Module:ItemTables: Difference between revisionsGive feedback
add long range weapon damage increase |
add combat barrier to weapon damage |
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local friendly_to_internal = {} | local friendly_to_internal = {} | ||
friendly_to_internal["ammo"] = { "BonusClipSizePercent", "BonusClipSize", "ActiveReloadPercent" } | friendly_to_internal["ammo"] = { "BonusClipSizePercent", "BonusClipSize", "ActiveReloadPercent" } | ||
friendly_to_internal["weapon damage"] = { "BaseAttackDamagePercent", "CloseRangeBonusWeaponPower", "LongRangeBonusWeaponPower" } | friendly_to_internal["weapon damage"] = { "BaseAttackDamagePercent", "CloseRangeBonusWeaponPower", "LongRangeBonusWeaponPower", "AttackDamageWhenShielded" } | ||
friendly_to_internal["bullet shield health"] = { "BulletShieldMaxHealth", "BulletShieldOnCast", "SaviorBulletShieldHealth", "FlyingBulletShield" } | friendly_to_internal["bullet shield health"] = { "BulletShieldMaxHealth", "BulletShieldOnCast", "SaviorBulletShieldHealth", "FlyingBulletShield" } | ||
friendly_to_internal["spirit shield health"] = { "TechShieldMaxHealth", "TechShieldOnCast", "SaviorMagicShieldHealth", "FlyingTechShield" } | friendly_to_internal["spirit shield health"] = { "TechShieldMaxHealth", "TechShieldOnCast", "SaviorMagicShieldHealth", "FlyingTechShield" } | ||
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local unitSuffix = { | local unitSuffix = { | ||
["%"] = { "BonusClipSizePercent", "ActiveReloadPercent", "BaseAttackDamagePercent", "CloseRangeBonusWeaponPower", "LongRangeBonusWeaponPower", | ["%"] = { "BonusClipSizePercent", "ActiveReloadPercent", | ||
"BaseAttackDamagePercent", "CloseRangeBonusWeaponPower", "LongRangeBonusWeaponPower", "AttackDamageWhenShielded", | |||
"TechResist", "BulletResist", "BonusFireRate", "StaminaCooldownReduction" }, | "TechResist", "BulletResist", "BonusFireRate", "StaminaCooldownReduction" }, | ||
["m/s"] = { "BonusMoveSpeed" } | ["m/s"] = { "BonusMoveSpeed" } | ||