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Gammaton32 (talk | contribs) added codename navbox function |
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| (20 intermediate revisions by 3 users not shown) | |||
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local p = {} | local p = {} | ||
local items_data = mw.loadJsonData("Data:ItemData.json") | local items_data = mw.loadJsonData("Data:ItemData.json") | ||
local items_module = require("Module:ItemData") | |||
local lang_module = require('Module:Lang') | local lang_module = require('Module:Lang') | ||
| Line 59: | Line 60: | ||
if lang_code == "en" then | if lang_code == "en" then | ||
item_template = "{{ItemIcon|" .. item_name_english .. "|size=26px}}" | item_template = "{{ItemIcon|" .. item_name_english .. "|size=26px}}" | ||
else | |||
item_template = "{{ItemIcon|" .. item_name_english .. "|lang=" .. lang_code .. "|l1=" .. item_name_local .. "|size=26px}}" | |||
end | |||
local search_data = item_name_english | |||
if lang_code ~= "en" and item_name_local then | |||
search_data = search_data .. " " .. item_name_local | |||
end | |||
item_template = '<span class="item-nav-search-wrapper"><span class="item-nav-search-item" data-item-name="' .. search_data .. '">' .. item_template .. '</span>' | |||
table.insert(items, item_template) | |||
end | |||
end | |||
end | |||
table.sort(items) | |||
-- Append closing tags and bullets | |||
local total_items = #items | |||
for i = 1, total_items do | |||
if i == total_items then | |||
items[i] = items[i] .. '</span>' | |||
else | |||
items[i] = items[i] .. '<span class="item-nav-search-sep"> • </span></span>' | |||
end | |||
end | |||
return table.concat(items, '') | |||
end | |||
-- Gets list of item codenames | |||
local function get_item_codenames(slot, min_souls, max_souls, filter_mode, frame) | |||
if slot ~= 'Weapon' and slot ~= 'Armor' and slot ~= 'Tech' then return '' end | |||
local lang_code = lang_module.get_lang_code() | |||
local items = {} | |||
local slot_items = get_items_by_slot(slot) | |||
for _, item_entry in ipairs(slot_items) do | |||
local item_key = item_entry.key | |||
local item_data = item_entry.data | |||
local this_cost = tonumber(item_data["Cost"]) | |||
local is_street_brawl = item_data["StreetBrawl"] == true | |||
local should_include = true | |||
if filter_mode == "street_brawl_only" and not is_street_brawl then | |||
should_include = false | |||
elseif filter_mode == "exclude_street_brawl" and is_street_brawl then | |||
should_include = false | |||
end | |||
if should_include and item_data["Name"] ~= nil and item_data["IsDisabled"] == false and this_cost ~= nil then | |||
if this_cost >= min_souls and this_cost < max_souls then | |||
local item_name_english = lang_module.get_string(item_key, "en") | |||
local item_name_local = lang_module.get_string(item_key, lang_code) | |||
local codename_frame = { | |||
args = { item_name_english } | |||
} | |||
local item_codename = items_module.get_codename(codename_frame) | |||
local item_template | |||
if lang_code == "en" then | |||
item_template = "{{ItemIcon|" .. item_name_english .. "|l1=" .. item_codename .. "|size=26px}}" | |||
else | else | ||
item_template = "{{ItemIcon|" .. item_name_english .. "|lang=" .. lang_code .. "|l1=" .. item_name_local .. "|size=26px}}" | item_template = "{{ItemIcon|" .. item_name_english .. "|lang=" .. lang_code .. "|l1=" .. item_name_local .. "|size=26px}}" | ||
| Line 94: | Line 161: | ||
local html = {} | local html = {} | ||
table.insert(html, '<div class="itemnav-header"> [[Items]] <div class="item-nav-search-container"></div></div>\n') | |||
table.insert(html, '<div class="itemnav-container"><templatestyles src=" | table.insert(html, '<div class="itemnav-container"><templatestyles src="Item Navbox/styles.css"/>\n') | ||
-- Maps Headers to Slots and distinct CSS Classes | -- Maps Headers to Slots and distinct CSS Classes | ||
