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Gammaton32 (talk | contribs) added spirit scaling function (WIP) |
added raw variable to get_type for non-localized item_type return |
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| Line 55: | Line 55: | ||
-- @param {string} | -- @param {string} | ||
-- @return {string} | -- @return {string} | ||
local function get_type(item_name) | --- Get type/slot/category of an item | ||
-- @function get_type | |||
-- @param {string} item_name | |||
-- @param {boolean} raw (optional) | |||
-- @return {string} | |||
local function get_type(item_name, raw) | |||
local item = get_json_item(item_name) | local item = get_json_item(item_name) | ||
if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end | if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end | ||
local slot = item["Slot"] | |||
if not slot then return nil end | |||
if raw then | |||
-- Return raw slot immediately, skipping localization | |||
return slot | |||
end | |||
-- Otherwise, return localized string based on slot value | |||
if (slot == "Weapon") then | |||
return lang.get_string('CitadelCategoryWeapon') | return lang.get_string('CitadelCategoryWeapon') | ||
elseif ( | elseif (slot == "Armor") then | ||
return lang.get_string('CitadelCategoryArmor') | return lang.get_string('CitadelCategoryArmor') | ||
elseif ( | elseif (slot == "Tech") then | ||
return lang.get_string('CitadelCategoryTech') | return lang.get_string('CitadelCategoryTech') | ||
else | else | ||
return nil | return nil | ||
end | end | ||
end | |||
---------------------------------------- Invocable functions | ---------------------------------------- Invocable functions | ||
| Line 88: | Line 103: | ||
p.get_type = function(frame) | p.get_type = function(frame) | ||
local item_name = frame.args[1] | local item_name = frame.args[1] | ||
return get_type(item_name) | -- Accept 'raw' as string "true" (case sensitive) | ||
local raw = frame.args['raw'] == 'true' | |||
return get_type(item_name, raw) | |||
end | end | ||