Module:Item Navbox: Difference between revisionsGive feedback
Created page with "local p = {} local items_data = mw.loadJsonData("Data:ItemData.json") local lang_module = require('Module:Lang') local generic_module = require('Module:GenericData') local util_module = require('Module:Utilities') -- Exceptions if the link is different from the item name local linkOverrides = { ["Bullet Lifesteal"] = "Bullet Lifesteal (item)", ["Spirit Lifesteal"] = "Spirit Lifesteal (item)" } -- Cached items grouped by slot to prevent redundant full-table eval..." |
m Kai moved page User:Kai/Module:itemnavbox to Module:Module:User:Kai/itemnavbox: cant set page type as scribunto in user namespace |
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(No difference)
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Revision as of 16:16, 4 July 2026
local p = {} local items_data = mw.loadJsonData("Data:ItemData.json") local lang_module = require('Module:Lang') local generic_module = require('Module:GenericData') local util_module = require('Module:Utilities')
-- Exceptions if the link is different from the item name local linkOverrides = {
["Bullet Lifesteal"] = "Bullet Lifesteal (item)", ["Spirit Lifesteal"] = "Spirit Lifesteal (item)"
}
-- Cached items grouped by slot to prevent redundant full-table evaluations local cached_slots = nil local function get_items_by_slot(slot)
if not cached_slots then
cached_slots = { table = {}, Weapon = {}, Armor = {}, Tech = {} }
for item_key, item_data in pairs(items_data) do
local this_slot = item_data["Slot"]
if this_slot and cached_slots[this_slot] then
table.insert(cached_slots[this_slot], { key = item_key, data = item_data })
end
end
end
return cached_slots[slot] or {}
end
-- With debug_mode on, it outputs unprocessed wikitext local function process_debug_mode(wikitext, debug_mode)
if debug_mode == 'true' then
return wikitext
elseif debug_mode == 'false' or debug_mode == nil then
return mw.getCurrentFrame():preprocess(wikitext)
else
return "debug_mode must be 'true' or 'false'"
end
end
-- Writes list of items of a certain slot within the min and max soul bounds local function write_wrapped_item_list(slot, min_souls, max_souls, template, sep, filter_mode)
if slot ~= 'Weapon' and slot ~= 'Armor' and slot ~= 'Tech' then
return 'slot must be Weapon, Armor (Vitality), or Tech (Spirit)'
end
local min_souls = tonumber(min_souls)
local max_souls = tonumber(max_souls)
if min_souls == nil or max_souls == nil then return 'Min/Max souls must be numerical' end
filter_mode = filter_mode or "all"
-- Lifted out of the loop: Language code doesn't change per item
local lang_code = lang_module.get_lang_code()
local items = {}
local slot_items = get_items_by_slot(slot) -- Drastically reduces search pool size
for _, item_entry in ipairs(slot_items) do
local item_key = item_entry.key
local item_data = item_entry.data
local this_cost = tonumber(item_data["Cost"])
local is_street_brawl = item_data["StreetBrawl"] == true
local should_include = true
-- Filter logic for Street Brawl items
if filter_mode == "street_brawl_only" and not is_street_brawl then
should_include = false
elseif filter_mode == "exclude_street_brawl" and is_street_brawl then
should_include = false
end
if should_include and item_data["Name"] ~= nil and item_data["IsDisabled"] == false and this_cost ~= nil then
if this_cost >= min_souls and this_cost < max_souls then
local item_name_english = lang_module.get_string(item_key, "en")
local item_link = linkOverrides[item_name_english] or item_name_english
local item_name_local = lang_module.get_string(item_key, lang_code)
local item_template
if template == "ItemIcon" then
if lang_code == "en" then
item_template = "Icon not found ('" .. item_name_english .. "'). "
else
item_template = "Icon not found ('" .. item_name_english .. "'). "
end
local search_data = item_name_english
if lang_code ~= "en" and item_name_local then
search_data = search_data .. " " .. item_name_local
end
item_template = '' .. item_template .. ''
elseif template == "ItemBox" then
if lang_code == "en" then
if is_street_brawl then
item_template = "
"
else
item_template = "
<div class="itembox itembox-tier-Item Not Found. itembox-icon-v2 itembox-wear-v4 itembox-texture-v1 " style="font-size:10px;">
" .. item_name_english .. "
"
end
else
local link_local = item_link .. "/" .. lang_code
if is_street_brawl then
item_template = "
<div class="itembox itembox-tier-Item Not Found. itembox-icon-v2 itembox-wear-v4 itembox-texture-v1 " style="font-size:10px;">
" .. item_name_english .. "
"
else
item_template = "
<div class="itembox itembox-tier-Item Not Found. itembox-icon-v2 itembox-wear-v4 itembox-texture-v1 " style="font-size:10px;">
" .. item_name_english .. "
"
end
end
else
return "Invalid template type"
end
table.insert(items, item_template)
end
end
end
-- Order list alphabetically
table.sort(items)
-- Append closing tags and bullets
if template == "ItemIcon" then
local total_items = #items
