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Added most item stats that I know are percentages. Could be some others missing though. |
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-- A list of item properties that should have a '%' sign appended to their base value. | -- A list of item properties that should have a '%' sign appended to their base value. | ||
local percentage_properties = { | local percentage_properties = { | ||
AbilityLifestealPercentHero = true, | |||
AbilityLifestealPercentHeroPassive = true, | |||
ActiveReloadPercent = true, | |||
AirControlPercent = true, | |||
AirMoveIncreasePercent = true, | |||
AmmoReloadPercent = true, | |||
BaseAttackDamagePercent = true, | |||
BaseAttackDamagePercentAtMaxDuration = true, | |||
BaseAttackDamagePercentBonus = true, | |||
BonusAbilityDurationPercent = true, | |||
BonusAttackRangePercent = true, | |||
BonusBulletSpeedPercent = true, | |||
BonusClipSizePercent = true, | |||
BonusFireRate = true, | |||
BonusMeleeDamagePercent = true, | |||
BonusSoulsPct = true, | |||
BonusZoomPercent = true, | |||
BuffMeleeDamageBoost = true, | |||
BulletArmorReduction = true, | |||
BulletDamageReflectedPct = true, | |||
BulletLifestealPercent = true, | |||
BulletProcDeflectionPercent = true, | |||
BulletResist = true, | |||
BulletResistReduction = true, | |||
CooldownBetweenChargeReduction = true, | |||
CooldownReduction = true, | |||
CooldownReductionPctOnNonHeroes = true, | |||
CritDamagePercent = true, | |||
DamagePctVsNonHeroes = true, | |||
DeathImmunityDamageReduction = true, | |||
DeflectionPercent = true, | |||
DotHealthPercent = true, | |||
FireRateSlow = true, | |||
GroundDashReductionPercent = true, | |||
HealAmpCastPercent = true, | |||
HealAmpReceivePenaltyPercent = true, | |||
HealAmpRegenPenaltyPercent = true, | |||
HealAmpRegenPercent = true, | |||
HealLifePercentOutOfCombat = true, | |||
HealPercentAmount = true, | |||
HealPercentPerHeadshot = true, | |||
ItemCooldownReduction = true, | |||
LifestealHealPercent = true, | |||
MagicIncreasePerStack = true, | |||
MagicResistReduction = true, | |||
MaxHealthDamage = true, | |||
MaxHealthLossPercent = true, | |||
MaxHealthPercentAsDPS = true, | |||
MaxSlowPercent = true, | |||
MeleeDistanceScale = true, | |||
MeleeResistPercent = true, | |||
MoveWhileShootingSpeedPenaltyReductionPercent = true, | |||
MoveWhileZoomedSpeedPenaltyReductionPercent = true, | |||
MovementSpeedSlow = true, | |||
NonHeroHealPct = true, | |||
NonHeroReductionPercent = true, | |||
NonPlayerBonusWeaponPower = true, | |||
NonPlayerBulletResist = true, | |||
OutgoingDamagePenaltyPercent = true, | |||
ParrySuccessHealPercentage = true, | |||
PercentDamage = true, | |||
ProcBaseAttackDamagePercent = true, | |||
ProcBaseAttackDamagePercentAltFire = true, | |||
ProcChance = true, | |||
ReduceFootstepSound = true, | |||
ReloadSpeedMultipler = true, | |||
RicochetDamagePercent = true, | |||
SelfModifier = true, | |||
SlideScale = true, | |||
SlowPercent = true, | |||
SlowResistancePercent = true, | |||
SpiritDamageReductionProc = true, | |||
SpiritDamageReflectedPct = true, | |||
StaminaCooldownReduction = true, | |||
StatusResistancePercent = true, | |||
TechArmorDamageReduction = true, | |||
TechDamagePercent = true, | |||
TechDamageReduction = true, | |||
TechPowerPercent = true, | |||
TechPowerReduction = true, | |||
TechRadiusMultiplier = true, | |||
TechRadiusMultiplierBuff = true, | |||
TechRangeMultiplier = true, | |||
TechRangeMultiplierBuff = true, | |||
TechResist = true, | |||
TechResistBelowThreshold = true, | |||
} | } | ||