Module:ItemData/nav: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) replace "street brawl" with "legendary" in Infobox ShopItems |
Tag: Undo |
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local p = {} | local p = {} | ||
local items_data = mw.loadJsonData("Data:ItemData.json") | local items_data = mw.loadJsonData("Data:ItemData.json") | ||
| Line 5: | Line 7: | ||
local util_module = require('Module:Utilities') | local util_module = require('Module:Utilities') | ||
-- | -- Exceptions if the link is different from the item name | ||
local linkOverrides = { | local linkOverrides = { | ||
["Bullet Lifesteal"] = "Bullet Lifesteal (item)", | ["Bullet Lifesteal"] = "Bullet Lifesteal (item)", | ||
| Line 11: | Line 13: | ||
} | } | ||
-- | -- The card navboxes put every item on a single page, so their cards opt into | ||
--With debug_mode | -- the cheaper ItemBox rendering via lowGraphics. This swaps the paper texture | ||
-- from the normal-mode multiply (which blends two images and is re-rasterised | |||
-- every scrolled frame) to a transparent-paper overlay that is a single | |||
-- cacheable image, the one change that carried the navbox scroll cost. The wear | |||
-- and icon masks stay at full detail, since a single-image mask caches fine. | |||
-- See [[Template:ItemBox]]. Only the ItemBox branch of write_wrapped_item_list | |||
-- uses this; the ItemIcon lists are unaffected. | |||
local LOW_GRAPHICS = "|lowGraphics=true" | |||
-- Cached items grouped by slot to prevent redundant full-table evaluations | |||
local cached_slots = nil | |||
local function get_items_by_slot(slot) | |||
if not cached_slots then | |||
cached_slots = { table = {}, Weapon = {}, Armor = {}, Tech = {} } | |||
for item_key, item_data in pairs(items_data) do | |||
local this_slot = item_data["Slot"] | |||
if this_slot and cached_slots[this_slot] then | |||
table.insert(cached_slots[this_slot], { key = item_key, data = item_data }) | |||
end | |||
end | |||
end | |||
return cached_slots[slot] or {} | |||
end | |||
-- With debug_mode on, it outputs unprocessed wikitext | |||
local function process_debug_mode(wikitext, debug_mode) | local function process_debug_mode(wikitext, debug_mode) | ||
if debug_mode == 'true' then | |||
return wikitext | |||
elseif debug_mode == 'false' or debug_mode == nil then | |||
return mw.getCurrentFrame():preprocess(wikitext) | |||
else | |||
return "debug_mode must be 'true' or 'false'" | |||
end | |||
end | end | ||
--Writes list of items of a certain slot within the min and max soul bounds | -- Writes list of items of a certain slot within the min and max soul bounds | ||
local function write_wrapped_item_list(slot, min_souls, max_souls, template, sep, filter_mode) | local function write_wrapped_item_list(slot, min_souls, max_souls, template, sep, filter_mode) | ||
if slot ~= 'Weapon' and slot ~= 'Armor' and slot ~= 'Tech' then | if slot ~= 'Weapon' and slot ~= 'Armor' and slot ~= 'Tech' then | ||
| Line 37: | Line 59: | ||
if min_souls == nil or max_souls == nil then return 'Min/Max souls must be numerical' end | if min_souls == nil or max_souls == nil then return 'Min/Max souls must be numerical' end | ||
filter_mode = filter_mode or "all" | filter_mode = filter_mode or "all" | ||
-- | -- Lifted out of the loop: Language code doesn't change per item | ||
local lang_code = lang_module.get_lang_code() | |||
local items = {} | local items = {} | ||
for | local slot_items = get_items_by_slot(slot) -- Drastically reduces search pool size | ||
for _, item_entry in ipairs(slot_items) do | |||
local item_key = item_entry.key | |||
local item_data = item_entry.data | |||