for i = 1, total_items do
if i == total_items then
items[i] = items[i] .. ''
else
items[i] = items[i] .. ' • '
end
end
end
return table.concat(items, sep)
end
-- for Template:Item Navbox function p.get_item_nav_bulletpoints(slot, min_souls, max_souls, debug_mode, filter_mode)
if type(slot) == "table" and slot.args then
local frame = slot
slot = frame.args[1]
min_souls = frame.args[2]
max_souls = frame.args[3]
debug_mode = frame.args["debug_mode"]
filter_mode = frame.args["filter"]
end
local item_list = write_wrapped_item_list(slot, min_souls, max_souls, "ItemIcon", , filter_mode)
return process_debug_mode(item_list, debug_mode)
end
-- for Template:Infobox ShopItems function p.get_item_nav_cards(slot, min_souls, max_souls, debug_mode, filter_mode)
if type(slot) == "table" and slot.args then
local frame = slot
slot = frame.args[1]
min_souls = frame.args[2]
max_souls = frame.args[3]
debug_mode = frame.args["debug_mode"]
filter_mode = frame.args["filter"]
end
local item_list = write_wrapped_item_list(slot, min_souls, max_souls, "ItemBox", ' ', filter_mode)
return process_debug_mode(item_list, debug_mode)
end
-- for Template:Item Navbox subgroup rows function p.write_item_slot_subgroup(frame)
local slot = frame.args[1] local type_func = frame.args[2] local debug_mode = frame.args['debug_mode'] local street_brawl_label = frame.args['street_brawl_label'] or 'Legendary' if slot == nil then return "'slot' parameter is required" end local template_args = { ["groupstyle"] = "background-color:" .. util_module.get_slot_color(slot) .. ";width:10%;min-width:70px;border-radius: 8px 0 0 8px", ["grouppadding"] = "5px", ["listpadding"] = "0 0.25rem", } local soul_style = "font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);" local prices = generic_module.get_item_price_per_tier() local group_index = 1 for i, souls in ipairs(prices) do local min_souls = souls if min_souls ~= 0 then local max_souls = prices[i+1] or (min_souls * 10) local list if type_func == 'get_item_nav_cards' then list = p.get_item_nav_cards(slot, min_souls, max_souls, debug_mode, "exclude_street_brawl") elseif type_func == 'get_item_nav_bulletpoints' then list = p.get_item_nav_bulletpoints(slot, min_souls, max_souls, debug_mode, "exclude_street_brawl") else return "'type' should be get_item_nav_cards or get_item_nav_bulletpoints" end if list and list ~= "" then template_args["group" .. group_index] = frame:expandTemplate{title="Souls", args={[1] = min_souls, ["Shadow"] = soul_style}} template_args["list" .. group_index] = list group_index = group_index + 1 end end end local sb_list if type_func == 'get_item_nav_cards' then sb_list = p.get_item_nav_cards(slot, 0, 999999, debug_mode, "street_brawl_only") elseif type_func == 'get_item_nav_bulletpoints' then sb_list = p.get_item_nav_bulletpoints(slot, 0, 999999, debug_mode, "street_brawl_only") end if sb_list and sb_list ~= "" then local sb_style = "color:#98ffde; font-family:'Retail Demo', sans-serif; text-wrap: nowrap; text-shadow: 0px 0px 2px #2c312e, 1.3px 1.3px rgba(0, 0, 0, 0.2);padding:5px;" local sb_link_text = "" .. street_brawl_label .. "" template_args["group" .. group_index] = frame:preprocess(sb_link_text) template_args["list" .. group_index] = sb_list end return frame:expandTemplate{title="Navbox subgroup", args=template_args}
end
-- for Template:Active Items function p.generate_active_items_table(frame)
local active_items = {}
for item_key, item_data in pairs(items_data) do
local cost = tonumber(item_data["Cost"])
if item_data["Name"] and
item_data["IsDisabled"] == false and
cost ~= nil and cost > 0 and
item_data["Activation"] and
item_data["Activation"] ~= "Passive" then
table.insert(active_items, {
name = item_data["Name"],
key = item_key,
cost = cost,
slot = item_data["Slot"] or "Weapon",
has_active_desc = item_data["ActiveDescription"] ~= nil
})
end
end
table.sort(active_items, function(a, b) return a.name < b.name end)
-- Optimized string compilation using a structural buffer table
local rows = {}
table.insert(rows, [=[{| class="wikitable mw-collapsible sortable" style="width:100%"
|+Active Items
! colspan="2" | Name
! Type
!
Cost
! Active
! Cooldown]=])
for _, item in ipairs(active_items) do
local bg_color, item_type
if item.slot == "Armor" then
bg_color = "#86C921"
item_type = "Armor"
elseif item.slot == "Tech" then
bg_color = "#DE9CFF"
item_type = "Tech"
else
bg_color = "#FCAC4D"
item_type = "Weapon"
end
local row = string.format([=[
|-
! style="background-color:%s" | File:%s.png
! [[%s|]]
| style="text-align:center;font-weight:bold" |
| data-sort-value="%d" style="text-align:center;font-size:15px" |
%d
|
| style="text-align:center;font-size:16px" | Item Not Found.s]=],
bg_color,
item.name,
item.name, item.key,
item_type, item_type,
item.cost, item.cost,
item.key, item.name, item.key, item.name, item.key, item.name,
item.name)
table.insert(rows, row)
end
table.insert(rows, "\n|}")
return frame:preprocess(table.concat(rows, "\n"))
end
return p