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| local p = {} | | local p = {} |
| | local items_data = mw.loadJsonData("Data:ItemData.json") |
| | local lang_module = require('Module:Lang') |
| | local generic_module = require('Module:GenericData') |
| | local util_module = require('Module:Utilities') |
|
| |
|
| local heroes_data = mw.loadJsonData("Data:HeroData.json")
| | --With debug_mode on, it outputs unprocessed wikitext |
| local attributes_data = mw.loadJsonData("Data:AttributeData.json") | | --With debug_mode off/unspecified, it processes the wikitext |
| local attribute_orders = mw.loadJsonData("Data:StatInfoboxOrder.json")
| | local function process_debug_mode(wikitext, debug_mode) |
| local util_module = require('Module:Utilities')
| | if debug_mode == 'true' then |
| local lang_module = require('Module:Lang')
| | return wikitext |
| local dictionary_module = require('Module:Dictionary')
| | elseif debug_mode == 'false' or debug_mode == nil then |
| local attribute_module = require('Module:AttributeData')
| | return mw.getCurrentFrame():preprocess(wikitext) |
| local hero_data_module = require('Module:HeroData')
| | else |
| | return "debug_mode must be 'true' or 'false'" |
| | end |
| | end |
|
| |
|
| local function get_nested_stat_value(hero_data, stat_key) | | --Writes list of items of a certain slot within the min and max soul bounds |
| if hero_data[stat_key] ~= nil then | | -- Each item is wrapped and separated. For example of wrapping/separator, see |
| return hero_data[stat_key] | | -- get_item_nav_bulletpoints. 'sep' should not be combined with 'right_wrap', |
| elseif hero_data.Weapon and hero_data.Weapon[stat_key] ~= nil then
| | -- as the trailing separator should also be removed from the string |
| return hero_data.Weapon[stat_key]
| | local function write_wrapped_item_list(slot, min_souls, max_souls, template, sep) |
| elseif hero_data.Weapon and hero_data.Weapon.AltFire and hero_data.Weapon.AltFire[stat_key] ~= nil then
| | if slot ~= 'Weapon' and slot ~= 'Armor' and slot ~= 'Tech' then |
| return hero_data.Weapon.AltFire[stat_key]
| | return 'slot must be Weapon, Armor (Vitality), or Tech (Spirit)' |
| | end |
| | |
| | local min_souls = tonumber(min_souls) |
| | local max_souls = tonumber(max_souls) |
| | if min_souls == nil or max_souls == nil then return 'Min/Max souls must be numerical' end |
| | |
| | -- Retrieve all items that fit the bounds |
| | local items = {} |
| | for item_key, item_data in pairs(items_data) do |
| | -- future proofing; Disabled will be renamed to IsDisabled soon |
| | local this_cost = tonumber(item_data["Cost"]) |
| | local this_slot = item_data["Slot"] |
| | if item_data["Name"] ~= nil and item_data["IsDisabled"] == false and this_cost ~= nil and this_slot ~= nil then |
| | if slot == this_slot and this_cost >= min_souls and this_cost < max_souls then |
| | local item_name_english = lang_module.get_string(item_key, "en") -- Get the English name |
| | local lang_code = lang_module.get_lang_code() -- Get the language code from the subpage |
| | local item_name_local = lang_module.get_string(item_key, lang_code) -- Get the localized name |
| | |
| | -- Construct the template based on the type |
| | local item_template |
| | if template == "ItemIcon" then |
| | if lang_code == "en" then |
| | -- For English pages, do not include lang or localized name |
| | item_template = "{{ItemIcon|" .. item_name_english .. "}}" |
| | else |
| | -- For non-English pages, include lang and localized name |
| | item_template = "{{ItemIcon|" .. item_name_english .. "|lang=" .. lang_code .. "|" .. item_name_local .. "}}" |
| | end |
| | elseif template == "ItemBox" then |
| | if lang_code == "en" then |
| | -- For English pages, do not include item_loc or link |
| | item_template = "{{ItemBox|item_name=" .. item_name_english .. "}}" |
| | else |
| | -- For non-English pages, include item_loc and link |
| | local link = item_name_english .. "/" .. lang_code -- Add subpage for non-English languages |
| | item_template = "{{ItemBox|item_name=" .. item_name_english .. "|item_loc=" .. item_name_local .. "|link=" .. link .. "}}" |
| | end |
| | else |
| | return "Invalid template type" |
| | end |
| | table.insert(items, item_template) |
| | end |
| | end |
| end | | end |
| return 0 | | |
| | -- Order list alphabetically |
| | table.sort(items) -- O(nlogn) |
| | |
| | -- Add each item to output |
| | -- Each item is already wrapped in the template, so no need for additional wrapping |
| | local ret = table.concat(items, sep) |
| | |
| | return ret |
| end | | end |
|
| |
|
| local function localize(key, fallback)
| | -- for [[Template:Item Navbox]] |
| local result = lang_module.get_string(key) | | function p.get_item_nav_bulletpoints(slot, min_souls, max_souls, debug_mode) |