local this_cost = tonumber(item_data["Cost"]) | local this_cost = tonumber(item_data["Cost"]) | ||
local is_street_brawl = item_data["StreetBrawl"] == true | local is_street_brawl = item_data["StreetBrawl"] == true | ||
local should_include = true | local should_include = true | ||
-- Filter logic for Street Brawl items | |||
if filter_mode == "street_brawl_only" and not is_street_brawl then | if filter_mode == "street_brawl_only" and not is_street_brawl then | ||
should_include = false | should_include = false | ||
| Line 57: | Line 82: | ||
end | end | ||
if should_include and item_data["Name"] ~= nil and item_data["IsDisabled"] == false and this_cost | if should_include and item_data["Name"] ~= nil and item_data["IsDisabled"] == false and this_cost ~= nil then | ||
if | if this_cost >= min_souls and this_cost < max_souls then | ||
local item_name_english = lang_module.get_string(item_key, "en") | local item_name_english = lang_module.get_string(item_key, "en") | ||
local item_link = linkOverrides[item_name_english] or item_name_english | local item_link = linkOverrides[item_name_english] or item_name_english | ||
local item_name_local = lang_module.get_string(item_key, lang_code) | |||
local item_name_local = lang_module.get_string(item_key, lang_code) | |||
local item_template | local item_template | ||
if template == "ItemIcon" then | if template == "ItemIcon" then | ||
if lang_code == "en" then | if lang_code == "en" then | ||
item_template = "{{ItemIcon|" .. item_name_english .. "|size=26px}}" | |||
item_template = "{{ItemIcon|" .. item_name_english .. "}}" | |||
else | else | ||
item_template = "{{ItemIcon|" .. item_name_english .. "|lang=" .. lang_code .. "|l1=" .. item_name_local .. "|size=26px}}" | |||
item_template = "{{ItemIcon|" .. item_name_english .. "|lang=" .. lang_code .. "|l1=" .. item_name_local .. "}}" | |||
end | end | ||
local search_data = item_name_english | |||
if lang_code ~= "en" and item_name_local then | |||
search_data = search_data .. " " .. item_name_local | |||
end | |||
item_template = '<span class="item-nav-search-wrapper"><span class="item-nav-search-item" data-item-name="' .. search_data .. '">' .. item_template .. '</span>' | |||
elseif template == "ItemBox" then | elseif template == "ItemBox" then | ||
if lang_code == "en" then | if lang_code == "en" then | ||
if is_street_brawl then | |||
item_template = "{{ItemBox|itemName=" .. item_name_english .. "|overrideLinkClick=" .. item_link .. "|overrideTier=5" .. LOW_GRAPHICS .. "}}" | |||
if is_street_brawl | |||
item_template = "{{ItemBox| | |||
else | else | ||
item_template = "{{ItemBox| | item_template = "{{ItemBox|itemName=" .. item_name_english .. "|overrideLinkClick=" .. item_link .. LOW_GRAPHICS .. "}}" | ||
end | end | ||
else | else | ||
local link_local = item_link .. "/" .. lang_code | |||
local link_local = item_link .. "/" .. lang_code | if is_street_brawl then | ||
if is_street_brawl | item_template = "{{ItemBox|itemName=" .. item_name_english .. "|overrideLinkClick=" .. link_local .. "|item_price={{#invoke:Lang|get_string|Citadel_ItemDraft_Legendary}}" .. LOW_GRAPHICS .. "}}" | ||
item_template = "{{ItemBox| | |||
else | else | ||
item_template = "{{ItemBox|itemName=" .. item_name_english .. "|overrideLinkClick=" .. link_local .. LOW_GRAPHICS .. "}}" | |||
end | end | ||
end | end | ||
| Line 102: | Line 126: | ||
-- Order list alphabetically | -- Order list alphabetically | ||
table.sort(items | table.sort(items) | ||
-- | -- Append closing tags and bullets | ||
if template == "ItemIcon" then | |||
local total_items = #items | |||
for i = 1, total_items do | |||
if i == total_items then | |||
items[i] = items[i] .. '</span>' | |||
else | |||
