if existingHasParent and not newHasParent then
                    else
                    -- Skip this orphan ability
                        -- Overwrite: new has parent and existing doesn't, or both/neither have parents
                        local link = parentInfo and parentInfo.heroName or name
                        iconDataCache[lowerName] = {
                            name = name,
                            key = abilityKey,
                            link = link,
                            image = name .. ".png",
                            type = "ability",
                            class = "theme"
                        }
                    end
                 else
                 else
                     -- No existing entry, add normally
                     -- Overwrite: new has parent and existing doesn't, or both/neither have parents
                     local link = parentInfo and parentInfo.heroName or name
                     local link = parentInfo and parentInfo.heroName or name
                     iconDataCache[lowerName] = {
                     lookup[lowerName] = {
                         name = name,
                         name = name,
                         key = abilityKey,
                         key = abilityKey,
Line 117: Line 99:
                     }
                     }
                 end
                 end
             end
             else
        end
                -- No existing entry, add normally
 
                 local link = parentInfo and parentInfo.heroName or name
        abilityCacheBuilt = true
                 lookup[lowerName] = {
 
    -- Only load item data if not already built
    elseif iconType == "item" and not itemCacheBuilt then
        local itemData = mw.loadJsonData("Data:ItemData.json")
 
        -- Process Items
        for itemKey, item in pairs(itemData) do
            if type(item) == "table" and item.Name then
                 local name = item.Name
                local lowerName = name:lower()
 
                 iconDataCache[lowerName] = {
                     name = name,
                     name = name,
                     key = itemKey,
                     key = abilityKey,
                     link = name,
                     link = link,
                     image = name .. ".png",
                     image = name .. ".png",
                     type = "item"
                     type = "ability",
                    class = "theme"
                 }
                 }
             end
             end
         end
         end
        itemCacheBuilt = true
     end
     end
   
    -- Process Items
    for itemKey, item in pairs(itemData) do
        if type(item) == "table" and item.Name then
            local name = item.Name
            local lowerName = name:lower()
           
            lookup[lowerName] = {
                name = name,
                key = itemKey,
                link = name,
                image = name .. ".png",
                type = "item"
            }
        end
    end
   
    iconDataCache = lookup
    return lookup
end
end


-- Get icon data by name and type (with alias support)
-- Get icon data by name (with alias support)
local function getIconData(iconName, iconType)
local function getIconData(iconName)
     buildIconData(iconType)
     local data = buildIconData()
     local lowerName = iconName:lower()
     local lowerName = iconName:lower()
 
   
     -- Check main lookup
     -- Check main lookup
     if iconDataCache[lowerName] then
     if data[lowerName] then
         return iconDataCache[lowerName], nil
         return data[lowerName], nil
     end
     end
 
   
     -- Check aliases (for edge cases like "doorman" -> "the doorman")
     -- Check aliases (for edge cases like "doorman" -> "the doorman")
     local aliases = {
     local aliases = {
Line 165: Line 153:
         ["debuff remover"] = "dispel magic"
         ["debuff remover"] = "dispel magic"
     }
     }
 
   
     if aliases[lowerName] then
     if aliases[lowerName] then
         local entry = iconDataCache[aliases[lowerName]]
         return data[aliases[lowerName]], nil
        if entry then
            return entry, nil
        end
     end
     end
 
   
     return nil, string.format("[[:Category:Module:Icon ERROR|Icon not found]] ('%s'). [[Category:Module:Icon ERROR]]", iconName)
     return nil, string.format("[[:Category:Module:Icon ERROR|Icon not found]] ('%s'). [[Category:Module:Icon ERROR]]", iconName)
end
end
Line 207: Line 192:
     local name = args[1] or ""
     local name = args[1] or ""
     local customText = args.l1 or ""
     local customText = args.l1 or ""
     -- type is passed via #invoke so must be read from frame.args, not parent args
      
    local iconType = frame.args.type or "item"
 
     -- Set Defaults
     -- Set Defaults
     local size = args.size or "20px"
     local size = args.size or "20px"
Line 219: Line 202:
         if type(k) == "number" and k > 1 then
         if type(k) == "number" and k > 1 then
             local val = mw.text.trim(v)
             local val = mw.text.trim(v)
 
           
             if val == "icon-only" then
             if val == "icon-only" then
                 iconOnly = true
                 iconOnly = true
             elseif val == "no-link" then
             elseif val == "no-link" then
                 noLink = true
                 noLink = true
             elseif val:match("^%d+px$") then
             elseif val:match("^%d+px$") then  
                 size = val
                 size = val
             end
             end
Line 230: Line 213:
     end
     end


