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| local p = {}; | | local p = {} |
| local heroes_data = mw.loadJsonData("Data:HeroData.json") | | |
| local attributes_data = mw.loadJsonData("Data:AttributeData.json") | | local heroes_data = mw.loadJsonData("Data:HeroData.json") |
| local attribute_orders = mw.loadJsonData("Data:StatInfoboxOrder.json") | | local attributes_data = mw.loadJsonData("Data:AttributeData.json") |
| local util_module = require('Module:Utilities') | | local attribute_orders = mw.loadJsonData("Data:StatInfoboxOrder.json") |
| local lang_module = require('Module:Lang') | | local util_module = require('Module:Utilities') |
| | local lang_module = require('Module:Lang') |
| local dictionary_module = require('Module:Dictionary') | | local dictionary_module = require('Module:Dictionary') |
| local attribute_module = require('Module:AttributeData') | | local attribute_module = require('Module:AttributeData') |
| | local hero_data_module = require('Module:HeroData') |
|
| |
|
| -- returns the table of a specific item, used by external modules
| | local function get_nested_stat_value(hero_data, stat_key) |
| function p.get_json_item(name) | | if hero_data[stat_key] ~= nil then |
| for i,v in pairs(heroes_data) do
| | return hero_data[stat_key] |
| if (v["Name"] == name) then
| | elseif hero_data.Weapon and hero_data.Weapon[stat_key] ~= nil then |
| return v
| | return hero_data.Weapon[stat_key] |
| end
| | elseif hero_data.Weapon and hero_data.Weapon.AltFire and hero_data.Weapon.AltFire[stat_key] ~= nil then |
| end
| | return hero_data.Weapon.AltFire[stat_key] |
| return nil
| | end |
| | return 0 |
| end | | end |
|
| |
|
| -- Returns an array of item tables that have the same properties
| | local function localize(key, fallback) |
| -- @function get_similar_items
| | local result = lang_module.get_string(key) |
| -- @param {string}
| | if result == "" or result == nil then |
| -- @return {array of tables}
| | result = util_module.add_space_before_cap(fallback) .. |
| local function get_similar_items(property) | | mw.getCurrentFrame():expandTemplate{title = "MissingValveTranslationTooltip"} |
| local similarItems = {}
| | end |
| for _, v in pairs(heroes_data) do
| | return result |
| if (v[property] ~= nil) then
| |
| table.insert(similarItems, v)
| |
| end
| |
| end
| |
| return similarItems
| |
| end | | end |
|
| |
|
| -- returns the key of the specified hero's english name | | -- ========================================================================= |
| function p.get_hero_key(frame)
| | -- DPS calculation helpers |
| local hero_name_input = frame.args[1] -- Get the hero name from the template argument
| | -- ========================================================================= |
| if not hero_name_input then
| |
| return "Error: Hero name not specified."
| |
| end
| |
|
| |
|
| hero_name_input = hero_name_input:lower() -- For case-independent search | | local function calculate_dps(stats, dps_type) |
| | local rps = stats.RoundsPerSecond or 0 |
| | if rps == 0 then return 0 end |
|
| |
|
| -- Go through all the characters and look for a name match. | | local bullets_per_shot = (stats.HitOnceAcrossAllBullets and 1) or (stats.BulletsPerShot or 1) |
| for hero_key, hero_data in pairs(heroes_data) do | | local burst_count = stats.BulletsPerBurst or 1 |
| if hero_data["Name"] then
| | local cycle_time = 1 / rps |
| local current_hero_name = hero_data["Name"]:lower()
| | local total_cycle_time = cycle_time * burst_count |
| if current_hero_name == hero_name_input then
| |
| return hero_key -- Return the key if the name matches
| |
| end
| |
| end
| |
| end | |
|
| |
|
| return "Hero not found." -- If nothing is found | | if total_cycle_time == 0 then return 0 end |
| end | |
|
| |
|
| --{{#invoke:HeroData|get_hero_var|HERO_NAME|STAT_NAME|sig_figs_or_localize}}--
| | local base_damage = stats.BulletDamage or 0 |
| --sig_figs optional for rounding floats
| | if dps_type == 'burst' then |
| p.get_hero_var = function(frame)
| | return base_damage * bullets_per_shot * burst_count / total_cycle_time |
| local hero_name = frame.args[1] | |
| local hero_stat_key = frame.args[2]
| |
| local sig_figs_or_localize = frame.args[3]
| |
|
| |
| local hero = heroes_data[hero_name]
| |
| if(hero == nil) then hero = p.get_json_item(hero_name) end | |
| if(hero == nil) then return "Hero Not Found" end
| |
|
| |
| -- Check top-level first, then Weapon, then AltFire
| |
| local var_value = hero[hero_stat_key]
| |
| if var_value == nil and hero.Weapon then
| |
| var_value = hero.Weapon[hero_stat_key]
| |
| end | | end |
| if var_value == nil and hero.Weapon and hero.Weapon.AltFire then | | |
| var_value = hero.Weapon.AltFire[hero_stat_key] | | local clip_size = stats.ClipSize or 0 |
| | if clip_size <= 0 then |
| | return base_damage * bullets_per_shot * burst_count / total_cycle_time |
| end | | end |
|
| | |
| if(var_value == nil) then return 0 end
| | local reload_time |
|
| | if stats.ReloadSingle then |