| if result == "" or result == nil then | | -- Handle the case where it's called via #invoke (i.e., from wikitext) |
| result = util_module.add_space_before_cap(fallback) .. | | if type(slot) == "table" and slot.args then |
| mw.getCurrentFrame():expandTemplate{title = "MissingValveTranslationTooltip"}
| | local frame = slot |
| | slot = frame.args[1] |
| | min_souls = frame.args[2] |
| | max_souls = frame.args[3] |
| | debug_mode = frame.args["debug_mode"] |
| end | | end |
| return result | | |
| | local sep = ' • ' |
| | |
| | local item_list = write_wrapped_item_list(slot, min_souls, max_souls, "ItemIcon", sep) |
| | |
| | return process_debug_mode(item_list, debug_mode) |
| end | | end |
|
| |
|
| -- ========================================================================= | | -- for [[Template:Infobox ShopItems]] |
| -- DPS calculation helpers
| | function p.get_item_nav_cards(slot, min_souls, max_souls, debug_mode) |
| -- =========================================================================
| | -- Handle the case where it's called via #invoke (i.e., from wikitext) |
| | | if type(slot) == "table" and slot.args then |
| local function calculate_dps(stats, dps_type)
| | local frame = slot |
| local rps = stats.RoundsPerSecond or 0 | | slot = frame.args[1] |
| if rps == 0 then return 0 end | | min_souls = frame.args[2] |
| | | max_souls = frame.args[3] |
| local bullets_per_shot = (stats.HitOnceAcrossAllBullets and 1) or (stats.BulletsPerShot or 1)
| | debug_mode = frame.args["debug_mode"] |
| local burst_count = stats.BulletsPerBurst or 1
| |
| local cycle_time = 1 / rps
| |
| local total_cycle_time = cycle_time * burst_count
| |
| | |
| if total_cycle_time == 0 then return 0 end
| |
| | |
| local base_damage = stats.BulletDamage or 0
| |
| if dps_type == 'burst' then
| |
| return base_damage * bullets_per_shot * burst_count / total_cycle_time | |
| end
| |
| | |
| local clip_size = stats.ClipSize or 0
| |
| if clip_size <= 0 then
| |
| return base_damage * bullets_per_shot * burst_count / total_cycle_time
| |
| end | | end |
| | |
| | local sep = ' ' |
| | |
| | local item_list = write_wrapped_item_list(slot, min_souls, max_souls, "ItemBox", sep) |
| | |
| | return process_debug_mode(item_list, debug_mode) |
| | end |
|
| |
|
| local reload_time
| | function p.write_item_slot_subgroup(frame) |
| if stats.ReloadSingle then
| | local slot = frame.args[1] |
| reload_time = (stats.ReloadTime or 0) * clip_size
| | local type = frame.args[2] |
| else
| | local debug_mode = frame.args['debug_mode'] |
| reload_time = stats.ReloadTime or 0
| | if slot == nil then return "'slot' parameter is required" end |
| end
| | |
| reload_time = reload_time + (stats.ReloadDelay or 0)
| | -- Define base args |
| | | local template_title = "Navbox subgroup" |
| local time_to_empty_clip = (clip_size / burst_count) * total_cycle_time
| | local template_args = { |
| local damage_from_clip = base_damage * bullets_per_shot * clip_size
| | ["groupstyle"] = "background-color:" .. util_module.get_slot_color(slot) .. ";width:10%;min-width:70px;border-radius: 8px 0 0 8px", |
| local total_time = time_to_empty_clip + reload_time
| | ["grouppadding"] = "5px", |
| if total_time == 0 then return 0 end
| | ["listpadding"] = "0 0.25rem", |
| return damage_from_clip / total_time
| | } |
| | |
| | local soul_style = "font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);" |
| | local prices = generic_module.get_item_price_per_tier() |
| | for i, souls in ipairs(prices) do |
| | --Determine lower bound for soul |
| | min_souls = souls |
| | |
| | --Skip 0 to i1 as no items cost less than 500 |
| | if min_souls ~= 0 then |
| | |
| | -- Determine upper bound |
| | max_souls = prices[i+1] |
| | if max_souls == nil then |
| | max_souls = min_souls * 10 --essentially have no upper bound |
| | end |
| | |
| | --Create the subgroup |
| | template_args["group" .. (i-1)] = frame:expandTemplate{title="Souls", args={[1] = min_souls, ["Shadow"] = soul_style}} |
| | local list |
| | if type=='get_item_nav_cards' then |
| | list = p.get_item_nav_cards(slot, min_souls, max_souls, debug_mode) |
| | elseif type=='get_item_nav_bulletpoints' then |
| | list = p.get_item_nav_bulletpoints(slot, min_souls, max_souls, debug_mode) |
| | else |
| | return "'type' should be get_item_nav_cards or get_item_nav_bulletpoints" |
| | end |
| | template_args["list" .. (i-1)] = list |
| | end |
| | end |
| | |
| | return frame:expandTemplate{title=template_title, args=template_args} |
| end | | end |
|
| |
|
| -- Compute how much DPS changes when all relevant component scalings are applied. | | -- for [[Template:Active Items]] |
| -- Used for alt-fire rows where explicit DPS/SustainedDPS scaling keys are missing.
