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Fixed get_nested_var to handle numeric-string keys |
Removed obsolete get_ability_key; get_nested_var covers BoundAbilities access |
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Revision as of 16:05, 13 November 2025
This module allows you to display stats for any NPC (Non-Player Character) from the game's data files which can be found here Data:NpcData.json. For most uses, it is recommended to use the {{NpcData}} template.
How to Use
To get data from the module, you use a command that looks like {{#invoke:NpcData|...}}. You will tell it which function to use, which NPC you want, and what information you need.
The basic format is:
{{#invoke:NpcData|function_name|parameter1|parameter2|...}}
Available Functions
Get a Single or Nested Stat (`get_npc_var`)
This is the primary function for retrieving NPC data. It can get a simple top-level stat or traverse deeply into nested objects and arrays (up to 6 levels deep via the template).
Syntax
{{#invoke:NpcData|get_npc_var|NPC Name|Key 1|Key 2|...|Rounding}}
Parameters
- NPC Name: The internal key for the NPC (e.g., `npc_boss_tier2`, `trooper_normal`).
- Key 1, Key 2, ...: The path to the stat you want.
- For a simple stat, this is one key (e.g., `MaxHealth`).
- For nested data, provide each key in order (e.g., `RebirthModifier`, `RespawnDelay`).
- For arrays (lists), use the position number as a key (e.g., `IntrinsicModifiers`, `1`, `BULLET_ARMOR_DAMAGE_RESIST`).
- Rounding: (Optional) A number to round the result to that many significant figures. This should always be the last parameter.
Examples
- To get the max health of a Normal Trooper:
- Code:
{{#invoke:NpcData|get_npc_var|trooper_normal|MaxHealth}} - Result: 300
- Code:
- To get the name of a Walker's second ability (nested in BoundAbilities):
- Code:
{{#invoke:NpcData|get_npc_var|npc_boss_tier2|BoundAbilities|ESlot_Signature_2|Name}} - Result: table
- Code:
- To get a value from a list of modifiers (nested array):
- Code:
{{#invoke:NpcData|get_npc_var|npc_boss_tier2|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}} - Result: table
- Code:
- If a path is incorrect, an error message will show the full path attempted:
- Code:
{{#invoke:NpcData|get_npc_var|trooper_normal|InvalidKey|Stat}} - Result: Error: Key "InvalidKey" not found in path "trooper_normal".
- Code:
local p = {}
-- Load data and utility modules
local npcs_data = mw.loadJsonData("Data:NpcData.json")
local util_module = require('Module:Utilities')
local lang_module = require('Module:Lang')
-- returns the entire data table for a specific NPC, used by other Lua modules
function p.get_npc_data(name)
if not name or name == '' then
return nil
end
return npcs_data[name]
end
-- Retrieves a specific stat value for a given NPC.
--{{#invoke:NpcData|get_npc_var|NPC_KEY|STAT_KEY|SIG_FIGS}}--
p.get_npc_var = function(frame)
-- Get arguments from the #invoke call and trim whitespace
local args = frame.args
local npc_name = args[1] and mw.text.trim(args[1]) or nil
local npc_stat_key = args[2] and mw.text.trim(args[2]) or nil
local sig_figs = args[3] and mw.text.trim(args[3]) or nil
-- Validate required arguments
if not npc_name or npc_name == '' then
return '<span class="error">Error: NPC name not provided.</span>'
end
if not npc_stat_key or npc_stat_key == '' then
return '<span class="error">Error: Stat key not provided.</span>'
end
-- Retrieve the NPC data table
local npc = npcs_data[npc_name]
if not npc then
return '<span class="error">Error: NPC "' .. npc_name .. '" not found.</span>'
end
-- Get the specific stat value
local var_value = npc[npc_stat_key]
if var_value == nil then
return '<span class="error">Error: Stat "' .. npc_stat_key .. '" not found for NPC "' .. npc_name .. '".</span>'
end
-- round if a number is provided
if sig_figs and tonumber(sig_figs) then
var_value = util_module.round_to_sig_fig(var_value, sig_figs)
if var_value == nil then
return '<span class="error">Error: Rounding failed for value.</span>'
end
end
return var_value
end
-- Retrieves an element from a list (array) within an NPC's data.
--{{#invoke:NpcData|get_list_elem|NPC_KEY|LIST_KEY|INDEX}}--
p.get_list_elem = function(frame)
local npc_name = frame.args[1] and mw.text.trim(frame.args[1]) or nil
local var = frame.args[2] and mw.text.trim(frame.args[2]) or nil
local number_str = frame.args[3] and mw.text.trim(frame.args[3]) or nil
if not npc_name or npc_name == '' then return '<span class="error">Error: NPC name not provided.</span>' end
if not var or var == '' then return '<span class="error">Error: List variable name not provided.</span>' end
if not number_str or number_str == '' then return '<span class="error">Error: Index not provided.</span>' end
local number_int = tonumber(number_str)
if not number_int then return '<span class="error">Error: Invalid index provided. Must be a number.</span>' end
local npc = npcs_data[npc_name]
if not npc then return '<span class="error">Error: NPC "' .. npc_name .. '" not found.</span>' end
local list = npc[var]
if list == nil or type(list) ~= "table" then return "" end
local element = list[number_int]
if element == nil then return "" end
return element
end
-- Retrieves a nested value using dot notation (e.g., "Shield.BaseAbsorptionPerSecond")
--{{#invoke:NpcData|get_nested_var|NPC_KEY|PATH|SIG_FIGS}}--
p.get_nested_var = function(frame)
local args = frame.args
local npc_name = args[1] and mw.text.trim(args[1]) or nil
local path = args[2] and mw.text.trim(args[2]) or nil
local sig_figs = args[3] and mw.text.trim(args[3]) or nil
if not npc_name or npc_name == '' then
return '<span class="error">Error: NPC name not provided.</span>'
end
if not path or path == '' then
return '<span class="error">Error: Path not provided.</span>'
end
local npc = npcs_data[npc_name]
if not npc then
return '<span class="error">Error: NPC "' .. npc_name .. '" not found.</span>'
end
-- Traverse nested structure
local value = npc
for key in string.gmatch(path, '([^.]+)') do
if type(value) ~= "table" then
return '<span class="error">Error: Path "' .. path .. '" is invalid.</span>'
end
-- try first with the raw key, then with a number conversion
local next = value[key] or value[tonumber(key)] or value[tostring(key)]
if next == nil then
return '<span class="error">Error: Key "' .. key .. '" not found in path.</span>'
end
value = next
end
-- Apply rounding if needed
if sig_figs and tonumber(sig_figs) then
value = util_module.round_to_sig_fig(value, sig_figs)
if value == nil then
return '<span class="error">Error: Rounding failed for value.</span>'
end
end
return value
end
return p