Module:ItemTables: Difference between revisionsGive feedback
Added refresher to manual override list |
Gammaton32 (talk | contribs) capacitor move slow |
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| (17 intermediate revisions by 3 users not shown) | |||
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local p = {}; | local p = {}; | ||
local get_cost = require("Module:ItemData")._get_cost | local get_cost = require("Module:ItemData")._get_cost | ||
local get_type = require("Module:ItemData")._get_type | local get_type = require("Module:ItemData")._get_type | ||
local commas = require("Module:Addcommas") | local commas = require("Module:Addcommas") | ||
local GameData = require("Module:GameData") | |||
-- | -- Translate internal attribute names to plain text for module calls | ||
local friendly_to_internal = {} | local friendly_to_internal = {} | ||
friendly_to_internal["ammo"] = { "BonusClipSizePercent", "BonusClipSize", "ActiveReloadPercent" } | friendly_to_internal["ammo"] = { "BonusClipSizePercent", "BonusClipSize", "ActiveReloadPercent" } | ||
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friendly_to_internal["spirit resist reduction"] = { "TechArmorDamageReduction", "MagicResistReduction" } | friendly_to_internal["spirit resist reduction"] = { "TechArmorDamageReduction", "MagicResistReduction" } | ||
friendly_to_internal["bonus health"] = { "BonusHealth" } | friendly_to_internal["bonus health"] = { "BonusHealth" } | ||
friendly_to_internal["bonus base health"] = { "BonusBaseHealth", "MaxHealthLossPercent" } | |||
friendly_to_internal["health regen"] = { "BonusHealthRegen" } | friendly_to_internal["health regen"] = { "BonusHealthRegen" } | ||
friendly_to_internal["regeneration"] = { "Regeneration" } | friendly_to_internal["regeneration"] = { "Regeneration" } | ||
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friendly_to_internal["out of combat health regen"] = { "OutOfCombatHealthRegen" } | friendly_to_internal["out of combat health regen"] = { "OutOfCombatHealthRegen" } | ||
friendly_to_internal["max health regen"] = { "HealLifePercentOutOfCombat" } | friendly_to_internal["max health regen"] = { "HealLifePercentOutOfCombat" } | ||
friendly_to_internal["fire rate"] = { "BonusFireRate", "FireRateWhenShielded", "FireRateBonus", "FervorFireRate", "AmbushBonusFireRate", "ActiveBonusFireRate" } | friendly_to_internal["fire rate"] = { "BonusFireRate", "FireRateWhenShielded", "FireRateBonus", "FervorFireRate", "AmbushBonusFireRate", "ActiveBonusFireRate", "ActivatedFireRate" } | ||
friendly_to_internal["fire rate slow"] = { "FireRateSlow" } | friendly_to_internal["fire rate slow"] = { "FireRateSlow" } | ||
friendly_to_internal["bullet velocity"] = { "BonusBulletSpeedPercent" } | friendly_to_internal["bullet velocity"] = { "BonusBulletSpeedPercent" } | ||
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friendly_to_internal["move speed"] = { "BonusMoveSpeed", "ActiveBonusMoveSpeed", "FervorMovespeed",} | friendly_to_internal["move speed"] = { "BonusMoveSpeed", "ActiveBonusMoveSpeed", "FervorMovespeed",} | ||
friendly_to_internal["sprint speed"] = { "BonusSprintSpeed", "InvisMoveSpeedMod" } | friendly_to_internal["sprint speed"] = { "BonusSprintSpeed", "InvisMoveSpeedMod" } | ||
friendly_to_internal["movement slow"] = { "SlowPercent", "MovementSpeedSlow" } | friendly_to_internal["movement slow"] = { "SlowPercent", "MovementSpeedSlow", "MaxSlowPercent" } | ||
friendly_to_internal["reload time"] = { "ReloadSpeedMultipler" } | friendly_to_internal["reload time"] = { "ReloadSpeedMultipler" } | ||
friendly_to_internal["heavy melee distance"] = { "MeleeDistanceScale" } | friendly_to_internal["heavy melee distance"] = { "MeleeDistanceScale" } | ||