| | function p.generate_active_items_table(frame) |
| local function compute_dps_scaling(hero_data, base_stats, dps_type, scaling_type)
| | local active_items = {} |
| local scaling_source = hero_data[scaling_type .. "Scaling"] or {} | | |
| | | -- 1. Collect active items and their cost |
| local component_scalings = {} | | for item_key, item_data in pairs(items_data) do |
| local possible_keys = { | | if item_data["Name"] and |
| "BulletDamage", "RoundsPerSecond", "ClipSize", "ReloadTime", | | item_data["IsDisabled"] == false and |
| "ReloadDelay", "BulletsPerShot", "BulletsPerBurst"
| | item_data["Activation"] and |
| }
| | item_data["Activation"] ~= "Passive" then |
| for _, key in ipairs(possible_keys) do
| | |
| local alt_key = key .. "AltFire"
| | table.insert(active_items, { |
| if scaling_source[alt_key] then
| | name = item_data["Name"], |
| component_scalings[key] = scaling_source[alt_key] | | key = item_key, |
| | cost = tonumber(item_data["Cost"]) or 0, |
| | slot = item_data["Slot"] or "Weapon", |
| | has_active_desc = item_data["ActiveDescription"] ~= nil |
| | }) |
| end | | end |
| end | | end |
| | | |
| -- ClipSize is shared between fire modes; fall back to primary scaling | | -- 2. Sort by name |
| if base_stats.ClipSize and not component_scalings.ClipSize then | | table.sort(active_items, function(a, b) return a.name < b.name end) |
| local primary_clip_scale = scaling_source["ClipSize"]
| | |
| if primary_clip_scale then | | -- 3. Generate wiki markup |
| component_scalings.ClipSize = primary_clip_scale | | local wikitext = [=[ |
| | {| class="wikitable sortable" style="width:100%" |
| | |+{{#invoke:Dictionary|translate|Active Items}} |
| | ! colspan="2" | {{#invoke:Lang|get_string|Citadel_HeroBuilds_CategoryNameLabel}} |
| | ! {{#invoke:Lang|get_string|Citadel_UserFeedback_TypeLabel}} |
| | ! {{Souls|{{#invoke:Dictionary|translate|Cost}}}} |
| | ! {{#invoke:Lang|get_string|Citadel_Mod_Tooltip_Active}} |
| | ! {{#invoke:Lang|get_string|AbilityCooldown_label}} |
| | ]=] |
| | |
| | -- 4. Add rows for each item |
| | for _, item in ipairs(active_items) do |
| | -- Determine background color and item type |
| | local bg_color, item_type |
| | if item.slot == "Armor" then |
| | bg_color = "#86C921" |
| | item_type = "Armor" |
| | elseif item.slot == "Tech" then |
| | bg_color = "#DE9CFF" |
| | item_type = "Tech" |
| | else |
| | bg_color = "#FCAC4D" |
| | item_type = "Weapon" |
| end | | end |
| | |
| | -- The cost cell uses 'data-sort-value' to provide a clean number for the client-side sorter, |
| | -- while the cell's visible content is formatted by the {{Souls}} template. |
| | wikitext = wikitext .. "\n" .. string.format([=[ |
| | |- |
| | ! style="background-color:%s" | [[File:%s.png|64x64px]] |
| | ! [[%s{{If_lang}}|{{#invoke:Lang|get_string|%s}}]] |
| | | style="text-align:center;font-weight:bold" | {{ItemType|%s|{{#invoke:Lang|get_string|CitadelCategory%s}}}} |
| | | data-sort-value="%d" style="text-align:center;font-size:15px" | {{Souls|%d}} |
| | | {{#invoke:Utilities|process_variables|%s_active_desc|%s}}{{#invoke:Utilities|process_variables|%s_desc|%s}}{{#invoke:Utilities|process_variables|%s_active|%s}} |
| | | style="text-align:center;font-size:16px" | {{#invoke:ItemData|get_prop|%s|AbilityCooldown}}s |
| | ]=], |
| | bg_color, |
| | item.name, |
| | item.name, item.key, |
| | item_type, item_type, |
| | item.cost, item.cost, |
| | item.key, item.name, item.key, item.name, item.key, item.name, |
| | item.name) |
| end | | end |
| | | |
| if next(component_scalings) == nil then | | wikitext = wikitext .. "\n|}" |
| return 0
| | |
| end | | return frame:preprocess(wikitext) |
| | |
| local base_dps = calculate_dps(base_stats, dps_type)
| |
| local scaled_stats = {}
| |
| for k, v in pairs(base_stats) do scaled_stats[k] = v end | |
| for comp_key, scale_val in pairs(component_scalings) do
| |
| if scaled_stats[comp_key] ~= nil then
| |
| scaled_stats[comp_key] = scaled_stats[comp_key] + scale_val
| |
| end
| |
| end | |
