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| Latest revision | Your text | ||
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local GameData = require("Module:GameData") | local GameData = require("Module:GameData") | ||
local friendly_to_internal = {} | local friendly_to_internal = {} | ||
friendly_to_internal["ammo"] = { "BonusClipSizePercent", "BonusClipSize", "ActiveReloadPercent" } | friendly_to_internal["ammo"] = { "BonusClipSizePercent", "BonusClipSize", "ActiveReloadPercent" } | ||
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friendly_to_internal["spirit resist reduction"] = { "TechArmorDamageReduction", "MagicResistReduction" } | friendly_to_internal["spirit resist reduction"] = { "TechArmorDamageReduction", "MagicResistReduction" } | ||
friendly_to_internal["bonus health"] = { "BonusHealth" } | friendly_to_internal["bonus health"] = { "BonusHealth" } | ||
friendly_to_internal["health regen"] = { "BonusHealthRegen" } | friendly_to_internal["health regen"] = { "BonusHealthRegen" } | ||
friendly_to_internal["regeneration"] = { "Regeneration" } | friendly_to_internal["regeneration"] = { "Regeneration" } | ||
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friendly_to_internal["move speed"] = { "BonusMoveSpeed", "ActiveBonusMoveSpeed", "FervorMovespeed",} | friendly_to_internal["move speed"] = { "BonusMoveSpeed", "ActiveBonusMoveSpeed", "FervorMovespeed",} | ||
friendly_to_internal["sprint speed"] = { "BonusSprintSpeed", "InvisMoveSpeedMod" } | friendly_to_internal["sprint speed"] = { "BonusSprintSpeed", "InvisMoveSpeedMod" } | ||
friendly_to_internal["movement slow"] = { "SlowPercent", "MovementSpeedSlow | friendly_to_internal["movement slow"] = { "SlowPercent", "MovementSpeedSlow" } | ||
friendly_to_internal["reload time"] = { "ReloadSpeedMultipler" } | friendly_to_internal["reload time"] = { "ReloadSpeedMultipler" } | ||
friendly_to_internal["heavy melee distance"] = { "MeleeDistanceScale" } | friendly_to_internal["heavy melee distance"] = { "MeleeDistanceScale" } | ||
friendly_to_internal["bonus heavy damage"] = { "BonusHeavyMeleeDamage" } | friendly_to_internal["bonus heavy damage"] = { "BonusHeavyMeleeDamage" } | ||
friendly_to_internal["bonus melee damage"] = { "BonusMeleeDamagePercent | friendly_to_internal["bonus melee damage"] = { "BonusMeleeDamagePercent" } | ||
friendly_to_internal["melee resist"] = { "MeleeResistPercent" } | friendly_to_internal["melee resist"] = { "MeleeResistPercent" } | ||
friendly_to_internal["stamina"] = { "Stamina" } | friendly_to_internal["stamina"] = { "Stamina" } | ||
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friendly_to_internal["item cooldown reduction"] = { "ItemCooldownReduction" } | friendly_to_internal["item cooldown reduction"] = { "ItemCooldownReduction" } | ||
friendly_to_internal["charge cooldown reduction"] = { "CooldownReductionOnChargedAbilities" } | friendly_to_internal["charge cooldown reduction"] = { "CooldownReductionOnChargedAbilities" } | ||
friendly_to_internal["debuff resist"] = { "StatusResistancePercent | friendly_to_internal["debuff resist"] = { "StatusResistancePercent" } | ||
friendly_to_internal["ability range"] = { "TechRangeMultiplier", "ImbuedTechRangeMultiplier"} | friendly_to_internal["ability range"] = { "TechRangeMultiplier", "ImbuedTechRangeMultiplier"} | ||
friendly_to_internal["falloff range"] = { "BonusAttackRangePercent" } | friendly_to_internal["falloff range"] = { "BonusAttackRangePercent" } | ||
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friendly_to_internal["dash distance"] = { "GroundDashReductionPercent", "AirMoveIncreasePercent" } | friendly_to_internal["dash distance"] = { "GroundDashReductionPercent", "AirMoveIncreasePercent" } | ||
friendly_to_internal["damage reduction"] = { "OutgoingDamagePenaltyPercent", "DeathImmunityDamageReduction" } | friendly_to_internal["damage reduction"] = { "OutgoingDamagePenaltyPercent", "DeathImmunityDamageReduction" } | ||
-- Override dead/hidden stats that exist in data but don't actually work in‑game. | -- Override dead/hidden stats that exist in data but don't actually work in‑game. | ||
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local deadStatOverrides = { | local deadStatOverrides = { | ||
["Witchmail"] = { CooldownReduction = "0" }, | ["Witchmail"] = { CooldownReduction = "0" }, | ||
["Refresher"] = { BulletResist = "0", TechResist = "0" } | ["Refresher"] = { BulletResist = "0", TechResist = "0" } | ||
} | } | ||
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"HealLifePercentOutOfCombat", | "HealLifePercentOutOfCombat", | ||
"ReloadSpeedMultipler", | "ReloadSpeedMultipler", | ||
"MeleeDistanceScale", "BonusHeavyMeleeDamage", "BonusMeleeDamagePercent", "MeleeResistPercent | "MeleeDistanceScale", "BonusHeavyMeleeDamage", "BonusMeleeDamagePercent", "MeleeResistPercent", | ||
"SlideScale", | "SlideScale", | ||
"StaminaCooldownReduction", | "StaminaCooldownReduction", | ||
"SlowPercent", "MovementSpeedSlow | "SlowPercent", "MovementSpeedSlow", | ||
"HealAmpReceivePenaltyPercent", "HealAmpRegenPenaltyPercent", | "HealAmpReceivePenaltyPercent", "HealAmpRegenPenaltyPercent", | ||
"ImbuedBonusDuration", "NonImbuedBonusDuration", "BonusAbilityDurationPercent", | "ImbuedBonusDuration", "NonImbuedBonusDuration", "BonusAbilityDurationPercent", | ||
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"TechDamageReduction", | "TechDamageReduction", | ||
"OutgoingDamagePenaltyPercent", "DeathImmunityDamageReduction", "TechPowerPercent", | "OutgoingDamagePenaltyPercent", "DeathImmunityDamageReduction", "TechPowerPercent", | ||
"GroundDashReductionPercent", "AirMoveIncreasePercent | "GroundDashReductionPercent", "AirMoveIncreasePercent" | ||
}, | }, | ||
["m/s"] = { "BonusMoveSpeed", "ActiveBonusMoveSpeed", "BonusSprintSpeed", "FervorMovespeed", "InvisMoveSpeedMod" }, | ["m/s"] = { "BonusMoveSpeed", "ActiveBonusMoveSpeed", "BonusSprintSpeed", "FervorMovespeed", "InvisMoveSpeedMod" }, | ||
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local createTable = mw.html.create('table') | local createTable = mw.html.create('table') | ||
:addClass('wikitable sortable') | |||
:tag('caption'):wikitext("List of items"):done() | |||
local soulIcon = frame:expandTemplate{ title = 'Souls' } | local soulIcon = frame:expandTemplate{ title = 'Souls' } | ||
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end | end | ||
for _, row in ipairs(requirements) do | |||
createTable:node(row) | |||
end | |||
return tostring(createTable) | |||
end | end | ||
return p | return p | ||