Module:ItemData/nav: Difference between revisionsGive feedback
Refactored for performance optimization |
Tag: Undo |
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| (7 intermediate revisions by 5 users not shown) | |||
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local p = {} | local p = {} | ||
local items_data = mw.loadJsonData("Data:ItemData.json") | local items_data = mw.loadJsonData("Data:ItemData.json") | ||
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["Spirit Lifesteal"] = "Spirit Lifesteal (item)" | ["Spirit Lifesteal"] = "Spirit Lifesteal (item)" | ||
} | } | ||
-- The card navboxes put every item on a single page, so their cards opt into | |||
-- the cheaper ItemBox rendering via lowGraphics. This swaps the paper texture | |||
-- from the normal-mode multiply (which blends two images and is re-rasterised | |||
-- every scrolled frame) to a transparent-paper overlay that is a single | |||
-- cacheable image, the one change that carried the navbox scroll cost. The wear | |||
-- and icon masks stay at full detail, since a single-image mask caches fine. | |||
-- See [[Template:ItemBox]]. Only the ItemBox branch of write_wrapped_item_list | |||
-- uses this; the ItemIcon lists are unaffected. | |||
local LOW_GRAPHICS = "|lowGraphics=true" | |||
-- Cached items grouped by slot to prevent redundant full-table evaluations | -- Cached items grouped by slot to prevent redundant full-table evaluations | ||
| Line 93: | Line 105: | ||
if lang_code == "en" then | if lang_code == "en" then | ||
if is_street_brawl then | if is_street_brawl then | ||
item_template = "{{ItemBox|itemName=" .. item_name_english .. "|overrideLinkClick=" .. item_link .. "|overrideTier=5}}" | item_template = "{{ItemBox|itemName=" .. item_name_english .. "|overrideLinkClick=" .. item_link .. "|overrideTier=5" .. LOW_GRAPHICS .. "}}" | ||
else | else | ||
item_template = "{{ItemBox|itemName=" .. item_name_english .. "|overrideLinkClick=" .. item_link .. "}}" | item_template = "{{ItemBox|itemName=" .. item_name_english .. "|overrideLinkClick=" .. item_link .. LOW_GRAPHICS .. "}}" | ||
end | end | ||
else | else | ||
local link_local = item_link .. "/" .. lang_code | local link_local = item_link .. "/" .. lang_code | ||
if is_street_brawl then | if is_street_brawl then | ||
item_template = "{{ItemBox|itemName=" .. item_name_english .. "|overrideLinkClick=" .. link_local .. "|item_price={{#invoke:Lang|get_string|Citadel_ItemDraft_Legendary}}}}" | item_template = "{{ItemBox|itemName=" .. item_name_english .. "|overrideLinkClick=" .. link_local .. "|item_price={{#invoke:Lang|get_string|Citadel_ItemDraft_Legendary}}" .. LOW_GRAPHICS .. "}}" | ||
else | else | ||
item_template = "{{ItemBox|itemName=" .. item_name_english .. "|overrideLinkClick=" .. link_local .. "}}" | item_template = "{{ItemBox|itemName=" .. item_name_english .. "|overrideLinkClick=" .. link_local .. LOW_GRAPHICS .. "}}" | ||
end | end | ||
end | end | ||
| Line 221: | Line 233: | ||
-- for [[Template:Active Items]] | -- for [[Template:Active Items]] | ||
-- Displayed when a stat does not apply to an item | |||
local NO_VALUE = "—" | |||
-- One expanded inline attribute as produced by [[Module:Lang]]: | |||
-- wrapper span > icon span > spacer span > wikilink | |||
local INLINE_ATTRIBUTE_PATTERN = | |||
'<span class="no%-blue%-link" style="text%-wrap:nowrap; font%-weight:bold; color:[^;"]*;">' .. | |||
'<span style="[^"]*">%[%[File:[^%]]*%]%]</span>' .. | |||
'<span style="color: inherit;"> </span> ' .. | |||
'%[%[([^|%]]+)|([^%]]*)%]%]</span>' | |||
-- Range is taken from the first of these the item has a usable value for | |||
local RANGE_PROPERTIES = { "AbilityCastRange", "Radius", "EndRadius" } | |||
-- Rewrites the description markup [[Module:Lang]] produces | |||
local function restyle_description(text) | |||
text = text:gsub(INLINE_ATTRIBUTE_PATTERN, '[[%1|%2]]') | |||
-- Attributes with an icon but no link keep their span; follow the site text color | |||
text = text:gsub('color:#ffefd7;', 'color:var(--color-base);') | |||
-- Diminished notes ("Cannot be used while Stunned...") | |||
return (text:gsub('color:#C0C0C0', 'color:var(--color-subtle)')) | |||
end | |||
-- Numeric value of a stat, used for sorting | |||
