Module:Item Navbox: Difference between revisionsGive feedback
Make Weapon, Vitality, and Spirit headers collapsible by wrapping each category section in mw-collapsible and applying mw-collapsible-content to itemnav-type-container. (via update-page on MediaWiki MCP Server) |
Gammaton32 (talk | contribs) added codename navbox function |
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| (8 intermediate revisions by 3 users not shown) | |||
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local p = {} | local p = {} | ||
local items_data = mw.loadJsonData("Data:ItemData.json") | local items_data = mw.loadJsonData("Data:ItemData.json") | ||
local items_module = require("Module:ItemData") | |||
local lang_module = require('Module:Lang') | local lang_module = require('Module:Lang') | ||
| Line 59: | Line 60: | ||
if lang_code == "en" then | if lang_code == "en" then | ||
item_template = "{{ItemIcon|" .. item_name_english .. "|size=26px}}" | item_template = "{{ItemIcon|" .. item_name_english .. "|size=26px}}" | ||
else | |||
item_template = "{{ItemIcon|" .. item_name_english .. "|lang=" .. lang_code .. "|l1=" .. item_name_local .. "|size=26px}}" | |||
end | |||
local search_data = item_name_english | |||
if lang_code ~= "en" and item_name_local then | |||
search_data = search_data .. " " .. item_name_local | |||
end | |||
item_template = '<span class="item-nav-search-wrapper"><span class="item-nav-search-item" data-item-name="' .. search_data .. '">' .. item_template .. '</span>' | |||
table.insert(items, item_template) | |||
end | |||
end | |||
end | |||
table.sort(items) | |||
-- Append closing tags and bullets | |||
local total_items = #items | |||
for i = 1, total_items do | |||
if i == total_items then | |||
items[i] = items[i] .. '</span>' | |||
else | |||
items[i] = items[i] .. '<span class="item-nav-search-sep"> • </span></span>' | |||
end | |||
end | |||
return table.concat(items, '') | |||
end | |||
-- Gets list of item codenames | |||
local function get_item_codenames(slot, min_souls, max_souls, filter_mode, frame) | |||
if slot ~= 'Weapon' and slot ~= 'Armor' and slot ~= 'Tech' then return '' end | |||
local lang_code = lang_module.get_lang_code() | |||
local items = {} | |||
local slot_items = get_items_by_slot(slot) | |||
for _, item_entry in ipairs(slot_items) do | |||
local item_key = item_entry.key | |||
local item_data = item_entry.data | |||
local this_cost = tonumber(item_data["Cost"]) | |||
local is_street_brawl = item_data["StreetBrawl"] == true | |||
local should_include = true | |||
if filter_mode == "street_brawl_only" and not is_street_brawl then | |||
should_include = false | |||
elseif filter_mode == "exclude_street_brawl" and is_street_brawl then | |||
should_include = false | |||
end | |||
if should_include and item_data["Name"] ~= nil and item_data["IsDisabled"] == false and this_cost ~= nil then | |||
if this_cost >= min_souls and this_cost < max_souls then | |||
local item_name_english = lang_module.get_string(item_key, "en") | |||
local item_name_local = lang_module.get_string(item_key, lang_code) | |||
local codename_frame = { | |||
args = { item_name_english } | |||
} | |||
local item_codename = items_module.get_codename(codename_frame) | |||
local item_template | |||
if lang_code == "en" then | |||
item_template = "{{ItemIcon|" .. item_name_english .. "|l1=" .. item_codename .. "|size=26px}}" | |||
else | else | ||
item_template = "{{ItemIcon|" .. item_name_english .. "|lang=" .. lang_code .. "|l1=" .. item_name_local .. "|size=26px}}" | item_template = "{{ItemIcon|" .. item_name_english .. "|lang=" .. lang_code .. "|l1=" .. item_name_local .. "|size=26px}}" | ||
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local html = {} | local html = {} | ||