| local scaled_dps = calculate_dps(scaled_stats, dps_type)
| |
| return scaled_dps - base_dps
| |
| end | | end |
|
| |
|
| -- ========================================================================= | | -------------------------------------------------------------------- |
| -- Main module function | | -- 1. Builds the wikitext for ONE price bracket |
| -- ========================================================================= | | -------------------------------------------------------------------- |
| | | local function write_disabled_item_list(slot, min_souls, max_souls, template, sep) |
| p.write_hero_comparison_table = function(frame)
| | local t = {} |
| local power_increases = tonumber(frame.args[1]) or 0
| | for k, d in pairs(items_data) do |
| local spirit_power = tonumber(frame.args[2]) or 0
| | local cost = tonumber(d.Cost) |
| local max_power = tonumber(frame.args[3]) or 25
| | if d.Name |
| local max_spirit = tonumber(frame.args[4]) or 500
| | and d.IsDisabled == true |
| | | and cost |
| local display_scaling_icons = (power_increases == 0 and spirit_power == 0)
| | and (slot == "" or d.Slot == slot) |
| | | and cost >= min_souls |
| local body_str = ""
| | and cost < max_souls |
| | |
| local stats_to_include = {
| |
| Weapon = {
| |
| "DPS", "SustainedDPS", "BulletDamage", "RoundsPerSecond", "FireRate",
| |
| "ClipSize", "ReloadTime", "ReloadDelay", "ReloadSingle", "BulletsPerShot", "BulletsPerBurst",
| |
| "BurstInterShotInterval", "LightMeleeDamage", "HeavyMeleeDamage",
| |
| "BulletSpeed", "FalloffStartRange", "FalloffEndRange",
| |
| "CritDamageBonusPercent", "BulletRadius", "RoundsPerSecondAtMaxSpin", "SpinAcceleration", "SpinDeceleration"
| |
| },
| |
| Vitality = {
| |
| "MaxHealth", "BaseHealthRegen", "BulletResist", "TechResist", "MeleeResist",
| |
| "CritDamageReceivedPercent", "DebuffResist", "BulletLifesteal", "MaxMoveSpeed",
| |
| "SprintSpeed", "StaminaCooldown", "Stamina", "GroundDashSpeed", "GravityChange"
| |
| },
| |
| Spirit = { "TechPower" }
| |
| }
| |
| | |
| -- Collect and sort heroes alphabetically, excluding disabled/in-development
| |
| local sorted_heroes = {}
| |
| for hero_key, hero_data in pairs(heroes_data) do
| |
| if not hero_data["InDevelopment"] and not hero_data["IsDisabled"] then
| |
| table.insert(sorted_heroes, {key = hero_key, data = hero_data})
| |
| end
| |
| end
| |
| table.sort(sorted_heroes, function(a, b)
| |
| local function get_sort_name(name)
| |
| return (name:gsub("^The ", ""))
| |
| end
| |
| return get_sort_name(a.data["Name"] or a.key) < get_sort_name(b.data["Name"] or b.key)
| |
| end)
| |
| | |
| -- Build a single stat cell (<td>) with data attributes for JS recalculation
| |
| local function buildStatCell(hero_data, hero_key, attr_key, is_alt_fire, category)
| |
| -- Conversion factors for stats that need unit changes (e.g. metres → centimetres)
| |
| local unit_conversion = {
| |
| BulletRadius = 100 -- metres to centimetres
| |
| }
| |
| local conv_factor = unit_conversion[attr_key] or 1
| |
| | |
| local base_value
| |
| if is_alt_fire then
| |
| if attr_key == "ClipSize" or attr_key == "ReloadTime" then
| |
| base_value = get_nested_stat_value(hero_data, attr_key)
| |
| elseif hero_data.Weapon and hero_data.Weapon.AltFire
| |
| and hero_data.Weapon.AltFire[attr_key] ~= nil then
| |
| base_value = hero_data.Weapon.AltFire[attr_key]
| |
| else
| |
| base_value = get_nested_stat_value(hero_data, attr_key)
| |
| end
| |
| else
| |
| base_value = get_nested_stat_value(hero_data, attr_key)
| |
| end
| |
| | |
| -- Apply unit conversion to the base value
| |
| if type(base_value) == "number" then
| |
| base_value = base_value * conv_factor
| |
| end
| |
| | |
| local stat_value = base_value
| |
| | |
| -- Scaling lookup
| |
| local scaling_data
| |
| if is_alt_fire then
| |
| if attr_key == "ClipSize" or attr_key == "ReloadTime" then
| |
| scaling_data = hero_data_module.get_hero_scaling_data(hero_data, attr_key)
| |
| elseif (attr_key == "DPS" or attr_key == "SustainedDPS")
| |
| and hero_data.Weapon and hero_data.Weapon.AltFire then