     -- Get icon data automatically from JSON, using type to limit which JSON is loaded
     -- Get icon data automatically from JSON
     local iconData, err = getIconData(name, iconType)
     local iconData, err = getIconData(name)
     if not iconData then
     if not iconData then
         return "Error: " .. err
         return "Error: " .. err
Line 237: Line 220:


     local langCode, langData = getLangData()
     local langCode, langData = getLangData()
 
   
     -- Determine display name
     -- Determine display name
     local displayName = ""
     local displayName = ""
Line 251: Line 234:
     local baseLink = iconData.link or ""
     local baseLink = iconData.link or ""
     local link = baseLink
     local link = baseLink
 
   
     if langCode ~= "en" and baseLink ~= "" then
     if langCode ~= "en" and baseLink ~= "" then
         link = baseLink .. "/" .. langCode
         link = baseLink .. "/" .. langCode

Revision as of 23:00, 6 March 2026

Main module for rendering game icons.

Note: This module is not intended for direct use. Use the templates below.

Data sources

The module reads from Data:ResourceLookup.json, a pre-indexed lookup table generated by Deadbot at deploy time. When the bot uploads new game files, hero, ability, and item icons update automatically.

An additional resource for other icons can be found at Data:ResourceLookup2.json, a manually maintained table; some entries may rely on a dictionary key.

See Module:Icon/data for manual overrides, legacy items, aliases, and renames used by this module.

Usage

Any of the following templates can be used. The module automatically detects the icon type:

Note: While all four templates work identically, it is recommended to use the appropriate one for clarity (e.g., use {{AbilityIcon|Siphon Life}} even though {{HeroIcon|Siphon Life}} will also work).

Error tracking

Icons that fail to render are added to Category:Module:Icon ERROR.


local p = {}

-- Load language codes
local lang_codes = mw.loadJsonData("Data:LangCodes.json")

-- Cache for compiled icon data (persists during page render)
local iconDataCache = nil
local cachedLangCode, cachedLangData

-- Cache for expensive existence checks (persists during page render)
local existenceCache = {}

-- Heroes/Items that don't have images uploaded yet
local missingImageOverrides = {
    -- Unreleased Heroes
    ["boho"] = "Module-Icon missing.png",
    ["druid"] = "Module-Icon missing.png", 
    ["fortuna"] = "Module-Icon missing.png",
    ["graf"] = "Module-Icon missing.png",
    ["gunslinger"] = "Module-Icon missing.png",
    ["skyrunner"] = "Module-Icon missing.png",
    ["swan"] = "Module-Icon missing.png",
    ["thumper"] = "Module-Icon missing.png",
    -- Add any others that show red links
}

-- Build unified lookup table from bot-uploaded JSONs
local function buildIconData()
    if iconDataCache then
        return iconDataCache
    end
    
    local lookup = {}
    
    -- Load bot data
    local heroData = mw.loadJsonData("Data:HeroData.json")
    local abilityData = mw.loadJsonData("Data:AbilityData.json")
    local itemData = mw.loadJsonData("Data:ItemData.json")
    
    -- Track which hero owns which ability (for linking)
    local abilityToHero = {}
    
    -- Process Heroes
    for heroKey, hero in pairs(heroData) do
        if type(hero) == "table" and hero.Name then
            local name = hero.Name
            local lowerName = name:lower()
            
            -- Check for missing image override
            local imageName = missingImageOverrides[lowerName] or (name .. ".png")
            
            lookup[lowerName] = {
                name = name,
                key = heroKey,
                link = name,
                image = imageName,
                type = "hero"
            }
            
            -- Map abilities to parent hero
            if hero.BoundAbilities then
                for slot, ability in pairs(hero.BoundAbilities) do
                    if ability.Key then
                        abilityToHero[ability.Key] = {
                            heroName = name,
                            abilityName = ability.Name
                        }
                    end
                end
            end
        end
    end
    
	-- Process Abilities
    for abilityKey, ability in pairs(abilityData) do
        if type(ability) == "table" and ability.Name then
            local name = ability.Name
            local lowerName = name:lower()
            local parentInfo = abilityToHero[abilityKey]
            
            -- If we already have this ability name, prefer the one linked to a hero
            if lookup[lowerName] and lookup[lowerName].type == "ability" then
                local existingHasParent = lookup[lowerName].link ~= lookup[lowerName].name
                local newHasParent = parentInfo ~= nil
                