| --round | | reload_time = (stats.ReloadTime or 0) * clip_size |
| if (sig_figs_or_localize ~= nil and tonumber(sig_figs_or_localize) ~= nil) then | | else |
| var_value = util_module.round_to_sig_fig(var_value, sig_figs_or_localize) | | reload_time = stats.ReloadTime or 0 |
| if (var_value == nil) then return "get_hero_var() error with rounding" end
| |
| end | |
|
| |
| --localize
| |
| if (sig_figs_or_localize == "true") then
| |
| return lang_module.get_string(var_value)
| |
| end | | end |
| | reload_time = reload_time + (stats.ReloadDelay or 0) |
|
| |
|
| return var_value | | local time_to_empty_clip = (clip_size / burst_count) * total_cycle_time |
| | local damage_from_clip = base_damage * bullets_per_shot * clip_size |
| | local total_time = time_to_empty_clip + reload_time |
| | if total_time == 0 then return 0 end |
| | return damage_from_clip / total_time |
| end | | end |
|
| |
|
| --{{#invoke:HeroData|get_alt_fire_var|HERO_NAME|STAT_NAME|sig_figs_or_localize}}-- | | -- Compute how much DPS changes when all relevant component scalings are applied. |
| p.get_alt_fire_var = function(frame)
| | -- Used for alt-fire rows where explicit DPS/SustainedDPS scaling keys are missing. |
| local hero_name = frame.args[1] | | local function compute_dps_scaling(hero_data, base_stats, dps_type, scaling_type) |
| local stat_key = frame.args[2] | | local scaling_source = hero_data[scaling_type .. "Scaling"] or {} |
| local sig_figs_or_localize = frame.args[3] | | |
|
| | local component_scalings = {} |
| local hero = heroes_data[hero_name] | | local possible_keys = { |
| if(hero == nil) then hero = p.get_json_item(hero_name) end | | "BulletDamage", "RoundsPerSecond", "ClipSize", "ReloadTime", |
| if(hero == nil) then return "Hero Not Found" end
| | "ReloadDelay", "BulletsPerShot", "BulletsPerBurst" |
|
| | } |
| if not (hero.Weapon and hero.Weapon.AltFire) then
| | for _, key in ipairs(possible_keys) do |
| return "No Alt Fire" | | local alt_key = key .. "AltFire" |
| | if scaling_source[alt_key] then |
| | component_scalings[key] = scaling_source[alt_key] |
| | end |
| end | | end |
| | | |
| local var_value = hero.Weapon.AltFire[stat_key] | | -- ClipSize is shared between fire modes; fall back to primary scaling |
| if(var_value == nil) then return 0 end
| | if base_stats.ClipSize and not component_scalings.ClipSize then |
|
| | local primary_clip_scale = scaling_source["ClipSize"] |
| --round
| | if primary_clip_scale then |
| if (sig_figs_or_localize ~= nil and tonumber(sig_figs_or_localize) ~= nil) then
| | component_scalings.ClipSize = primary_clip_scale |
| var_value = util_module.round_to_sig_fig(var_value, sig_figs_or_localize) | | end |
| end | | end |
|
| | |
| --localize
| | if next(component_scalings) == nil then |
| if (sig_figs_or_localize == "true") then | | return 0 |
| return lang_module.get_string(var_value) | |
| end | | end |
|
| |
|
| return var_value | | local base_dps = calculate_dps(base_stats, dps_type) |
| | local scaled_stats = {} |
| | for k, v in pairs(base_stats) do scaled_stats[k] = v end |
| | for comp_key, scale_val in pairs(component_scalings) do |
| | if scaled_stats[comp_key] ~= nil then |
| | scaled_stats[comp_key] = scaled_stats[comp_key] + scale_val |
| | end |
| | end |
| | local scaled_dps = calculate_dps(scaled_stats, dps_type) |
| | return scaled_dps - base_dps |
| end | | end |
|
| |
|
| --{{#invoke:HeroData|get_list_elem|HERO_NAME|VAR|NUMBER|LOCALIZE}} | | -- ========================================================================= |
| p.get_list_elem = function(frame)
| | -- Main module function |
| local hero_name = frame.args[1]
| | -- ========================================================================= |
| local var = frame.args[2]
| |
| local number_str = frame.args[3]
| |
| local number_int = tonumber(number_str)
| |
| local localize = frame.args[4]
| |
|
| |
| local hero = heroes_data[hero_name]
| |
| if(hero == nil) then hero = p.get_json_item(hero_name) end
| |
| if(hero == nil) then return "Hero Not Found" end
| |
|
| |
| -- Check top-level first, then Weapon, then AltFire
| |
| local list = hero[var]
| |
| if list == nil and hero.Weapon then
| |
| list = hero.Weapon[var]
| |
| end
| |
| if list == nil and hero.Weapon and hero.Weapon.AltFire then
| |
| list = hero.Weapon.AltFire[var]
| |
| end
| |
|
| |
| if (list == nil) then return "" end
| |
| local element = list[number_int]
| |
| if (element == nil) then return "" end
| |
|
| |
| if localize=="true" then
| |
| element = lang_module.get_string(element)
| |
| end
| |
|
| |
| return element
| |
| end
| |
|
| |
|
| p.get_ability_key = function(frame) | | p.write_hero_comparison_table = function(frame) |
| local hero_key = frame.args[1]
| | local power_increases = tonumber(frame.args[1]) or 0 |
| local bound_slot_number = frame.args[2]
| | local spirit_power = tonumber(frame.args[2]) or 0 |
| local hero_data = heroes_data[hero_key]
| | local max_power = tonumber(frame.args[3]) or 25 |