| |
| -- Alt-fire DPS/SustainedDPS: use explicit key if present, otherwise compute from components
| |
| local direct_scaling = hero_data_module.get_hero_scaling_data(hero_data, attr_key .. "AltFire")
| |
| if direct_scaling and next(direct_scaling) ~= nil then
| |
| scaling_data = direct_scaling
| |
| else
| |
| local alt_stats = hero_data.Weapon.AltFire
| |
| local dps_type = attr_key == "DPS" and 'burst' or 'sustained'
| |
| local level_scale = compute_dps_scaling(hero_data, alt_stats, dps_type, "Level")
| |
| local spirit_scale = compute_dps_scaling(hero_data, alt_stats, dps_type, "Spirit")
| |
| level_scale = util_module.round_to_sig_fig(level_scale, 5)
| |
| spirit_scale = util_module.round_to_sig_fig(spirit_scale, 5)
| |
| scaling_data = {}
| |
| if level_scale ~= 0 then scaling_data[level_scale] = "Level" end
| |
| if spirit_scale ~= 0 then scaling_data[spirit_scale] = "Spirit" end
| |
| if next(scaling_data) == nil then scaling_data = nil end
| |
| end
| |
| elseif hero_data.Weapon and hero_data.Weapon.AltFire
| |
| and hero_data.Weapon.AltFire[attr_key] ~= nil then
| |
| scaling_data = hero_data_module.get_hero_scaling_data(hero_data, attr_key .. "AltFire")
| |
| else
| |
| scaling_data = hero_data_module.get_hero_scaling_data(hero_data, attr_key)
| |
| end
| |
| else
| |
| scaling_data = hero_data_module.get_hero_scaling_data(hero_data, attr_key)
| |
| end
| |
| | |
| local scaling_strs = ""
| |
| local spirit_scale = 0
| |
| local level_scale = 0
| |
| local spirit_val = 0
| |
| local level_val = 0
| |
| if scaling_data ~= nil then
| |
| for scaling_val, scaling_type in pairs(scaling_data) do
| |
| if scaling_type == "Spirit" then
| |
| spirit_val = scaling_val * conv_factor -- apply unit conversion
| |
| elseif scaling_type == "Level" then
| |
| level_val = scaling_val * conv_factor -- apply unit conversion
| |
| end
| |
| end
| |
| | |
| -- Output Spirit icon before Level icon
| |
| local function append_scaling(val, stype)
| |
| if val ~= 0 then
| |
| local scaling_str = hero_data_module.write_scalar_str(val, stype, true)
| |
| if scaling_str ~= "" then
| |
| scaling_strs = scaling_strs .. " " .. scaling_str
| |
| end
| |
| end
| |
| end
| |
| append_scaling(spirit_val, "Spirit")
| |
| append_scaling(level_val, "Level")
| |
| | |
| if type(stat_value) == "number" then
| |
| stat_value = stat_value + (spirit_power * spirit_val)
| |
| stat_value = stat_value + (power_increases * level_val)
| |
| end
| |
| | |
| spirit_scale = spirit_val
| |
| level_scale = level_val
| |
| end
| |
| | |
| if attr_key == "TechPower" and spirit_scale == 0 then | |
| spirit_scale = 1.0
| |
| if type(stat_value) == "number" then
| |
| stat_value = stat_value + (spirit_power * spirit_scale)
| |
| end
| |
| end
| |
| | |
| local innate_spirit_scale =
| |
| (hero_data["LevelScaling"] and hero_data["LevelScaling"]["TechPower"]) or 0
| |
| | |
| if not display_scaling_icons then scaling_strs = "" end
| |
| | |
| if type(stat_value) == "boolean" then
| |
| stat_value = tostring(stat_value)
| |
| else
| |
| stat_value = util_module.round_to_sig_fig(stat_value, 5)
| |
| end
| |
| | |
| local cell_inner = string.format(
| |
| '<span class="stat-num">%s</span><span class="stat-scaling">%s</span>',
| |
| stat_value,
| |
| scaling_strs
| |
| )
| |
| | |
| local weapon_table = hero_data.Weapon
| |
| if is_alt_fire and weapon_table and weapon_table.AltFire then
| |
| weapon_table = weapon_table.AltFire
| |
| end
| |
| local hit_once = "false"
| |
| if (attr_key == "DPS" or attr_key == "SustainedDPS")
| |
| and weapon_table
| |
| and weapon_table.HitOnceAcrossAllBullets
| |
| then | | then |
| hit_once = "true" | | local en = lang_module.get_string(k, "en") |
| end
| | local lc = lang_module.get_lang_code() |
| | | local loc = lang_module.get_string(k, lc) |
| local data_attrs = string.format(
| |
| 'data-stat-name="%s" data-base="%s" data-spirit-scale="%s" data-level-scale="%s" data-innate-spirit-scale="%s" data-sort-value="%s" data-hit-once="%s"',
| |
| attr_key,
| |
