Module:ItemDataGive feedback
Loads data from Data:ItemData.json
Usage
{{#invoke:ItemData|FUNCTION_NAME|PARAMETER1|PARAMETER2}}
Functions
get_cost|ITEM_NAME- Returns the total cost including components.
get_type|ITEM_NAME- The ItemData.json has different names for each category: Weapon = Weapon, Vitality = Armor, Spirit = Tech. This function will return Weapon, Vitality, or Spirit
is_active|ITEM_NAME- returns true/false
get_prop|ITEM_NAME|PROPERTY- Returns the value of one of the item's properties. Check the json file for item properties.
- Automatically appends "%" to percentage-based properties and shows scaling templates (Boon/Ss) when applicable.
get_codename|ITEM_NAME- Returns the item's codename in game files
get_component_name|ITEM_NAME- Returns the display name of the item's first component (if any)
get_headcount- Returns the number of items that are not disabled
get_builds_into|ITEM_NAME- Returns a formatted list of items that use this item as a component, rendered with ItemIcon templates (e.g., "ItemIcon templates separated by commas and 'and'")
get_builds_into_count|ITEM_NAME- Returns the number of items that use this item as a component
get_builds_into_name|ITEM_NAME|INDEX- Returns the display name of the nth item (1-indexed) that uses this item as a component
Example
To get the total cost of Boundless Spirit you'd type:
{{#invoke:ItemData|get_cost|Boundless Spirit}}
and it would return:
6400
To get Boundless Spirit's Spirit Power:
{{#invoke:ItemData|get_prop|Boundless Spirit|TechPower}}
and it would return:
30
If an item key (English name) has been provided, the item name can be replaced by:
{{#var:item_key_or_en}}
for example:
{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechPower}}
To get Boundless Spirit's codename:
{{#invoke:ItemData|get_codename|Boundless Spirit}}
and it would return:
Script error: The function "get_codename" does not exist.
To find what items Debuff Reducer builds into:
{{#invoke:ItemData|get_builds_into|Debuff Reducer}}
and it would return:
Script error: The function "get_builds_into" does not exist.
local p = {};
local data = mw.loadJsonData("Data:ItemData.json")
-- returns the table of a specific item
function get_json_item(name)
for i,v in pairs(data) do
if (v["Name"] == name) then
return v
end
end
end
--{{#invoke:ItemData|get_cost|ITEM_NAME}}--
p.get_cost = function(frame)
local item_name = frame.args[1]
local item = get_json_item(item_name)
return item["Cost"]
end
--{{#invoke:ItemData|get_type|ITEM_NAME}}--
p.get_type = function(frame)
local item_name = frame.args[1]
local item = get_json_item(item_name)
if (item["Slot"] == "Weapon") then
return "Weapon"
elseif (item["Slot"] == "Armor") then
return "Vitality"
elseif (item["Slot"] == "Magic") then
return "Spirit"
else
return nil
end
end
--{{#invoke:ItemData|is_active|ITEM_NAME}}--
p.is_active = function(frame)
local item_name = frame.args[1]
local item = get_json_item(item_name)
if (item["Activation"] == "Passive") then
return false
else
return true
end
end
--{{#invoke:ItemData|get_prop|ITEM_NAME|PROPERTY}}--
--check Data:ItemData.json for properties
p.get_prop = function(frame)
local item_name = frame.args[1]
local property = frame.args[2]
local item = get_json_item(item_name)
return item[property]
end
return p