items[i] = items[i] .. '<span class="item-nav-search-sep"> • </span></span>' | |||
end | |||
end | |||
end | |||
return | return table.concat(items, sep) | ||
end | end | ||
-- for [[Template:Item Navbox]] | -- for [[Template:Item Navbox]] | ||
function p.get_item_nav_bulletpoints(slot, min_souls, max_souls, debug_mode, filter_mode) | function p.get_item_nav_bulletpoints(slot, min_souls, max_souls, debug_mode, filter_mode) | ||
if type(slot) == "table" and slot.args then | if type(slot) == "table" and slot.args then | ||
local frame = slot | local frame = slot | ||
| Line 123: | Line 153: | ||
filter_mode = frame.args["filter"] | filter_mode = frame.args["filter"] | ||
end | end | ||
local item_list = write_wrapped_item_list(slot, min_souls, max_souls, "ItemIcon", '', filter_mode) | |||
local item_list = write_wrapped_item_list(slot, min_souls, max_souls, "ItemIcon", | |||
return process_debug_mode(item_list, debug_mode) | return process_debug_mode(item_list, debug_mode) | ||
end | end | ||
-- for [[Template:Infobox ShopItems]] | -- for [[Template:Infobox ShopItems]] | ||
function p.get_item_nav_cards(slot, min_souls, max_souls, debug_mode, filter_mode) | function p.get_item_nav_cards(slot, min_souls, max_souls, debug_mode, filter_mode) | ||
if type(slot) == "table" and slot.args then | if type(slot) == "table" and slot.args then | ||
local frame = slot | local frame = slot | ||
| Line 143: | Line 168: | ||
filter_mode = frame.args["filter"] | filter_mode = frame.args["filter"] | ||
end | end | ||
local item_list = write_wrapped_item_list(slot, min_souls, max_souls, "ItemBox", ' ', filter_mode) | |||
local item_list = write_wrapped_item_list(slot, min_souls, max_souls, "ItemBox", | |||
return process_debug_mode(item_list, debug_mode) | return process_debug_mode(item_list, debug_mode) | ||
end | end | ||
-- for [[Template:Item Navbox]] subgroup rows | -- for [[Template:Item Navbox]] subgroup rows | ||
function p.write_item_slot_subgroup(frame) | function p.write_item_slot_subgroup(frame) | ||
local slot = frame.args[1] | |||
local type_func = frame.args[2] | |||
local debug_mode = frame.args['debug_mode'] | |||
local street_brawl_label = frame.args['street_brawl_label'] or '{{Legendary|{{#invoke:Lang|get_string|Citadel_ItemDraft_Legendary}}}}' | |||
if slot == nil then return "'slot' parameter is required" end | |||
local template_args = { | |||
["groupstyle"] = "background-color:" .. util_module.get_slot_color(slot) .. ";width:10%;min-width:70px;border-radius: 8px 0 0 8px", | |||
["grouppadding"] = "5px", | |||
["listpadding"] = "0 0.25rem", | |||
} | |||
local soul_style = "font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);" | |||
local prices = generic_module.get_item_price_per_tier() | |||
local group_index = 1 | |||
for i, souls in ipairs(prices) do | |||
local min_souls = souls | |||
if min_souls ~= 0 then | |||
local max_souls = prices[i+1] or (min_souls * 10) | |||
local list | |||
if type_func == 'get_item_nav_cards' then | |||
list = p.get_item_nav_cards(slot, min_souls, max_souls, debug_mode, "exclude_street_brawl") | |||
elseif type_func == 'get_item_nav_bulletpoints' then | |||
list = p.get_item_nav_bulletpoints(slot, min_souls, max_souls, debug_mode, "exclude_street_brawl") | |||
else | |||
return "'type' should be get_item_nav_cards or get_item_nav_bulletpoints" | |||
end | |||
if list and list ~= "" then | |||
template_args["group" .. group_index] = frame:expandTemplate{title="Souls", args={[1] = min_souls, ["Shadow"] = soul_style}} | |||
template_args["list" .. group_index] = list | |||
group_index = group_index + 1 | |||
end | |||
end | |||
end | |||
local sb_list | |||