| Line 121: | Line 188: | ||
local items_wikitext = get_item_icons(cat.slot, tier.min, tier.max, nil) | local items_wikitext = get_item_icons(cat.slot, tier.min, tier.max, nil) | ||
table.insert(html, '\n<div class=" | table.insert(html, '\n<div class="itemnav-tier-row">\n') | ||
table.insert(html, '<div class="' .. css_class .. '">' .. tier.label .. '</div><!--\n') | |||
table.insert(html, '--><div class="itemnav-cost-type-container">' .. items_wikitext .. '</div>\n') | |||
table.insert(html, '</div>\n') | |||
end | |||
table.insert(html, '\n</div>\n') | |||
end | |||
table.insert(html, '\n</div>') | |||
-- Only ONE preprocess call for the entire structure | |||
return process_debug_mode(table.concat(html), debug_mode) | |||
end | |||
-- Generates navbox with codenames | |||
function p.generate_full_navbox_codenames(frame) | |||
local debug_mode = type(frame) == "table" and frame.args and frame.args["debug_mode"] or nil | |||
local html = {} | |||
table.insert(html, '<div class="itemnav-header"> [[Items]] <div class="item-nav-search-container"></div></div>\n') | |||
table.insert(html, '<div class="itemnav-container"><templatestyles src="Item Navbox/styles.css"/>\n') | |||
-- Maps Headers to Slots and distinct CSS Classes | |||
local categories = { | |||
{ header = "Weapon", slot = "Weapon", css = "itemnav-weapon" }, | |||
{ header = "Vitality", slot = "Armor", css = "itemnav-vitality" }, | |||
{ header = "Spirit", slot = "Tech", css = "itemnav-tech" } | |||
} | |||
-- Maps tier boundaries and formatting | |||
local tiers = { | |||
{ label = "{{Souls|800}}", min = 0, max = 801 }, | |||
{ label = "{{Souls|1600}}", min = 801, max = 1601 }, | |||
{ label = "{{Souls|3200}}", min = 1601, max = 3201 }, | |||
{ label = "{{Souls|6400}}", min = 3201, max = 6401 }, | |||
{ label = "[[Street Brawl|{{Legendary|{{#invoke:Lang|get_string|Citadel_ItemDraft_Legendary}}}}]]", min = 6401, max = 99999, extra_css = "itemnav-legendary " } | |||
} | |||
for _, cat in ipairs(categories) do | |||
table.insert(html, '\n<div class="itemnav-type-header">\'\'\'' .. cat.header .. '\'\'\'</div>\n') | |||
table.insert(html, '<div class="itemnav-type-container">\n') | |||
for _, tier in ipairs(tiers) do | |||
local css_class = "itemnav-soul " .. (tier.extra_css or "") .. cat.css | |||
local items_wikitext = get_item_codenames(cat.slot, tier.min, tier.max, nil) | |||
table.insert(html, '\n<div class="itemnav-tier-row">\n') | |||
table.insert(html, '<div class="' .. css_class .. '">' .. tier.label .. '</div><!--\n') | table.insert(html, '<div class="' .. css_class .. '">' .. tier.label .. '</div><!--\n') | ||
table.insert(html, '--><div class="itemnav-cost-type-container">' .. items_wikitext .. '</div>\n') | table.insert(html, '--><div class="itemnav-cost-type-container">' .. items_wikitext .. '</div>\n') | ||
Latest revision as of 14:39, 21 August 2026
Documentation for this module may be created at Module:Item Navbox/doc
local p = {}
local items_data = mw.loadJsonData("Data:ItemData.json")
local items_module = require("Module:ItemData")
local lang_module = require('Module:Lang')
-- Cached items grouped by slot to prevent redundant full-table evaluations
local cached_slots = nil
local function get_items_by_slot(slot)
if not cached_slots then
cached_slots = { table = {}, Weapon = {}, Armor = {}, Tech = {} }
for item_key, item_data in pairs(items_data) do
local this_slot = item_data["Slot"]
if this_slot and cached_slots[this_slot] then
table.insert(cached_slots[this_slot], { key = item_key, data = item_data })
end
end
end
return cached_slots[slot] or {}
end
-- With debug_mode on, it outputs unprocessed wikitext
local function process_debug_mode(wikitext, debug_mode)
if debug_mode == 'true' then
return wikitext
elseif debug_mode == 'false' or debug_mode == nil then
return mw.getCurrentFrame():preprocess(wikitext)
else
return "debug_mode must be 'true' or 'false'"
end
end
