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Gammaton32 (talk | contribs) renamed cooldown reduction |
Added spirit power percent stat for spirit power table and added it to use a percent symbol in tables. |
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friendly_to_internal["fire rate slow"] = { "FireRateSlow" } | friendly_to_internal["fire rate slow"] = { "FireRateSlow" } | ||
friendly_to_internal["bullet velocity"] = { "BonusBulletSpeedPercent" } | friendly_to_internal["bullet velocity"] = { "BonusBulletSpeedPercent" } | ||
friendly_to_internal["spirit power"] = { "TechPower", "BonusSpirit", "SpiritPower", "BonusSpiritWithMagicShield", "ImbuedTechPower", "AmbushBonusTechPower" } | friendly_to_internal["spirit power"] = { "TechPower", "BonusSpirit", "SpiritPower", "BonusSpiritWithMagicShield", "ImbuedTechPower", "AmbushBonusTechPower", "TechPowerPercent" } | ||
friendly_to_internal["bullet lifesteal"] = { "BulletLifestealPercent", "ActiveBonusLifesteal" } | friendly_to_internal["bullet lifesteal"] = { "BulletLifestealPercent", "ActiveBonusLifesteal" } | ||
friendly_to_internal["spirit lifesteal"] = { "AbilityLifestealPercentHero" } | friendly_to_internal["spirit lifesteal"] = { "AbilityLifestealPercentHero" } | ||
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"ShreddersTechAmp", "BonusAmpPerHeadshot", "MagicIncreasePerStack", | "ShreddersTechAmp", "BonusAmpPerHeadshot", "MagicIncreasePerStack", | ||
"TechDamageReduction", | "TechDamageReduction", | ||
"OutgoingDamagePenaltyPercent", "DeathImmunityDamageReduction" | "OutgoingDamagePenaltyPercent", "DeathImmunityDamageReduction", "TechPowerPercent" | ||
}, | }, | ||
["m/s"] = { "BonusMoveSpeed", "ActiveBonusMoveSpeed", "BonusSprintSpeed" }, | ["m/s"] = { "BonusMoveSpeed", "ActiveBonusMoveSpeed", "BonusSprintSpeed" }, | ||