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where '''''(stat)''''' is replaced with one of the power level increase stats. | where '''''(stat)''''' is replaced with one of the power level increase stats. | ||
Currently, the valid stats are '''BulletDamage''', '''MaxHealth''', '''TechPower''', '''LightMeleeDamage''', '''HeavyMeleeDamage''' | Currently, the valid stats are '''BulletDamage''', '''MaxHealth''', '''TechPower''', '''LightMeleeDamage''', and '''HeavyMeleeDamage''' | ||
The stat keys and names are stored in the private variable ''level_scaling_key_to_name'', so if a new stat gets added to level scaling in [[Data:HeroData.json|HeroData.json]], you can add it to that variable. | The stat keys and names are stored in the private variable ''level_scaling_key_to_name'', so if a new stat gets added to level scaling in [[Data:HeroData.json|HeroData.json]], you can add it to that variable. | ||