-- Directly fetches and formats ItemIcons for the navbox
local function get_item_icons(slot, min_souls, max_souls, filter_mode)
if slot ~= 'Weapon' and slot ~= 'Armor' and slot ~= 'Tech' then return '' end
local lang_code = lang_module.get_lang_code()
local items = {}
local slot_items = get_items_by_slot(slot)
for _, item_entry in ipairs(slot_items) do
local item_key = item_entry.key
local item_data = item_entry.data
local this_cost = tonumber(item_data["Cost"])
local is_street_brawl = item_data["StreetBrawl"] == true
local should_include = true
if filter_mode == "street_brawl_only" and not is_street_brawl then
should_include = false
elseif filter_mode == "exclude_street_brawl" and is_street_brawl then
should_include = false
end
if should_include and item_data["Name"] ~= nil and item_data["IsDisabled"] == false and this_cost ~= nil then
if this_cost >= min_souls and this_cost < max_souls then
local item_name_english = lang_module.get_string(item_key, "en")
local item_name_local = lang_module.get_string(item_key, lang_code)
local item_template
if lang_code == "en" then
item_template = "{{ItemIcon|" .. item_name_english .. "|size=26px}}"
else
item_template = "{{ItemIcon|" .. item_name_english .. "|lang=" .. lang_code .. "|l1=" .. item_name_local .. "|size=26px}}"
end
local search_data = item_name_english
if lang_code ~= "en" and item_name_local then
search_data = search_data .. " " .. item_name_local
end
item_template = '<span class="item-nav-search-wrapper"><span class="item-nav-search-item" data-item-name="' .. search_data .. '">' .. item_template .. '</span>'
table.insert(items, item_template)
end
end
end
table.sort(items)
-- Append closing tags and bullets
local total_items = #items
for i = 1, total_items do
if i == total_items then
items[i] = items[i] .. '</span>'
else
items[i] = items[i] .. '<span class="item-nav-search-sep"> • </span></span>'
end
end
return table.concat(items, '')
end
-- Gets list of item codenames
local function get_item_codenames(slot, min_souls, max_souls, filter_mode, frame)
if slot ~= 'Weapon' and slot ~= 'Armor' and slot ~= 'Tech' then return '' end
local lang_code = lang_module.get_lang_code()
local items = {}
local slot_items = get_items_by_slot(slot)
for _, item_entry in ipairs(slot_items) do
local item_key = item_entry.key
local item_data = item_entry.data
local this_cost = tonumber(item_data["Cost"])
local is_street_brawl = item_data["StreetBrawl"] == true
local should_include = true
if filter_mode == "street_brawl_only" and not is_street_brawl then
should_include = false
elseif filter_mode == "exclude_street_brawl" and is_street_brawl then
should_include = false
end
if should_include and item_data["Name"] ~= nil and item_data["IsDisabled"] == false and this_cost ~= nil then
if this_cost >= min_souls and this_cost < max_souls then
local item_name_english = lang_module.get_string(item_key, "en")
local item_name_local = lang_module.get_string(item_key, lang_code)
local codename_frame = {
args = { item_name_english }
}
local item_codename = items_module.get_codename(codename_frame)
local item_template
if lang_code == "en" then
item_template = "{{ItemIcon|" .. item_name_english .. "|l1=" .. item_codename .. "|size=26px}}"
else
item_template = "{{ItemIcon|" .. item_name_english .. "|lang=" .. lang_code .. "|l1=" .. item_name_local .. "|size=26px}}"
end
local search_data = item_name_english
if lang_code ~= "en" and item_name_local then
search_data = search_data .. " " .. item_name_local
end
item_template = '<span class="item-nav-search-wrapper"><span class="item-nav-search-item" data-item-name="' .. search_data .. '">' .. item_template .. '</span>'
table.insert(items, item_template)
end
end
end
table.sort(items)
-- Append closing tags and bullets
local total_items = #items
for i = 1, total_items do
if i == total_items then
items[i] = items[i] .. '</span>'
else
items[i] = items[i] .. '<span class="item-nav-search-sep"> • </span></span>'
end
end