| if (hero_data == nil) then return "Hero key "..hero_key.. " not found" end
| | local max_spirit = tonumber(frame.args[4]) or 500 |
| local bound_abilities_data = hero_data["BoundAbilities"]
| |
| if (bound_abilities_data == nil) then return "Hero key " .. hero_key.. " has no BoundAbilities" end
| |
| return bound_abilities_data[tonumber(bound_slot_number)]["Key"]
| |
| end
| |
|
| |
|
| p.write_role_playstyle_quote = function(frame)
| | local display_scaling_icons = (power_increases == 0 and spirit_power == 0) |
| local hero_key = frame.args[1]
| |
| local hero_data = heroes_data[hero_key]
| |
| if (hero_data == nil) then return hero_key.." not found" end
| |
| local role_key = hero_data["Role"]
| |
| local role_localized = lang_module.get_string(role_key, nil, 'en')
| |
| local playstyle_key = hero_data["Playstyle"]
| |
| local playstyle_localized = lang_module.get_string(playstyle_key, nil, 'en')
| |
|
| |
| local str = "<b>" .. role_localized .. '</b><br>' .. playstyle_localized
| |
| local template_args = {}
| |
| template_args[1] = ""
| |
| template_args[2] = str
| |
| return frame:expandTemplate{title = 'Quotation', args = template_args}
| |
| end
| |
|
| |
|
| p.write_default_items = function(frame)
| | local body_str = "" |
| local hero_key = frame.args[1] --unlocalized
| |
| if (hero_key == nil) then return "No hero key provided" end
| |
| local str = ""
| |
| local hero = heroes_data[hero_key]
| |
| if (hero == nil) then return "Hero not found, must be unlocalized" end
| |
| local template_title = 'PageRef'
| |
| for i, item_key in ipairs(hero["RecommendedItems"]) do
| |
| template_args = {}
| |
| template_args[1] = lang_module.get_string(item_key, 'en')
| |
| template_args['alt_name'] = localize(item_key, item_key)
| |
| local expanded_template = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
| |
| str = str .. "* " .. expanded_template .. "\n"
| |
| end
| |
| return str
| |
| end
| |
|
| |
|
| |
|
| --If the hero scales with the stat, it returns {{Ss|value}} or {{Ls|value}}, else blank string
| | local stats_to_include = { |
| --{{#invoke:HeroData|get_hero_scalar|HERO_NAME|SCALING_TYPE|STAT_NAME|sig_figs_or_localize}}--
| | Weapon = { |
| p.get_hero_scalar = function(frame)
| | "DPS", "SustainedDPS", "BulletDamage", "RoundsPerSecond", "FireRate", |
| local hero_key = frame.args[1]
| | "ClipSize", "ReloadTime", "ReloadDelay", "ReloadSingle", "BulletsPerShot", "BulletsPerBurst", |
| local scaling_type = frame.args[2]
| | "BurstInterShotInterval", "LightMeleeDamage", "HeavyMeleeDamage", |
| local hero_stat_key = frame.args[3]
| | "BulletSpeed", "FalloffStartRange", "FalloffEndRange", |
| local sig_figs_or_localize = frame.args[4]
| | "CritDamageBonusPercent", "BulletRadius", "RoundsPerSecondAtMaxSpin", "SpinAcceleration", "SpinDeceleration" |
|
| | }, |
| local hero_data = heroes_data[hero_key]
| | Vitality = { |
| if(hero_data == nil) then hero_data = p.get_json_item(hero_key) end
| | "MaxHealth", "BaseHealthRegen", "BulletResist", "TechResist", "MeleeResist", |
| if(hero_data == nil) then return "Hero not found." end
| | "CritDamageReceivedPercent", "DebuffResist", "BulletLifesteal", "MaxMoveSpeed", |
|
| | "SprintSpeed", "StaminaCooldown", "Stamina", "GroundDashSpeed", "GravityChange" |
| local scaling_data = hero_data[scaling_type .. "Scaling"]
| | }, |
| if scaling_data == nil then return "" end
| | Spirit = { "TechPower" } |
|
| | } |
| local scaling_value = scaling_data[hero_stat_key]
| |
| if scaling_value == nil then return "" end
| |
|
| |
|
| --round
| | -- Collect and sort heroes alphabetically, excluding disabled/in-development |
| if (sig_figs_or_localize ~= nil and tonumber(sig_figs_or_localize) ~= nil) then
| | local sorted_heroes = {} |
| scaling_value = util_module.round_to_sig_fig(scaling_value, sig_figs_or_localize)
| | for hero_key, hero_data in pairs(heroes_data) do |
| if (scaling_value == nil) then return "get_hero_scalar() error with rounding" end
| | if not hero_data["InDevelopment"] and not hero_data["IsDisabled"] then |
| end
| | table.insert(sorted_heroes, {key = hero_key, data = hero_data}) |
|
| | end |
| --localize
| |
| if (sig_figs_or_localize == "true") then
| |
| return lang_module.get_string(scaling_value)
| |
| end
| |
|
| |
| local scaling_str = p.write_scalar_str(scaling_value, scaling_type)
| |
| | |
| return scaling_str
| |
| end
| |
| | |
| -- Check if a hero has a stat (Base, Boons, or Spirit Scaling)
| |
| -- Returns "true" if found, nil if not (for #if templates)
| |
| p.hero_has_stat = function(frame)
| |
| local hero_key = frame.args[1] | |
| local stat_key = frame.args[2] | |
| | |
| if (hero_key == nil) then return nil end
| |
|
| |
| local hero_data = heroes_data[hero_key]
| |
| if (hero_data == nil) then hero_data = p.get_json_item(hero_key) end
| |
| if (hero_data == nil) then return nil end
| |
| | |
| -- 1. Check Base Value
| |
| -- We allow 0 if it's explicitly set, but usually we filter 0 for hiding.
| |
| -- However, for resists, 0 usually means "hide", so we check ~= 0.
