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friendly_to_internal["spirit resist reduction"] = { "TechArmorDamageReduction", "MagicResistReduction" } | friendly_to_internal["spirit resist reduction"] = { "TechArmorDamageReduction", "MagicResistReduction" } | ||
friendly_to_internal["bonus health"] = { "BonusHealth" } | friendly_to_internal["bonus health"] = { "BonusHealth" } | ||
friendly_to_internal["health regen"] = { "BonusHealthRegen" } | friendly_to_internal["health regen"] = { "BonusHealthRegen" } | ||
friendly_to_internal["regeneration"] = { "Regeneration" } | friendly_to_internal["regeneration"] = { "Regeneration" } | ||
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friendly_to_internal["move speed"] = { "BonusMoveSpeed", "ActiveBonusMoveSpeed", "FervorMovespeed",} | friendly_to_internal["move speed"] = { "BonusMoveSpeed", "ActiveBonusMoveSpeed", "FervorMovespeed",} | ||
friendly_to_internal["sprint speed"] = { "BonusSprintSpeed", "InvisMoveSpeedMod" } | friendly_to_internal["sprint speed"] = { "BonusSprintSpeed", "InvisMoveSpeedMod" } | ||
friendly_to_internal["movement slow"] = { "SlowPercent", "MovementSpeedSlow | friendly_to_internal["movement slow"] = { "SlowPercent", "MovementSpeedSlow" } | ||
friendly_to_internal["reload time"] = { "ReloadSpeedMultipler" } | friendly_to_internal["reload time"] = { "ReloadSpeedMultipler" } | ||
friendly_to_internal["heavy melee distance"] = { "MeleeDistanceScale" } | friendly_to_internal["heavy melee distance"] = { "MeleeDistanceScale" } | ||
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friendly_to_internal["item cooldown reduction"] = { "ItemCooldownReduction" } | friendly_to_internal["item cooldown reduction"] = { "ItemCooldownReduction" } | ||
friendly_to_internal["charge cooldown reduction"] = { "CooldownReductionOnChargedAbilities" } | friendly_to_internal["charge cooldown reduction"] = { "CooldownReductionOnChargedAbilities" } | ||
friendly_to_internal["debuff resist"] = { "StatusResistancePercent | friendly_to_internal["debuff resist"] = { "StatusResistancePercent" } | ||
friendly_to_internal["ability range"] = { "TechRangeMultiplier", "ImbuedTechRangeMultiplier"} | friendly_to_internal["ability range"] = { "TechRangeMultiplier", "ImbuedTechRangeMultiplier"} | ||
friendly_to_internal["falloff range"] = { "BonusAttackRangePercent" } | friendly_to_internal["falloff range"] = { "BonusAttackRangePercent" } | ||
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"SlideScale", | "SlideScale", | ||
"StaminaCooldownReduction", | "StaminaCooldownReduction", | ||
"SlowPercent", "MovementSpeedSlow | "SlowPercent", "MovementSpeedSlow", | ||
"HealAmpReceivePenaltyPercent", "HealAmpRegenPenaltyPercent", | "HealAmpReceivePenaltyPercent", "HealAmpRegenPenaltyPercent", | ||
"ImbuedBonusDuration", "NonImbuedBonusDuration", "BonusAbilityDurationPercent", | "ImbuedBonusDuration", "NonImbuedBonusDuration", "BonusAbilityDurationPercent", | ||
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"OutgoingDamagePenaltyPercent", "DeathImmunityDamageReduction", "TechPowerPercent", | "OutgoingDamagePenaltyPercent", "DeathImmunityDamageReduction", "TechPowerPercent", | ||
"GroundDashReductionPercent", "AirMoveIncreasePercent", | "GroundDashReductionPercent", "AirMoveIncreasePercent", | ||
"GravityScale | "GravityScale" | ||
}, | }, | ||
["m/s"] = { "BonusMoveSpeed", "ActiveBonusMoveSpeed", "BonusSprintSpeed", "FervorMovespeed", "InvisMoveSpeedMod" }, | ["m/s"] = { "BonusMoveSpeed", "ActiveBonusMoveSpeed", "BonusSprintSpeed", "FervorMovespeed", "InvisMoveSpeedMod" }, | ||