Module:ItemTables: Difference between revisionsGive feedback
add combat barrier and frenzy to fire rate |
add quicksilver reload and surge of power to fire rate |
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friendly_to_internal["health"] = { "BonusHealth" } | friendly_to_internal["health"] = { "BonusHealth" } | ||
friendly_to_internal["health regen"] = { "BonusHealthRegen" } | friendly_to_internal["health regen"] = { "BonusHealthRegen" } | ||
friendly_to_internal["fire rate"] = { "BonusFireRate", "FireRateWhenShielded", "FervorFireRate" } | friendly_to_internal["fire rate"] = { "BonusFireRate", "FireRateWhenShielded", "FireRateBonus", "FervorFireRate" } | ||
friendly_to_internal["fire rate slow"] = { "FireRateSlow" } | friendly_to_internal["fire rate slow"] = { "FireRateSlow" } | ||
friendly_to_internal["stamina"] = { "Stamina" } | friendly_to_internal["stamina"] = { "Stamina" } | ||
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["%"] = { "BonusClipSizePercent", "ActiveReloadPercent", | ["%"] = { "BonusClipSizePercent", "ActiveReloadPercent", | ||
"BaseAttackDamagePercent", "CloseRangeBonusWeaponPower", "LongRangeBonusWeaponPower", "AttackDamageWhenShielded", | "BaseAttackDamagePercent", "CloseRangeBonusWeaponPower", "LongRangeBonusWeaponPower", "AttackDamageWhenShielded", | ||
"TechResist", "BulletResist", "BonusFireRate", "FireRateWhenShielded", "FervorFireRate", "FireRateSlow", | "TechResist", "BulletResist", "BonusFireRate", "FireRateWhenShielded", "FervorFireRate", "FireRateBonus", "FireRateSlow", | ||
"StaminaCooldownReduction" }, | "StaminaCooldownReduction" }, | ||
["m/s"] = { "BonusMoveSpeed" } | ["m/s"] = { "BonusMoveSpeed" } | ||