| |
| local val = hero_data[stat_key]
| |
| if (val ~= nil and val ~= 0) then return "true" end
| |
| | |
| -- 2. Check Level Scaling (Boons)
| |
| if (hero_data["LevelScaling"] ~= nil and hero_data["LevelScaling"][stat_key] ~= nil and hero_data["LevelScaling"][stat_key] ~= 0) then
| |
| return "true" | |
| end | | end |
| | table.sort(sorted_heroes, function(a, b) |
| | local function get_sort_name(name) |
| | return (name:gsub("^The ", "")) |
| | end |
| | return get_sort_name(a.data["Name"] or a.key) < get_sort_name(b.data["Name"] or b.key) |
| | end) |
|
| |
|
| -- 3. Check Spirit Scaling | | -- Build a single stat cell (<td>) with data attributes for JS recalculation |
| if (hero_data["SpiritScaling"] ~= nil and hero_data["SpiritScaling"][stat_key] ~= nil and hero_data["SpiritScaling"][stat_key] ~= 0) then | | local function buildStatCell(hero_data, hero_key, attr_key, is_alt_fire, category) |
| return "true" | | -- Conversion factors for stats that need unit changes (e.g. metres → centimetres) |
| end
| | local unit_conversion = { |
| | BulletRadius = 100 -- metres to centimetres |
| | } |
| | local conv_factor = unit_conversion[attr_key] or 1 |
|
| |
|
| return nil
| | local base_value |
| end | | if is_alt_fire then |
| | if attr_key == "ClipSize" or attr_key == "ReloadTime" then |
| | base_value = get_nested_stat_value(hero_data, attr_key) |
| | elseif hero_data.Weapon and hero_data.Weapon.AltFire |
| | and hero_data.Weapon.AltFire[attr_key] ~= nil then |
| | base_value = hero_data.Weapon.AltFire[attr_key] |
| | else |
| | base_value = get_nested_stat_value(hero_data, attr_key) |
| | end |
| | else |
| | base_value = get_nested_stat_value(hero_data, attr_key) |
| | end |
|
| |
|
| -- Retrieve scaling string of a hero's given stat, if it has scaling, else return blank | | -- Apply unit conversion to the base value |
| -- Scaling string meaning the expanded template {{Ss|scalar}} or {{Ls|scalar}}
| | if type(base_value) == "number" then |
| function p.write_scalar_str(scaling_value, scaling_type)
| | base_value = base_value * conv_factor |
| local scaling_abbrevs = {Spirit = "Ss", Level = "PI"}
| | end |
|
| |
| -- Return blank if it doesnt scale
| |
| if (scaling_value == 0) then return "" end
| |
|
| |
| -- Round it
| |
| scaling_value = util_module.round_to_sig_fig(scaling_value, 3)
| |
|
| |
| --The hero has a scaling value with this stat
| |
| local template_title = "Template:" .. scaling_abbrevs[scaling_type]
| |
| local template_args = {}
| |
| template_args["1"] = scaling_value
| |
|
| |
| local template_call = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
| |
|
| |
| return template_call:gsub("\n", ""):gsub("\r", "")
| |
| end | |
|
| |
|
| -- Retrieve scaling value and type of a hero's given stat, if it has scaling, else return 0
| | local stat_value = base_value |
| function p.get_hero_scaling_data(hero_data, hero_stat_key)
| |
| local scaling_type_full
| |
| local scaling_data
| |
| local scaling_value
| |
| local scaling_types = {"Spirit", "Level"}
| |
| local scaling_data_returned = {}
| |
|
| |
| for index, scaling_type in ipairs(scaling_types) do
| |
| scaling_type_full = scaling_type .. "Scaling"
| |
| scaling_data = hero_data[scaling_type_full]
| |
|
| |
| --If the scaling data exists
| |
| if (scaling_data ~= nil) then
| |
| scaling_value = scaling_data[hero_stat_key]
| |
|
| |
| --If the stat scales
| |
| if (scaling_value ~= nil) then
| |
| scaling_data_returned[scaling_value] = scaling_type
| |
| end
| |
| end
| |
| end
| |
|
| |
| return scaling_data_returned
| |
| end
| |
|
| |
|
| --HERO_NAME in english | | -- Scaling lookup |
| --{{#invoke:HeroData|write_infobox|HERO_NAME}}--
| | local scaling_data |
| p.write_infobox = function(frame)
| | if is_alt_fire then |
| -- Get hero data
| | if attr_key == "ClipSize" or attr_key == "ReloadTime" then |
| hero_key = frame.args[1]
| | scaling_data = hero_data_module.get_hero_scaling_data(hero_data, attr_key) |
| hero_data = heroes_data[hero_key]
| | elseif (attr_key == "DPS" or attr_key == "SustainedDPS") |
| if(hero_data == nil) then return "Hero " .. hero_key .. " Not Found" end
| | and hero_data.Weapon and hero_data.Weapon.AltFire then |
|
| | -- Alt-fire DPS/SustainedDPS: use explicit key if present, otherwise compute from components |
| local infobox_attributes = {
| | local direct_scaling = hero_data_module.get_hero_scaling_data(hero_data, attr_key .. "AltFire") |
| Weapon = {'DPS','ClipSize','RoundsPerSecond','ReloadTime'},
| | if direct_scaling and next(direct_scaling) ~= nil then |
| Vitality = {'MaxHealth','BulletResist','TechResist','MaxMoveSpeed'}
| | scaling_data = direct_scaling |
| }
| | else |
|
| | local alt_stats = hero_data.Weapon.AltFire |
| -- Declarations and initializations
| | local dps_type = attr_key == "DPS" and 'burst' or 'sustained' |
| local category_data = attribute_module.get_category_data()
| | local level_scale = compute_dps_scaling(hero_data, alt_stats, dps_type, "Level") |
| local stats
| | local spirit_scale = compute_dps_scaling(hero_data, alt_stats, dps_type, "Spirit") |
| local stat_data
| | level_scale = util_module.round_to_sig_fig(level_scale, 5) |
| local stat_value
| | spirit_scale = util_module.round_to_sig_fig(spirit_scale, 5) |
| local stat_text
| | scaling_data = {} |
| local label
| | if level_scale ~= 0 then scaling_data[level_scale] = "Level" end |
| local postfix
| | if spirit_scale ~= 0 then scaling_data[spirit_scale] = "Spirit" end |
| local should_display
| | if next(scaling_data) == nil then scaling_data = nil end |
| local image_file_name
| | end |
| local image_file
| | elseif hero_data.Weapon and hero_data.Weapon.AltFire |
| local icon_and_value_str
| | and hero_data.Weapon.AltFire[attr_key] ~= nil then |
| local template_args = {}
| | scaling_data = hero_data_module.get_hero_scaling_data(hero_data, attr_key .. "AltFire") |
