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| local p = {} | | local p = {} |
| local items_data = mw.loadJsonData("Data:ItemData.json") | | local items_data = mw.loadJsonData("Data:ItemData.json") |
| local items_module = require("Module:ItemData")
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| local lang_module = require('Module:Lang') | | local lang_module = require('Module:Lang') |
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| if lang_code == "en" then | | if lang_code == "en" then |
| item_template = "{{ItemIcon|" .. item_name_english .. "|size=26px}}" | | item_template = "{{ItemIcon|" .. item_name_english .. "|size=26px}}" |
| else
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| item_template = "{{ItemIcon|" .. item_name_english .. "|lang=" .. lang_code .. "|l1=" .. item_name_local .. "|size=26px}}"
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| end
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|
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| local search_data = item_name_english
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| if lang_code ~= "en" and item_name_local then
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| search_data = search_data .. " " .. item_name_local
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| end
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|
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| item_template = '<span class="item-nav-search-wrapper"><span class="item-nav-search-item" data-item-name="' .. search_data .. '">' .. item_template .. '</span>'
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| table.insert(items, item_template)
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| end
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| end
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| end
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|
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| table.sort(items)
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|
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| -- Append closing tags and bullets
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| local total_items = #items
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| for i = 1, total_items do
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| if i == total_items then
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| items[i] = items[i] .. '</span>'
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| else
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| items[i] = items[i] .. '<span class="item-nav-search-sep"> • </span></span>'
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| end
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| end
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|
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| return table.concat(items, '')
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| end
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|
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| -- Gets list of item codenames
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| local function get_item_codenames(slot, min_souls, max_souls, filter_mode, frame)
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| if slot ~= 'Weapon' and slot ~= 'Armor' and slot ~= 'Tech' then return '' end
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|
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| local lang_code = lang_module.get_lang_code()
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| local items = {}
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| local slot_items = get_items_by_slot(slot)
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|
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| for _, item_entry in ipairs(slot_items) do
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| local item_key = item_entry.key
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| local item_data = item_entry.data
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|
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| local this_cost = tonumber(item_data["Cost"])
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| local is_street_brawl = item_data["StreetBrawl"] == true
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| local should_include = true
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|
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| if filter_mode == "street_brawl_only" and not is_street_brawl then
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| should_include = false
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| elseif filter_mode == "exclude_street_brawl" and is_street_brawl then
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| should_include = false
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| end
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|
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| if should_include and item_data["Name"] ~= nil and item_data["IsDisabled"] == false and this_cost ~= nil then
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| if this_cost >= min_souls and this_cost < max_souls then
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| local item_name_english = lang_module.get_string(item_key, "en")
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| local item_name_local = lang_module.get_string(item_key, lang_code)
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|
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| local codename_frame = {
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| args = { item_name_english }
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| }
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|
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| local item_codename = items_module.get_codename(codename_frame)
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|
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| local item_template
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| if lang_code == "en" then
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| item_template = "{{ItemIcon|" .. item_name_english .. "|l1=" .. item_codename .. "|size=26px}}"
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| else | | else |
| item_template = "{{ItemIcon|" .. item_name_english .. "|lang=" .. lang_code .. "|l1=" .. item_name_local .. "|size=26px}}" | | item_template = "{{ItemIcon|" .. item_name_english .. "|lang=" .. lang_code .. "|l1=" .. item_name_local .. "|size=26px}}" |
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| local items_wikitext = get_item_icons(cat.slot, tier.min, tier.max, nil) | | local items_wikitext = get_item_icons(cat.slot, tier.min, tier.max, nil) |
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| table.insert(html, '\n<div class="itemnav-tier-row">\n') | | table.insert(html, '\n<div class="imsodonenamingclasses">\n') |
| table.insert(html, '<div class="' .. css_class .. '">' .. tier.label .. '</div><!--\n')
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| table.insert(html, '--><div class="itemnav-cost-type-container">' .. items_wikitext .. '</div>\n')
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| table.insert(html, '</div>\n')
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| end
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| table.insert(html, '\n</div>\n')
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| end
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| table.insert(html, '\n</div>')
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| -- Only ONE preprocess call for the entire structure
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| return process_debug_mode(table.concat(html), debug_mode)
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| end
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| -- Generates navbox with codenames
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| function p.generate_full_navbox_codenames(frame)
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| local debug_mode = type(frame) == "table" and frame.args and frame.args["debug_mode"] or nil
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| local html = {}
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| table.insert(html, '<div class="itemnav-header"> [[Items]] <div class="item-nav-search-container"></div></div>\n')
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| table.insert(html, '<div class="itemnav-container"><templatestyles src="Item Navbox/styles.css"/>\n')
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| | |
| -- Maps Headers to Slots and distinct CSS Classes
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| local categories = {
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| { header = "Weapon", slot = "Weapon", css = "itemnav-weapon" },
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| { header = "Vitality", slot = "Armor", css = "itemnav-vitality" },
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| { header = "Spirit", slot = "Tech", css = "itemnav-tech" }
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| }
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| | |
| -- Maps tier boundaries and formatting
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| local tiers = {
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| { label = "{{Souls|800}}", min = 0, max = 801 },
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| { label = "{{Souls|1600}}", min = 801, max = 1601 },
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| { label = "{{Souls|3200}}", min = 1601, max = 3201 },
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| { label = "{{Souls|6400}}", min = 3201, max = 6401 },
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| { label = "[[Street Brawl|{{Legendary|{{#invoke:Lang|get_string|Citadel_ItemDraft_Legendary}}}}]]", min = 6401, max = 99999, extra_css = "itemnav-legendary " }
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| }
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| for _, cat in ipairs(categories) do
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| table.insert(html, '\n<div class="itemnav-type-header">\'\'\'' .. cat.header .. '\'\'\'</div>\n')
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| table.insert(html, '<div class="itemnav-type-container">\n')
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| for _, tier in ipairs(tiers) do
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| local css_class = "itemnav-soul " .. (tier.extra_css or "") .. cat.css
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| local items_wikitext = get_item_codenames(cat.slot, tier.min, tier.max, nil)
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| table.insert(html, '\n<div class="itemnav-tier-row">\n')
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| table.insert(html, '<div class="' .. css_class .. '">' .. tier.label .. '</div><!--\n') | | table.insert(html, '<div class="' .. css_class .. '">' .. tier.label .. '</div><!--\n') |
| table.insert(html, '--><div class="itemnav-cost-type-container">' .. items_wikitext .. '</div>\n') | | table.insert(html, '--><div class="itemnav-cost-type-container">' .. items_wikitext .. '</div>\n') |