Module:ItemTables: Difference between revisions

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add escalating resilience to bullet resist
add spirit resist reduction
Line 67: Line 67:
friendly_to_internal["bullet resist reduction"] = { "BulletArmorReduction", "BulletResistReduction" }
friendly_to_internal["bullet resist reduction"] = { "BulletArmorReduction", "BulletResistReduction" }
friendly_to_internal["spirit resist"] = { "TechResist" }
friendly_to_internal["spirit resist"] = { "TechResist" }
friendly_to_internal["spirit resist reduction"] = { "TechArmorDamageReduction" }
friendly_to_internal["health"] = { "BonusHealth" }
friendly_to_internal["health"] = { "BonusHealth" }
friendly_to_internal["health regen"] = { "BonusHealthRegen" }
friendly_to_internal["health regen"] = { "BonusHealthRegen" }
Line 95: Line 96:
"BonusFireRate", "FireRateWhenShielded", "FervorFireRate", "FireRateBonus", "AmbushBonusFireRate", "ActiveBonusFireRate", "FireRateSlow",
"BonusFireRate", "FireRateWhenShielded", "FervorFireRate", "FireRateBonus", "AmbushBonusFireRate", "ActiveBonusFireRate", "FireRateSlow",
"LocalBulletArmorReduction", "ReturnFireBulletResist", "BulletArmorReduction", "BulletResistReduction", "BulletResistPerStack",
"LocalBulletArmorReduction", "ReturnFireBulletResist", "BulletArmorReduction", "BulletResistReduction", "BulletResistPerStack",
"TechArmorDamageReduction",
"BonusBulletSpeedPercent",
"BonusBulletSpeedPercent",
"StaminaCooldownReduction" },
"StaminaCooldownReduction" },