| local stat_values = {Weapon = "", Vitality = ""}
| | else |
|
| | scaling_data = hero_data_module.get_hero_scaling_data(hero_data, attr_key) |
| -- Add the main parameters
| | end |
| template_args["name_english"] = lang_module.get_string(hero_key, 'en')
| | else |
| template_args["name_localized"] = localize(hero_key, hero_key)
| | scaling_data = hero_data_module.get_hero_scaling_data(hero_data, attr_key) |
|
| | end |
| -- Iterate attribute categories
| |
| for category, stats in pairs(infobox_attributes) do
| |
| -- Iterate stats
| |
| for _, stat_name in ipairs(stats) do
| |
| -- Confirm its in attribute data and retrieve it
| |
| attribute_data = attributes_data[category]
| |
| if (attribute_data == nil) then return "Category " .. category .. " in infobox_attributes is not in Data:AttributeData" end
| |
| stat_data = attribute_data[stat_name]
| |
| if (stat_data == nil) then return "Attribute " .. stat_name .. " in infobox_attributes is not in Data:AttributeData" end
| |
|
| |
| -- gets the stat's value
| |
| stat_value = hero_data[stat_name]
| |
| if (stat_value == nil) then
| |
| -- Check nested weapon stats
| |
| if hero_data.Weapon and hero_data.Weapon[stat_name] ~= nil then
| |
| stat_value = hero_data.Weapon[stat_name]
| |
| elseif hero_data.Weapon and hero_data.Weapon.AltFire and hero_data.Weapon.AltFire[stat_name] ~= nil then
| |
| stat_value = hero_data.Weapon.AltFire[stat_name]
| |
| else
| |
| stat_value = 0 --default to 0 if not present
| |
| end
| |
| end
| |
|
| |
| --Round value to 3 significant figures
| |
| stat_value = util_module.round_to_sig_fig(stat_value, 3)
| |
|
| |
| -- get label and postfix
| |
| label = localize(stat_data["label"], stat_name)
| |
| postfix = stat_data["postfix"]
| |
| if (postfix == nil) then
| |
| postfix = ""
| |
| else
| |
| -- light grey for postfixes
| |
| postfix = lang_module.get_string(postfix)
| |
| if (postfix == nil) then
| |
| postfix = ""
| |
| end
| |
| postfix = '<span style="color: #666666;">' .. postfix .. "</span>"
| |
| end
| |
| -- if a language is missing the postfix, use no postfix
| |
|
| |
|
| |
| -- Check if icon file exists, and if not, don't use any image
| |
| image_file_name = 'File:AttributeIcon' .. stat_name .. '.png'
| |
| image_file = util_module.get_image_file(image_file_name, 15, stat_name)
| |
|
| |
| -- Create the template'd icon
| |
| local icon_color = attribute_module.get_attr_icon_color(stat_name)
| |
| icon_template_title = mw.title.new("Template:Icon/" .. icon_color)
| |
| icon_template_args = {}
| |
| icon_template_args[1] = image_file
| |
| icon_template_args[2] = stat_value .. postfix
| |
| icon_and_value_str = mw.getCurrentFrame():expandTemplate{ title = icon_template_title, args = icon_template_args }
| |
|
| |
| label = ',<span style="color: #999999; background-color: #2F2F2F; display: inline-flex; width: 100%; height: 100%; justify-content: center; align-items: center;">' .. label .. '</span>'
| |
|
| |
| -- First add localized stat name for left column
| |
| stat_values[category] = stat_values[category] .. label
| |
|
| |
| -- Then add icon and stat value for right column
| |
| stat_values[category] = stat_values[category] .. ',' .. icon_and_value_str
| |
| end
| |
|
| |
| -- Add the stat values in the category to i.e weapon_values and vitality_values parameters
| |
| template_args[string.lower(category) .. "_values"] = stat_values[category]
| |
| end
| |
|
| |
| -- Use expandTemplate to evaluate the Infobox_hero template
| |
| local template_title = mw.title.new("User:Sur")
| |
| local expanded_template = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
| |
|
| |
| return expanded_template
| |
| end | |
|
| |
|
| | local scaling_strs = "" |
| | local spirit_scale = 0 |
| | local level_scale = 0 |
| | local spirit_val = 0 |
| | local level_val = 0 |
| | if scaling_data ~= nil then |
| | for scaling_val, scaling_type in pairs(scaling_data) do |
| | if scaling_type == "Spirit" then |
| | spirit_val = scaling_val * conv_factor -- apply unit conversion |
| | elseif scaling_type == "Level" then |
| | level_val = scaling_val * conv_factor -- apply unit conversion |
| | end |
| | end |
|
| |
|
| --{{#invoke:HeroData|write_stat_infoboxes|HERO_KEY}} | | -- Output Spirit icon before Level icon |
| --Creates {{Infobox_stat}}'s' for the 3 categories Weapon, Vitality, Spirit
| | local function append_scaling(val, stype) |
| p.write_stat_infoboxes = function(frame)
| | if val ~= 0 then |
| local hero_key = frame.args[1]
| | local scaling_str = hero_data_module.write_scalar_str(val, stype, true) |
| if(hero_key == nil) then return "Hero parameter missing" end
| | if scaling_str ~= "" then |
|
| | scaling_strs = scaling_strs .. " " .. scaling_str |
| -- Use expandTemplate to evaluate the Infobox_hero template
| | end |
| local template_title = mw.title.new("Template:Infobox_stat") --name of the template
| | end |
| local template_calls = '<div style="display: flex; flex-direction: column;">' --all template calls concatenated
| | end |
| local template_call --current template call
| | append_scaling(spirit_val, "Spirit") |
| local template_args = {} --current template arguments
| | append_scaling(level_val, "Level") |
| local cell_values --current cell values
| |
| local cell_value --current cell value
| |
| local label --current stat's label
| |
| local postfix --current stat's postfix
| |
| local stat_value --current stat's numerical value in the hero data
| |
| local hero_data = heroes_data[hero_key]
| |
| local stats --stats of the current category
| |
| local image_file_name --name of the image_file to check
| |
| local image_file --mw returned image file
| |
| local extra_blank_cell --add a blank cell after certain stats
| |
| local stats_to_add_blank_after = {CritDamageReceivedPercent = true}
| |
