Module:ItemTables: Difference between revisions

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add fire rate slow
add combat barrier and frenzy to fire rate
Line 83: Line 83:
friendly_to_internal["health"] = { "BonusHealth" }
friendly_to_internal["health"] = { "BonusHealth" }
friendly_to_internal["health regen"] = { "BonusHealthRegen" }
friendly_to_internal["health regen"] = { "BonusHealthRegen" }
friendly_to_internal["fire rate"] = { "BonusFireRate" }
friendly_to_internal["fire rate"] = { "BonusFireRate", "FireRateWhenShielded", "FervorFireRate" }
friendly_to_internal["fire rate slow"] = { "FireRateSlow" }
friendly_to_internal["fire rate slow"] = { "FireRateSlow" }
friendly_to_internal["stamina"] = { "Stamina" }
friendly_to_internal["stamina"] = { "Stamina" }
Line 104: Line 104:
["%"] = { "BonusClipSizePercent", "ActiveReloadPercent",  
["%"] = { "BonusClipSizePercent", "ActiveReloadPercent",  
"BaseAttackDamagePercent", "CloseRangeBonusWeaponPower", "LongRangeBonusWeaponPower", "AttackDamageWhenShielded",
"BaseAttackDamagePercent", "CloseRangeBonusWeaponPower", "LongRangeBonusWeaponPower", "AttackDamageWhenShielded",
"TechResist", "BulletResist", "BonusFireRate", "FireRateSlow", "StaminaCooldownReduction" },
"TechResist", "BulletResist", "BonusFireRate", "FireRateWhenShielded", "FervorFireRate", "FireRateSlow",
"StaminaCooldownReduction" },
["m/s"] = { "BonusMoveSpeed" }
["m/s"] = { "BonusMoveSpeed" }
}
}