friendly_to_internal["bonus heavy damage"] = { "BonusHeavyMeleeDamage" } | friendly_to_internal["bonus heavy damage"] = { "BonusHeavyMeleeDamage" } | ||
friendly_to_internal["bonus melee damage"] = { "BonusMeleeDamagePercent" } | friendly_to_internal["bonus melee damage"] = { "BonusMeleeDamagePercent", "AmbushBonusMeleeDamage" } | ||
friendly_to_internal["melee resist"] = { "MeleeResistPercent" } | friendly_to_internal["melee resist"] = { "MeleeResistPercent" } | ||
friendly_to_internal["stamina"] = { "Stamina" } | friendly_to_internal["stamina"] = { "Stamina" } | ||
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friendly_to_internal["item cooldown reduction"] = { "ItemCooldownReduction" } | friendly_to_internal["item cooldown reduction"] = { "ItemCooldownReduction" } | ||
friendly_to_internal["charge cooldown reduction"] = { "CooldownReductionOnChargedAbilities" } | friendly_to_internal["charge cooldown reduction"] = { "CooldownReductionOnChargedAbilities" } | ||
friendly_to_internal["debuff resist"] = { "StatusResistancePercent" } | friendly_to_internal["debuff resist"] = { "StatusResistancePercent", "FervorStatusResistancePercent" } | ||
friendly_to_internal["ability range"] = { "TechRangeMultiplier", "ImbuedTechRangeMultiplier"} | friendly_to_internal["ability range"] = { "TechRangeMultiplier", "ImbuedTechRangeMultiplier"} | ||
friendly_to_internal["falloff range"] = { "BonusAttackRangePercent" } | friendly_to_internal["falloff range"] = { "BonusAttackRangePercent" } | ||
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friendly_to_internal["dash distance"] = { "GroundDashReductionPercent", "AirMoveIncreasePercent" } | friendly_to_internal["dash distance"] = { "GroundDashReductionPercent", "AirMoveIncreasePercent" } | ||
friendly_to_internal["damage reduction"] = { "OutgoingDamagePenaltyPercent", "DeathImmunityDamageReduction" } | friendly_to_internal["damage reduction"] = { "OutgoingDamagePenaltyPercent", "DeathImmunityDamageReduction" } | ||
friendly_to_internal["gravity scale"] = { "GravityScale" } | |||
-- Override dead/hidden stats that exist in data but don't actually work in‑game. | -- Override dead/hidden stats that exist in data but don't actually work in‑game. | ||
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local deadStatOverrides = { | local deadStatOverrides = { | ||
["Witchmail"] = { CooldownReduction = "0" }, | ["Witchmail"] = { CooldownReduction = "0" }, | ||
["Refresher"] = { BulletResist = "0", TechResist = "0" } | ["Refresher"] = { BulletResist = "0", TechResist = "0" }, | ||
["Glass Cannon"] = { SlowPercent = "0", MovementSpeedSlow = "0" }, | |||
["Majestic Leap"] = { SlowPercent = "0", MovementSpeedSlow = "0" }, | |||
["Improved Spirit"] = { BonusSprintSpeed = "0"}, | |||
} | } | ||
--- Copies original table with its children as deep as possible. Does not handle metatables. (Copy is needed because Lua passes by reference, not value) | |||
-- @function Deepcopy | |||
-- @param {n-D table} | |||
-- @return {n-D table} | |||
function Deepcopy(orig) | |||
local orig_type = type(orig) | |||
local copy | |||
if orig_type == 'table' then | |||
copy = {} | |||
for orig_key, orig_value in next, orig, nil do | |||
copy[Deepcopy(orig_key)] = Deepcopy(orig_value) | |||
end | |||
else | |||
copy = orig | |||
end | |||
return copy | |||
end | |||
-- Helper to resolve a stat value, applying any dead‑stat override if defined. | -- Helper to resolve a stat value, applying any dead‑stat override if defined. | ||
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"BaseAttackDamagePercent", "CloseRangeBonusWeaponPower", "LongRangeBonusWeaponPower", "AttackDamageWhenShielded", | "BaseAttackDamagePercent", "CloseRangeBonusWeaponPower", "LongRangeBonusWeaponPower", "AttackDamageWhenShielded", | ||