| if (hero_data == nil) then return "Hero Not Found" end
| |
| local category_data = attribute_module.get_category_data()
| |
| local should_display
| |
|
| |
| for _, category in ipairs(attribute_orders["category_order"]) do
| |
| if (category ~= "Spirit") then --hide Spirit section for now
| |
| stats = attributes_data[category]
| |
| local category_values = category_data[category]
| |
| template_args["box_name"] = category_values.unlocalized_name
| |
| template_args["box_rgb"] = category_values.rgb
| |
| template_args["num_cols"] = 2
| |
| cell_values = ""
| |
|
| |
| -- Determine cell values
| |
| for _, stat_name in ipairs(attribute_orders[category]["attribute_order"]) do
| |
| local stat_data = stats[stat_name]
| |
| if stat_data == nil then return "Stat " .. stat_name .. " from StatInfoboxOrder has no data in AttributeData" end
| |
|
| |
| -- gets the stat's value if it has that stat, default to 0 if not
| |
| stat_value = hero_data[stat_name]
| |
| if (stat_value == nil) then
| |
| -- Check nested weapon stats
| |
| if hero_data.Weapon and hero_data.Weapon[stat_name] ~= nil then
| |
| stat_value = hero_data.Weapon[stat_name]
| |
| elseif hero_data.Weapon and hero_data.Weapon.AltFire and hero_data.Weapon.AltFire[stat_name] ~= nil then
| |
| stat_value = hero_data.Weapon.AltFire[stat_name]
| |
| else
| |
| stat_value = 0 --default to 0 if not present
| |
| end
| |
| end
| |
|
| |
| --Round value to 3 significant figures
| |
| stat_value = util_module.round_to_sig_fig(stat_value, 3)
| |
|
| |
| -- get label and postfix
| |
| label = localize(stat_data["label"], stat_name)
| |
| postfix = stat_data["postfix"]
| |
| if (postfix == nil) then
| |
| postfix = ""
| |
| else
| |
| -- light grey for postfixes
| |
| postfix = '<span style="color: #666666;">' .. lang_module.get_string(postfix) .. "</span>"
| |
| end
| |
| -- if a language is missing the postfix, use no postfix
| |
| if (postfix == nil) then
| |
| postfix = ""
| |
| end
| |
|
| |
| -- Check if icon file exists, and if not, don't use any image
| |
| image_file_name = 'File:AttributeIcon' .. stat_name .. '.png'
| |
| -- 15px and link to stat name (page name might not match perfectly yet)
| |
| image_file = util_module.get_image_file(image_file_name, 15, stat_name)
| |
|
| |
| -- Create the template'd icon
| |
| local icon_color = attribute_module.get_attr_icon_color(stat_name)
| |
| if (icon_color == "Brown") then
| |
| image_file = '<span style="position: relative; bottom: 2px; filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(351deg) brightness(90%) contrast(87%);">' .. image_file .. '</span>'
| |
| end
| |
| -- use white instead of grey if grey is returned
| |
|
| |
| -- Add an empty cell following some stats to align them correctly as seen in game
| |
| if (stats_to_add_blank_after[stat_name]) then
| |
| extra_blank_cell = " ," --prefixed space is needed
| |
| else
| |
| extra_blank_cell = ""
| |
| end
| |
|
| |
| -- slightly lighter color for stat name
| |
| label = '<span style="color: #3d3d3d;">' .. label .. '</span>'
| |
|
| |
| -- Add the scaling str if it scales
| |
| local scaling_data = p.get_hero_scaling_data(hero_data, stat_name)
| |
| local scaling_strs = ""
| |
| if (scaling_data ~= nil) then
| |
| for scaling_value, scaling_type in pairs(scaling_data) do
| |
| local scaling_str = p.write_scalar_str(scaling_value, scaling_type)
| |
| if (scaling_str ~= "") then scaling_str = " " .. scaling_str end
| |
| scaling_strs = scaling_strs .. scaling_str
| |
| end
| |
| end
| |
|
| |
| -- Set cell value as "Icon StatvaluePostfix Statname Scaling,"
| |
| -- If icon file already exists, set it to #REDIRECT to the duplicate file page
| |
| cell_value = image_file .. " " .. stat_value .. postfix .. " " .. label .. scaling_strs .. "," .. extra_blank_cell
| |
|
| |
| cell_values = cell_values .. cell_value --add value to values list
| |
| end
| |
| template_args["cell_values"] = cell_values
| |
|
| |
|
| |
| -- Write current call
| |
| template_call = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
| |
|
| |
| -- Add call to the set of calls
| |
| template_calls = template_calls .. "\n" .. template_call
| |
| end
| |
| end
| |
|
| |
| return template_calls .. "</div>"
| |
| end
| |
|
| |
|
| local function get_nested_stat_value(hero_data, stat_key)
| | if type(stat_value) == "number" then |
| -- Check top-level, then Weapon, then AltFire
| | stat_value = stat_value + (spirit_power * spirit_val) |
| if hero_data[stat_key] ~= nil then
| | stat_value = stat_value + (power_increases * level_val) |
| return hero_data[stat_key]
| | end |
| elseif hero_data.Weapon and hero_data.Weapon[stat_key] ~= nil then
| |
| return hero_data.Weapon[stat_key]
| |
| elseif hero_data.Weapon and hero_data.Weapon.AltFire and hero_data.Weapon.AltFire[stat_key] ~= nil then
| |
| return hero_data.Weapon.AltFire[stat_key]
| |
| end
| |
| return 0
| |
| end | |
|
| |
|
| --writes the massive hero comparison table for a specific PI and SP
| | spirit_scale = spirit_val |
| -- scaling icons are shown only if PI and SP are both 0 or both not provided
| | level_scale = level_val |
| --{{#invoke:HeroData|write_hero_comparison_table|POWER_INCREASES|SPIRIT_POWER|MAX_POWER|MAX_SPIRIT}}
| | end |
| p.write_hero_comparison_table = function(frame)
| |
| -- process inputs
| |
| local power_increases = frame.args[1]
| |
| if (power_increases == nil) then power_increases = 0 end
| |
| local spirit_power = frame.args[2]
| |
| if (spirit_power == nil) then spirit_power = 0 end
| |
| local max_power = frame.args[3] or 25
| |
| local max_spirit = frame.args[4] or 500
| |
|
| |
| -- Show scaling icons if power/increases/spirit power are 0/not specified
| |
| local display_scaling_icons = false
| |
| if (power_increases == 0 and spirit_power == 0) then
| |
| display_scaling_icons = true
| |
| end
| |
|
| |
| -- Initializations and declarations
