Module:ItemTables: Difference between revisions

add close quarters key for weapon damage
add long range weapon damage increase
Line 76: Line 76:
local friendly_to_internal = {}
local friendly_to_internal = {}
friendly_to_internal["ammo"] = { "BonusClipSizePercent", "BonusClipSize", "ActiveReloadPercent" }
friendly_to_internal["ammo"] = { "BonusClipSizePercent", "BonusClipSize", "ActiveReloadPercent" }
friendly_to_internal["weapon damage"] = { "BaseAttackDamagePercent", "CloseRangeBonusWeaponPower" }
friendly_to_internal["weapon damage"] = { "BaseAttackDamagePercent", "CloseRangeBonusWeaponPower", "LongRangeBonusWeaponPower" }
friendly_to_internal["bullet shield health"] = { "BulletShieldMaxHealth", "BulletShieldOnCast", "SaviorBulletShieldHealth", "FlyingBulletShield" }
friendly_to_internal["bullet shield health"] = { "BulletShieldMaxHealth", "BulletShieldOnCast", "SaviorBulletShieldHealth", "FlyingBulletShield" }
friendly_to_internal["spirit shield health"] = { "TechShieldMaxHealth", "TechShieldOnCast", "SaviorMagicShieldHealth", "FlyingTechShield" }
friendly_to_internal["spirit shield health"] = { "TechShieldMaxHealth", "TechShieldOnCast", "SaviorMagicShieldHealth", "FlyingTechShield" }
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local unitSuffix = {
local unitSuffix = {
["%"] = { "BonusClipSizePercent", "ActiveReloadPercent", "BaseAttackDamagePercent", "CloseRangeBonusWeaponPower",  
["%"] = { "BonusClipSizePercent", "ActiveReloadPercent", "BaseAttackDamagePercent", "CloseRangeBonusWeaponPower", "LongRangeBonusWeaponPower",
"TechResist", "BulletResist", "BonusFireRate", "StaminaCooldownReduction" },
"TechResist", "BulletResist", "BonusFireRate", "StaminaCooldownReduction" },
["m/s"] = { "BonusMoveSpeed" }
["m/s"] = { "BonusMoveSpeed" }