| tostring(type(base_value) == "number" and util_module.round_to_sig_fig(base_value, 3) or base_value),
| |
| tonumber(spirit_scale) or 0,
| |
| (attr_key == "TechPower") and "0" or (tonumber(level_scale) or 0),
| |
| innate_spirit_scale or 0,
| |
| stat_value,
| |
| hit_once | |
| )
| |
| | |
| return string.format('<td style="white-space: nowrap;" %s>%s</td>', data_attrs, cell_inner)
| |
| end
| |
| | |
| -- Generate a hero's primary stat row
| |
| local function generatePrimaryRow(hero_data, hero_key, has_alt)
| |
| local row_str = ""
| |
| local hero_name_local = localize(hero_key, hero_key)
| |
| local hero_name_en = hero_data["Name"]
| |
| local template_args = {[1] = hero_name_en, l1 = hero_name_local}
| |
| local hero_icon = mw.getCurrentFrame():expandTemplate{ title = "Template:HeroIcon", args = template_args }
| |
| local hero_cell_content = hero_icon
| |
| if has_alt then
| |
| hero_cell_content = '[[#alt-fire-' .. hero_key .. '|+]] ' .. hero_cell_content | |
| end
| |
| local sort_name = (hero_data["Name"] or hero_key):gsub("^The ", "")
| |
| row_str = row_str .. '<td style="position: sticky; left: 0; z-index: 10; background-color: var(--background-color-base-2); isolation: isolate; overflow: hidden; min-width: 150px;" data-sort-value="' .. sort_name .. '">' .. hero_cell_content .. '</td>'
| |
| for _, category in ipairs(attribute_orders["category_order"]) do
| |
| if stats_to_include[category] ~= nil then
| |
| for _, attr_key in ipairs(stats_to_include[category]) do
| |
| row_str = row_str .. buildStatCell(hero_data, hero_key, attr_key, false, category)
| |
| end
| |
| end
| |
| end
| |
| return "<tr>" .. row_str .. "</tr>"
| |
| end
| |
|
| |
|
| -- Generate an expandable alt-fire sub-row (weapon stats only)
| | local piece |
| local function generateAltFireSubRow(hero_data, hero_key)
| | if template == "ItemBox" then |
| local row_str = ""
| | piece = (lc == "en") |
| local hero_name_local = localize(hero_key, hero_key)
| | and string.format("{{ItemBox|item_name=%s}}", en) |
| local hero_name_en = hero_data["Name"]
| | or string.format("{{ItemBox|item_name=%s|item_loc=%s|link=%s/%s}}", |
| local template_args = {[1] = hero_name_en, l1 = hero_name_local}
| | en, loc, en, lc) |
| local hero_icon = mw.getCurrentFrame():expandTemplate{ title = "Template:HeroIcon", args = template_args }
| | else -- default to ItemIcon |
| local hero_cell_content = hero_icon .. ' <small style="color:#aaa;">(Alt‑fire)</small>'
| | piece = (lc == "en") |
| local sort_name = (hero_data["Name"] or hero_key):gsub("^The ", "")
| | and string.format("{{ItemIcon|%s}}", en) |
| row_str = row_str .. '<td style="position: sticky; left: 0; z-index: 9; background-color: #202122; isolation: isolate; overflow: hidden; min-width: 150px;" data-sort-value="' .. sort_name .. '">' .. hero_cell_content .. '</td>'
| | or string.format("{{ItemIcon|%s|lang=%s|%s}}", en, lc, loc) |
| for _, category in ipairs(attribute_orders["category_order"]) do
| |
| if stats_to_include[category] ~= nil then | |
| for _, attr_key in ipairs(stats_to_include[category]) do | |
| if category == "Weapon" then
| |
| row_str = row_str .. buildStatCell(hero_data, hero_key, attr_key, true, category)
| |
| else
| |
| row_str = row_str .. '<td></td>'
| |
| end
| |
| end
| |
| end | | end |
| end
| | table.insert(t, piece) |
| return '<tr class="alt-fire-sub" data-parent="' .. hero_key .. '">' .. row_str .. '</tr>'
| |
| end
| |
| | |
| -- Build all body rows
| |
| for _, hero_entry in ipairs(sorted_heroes) do
| |
| local hero_key = hero_entry.key
| |
| local hero_data = hero_entry.data
| |
| local has_alt = hero_data.Weapon and hero_data.Weapon.AltFire and true or false
| |
| body_str = body_str .. generatePrimaryRow(hero_data, hero_key, has_alt)
| |
| if has_alt then
| |
| body_str = body_str .. generateAltFireSubRow(hero_data, hero_key) | |
| end | | end |
| end | | end |
| | table.sort(t) |
| | return table.concat(t, sep or " ") |
| | end |
|
| |
|
| -- Pre-pass: determine which stats have any scaling, and which have both types.