| |
| local row_str = ""
| |
| local body_str = ""
| |
| local template_title = ""
| |
| local template_args = {}
| |
| local hero_icon
| |
|
| |
| -- Add hero comp stats to
| |
| local stats_to_include = {
| |
| Weapon = {
| |
| "DPS",
| |
| "SustainedDPS", | |
| "BulletDamage",
| |
| "RoundsPerSecond",
| |
| "FireRate",
| |
| "ClipSize",
| |
| "ReloadTime",
| |
| "ReloadDelay",
| |
| "BulletsPerShot",
| |
| "BulletsPerBurst",
| |
| "BurstInterShotInterval",
| |
| "LightMeleeDamage",
| |
| "HeavyMeleeDamage",
| |
| "ReloadSingle",
| |
| "BulletSpeed",
| |
| "BulletGravityScale",
| |
| "FalloffStartRange",
| |
| "FalloffEndRange",
| |
| "BonusAttackRange",
| |
| "CritDamageBonusPercent",
| |
| "RoundsPerSecondAtMaxSpin",
| |
| "SpinAcceleration",
| |
| "SpinDeceleration"
| |
| },
| |
| Vitality = {
| |
| "MaxHealth",
| |
| "BaseHealthRegen",
| |
| "BulletResist",
| |
| "TechResist",
| |
| "MeleeResist",
| |
| "BulletLifesteal",
| |
| "CritDamageReceivedPercent", | |
| "MaxMoveSpeed",
| |
| "SprintSpeed",
| |
| "StaminaCooldown",
| |
| "Stamina",
| |
| "GroundDashSpeed"
| |
| },
| |
| Spirit = {
| |
| "TechPower"
| |
| }
| |
| }
| |
|
| |
|
| -- Collect and sort heroes alphabetically by name
| | if attr_key == "TechPower" and spirit_scale == 0 then |
| local sorted_heroes = {}
| | spirit_scale = 1.0 |
| for hero_key, hero_data in pairs(heroes_data) do
| | if type(stat_value) == "number" then |
| if not hero_data["InDevelopment"] and not hero_data["IsDisabled"] then
| | stat_value = stat_value + (spirit_power * spirit_scale) |
| table.insert(sorted_heroes, {key = hero_key, data = hero_data})
| | end |
| end
| | end |
| end
| |
| table.sort(sorted_heroes, function(a, b)
| |
| return (a.data["Name"] or a.key) < (b.data["Name"] or b.key)
| |
| end)
| |
|
| |
|
| -- Iterate heroes
| | local innate_spirit_scale = |
| for _, hero_entry in ipairs(sorted_heroes) do
| | (hero_data["LevelScaling"] and hero_data["LevelScaling"]["TechPower"]) or 0 |
| local hero_key = hero_entry.key
| |
| local hero_data = hero_entry.data
| |
|
| |
|
| row_str = ""
| | if not display_scaling_icons then scaling_strs = "" end |
|
| |
| -- Retrieve hero's localized name
| |
| hero_name = localize(hero_key, hero_key)
| |
|
| |
| -- Retrieve hero's english name, used for hero icon
| |
| hero_name_en = hero_data["Name"]
| |
|
| |
| -- Expand hero icon
| |
| template_title = "Template:HeroIcon"
| |
| template_args[1] = hero_name_en
| |
| template_args[2] = hero_name
| |
| hero_icon = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
| |
|
| |
| -- First column in each row is hero name (sticky)
| |
| row_str = row_str .. '<td style="position: sticky; left: 0; z-index: 10; background-color: #202122; isolation: isolate;">' .. hero_icon .. "</td>"
| |
|
| |
| -- Consecutive columns are then stats
| |
| -- Iterate categories
| |
| for _, category in ipairs(attribute_orders["category_order"]) do
| |
| category_attrs = attributes_data[category]
| |
|
| |
| -- Iterate attributes within the category
| |
| if (stats_to_include[category] ~= nil) then
| |
|
| |
| for _, attr_key in ipairs(stats_to_include[category]) do
| |
|
| |
| --Retrieve the stats value from hero data
| |
| local base_value = get_nested_stat_value(hero_data, attr_key)
| |
| local stat_value = base_value
| |
|
| |
| -- Retrieve scaling val and str if it scales
| |
| local scaling_data = p.get_hero_scaling_data(hero_data, attr_key)
| |
| local scaling_strs = ""
| |
| local spirit_scale = 0
| |
| local level_scale = 0
| |
| local is_resist = (attr_key == 'TechResist' or attr_key == 'BulletResist')
| |
|
| |
| if (scaling_data ~= nil) then
| |
| for scaling_val, scaling_type in pairs(scaling_data) do
| |
| local scaling_str = p.write_scalar_str(scaling_val, scaling_type)
| |
| if (scaling_str ~= "") then scaling_str = " " .. scaling_str end
| |
| if (scaling_str ~= nil) then
| |
| scaling_strs = scaling_strs .. scaling_str
| |
| end
| |
|
| |
| -- Track scaling values for data attributes
| |
| if (scaling_type == "Spirit") then
| |
| spirit_scale = scaling_val
| |
| stat_value = stat_value + (spirit_power * scaling_val)
| |
| elseif (scaling_type == "Level") then
| |
| level_scale = scaling_val
| |
| if is_resist then
| |
| -- each PI for resists is multiplicative
| |
| stat_value = (stat_value/100 + 1 - (1-scaling_val/100)^power_increases)*100
| |
| else
| |
| stat_value = stat_value + (power_increases * scaling_val)
| |
| end
| |
| end
| |
| end
| |
| end
| |
|
| |
| -- TechPower gains 1:1 with user-input Spirit Power (only if not already defined)
| |
| if attr_key == 'TechPower' and spirit_scale == 0 then
| |
| spirit_scale = 1.0
| |
| stat_value = stat_value + (spirit_power * spirit_scale)
| |
| end
| |
|
| |
| -- Calculate innate TechPower scaling for this hero
| |
| local innate_spirit_scale = 1.1 -- Default for most heroes
| |
| if hero_data["LevelScaling"] and hero_data["LevelScaling"]["TechPower"] then
| |
| innate_spirit_scale = hero_data["LevelScaling"]["TechPower"]
| |
| elseif hero_data["Spirit"] and hero_data["Spirit"]["LevelScaling"] then
| |
| innate_spirit_scale = hero_data["Spirit"]["LevelScaling"]
| |
| end
| |
|
| |
| -- Hide scaling icons if not at base values
| |
| if (not display_scaling_icons) then scaling_strs = "" end
| |
|
| |
| -- Convert from boolean to string, or round it
| |
| if (type(stat_value)) == 'boolean' then
| |
| stat_value = tostring(stat_value)
| |
| else
| |
| stat_value = util_module.round_to_sig_fig(stat_value, 3)
| |
| end
| |
|
| |
| -- Build tooltip content showing scaling info
| |
| local tooltip_lines = {}
| |
| if type(base_value) == "number" then
| |
| table.insert(tooltip_lines, string.format("Base: %s", util_module.round_to_sig_fig(base_value, 3)))
| |
| end
| |
|
| |
| if attr_key == 'TechPower' then
| |
| -- TechPower is unique: it represents Spirit Power itself.