table.insert(html, '<div class="itemnav-header"> [[Items]] <div class="item-nav-search-container"></div></div>\n') | table.insert(html, '<div class="itemnav-header"> [[Items]] <div class="item-nav-search-container"></div></div>\n') | ||
table.insert(html, '<div class="itemnav-container"><templatestyles src=" | table.insert(html, '<div class="itemnav-container"><templatestyles src="Item Navbox/styles.css"/>\n') | ||
-- Maps Headers to Slots and distinct CSS Classes | -- Maps Headers to Slots and distinct CSS Classes | ||
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for _, cat in ipairs(categories) do | for _, cat in ipairs(categories) do | ||
table.insert(html, '\n | table.insert(html, '\n<div class="itemnav-type-header">\'\'\'' .. cat.header .. '\'\'\'</div>\n') | ||
table.insert(html, '<div class="itemnav-type-container">\n') | |||
table.insert(html, '<div class="itemnav-type-container | |||
for _, tier in ipairs(tiers) do | for _, tier in ipairs(tiers) do | ||
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local items_wikitext = get_item_icons(cat.slot, tier.min, tier.max, nil) | local items_wikitext = get_item_icons(cat.slot, tier.min, tier.max, nil) | ||
table.insert(html, '\n<div class=" | table.insert(html, '\n<div class="itemnav-tier-row">\n') | ||
table.insert(html, '<div class="' .. css_class .. '">' .. tier.label .. '</div><!--\n') | |||
table.insert(html, '--><div class="itemnav-cost-type-container">' .. items_wikitext .. '</div>\n') | |||
table.insert(html, '</div>\n') | |||
end | |||
table.insert(html, '\n</div>\n') | |||
end | |||
table.insert(html, '\n</div>') | |||
-- Only ONE preprocess call for the entire structure | |||
return process_debug_mode(table.concat(html), debug_mode) | |||
end | |||
-- Generates navbox with codenames | |||
function p.generate_full_navbox_codenames(frame) | |||
local debug_mode = type(frame) == "table" and frame.args and frame.args["debug_mode"] or nil | |||
local html = {} | |||
table.insert(html, '<div class="itemnav-header"> [[Items]] <div class="item-nav-search-container"></div></div>\n') | |||
table.insert(html, '<div class="itemnav-container"><templatestyles src="Item Navbox/styles.css"/>\n') | |||
-- Maps Headers to Slots and distinct CSS Classes | |||
local categories = { | |||
{ header = "Weapon", slot = "Weapon", css = "itemnav-weapon" }, | |||
{ header = "Vitality", slot = "Armor", css = "itemnav-vitality" }, | |||
{ header = "Spirit", slot = "Tech", css = "itemnav-tech" } | |||
} | |||
-- Maps tier boundaries and formatting | |||
local tiers = { | |||
{ label = "{{Souls|800}}", min = 0, max = 801 }, | |||
{ label = "{{Souls|1600}}", min = 801, max = 1601 }, | |||
{ label = "{{Souls|3200}}", min = 1601, max = 3201 }, | |||
{ label = "{{Souls|6400}}", min = 3201, max = 6401 }, | |||
{ label = "[[Street Brawl|{{Legendary|{{#invoke:Lang|get_string|Citadel_ItemDraft_Legendary}}}}]]", min = 6401, max = 99999, extra_css = "itemnav-legendary " } | |||
} | |||
for _, cat in ipairs(categories) do | |||
table.insert(html, '\n<div class="itemnav-type-header">\'\'\'' .. cat.header .. '\'\'\'</div>\n') | |||
table.insert(html, '<div class="itemnav-type-container">\n') | |||
for _, tier in ipairs(tiers) do | |||
local css_class = "itemnav-soul " .. (tier.extra_css or "") .. cat.css | |||
local items_wikitext = get_item_codenames(cat.slot, tier.min, tier.max, nil) | |||
table.insert(html, '\n<div class="itemnav-tier-row">\n') | |||
table.insert(html, '<div class="' .. css_class .. '">' .. tier.label .. '</div><!--\n') | table.insert(html, '<div class="' .. css_class .. '">' .. tier.label .. '</div><!--\n') | ||
table.insert(html, '--><div class="itemnav-cost-type-container">' .. items_wikitext .. '</div>\n') | table.insert(html, '--><div class="itemnav-cost-type-container">' .. items_wikitext .. '</div>\n') | ||
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table.insert(html, '\n</div>\n') | table.insert(html, '\n</div>\n') | ||
end | end | ||