| | -------------------------------------------------------------------- |
| -- Used to set column widths in the header.
| | -- 2. Entry point that mimics write_item_slot_subgroup for disabled items |
| local stats_with_any_scaling = {}
| | -------------------------------------------------------------------- |
| local stats_with_both_scaling = {}
| | function p.write_disabled_subgroup(frame) |
| for _, hero_entry in ipairs(sorted_heroes) do
| | local slot = frame.args[1] or "" -- Weapon / Armor / Tech / "" |
| local hero_data = hero_entry.data
| | local template = frame.args[2] or "ItemBox" |
| for _, category in ipairs(attribute_orders["category_order"]) do
| | local sep = frame.args.sep or " " |
| if stats_to_include[category] ~= nil then
| | local debug_mode = frame.args.debug_mode |
| for _, attr_key in ipairs(stats_to_include[category]) do
| |
| -- Primary scaling
| |
| local scaling_data = hero_data_module.get_hero_scaling_data(hero_data, attr_key)
| |
| if scaling_data ~= nil and next(scaling_data) ~= nil then
| |
| stats_with_any_scaling[attr_key] = true
| |
| local has_spirit, has_level = false, false
| |
| for _, scaling_type in pairs(scaling_data) do
| |
| if scaling_type == "Spirit" then has_spirit = true
| |
| elseif scaling_type == "Level" then has_level = true end
| |
| end
| |
| if has_spirit and has_level then stats_with_both_scaling[attr_key] = true end
| |
| end
| |
|
| |
|
| -- Alt-fire scaling (only for stats present in the AltFire table)
| | local prices = generic_module.get_item_price_per_tier() |
| if hero_data.Weapon
| | local soul_style = "font-size: 12px; text-shadow: 1px 1px rgba(0,0,0,0.3);" |
| and hero_data.Weapon.AltFire
| |
| and hero_data.Weapon.AltFire[attr_key] ~= nil
| |
| then
| |
| if attr_key ~= "ClipSize" then
| |
| local alt_scaling = hero_data_module.get_hero_scaling_data(hero_data, attr_key .. "AltFire")
| |
| if alt_scaling and next(alt_scaling) ~= nil then
| |
| stats_with_any_scaling[attr_key] = true
| |
| local has_spirit_alt, has_level_alt = false, false
| |
| for _, stype in pairs(alt_scaling) do
| |
| if stype == "Spirit" then has_spirit_alt = true
| |
| elseif stype == "Level" then has_level_alt = true end
| |
| end
| |
| if has_spirit_alt and has_level_alt then stats_with_both_scaling[attr_key] = true end
| |
| else
| |
| if attr_key == "DPS" or attr_key == "SustainedDPS" then
| |
| local alt_stats = hero_data.Weapon.AltFire
| |
| local dps_type = attr_key == "DPS" and 'burst' or 'sustained'
| |
| local lv = compute_dps_scaling(hero_data, alt_stats, dps_type, "Level")
| |
| local sp = compute_dps_scaling(hero_data, alt_stats, dps_type, "Spirit")
| |
| lv = util_module.round_to_sig_fig(lv, 5)
| |
| sp = util_module.round_to_sig_fig(sp, 5)
| |
| if lv ~= 0 or sp ~= 0 then
| |
| stats_with_any_scaling[attr_key] = true
| |
| if lv ~= 0 and sp ~= 0 then
| |
| stats_with_both_scaling[attr_key] = true
| |
| end
| |
| end
| |
| end
| |
| end
| |
| end
| |
| end
| |
| end
| |
| end
| |
| end
| |
| end
| |
|
| |
|
| -- Build table header row
| | local args = { |
| local headers_str = '<th style="position: sticky; left: 0; top: -1px; z-index: 12; background-color: var(--background-color-base-5); isolation: isolate; min-width: 150px;">Hero</th>' | | groupstyle = "background-color:" .. util_module.get_slot_color(slot) .. |
| local category_data = attribute_module.get_category_data()
| | ";width:10%;min-width:70px;border-radius:8px 0 0 8px", |
| local postfix_key_map = {
| | grouppadding = "5px", |
| ["ReloadDelay"] = "StatDesc_ReloadTime_postfix",
