Module:ItemTables: Difference between revisions

Jump to navigation Jump to search
add swift striker to bullet resist, color negative values
add return fire to bullet resist
Line 65: Line 65:
friendly_to_internal["bullet shield health"] = { "BulletShieldMaxHealth", "BulletShieldOnCast", "SaviorBulletShieldHealth", "FlyingBulletShield", "VexBarrierBulletMaxHealth" }
friendly_to_internal["bullet shield health"] = { "BulletShieldMaxHealth", "BulletShieldOnCast", "SaviorBulletShieldHealth", "FlyingBulletShield", "VexBarrierBulletMaxHealth" }
friendly_to_internal["spirit shield health"] = { "TechShieldMaxHealth", "TechShieldOnCast", "SaviorMagicShieldHealth", "FlyingTechShield", "VexBarrierTechMaxHealth" }
friendly_to_internal["spirit shield health"] = { "TechShieldMaxHealth", "TechShieldOnCast", "SaviorMagicShieldHealth", "FlyingTechShield", "VexBarrierTechMaxHealth" }
friendly_to_internal["bullet resist"] = { "BulletResist", "LocalBulletArmorReduction" }
friendly_to_internal["bullet resist"] = { "BulletResist", "LocalBulletArmorReduction", "ReturnFireBulletResist" }
friendly_to_internal["spirit resist"] = { "TechResist" }
friendly_to_internal["spirit resist"] = { "TechResist" }
friendly_to_internal["health"] = { "BonusHealth" }
friendly_to_internal["health"] = { "BonusHealth" }
Line 94: Line 94:
"TechResist", "BulletResist",
"TechResist", "BulletResist",
"BonusFireRate", "FireRateWhenShielded", "FervorFireRate", "FireRateBonus", "AmbushBonusFireRate", "ActiveBonusFireRate", "FireRateSlow",
"BonusFireRate", "FireRateWhenShielded", "FervorFireRate", "FireRateBonus", "AmbushBonusFireRate", "ActiveBonusFireRate", "FireRateSlow",
"LocalBulletArmorReduction",
"LocalBulletArmorReduction", "ReturnFireBulletResist",
"BonusBulletSpeedPercent",
"BonusBulletSpeedPercent",
"StaminaCooldownReduction" },
"StaminaCooldownReduction" },