local function stat_sort_value(value) | |||
if type(value) == "table" then value = value["Value"] end | |||
if value == nil then return -1 end | |||
return tonumber(tostring(value):match("[-%d%.]+")) or -1 | |||
end | |||
-- First range property the item has a usable value for | |||
local function get_range_property(item_data) | |||
for _, property in ipairs(RANGE_PROPERTIES) do | |||
local value = item_data[property] | |||
if value ~= nil and stat_sort_value(value) > 0 then | |||
return property, value | |||
end | |||
end | |||
return nil, nil | |||
end | |||
-- Builds a stat cell, falling back to an em dash when the stat does not apply | |||
local function stat_cell(raw_value, item_name, property, postfix) | |||
if raw_value == nil or property == nil then | |||
return '| data-sort-value="-1" style="text-align:center;font-size:16px" | ' .. NO_VALUE | |||
end | |||
return string.format( | |||
'| data-sort-value="%s" style="text-align:center;font-size:16px" | {{#invoke:ItemData|get_prop|%s|%s}}%s', | |||
stat_sort_value(raw_value), item_name, property, postfix or "") | |||
end | |||
function p.generate_active_items_table(frame) | function p.generate_active_items_table(frame) | ||
local active_items = {} | local active_items = {} | ||
| Line 231: | Line 295: | ||
item_data["Activation"] and | item_data["Activation"] and | ||
item_data["Activation"] ~= "Passive" then | item_data["Activation"] ~= "Passive" then | ||
local range_property, range_value = get_range_property(item_data) | |||
table.insert(active_items, { | table.insert(active_items, { | ||
| Line 237: | Line 303: | ||
cost = cost, | cost = cost, | ||
slot = item_data["Slot"] or "Weapon", | slot = item_data["Slot"] or "Weapon", | ||
has_active_desc = item_data["ActiveDescription"] ~= nil | has_active_desc = item_data["ActiveDescription"] ~= nil, | ||
cooldown = item_data["AbilityCooldown"], | |||
duration = item_data["AbilityDuration"], | |||
range_property = range_property, | |||
range_value = range_value | |||
}) | }) | ||
end | end | ||
| Line 252: | Line 322: | ||
! {{Souls|{{#invoke:Dictionary|translate|Cost}}}} | ! {{Souls|{{#invoke:Dictionary|translate|Cost}}}} | ||
! {{#invoke:Lang|get_string|Citadel_Mod_Tooltip_Active}} | ! {{#invoke:Lang|get_string|Citadel_Mod_Tooltip_Active}} | ||
! {{#invoke:Lang|get_string|AbilityCooldown_label}}]=]) | ! {{#invoke:Lang|get_string|AbilityCooldown_label}} | ||
! {{#invoke:Lang|get_string|AbilityDuration_label}} | |||
! {{#invoke:Lang|get_string|AbilityCastRange_label}}]=]) | |||
for _, item in ipairs(active_items) do | for _, item in ipairs(active_items) do | ||
local bg_color | local bg_color = util_module.get_slot_color(item.slot) | ||
local item_type | |||
if item.slot == "Armor" then | |||
item_type = "Armor" | |||
elseif item.slot == "Tech" then | |||
item_type = "Tech" | |||
else | |||
item_type = "Weapon" | |||
end | |||
local row = string.format([=[ | local row = string.format([=[ | ||
| Line 274: | Line 345: | ||
| data-sort-value="%d" style="text-align:center;font-size:15px" | {{Souls|%d}} | | data-sort-value="%d" style="text-align:center;font-size:15px" | {{Souls|%d}} | ||
| {{#invoke:Utilities|process_variables|%s_active_desc|%s}}{{#invoke:Utilities|process_variables|%s_desc|%s}}{{#invoke:Utilities|process_variables|%s_active|%s}} | | {{#invoke:Utilities|process_variables|%s_active_desc|%s}}{{#invoke:Utilities|process_variables|%s_desc|%s}}{{#invoke:Utilities|process_variables|%s_active|%s}} | ||
%s | |||
%s | |||
%s]=], | |||
bg_color, | bg_color, | ||
item.name, | item.name, | ||
| Line 281: | Line 354: | ||
item.cost, item.cost, | item.cost, item.cost, | ||
item.key, item.name, item.key, item.name, item.key, item.name, | item.key, item.name, item.key, item.name, item.key, item.name, | ||
item.name) | stat_cell(item.cooldown, item.name, "AbilityCooldown", "s"), | ||
stat_cell(item.duration, item.name, "AbilityDuration", "s"), | |||
stat_cell(item.range_value, item.name, item.range_property)) | |||
table.insert(rows, row) | table.insert(rows, row) | ||
| Line 287: | Line 362: | ||
table.insert(rows, "\n|}") | table.insert(rows, "\n|}") | ||
return frame:preprocess(table.concat(rows, "\n")) | return restyle_description(frame:preprocess(table.concat(rows, "\n"))) | ||
end | end | ||
return p | return p | ||