return table.concat(items, '')
end
-- Generates the full HTML item navbox recursively and efficiently
function p.generate_full_navbox(frame)
local debug_mode = type(frame) == "table" and frame.args and frame.args["debug_mode"] or nil
local html = {}
table.insert(html, '<div class="itemnav-header"> [[Items]] <div class="item-nav-search-container"></div></div>\n')
table.insert(html, '<div class="itemnav-container"><templatestyles src="Item Navbox/styles.css"/>\n')
-- Maps Headers to Slots and distinct CSS Classes
local categories = {
{ header = "Weapon", slot = "Weapon", css = "itemnav-weapon" },
{ header = "Vitality", slot = "Armor", css = "itemnav-vitality" },
{ header = "Spirit", slot = "Tech", css = "itemnav-tech" }
}
-- Maps tier boundaries and formatting
local tiers = {
{ label = "{{Souls|800}}", min = 0, max = 801 },
{ label = "{{Souls|1600}}", min = 801, max = 1601 },
{ label = "{{Souls|3200}}", min = 1601, max = 3201 },
{ label = "{{Souls|6400}}", min = 3201, max = 6401 },
{ label = "[[Street Brawl|{{Legendary|{{#invoke:Lang|get_string|Citadel_ItemDraft_Legendary}}}}]]", min = 6401, max = 99999, extra_css = "itemnav-legendary " }
}
for _, cat in ipairs(categories) do
table.insert(html, '\n<div class="itemnav-type-header">\'\'\'' .. cat.header .. '\'\'\'</div>\n')
table.insert(html, '<div class="itemnav-type-container">\n')
for _, tier in ipairs(tiers) do
local css_class = "itemnav-soul " .. (tier.extra_css or "") .. cat.css
local items_wikitext = get_item_icons(cat.slot, tier.min, tier.max, nil)
table.insert(html, '\n<div class="itemnav-tier-row">\n')
table.insert(html, '<div class="' .. css_class .. '">' .. tier.label .. '</div><!--\n')
table.insert(html, '--><div class="itemnav-cost-type-container">' .. items_wikitext .. '</div>\n')
table.insert(html, '</div>\n')
end
table.insert(html, '\n</div>\n')
end
table.insert(html, '\n</div>')
-- Only ONE preprocess call for the entire structure
return process_debug_mode(table.concat(html), debug_mode)
end
-- Generates navbox with codenames
function p.generate_full_navbox_codenames(frame)
local debug_mode = type(frame) == "table" and frame.args and frame.args["debug_mode"] or nil
local html = {}
table.insert(html, '<div class="itemnav-header"> [[Items]] <div class="item-nav-search-container"></div></div>\n')
table.insert(html, '<div class="itemnav-container"><templatestyles src="Item Navbox/styles.css"/>\n')
-- Maps Headers to Slots and distinct CSS Classes
local categories = {
{ header = "Weapon", slot = "Weapon", css = "itemnav-weapon" },
{ header = "Vitality", slot = "Armor", css = "itemnav-vitality" },
{ header = "Spirit", slot = "Tech", css = "itemnav-tech" }
}
-- Maps tier boundaries and formatting
local tiers = {
{ label = "{{Souls|800}}", min = 0, max = 801 },
{ label = "{{Souls|1600}}", min = 801, max = 1601 },
{ label = "{{Souls|3200}}", min = 1601, max = 3201 },
{ label = "{{Souls|6400}}", min = 3201, max = 6401 },
{ label = "[[Street Brawl|{{Legendary|{{#invoke:Lang|get_string|Citadel_ItemDraft_Legendary}}}}]]", min = 6401, max = 99999, extra_css = "itemnav-legendary " }
}
for _, cat in ipairs(categories) do
table.insert(html, '\n<div class="itemnav-type-header">\'\'\'' .. cat.header .. '\'\'\'</div>\n')
table.insert(html, '<div class="itemnav-type-container">\n')
for _, tier in ipairs(tiers) do
local css_class = "itemnav-soul " .. (tier.extra_css or "") .. cat.css
local items_wikitext = get_item_codenames(cat.slot, tier.min, tier.max, nil)
table.insert(html, '\n<div class="itemnav-tier-row">\n')
table.insert(html, '<div class="' .. css_class .. '">' .. tier.label .. '</div><!--\n')
table.insert(html, '--><div class="itemnav-cost-type-container">' .. items_wikitext .. '</div>\n')
table.insert(html, '</div>\n')
end
table.insert(html, '\n</div>\n')
end
table.insert(html, '\n</div>')
-- Only ONE preprocess call for the entire structure
return process_debug_mode(table.concat(html), debug_mode)
end
return p