                -- Skip if existing is linked to hero but this one isn't (prevents orphans from overwriting real ones)
                if existingHasParent and not newHasParent then
                    -- Skip this orphan ability
                else
                    -- Overwrite: new has parent and existing doesn't, or both/neither have parents
                    local link = parentInfo and parentInfo.heroName or name
                    lookup[lowerName] = {
                        name = name,
                        key = abilityKey,
                        link = link,
                        image = name .. ".png",
                        type = "ability",
                        class = "theme"
                    }
                end
            else
                -- No existing entry, add normally
                local link = parentInfo and parentInfo.heroName or name
                lookup[lowerName] = {
                    name = name,
                    key = abilityKey,
                    link = link,
                    image = name .. ".png",
                    type = "ability",
                    class = "theme"
                }
            end
        end
    end
    
    -- Process Items
    for itemKey, item in pairs(itemData) do
        if type(item) == "table" and item.Name then
            local name = item.Name
            local lowerName = name:lower()
            
            lookup[lowerName] = {
                name = name,
                key = itemKey,
                link = name,
                image = name .. ".png",
                type = "item"
            }
        end
    end
    
    iconDataCache = lookup
    return lookup
end

-- Get icon data by name (with alias support)
local function getIconData(iconName)
    local data = buildIconData()
    local lowerName = iconName:lower()
    
    -- Check main lookup
    if data[lowerName] then
        return data[lowerName], nil
    end
    
    -- Check aliases (for edge cases like "doorman" -> "the doorman")
    local aliases = {
        ["doorman"] = "the doorman",
        ["mo and krill"] = "mo & krill",
        ["mo"] = "mo & krill",
        ["krill"] = "mo & krill",
        ["curse"] = "cursed relic",
        ["debuff remover"] = "dispel magic"
    }
    
    if aliases[lowerName] then
        return data[aliases[lowerName]], nil
    end
    
    return nil, string.format("[[:Category:Module:Icon ERROR|Icon not found]] ('%s'). [[Category:Module:Icon ERROR]]", iconName)
end

-- Language handling
local function getLangData()
    if cachedLangData then
        return cachedLangCode, cachedLangData
    end

    local title = mw.title.getCurrentTitle().fullText
    local subpageLang = title:match("/([^/]+)$")
    local langCode = (subpageLang and lang_codes[subpageLang]) and subpageLang or "en"

    local langData = {}
    if langCode ~= "en" then
        local success, data = pcall(function()
            return mw.loadJsonData("Data:Lang " .. langCode .. ".json")
        end)
        if success and type(data) == "table" then
            langData = data
        end
    end

    cachedLangCode = langCode
    cachedLangData = langData

    return langCode, langData
end

-- Main render function
function p.render(frame)
    local args = frame:getParent().args
    local name = args[1] or ""
    local customText = args.l1 or ""
    
    -- Set Defaults
    local size = args.size or "20px"
    local noLink = args["no-link"] == "true"
    local iconOnly = args["icon-only"] == "true"

    -- Scan unnamed parameters
    for k, v in pairs(args) do
        if type(k) == "number" and k > 1 then
            local val = mw.text.trim(v)
            
            if val == "icon-only" then
                iconOnly = true
            elseif val == "no-link" then
                noLink = true
            elseif val:match("^%d+px$") then 
                size = val
            end
        end
    end

    -- Get icon data automatically from JSON
    local iconData, err = getIconData(name)
    if not iconData then
        return "Error: " .. err
    end

    local langCode, langData = getLangData()
    
    -- Determine display name
    local displayName = ""
    if customText ~= "" then
        displayName = customText
    elseif iconData.key and langData[iconData.key] then
        displayName = langData[iconData.key]
    else
        displayName = iconData.name
    end

    -- Localize link if on translated subpage
    local baseLink = iconData.link or ""
    local link = baseLink
    
    if langCode ~= "en" and baseLink ~= "" then
        link = baseLink .. "/" .. langCode
    end

    -- Style logic (only abilities get theme class by default)
    local class = iconData.class or ""
    local style
    if class:find("theme", 1, true) then
        style = 'class="module-icon-ability" style="position:relative; bottom:2px;"'
    else
        style = 'style="position:relative; bottom:2px;"'
    end

    -- Generate icon HTML
    local imageLink = noLink and "" or link
    local iconHtml = string.format('<span %s>[[File:%s|%s|link=%s]]</span>', style, iconData.image, size, imageLink)

    if iconOnly or displayName == "" then
        return iconHtml
    end

    local textHtml = (noLink or link == "") and displayName or string.format('[[%s|%s]]', link, displayName)
    return '<span style="white-space:nowrap;">' .. iconHtml .. " " .. textHtml .. '</span>'
end

return p