if type_func == 'get_item_nav_cards' then | |||
sb_list = p.get_item_nav_cards(slot, 0, 999999, debug_mode, "street_brawl_only") | |||
elseif type_func == 'get_item_nav_bulletpoints' then | |||
sb_list = p.get_item_nav_bulletpoints(slot, 0, 999999, debug_mode, "street_brawl_only") | |||
end | |||
if sb_list and sb_list ~= "" then | |||
local sb_style = "color:#98ffde; font-family:'Retail Demo', sans-serif; text-wrap: nowrap; text-shadow: 0px 0px 2px #2c312e, 1.3px 1.3px rgba(0, 0, 0, 0.2);padding:5px;" | |||
local sb_link_text = "[[Street Brawl{{if_lang}}|<span style=\"" .. sb_style .. "\"><b>" .. street_brawl_label .. "</b></span>]]" | |||
template_args["group" .. group_index] = frame:preprocess(sb_link_text) | |||
template_args["list" .. group_index] = sb_list | |||
end | |||
return frame:expandTemplate{title="Navbox subgroup", args=template_args} | |||
end | end | ||
-- for [[Template:Active Items]] | -- for [[Template:Active Items]] | ||
-- Displayed when a stat does not apply to an item | |||
local NO_VALUE = "—" | |||
-- One expanded inline attribute as produced by [[Module:Lang]]: | |||
-- wrapper span > icon span > spacer span > wikilink | |||
local INLINE_ATTRIBUTE_PATTERN = | |||
'<span class="no%-blue%-link" style="text%-wrap:nowrap; font%-weight:bold; color:[^;"]*;">' .. | |||
'<span style="[^"]*">%[%[File:[^%]]*%]%]</span>' .. | |||
'<span style="color: inherit;"> </span> ' .. | |||
'%[%[([^|%]]+)|([^%]]*)%]%]</span>' | |||
-- Range is taken from the first of these the item has a usable value for | |||
local RANGE_PROPERTIES = { "AbilityCastRange", "Radius", "EndRadius" } | |||
-- Rewrites the description markup [[Module:Lang]] produces | |||
local function restyle_description(text) | |||
text = text:gsub(INLINE_ATTRIBUTE_PATTERN, '[[%1|%2]]') | |||
-- Attributes with an icon but no link keep their span; follow the site text color | |||
text = text:gsub('color:#ffefd7;', 'color:var(--color-base);') | |||
-- Diminished notes ("Cannot be used while Stunned...") | |||
return (text:gsub('color:#C0C0C0', 'color:var(--color-subtle)')) | |||
end | |||
-- Numeric value of a stat, used for sorting | |||
local function stat_sort_value(value) | |||
if type(value) == "table" then value = value["Value"] end | |||
if value == nil then return -1 end | |||
return tonumber(tostring(value):match("[-%d%.]+")) or -1 | |||
end | |||
-- First range property the item has a usable value for | |||
local function get_range_property(item_data) | |||
for _, property in ipairs(RANGE_PROPERTIES) do | |||
local value = item_data[property] | |||
if value ~= nil and stat_sort_value(value) > 0 then | |||
return property, value | |||
end | |||
end | |||
return nil, nil | |||
end | |||
-- Builds a stat cell, falling back to an em dash when the stat does not apply | |||
local function stat_cell(raw_value, item_name, property, postfix) | |||
if raw_value == nil or property == nil then | |||
return '| data-sort-value="-1" style="text-align:center;font-size:16px" | ' .. NO_VALUE | |||
end | |||
return string.format( | |||
'| data-sort-value="%s" style="text-align:center;font-size:16px" | {{#invoke:ItemData|get_prop|%s|%s}}%s', | |||
stat_sort_value(raw_value), item_name, property, postfix or "") | |||
end | |||
function p.generate_active_items_table(frame) | function p.generate_active_items_table(frame) | ||
local active_items = {} | local active_items = {} | ||
for item_key, item_data in pairs(items_data) do | for item_key, item_data in pairs(items_data) do | ||
local cost = tonumber(item_data["Cost"]) | local cost = tonumber(item_data["Cost"]) | ||
if item_data["Name"] and | if item_data["Name"] and | ||
item_data["IsDisabled"] == false and | item_data["IsDisabled"] == false and | ||