| | listpadding = "0 0.25rem", |
| ["BulletsPerShot"] = "", | |
| ["BulletsPerBurst"] = "", | |
| ["BurstInterShotInterval"] = "StatDesc_ReloadTime_postfix",
| |
| ["ReloadSingle"] = "",
| |
| ["BonusAttackRange"] = "StatDesc_WeaponRangeFalloffMax_postfix",
| |
| ["SustainedDPS"] = "DPS_postfix",
| |
| ["RoundsPerSecondAtMaxSpin"] = "",
| |
| ["CritDamageBonusPercent"] = "StatDesc_CritDamageBonusScale_postfix",
| |
| ["CritDamageReceivedPercent"] = "StatDesc_CritDamageReceivedScale_postfix",
| |
| ["BulletLifesteal"] = "BulletLifestealPercentHero_postfix",
| |
| ["GroundDashSpeed"] = "DashSpeed_postfix"
| |
| } | | } |
| for _, category in ipairs(attribute_orders["category_order"]) do
| |
| local category_attrs = attributes_data[category]
| |
| local category_rgb = category_data[category]["rgb"]
| |
| if stats_to_include[category] ~= nil then
| |
| for _, attr_key in ipairs(stats_to_include[category]) do
| |
| local attr_data = category_attrs[attr_key]
| |
|
| |
| -- Fallback: if the stat is missing from this category, check all other categories
| |
| if attr_data == nil then
| |
| for _, fallback_cat_data in pairs(attributes_data) do
| |
| if fallback_cat_data[attr_key] ~= nil then
| |
| attr_data = fallback_cat_data[attr_key]
| |
| break
| |
| end
| |
| end
| |
| end
| |
|
| |
|
| local attr_localized, postfix
| | local idx = 0 |
| if attr_data ~= nil then
| | for i, souls in ipairs(prices) do |
| attr_localized = lang_module.get_string(attr_data["label"])
| | if souls ~= 0 then -- skip 0-500 bracket |
| if attr_localized == nil or attr_localized == "" then
| | local max = prices[i + 1] or souls * 10 |
| attr_localized = util_module.add_space_before_cap(attr_key)
| | args["group" .. idx] = |
| end
| | frame:expandTemplate{title = "Souls", |
| postfix = lang_module.get_string(attr_data["postfix"])
| | args = {[1] = souls, Shadow = soul_style}} |
| if postfix == nil or postfix == "" then postfix = ""
| | args["list" .. idx] = |
| else postfix = " (" .. postfix .. ")" end
| | write_disabled_item_list(slot, min_souls, max_souls, template, sep) |
| if attr_key == "BulletRadius" then postfix = " (cm)" end
| | idx = idx + 1 |
| else
| |
| attr_localized = dictionary_module.translate(attr_key)
| |
| postfix = lang_module.get_string(postfix_key_map[attr_key])
| |
| if postfix == nil then return "attr_key " .. attr_key .. " must be added to postfix_key_map" end
| |
| if postfix ~= "" then postfix = " (" .. postfix .. ")" end
| |
| end
| |
| local th_style = 'position: sticky; top: -1px; z-index: 3; background-color: rgb(' .. category_rgb .. ');' | |
| if stats_with_both_scaling[attr_key] then
| |
| th_style = th_style .. ' min-width: 130px;'
| |
| elseif stats_with_any_scaling[attr_key] then
| |
| th_style = th_style .. ' min-width: 75px;'
| |
| end
| |
| headers_str = headers_str .. '<th style="' .. th_style .. '">' .. attr_localized .. postfix .. "</th>"
| |
| end
| |
| end | | end |
| end | | end |
| headers_str = "<tr>" .. headers_str .. "</tr>"
| |
|
| |
|
| return string.format( | | local out = frame:expandTemplate{title = "Navbox subgroup", args = args} |
| '<div id="hero-comparison-container" data-max-power="%s" data-max-spirit="%s">' ..
| | return process_debug_mode(out, debug_mode) |
| '<div style="overflow: auto; max-height: 70vh; width: 100%%;">' ..
| |
| '<table class="wikitable sortable" style="table-layout: auto; width: 100%%;" id="hero-comparison-table">%s%s</table>' ..
| |
| '</div></div>',
| |
| max_power, max_spirit, headers_str, body_str
| |
| )
| |
| end | | end |
|
| |
|
| return p | | return p |