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| Latest revision | Your text | ||
| Line 1: | Line 1: | ||
local p = {} | local p = {} | ||
local heroes_data = mw.loadJsonData("Data:HeroData.json") | |||
local function is_hero(resource_name_en) | |||
for hero_key, hero_data in pairs(heroes_data) do | |||
local | if hero_data["Name"] == resource_name_en then | ||
return true | |||
end | |||
end | |||
return false | |||
end | |||
-- Generates appropriate filename from | -- Generates appropriate filename from resource_name_en | ||
p.get_file_name = function(frame) | p.get_file_name = function(frame) | ||
local | local resource_name_en = frame.args[1] | ||
-- Prefix with File namespace | |||
file_name = "File:" .. resource_name_en | |||
-- | --Determine the filename to use | ||
if | --Heroes use <hero_name>_MM.ext | ||
file_name = | --Items use <item_name>.ext | ||
--Abilities use <ability_name>.ext | |||
file_name = | if is_hero(resource_name_en) then | ||
file_name = file_name .. "_MM" | |||
--elseif is_item(resource_name_en) then | |||
--file_name = file_name .. "" | |||
--elseif is_ability(resource_name_en) then | |||
--file_name = file_name .. "" | |||
end | end | ||
local | -- Try to grab SVG if possible | ||
if | local svg_file_name = file_name .. ".svg" | ||
if mw.title.new(svg_file_name).exists then | |||
file_name = svg_file_name | |||
else | |||
file_name = file_name .. ".png" | |||
end | end | ||
return file_name | return file_name | ||