cost ~= nil and cost > 0 and | cost ~= nil and cost > 0 and | ||
item_data["Activation"] and | item_data["Activation"] and | ||
item_data["Activation"] ~= "Passive" then | item_data["Activation"] ~= "Passive" then | ||
local range_property, range_value = get_range_property(item_data) | |||
table.insert(active_items, { | table.insert(active_items, { | ||
| Line 246: | Line 303: | ||
cost = cost, | cost = cost, | ||
slot = item_data["Slot"] or "Weapon", | slot = item_data["Slot"] or "Weapon", | ||
has_active_desc = item_data["ActiveDescription"] ~= nil | has_active_desc = item_data["ActiveDescription"] ~= nil, | ||
cooldown = item_data["AbilityCooldown"], | |||
duration = item_data["AbilityDuration"], | |||
range_property = range_property, | |||
range_value = range_value | |||
}) | }) | ||
end | end | ||
end | end | ||
table.sort(active_items, function(a, b) return a.name < b.name end) | table.sort(active_items, function(a, b) return a.name < b.name end) | ||
-- | -- Optimized string compilation using a structural buffer table | ||
local | local rows = {} | ||
{| class="wikitable sortable" style="width:100%" | table.insert(rows, [=[{| class="wikitable mw-collapsible sortable" style="width:100%" | ||
|+{{#invoke:Dictionary|translate|Active Items}} | |+{{#invoke:Dictionary|translate|Active Items}} | ||
! colspan="2" | {{#invoke:Lang|get_string|Citadel_HeroBuilds_CategoryNameLabel}} | ! colspan="2" | {{#invoke:Lang|get_string|Citadel_HeroBuilds_CategoryNameLabel}} | ||
| Line 263: | Line 323: | ||
! {{#invoke:Lang|get_string|Citadel_Mod_Tooltip_Active}} | ! {{#invoke:Lang|get_string|Citadel_Mod_Tooltip_Active}} | ||
! {{#invoke:Lang|get_string|AbilityCooldown_label}} | ! {{#invoke:Lang|get_string|AbilityCooldown_label}} | ||
]=] | ! {{#invoke:Lang|get_string|AbilityDuration_label}} | ||
! {{#invoke:Lang|get_string|AbilityCastRange_label}}]=]) | |||
for _, item in ipairs(active_items) do | for _, item in ipairs(active_items) do | ||
local bg_color = util_module.get_slot_color(item.slot) | |||
local item_type | |||
if item.slot == "Armor" then | |||
item_type = "Armor" | |||
elseif item.slot == "Tech" then | |||
item_type = "Tech" | |||
else | |||
item_type = "Weapon" | |||
end | |||
local row = string.format([=[ | |||
|- | |- | ||
! style="background-color:%s" | [[File:%s.png|64x64px]] | ! style="background-color:%s" | [[File:%s.png|64x64px]] | ||
| Line 289: | Line 345: | ||
| data-sort-value="%d" style="text-align:center;font-size:15px" | {{Souls|%d}} | | data-sort-value="%d" style="text-align:center;font-size:15px" | {{Souls|%d}} | ||
| {{#invoke:Utilities|process_variables|%s_active_desc|%s}}{{#invoke:Utilities|process_variables|%s_desc|%s}}{{#invoke:Utilities|process_variables|%s_active|%s}} | | {{#invoke:Utilities|process_variables|%s_active_desc|%s}}{{#invoke:Utilities|process_variables|%s_desc|%s}}{{#invoke:Utilities|process_variables|%s_active|%s}} | ||
%s | |||
]=], | %s | ||
%s]=], | |||
bg_color, | bg_color, | ||
item.name, | item.name, | ||
| Line 297: | Line 354: | ||
item.cost, item.cost, | item.cost, item.cost, | ||
item.key, item.name, item.key, item.name, item.key, item.name, | item.key, item.name, item.key, item.name, item.key, item.name, | ||
item.name) | stat_cell(item.cooldown, item.name, "AbilityCooldown", "s"), | ||
stat_cell(item.duration, item.name, "AbilityDuration", "s"), | |||
stat_cell(item.range_value, item.name, item.range_property)) | |||
table.insert(rows, row) | |||
end | end | ||
table.insert(rows, "\n|}") | |||
return restyle_description(frame:preprocess(table.concat(rows, "\n"))) | |||
return frame:preprocess( | |||
end | end | ||
return p | return p | ||