Module:ItemTables: Difference between revisions

renamed cooldown reduction
LVL (talk | contribs)
Added spirit power percent stat for spirit power table and added it to use a percent symbol in tables.
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friendly_to_internal["fire rate slow"] = { "FireRateSlow" }
friendly_to_internal["fire rate slow"] = { "FireRateSlow" }
friendly_to_internal["bullet velocity"] = { "BonusBulletSpeedPercent" }
friendly_to_internal["bullet velocity"] = { "BonusBulletSpeedPercent" }
friendly_to_internal["spirit power"] = { "TechPower", "BonusSpirit", "SpiritPower", "BonusSpiritWithMagicShield", "ImbuedTechPower", "AmbushBonusTechPower" }
friendly_to_internal["spirit power"] = { "TechPower", "BonusSpirit", "SpiritPower", "BonusSpiritWithMagicShield", "ImbuedTechPower", "AmbushBonusTechPower", "TechPowerPercent" }
friendly_to_internal["bullet lifesteal"] = { "BulletLifestealPercent", "ActiveBonusLifesteal" }
friendly_to_internal["bullet lifesteal"] = { "BulletLifestealPercent", "ActiveBonusLifesteal" }
friendly_to_internal["spirit lifesteal"] = { "AbilityLifestealPercentHero" }
friendly_to_internal["spirit lifesteal"] = { "AbilityLifestealPercentHero" }
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"ShreddersTechAmp", "BonusAmpPerHeadshot", "MagicIncreasePerStack",
"ShreddersTechAmp", "BonusAmpPerHeadshot", "MagicIncreasePerStack",
"TechDamageReduction",
"TechDamageReduction",
"OutgoingDamagePenaltyPercent", "DeathImmunityDamageReduction"
"OutgoingDamagePenaltyPercent", "DeathImmunityDamageReduction", "TechPowerPercent"
     },
     },
["m/s"] = { "BonusMoveSpeed", "ActiveBonusMoveSpeed", "BonusSprintSpeed" },
["m/s"] = { "BonusMoveSpeed", "ActiveBonusMoveSpeed", "BonusSprintSpeed" },