"TechResist", "BulletResist", | "TechResist", "BulletResist", | ||
"BonusFireRate", "FireRateWhenShielded", "FervorFireRate", "FireRateBonus", "AmbushBonusFireRate", "ActiveBonusFireRate", "FireRateSlow", | "BonusFireRate", "FireRateWhenShielded", "FervorFireRate", "FireRateBonus", "AmbushBonusFireRate", "ActiveBonusFireRate", "ActivatedFireRate", "FireRateSlow", | ||
"LocalBulletArmorReduction", "ReturnFireBulletResist", "BulletArmorReduction", "BulletResistReduction", "BulletResistPerStack", | "LocalBulletArmorReduction", "ReturnFireBulletResist", "BulletArmorReduction", "BulletResistReduction", "BulletResistPerStack", | ||
"TechArmorDamageReduction", "MagicResistReduction", | "TechArmorDamageReduction", "MagicResistReduction", | ||
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"HealLifePercentOutOfCombat", | "HealLifePercentOutOfCombat", | ||
"ReloadSpeedMultipler", | "ReloadSpeedMultipler", | ||
"MeleeDistanceScale", "BonusHeavyMeleeDamage", "BonusMeleeDamagePercent", "MeleeResistPercent", | "MeleeDistanceScale", "BonusHeavyMeleeDamage", "BonusMeleeDamagePercent", "MeleeResistPercent", "AmbushBonusMeleeDamage", | ||
"SlideScale", | "SlideScale", | ||
"StaminaCooldownReduction", | "StaminaCooldownReduction", | ||
"SlowPercent", "MovementSpeedSlow", | "SlowPercent", "MovementSpeedSlow", "MaxSlowPercent", | ||
"HealAmpReceivePenaltyPercent", "HealAmpRegenPenaltyPercent", | "HealAmpReceivePenaltyPercent", "HealAmpRegenPenaltyPercent", | ||
"ImbuedBonusDuration", "NonImbuedBonusDuration", "BonusAbilityDurationPercent", | "ImbuedBonusDuration", "NonImbuedBonusDuration", "BonusAbilityDurationPercent", | ||
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"TechDamageReduction", | "TechDamageReduction", | ||
"OutgoingDamagePenaltyPercent", "DeathImmunityDamageReduction", "TechPowerPercent", | "OutgoingDamagePenaltyPercent", "DeathImmunityDamageReduction", "TechPowerPercent", | ||
"GroundDashReductionPercent", "AirMoveIncreasePercent" | "GroundDashReductionPercent", "AirMoveIncreasePercent", | ||
"GravityScale", | |||
"BonusBaseHealth", "MaxHealthLossPercent" | |||
}, | }, | ||
["m/s"] = { "BonusMoveSpeed", "ActiveBonusMoveSpeed", "BonusSprintSpeed", "FervorMovespeed", "InvisMoveSpeedMod" }, | ["m/s"] = { "BonusMoveSpeed", "ActiveBonusMoveSpeed", "BonusSprintSpeed", "FervorMovespeed", "InvisMoveSpeedMod" }, | ||
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listofKeysTable = friendlyNames(property) | listofKeysTable = friendlyNames(property) | ||
local filteredData = | local filteredData = GameData.get_entities(GameData.Dataset.ITEMS, listofKeysTable) | ||
table.sort(filteredData, defaultSort()) | table.sort(filteredData, defaultSort()) | ||
local createTable = mw.html.create('table') | local createTable = mw.html.create('table') | ||
:addClass('wikitable sortable item-stat-table') | |||
:tag('caption'):done() | |||
local soulIcon = frame:expandTemplate{ title = 'Souls' } | local soulIcon = frame:expandTemplate{ title = 'Souls' } | ||
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end | end | ||
for _, row in ipairs(requirements) do | |||
createTable:node(row) | |||
end | |||
local edit_url = mw.uri.fullUrl("Module:ItemTables", { action = "edit" }) | |||
local disclaimer = frame:preprocess( | |||
'<div class="item-stat-table-disclaimer">' | |||
.. 'This is a dynamic list ' | |||
.. '<span class="item-stat-table-list-name">"' .. property .. '"</span>. ' | |||
.. '[' .. tostring(edit_url) .. ' Edit contents].' | |||
.. '</div>' | |||
) | |||
return disclaimer .. tostring(createTable) | |||
end | end | ||
return p | return p | ||