Module:ItemTables: Difference between revisionsGive feedback
add bullet lifesteal |
add fortitude to max health regen |
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friendly_to_internal["bonus health"] = { "BonusHealth" } | friendly_to_internal["bonus health"] = { "BonusHealth" } | ||
friendly_to_internal["health regen"] = { "BonusHealthRegen" } | friendly_to_internal["health regen"] = { "BonusHealthRegen" } | ||
friendly_to_internal["max health regen"] = { "HealLifePercentOutOfCombat" } | |||
friendly_to_internal["fire rate"] = { "BonusFireRate", "FireRateWhenShielded", "FireRateBonus", "FervorFireRate", "AmbushBonusFireRate", "ActiveBonusFireRate" } | friendly_to_internal["fire rate"] = { "BonusFireRate", "FireRateWhenShielded", "FireRateBonus", "FervorFireRate", "AmbushBonusFireRate", "ActiveBonusFireRate" } | ||
friendly_to_internal["fire rate slow"] = { "FireRateSlow" } | friendly_to_internal["fire rate slow"] = { "FireRateSlow" } | ||
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"BonusBulletSpeedPercent", | "BonusBulletSpeedPercent", | ||
"BulletLifestealPercent", "ActiveBonusLifesteal", | "BulletLifestealPercent", "ActiveBonusLifesteal", | ||
"HealLifePercentOutOfCombat", | |||
"StaminaCooldownReduction" }, | "StaminaCooldownReduction" }, | ||
["m/s"] = { "BonusMoveSpeed" } | ["m/s"] = { "BonusMoveSpeed" } | ||