| |
| -- We only show its base and how much it grows per boon.
| |
| local tp_boon_scale = (level_scale > 0) and level_scale or innate_spirit_scale
| |
| if tp_boon_scale and tp_boon_scale > 0 then
| |
| table.insert(tooltip_lines, string.format("Level: +%s per boon", tp_boon_scale))
| |
| end
| |
| else
| |
| -- Standard stat tooltip logic
| |
| if level_scale and level_scale > 0 then
| |
| table.insert(tooltip_lines, string.format("Level: +%s per boon", level_scale))
| |
| end
| |
| if spirit_scale and spirit_scale > 0 then
| |
| table.insert(tooltip_lines, string.format("Spirit: +%s per point", spirit_scale))
| |
| if innate_spirit_scale and innate_spirit_scale > 0 then
| |
| table.insert(tooltip_lines, string.format("Innate Spirit: +%s per boon", innate_spirit_scale))
| |
| end
| |
| end
| |
| end
| |
|
| |
| local tooltip_text = table.concat(tooltip_lines, "<br>")
| |
|
| |
| -- Build data attributes for JavaScript manipulation (ONLY ONCE)
| |
| local data_attrs = string.format(
| |
| 'data-base="%s" data-spirit-scale="%s" data-level-scale="%s" data-innate-spirit-scale="%s"%s',
| |
| tostring(type(base_value) == "number" and util_module.round_to_sig_fig(base_value, 3) or base_value),
| |
| tonumber(spirit_scale) or 0,
| |
| (attr_key == "TechPower") and "0" or (tonumber(level_scale) or 0),
| |
| innate_spirit_scale or 0,
| |
| is_resist and ' data-is-resist="true"' or ''
| |
| )
| |
|
| |
| -- Build cell with tooltip wrapper
| |
| local cell_inner = string.format(
| |
| '<span class="tooltip-container">' ..
| |
| '<span class="tooltip-trigger" tabindex="0"><span class="stat-num">%s</span></span>' ..
| |
| '<span class="tooltip-content" role="tooltip">%s</span>' ..
| |
| '</span>',
| |
| stat_value,
| |
| tooltip_text
| |
| )
| |
|
| |
| -- Add it to the row with data attributes and span wrapper
| |
| row_str = row_str .. string.format(
| |
| '<td %s>%s</td>',
| |
| data_attrs,
| |
| cell_inner
| |
| )
| |
| end
| |
| end
| |
| end
| |
|
| |
| -- Add row to the body
| |
| row_str = "<tr>" .. row_str .. "</tr>"
| |
| body_str = body_str .. row_str
| |
| end
| |
|
| |
|
| |
| -- First header is Hero (sticky)
| |
| local headers_str = '<th style="position: sticky; left: 0; top: 0; z-index: 12; background-color: #27292d; isolation: isolate;">Hero</th>'
| |
| local header_style = ""
| |
| local category_data = attribute_module.get_category_data()
| |
| local postfix
| |
| -- Used for keys that are not localized by Valve
| |
| local postfix_key_map = {
| |
| ["ReloadDelay"] = "StatDesc_ReloadTime_postfix",
| |
| ["BulletsPerShot"] = "",
| |
| ["BulletsPerBurst"] = "",
| |
| ["BurstInterShotInterval"] = "StatDesc_ReloadTime_postfix",
| |
| ["ReloadSingle"] = "",
| |
| ["BonusAttackRange"] = "StatDesc_WeaponRangeFalloffMax_postfix",
| |
| ["SustainedDPS"] = "DPS_postfix",
| |
| ["RoundsPerSecondAtMaxSpin"] = "",
| |
| ["CritDamageBonusScale"] = "StatDesc_CritDamageBonusScale_postfix",
| |
| ["BonusCritDamagePercent"] = "BonusCritDamagePercent_postfix",
| |
| ["BulletLifesteal"] = "BulletLifestealPercentHero_postfix",
| |
| ["GroundDashSpeed"] = "DashSpeed_postfix"
| |
| }
| |
|
| |
| -- Iterate stats again for displaying headers with their respective color
| |
| for _, category in ipairs(attribute_orders["category_order"]) do
| |
| category_attrs = attributes_data[category]
| |
| category_rgb = category_data[category]["rgb"]
| |
|
| |
| -- Iterate attributes within the category
| |
| if (stats_to_include[category] ~= nil) then
| |
| for _, attr_key in ipairs(stats_to_include[category]) do
| |
| attr_data = category_attrs[attr_key]
| |
|
| |
| if (attr_data ~= nil) then
| |
| -- Localize, fallback to attr_key with proper spaces
| |
| attr_localized = lang_module.get_string(attr_data["label"])
| |
| if (attr_localized == nil or attr_localized == "") then attr_localized = util_module.add_space_before_cap(attr_key) end
| |
|
| |
| -- Get postfix
| |
| postfix = lang_module.get_string(attr_data["postfix"])
| |
| if (postfix == nil or postfix == "") then
| |
| postfix = ""
| |
| else
| |
| postfix = " (" .. postfix .. ")"
| |
| end
| |
| else -- If not in attributes data, use dictionary translate and postfix
| |
| attr_localized = dictionary_module.translate(attr_key)
| |
| postfix = lang_module.get_string(postfix_key_map[attr_key])
| |
| if postfix == nil then
| |
| return "attr_key " .. attr_key .. " must be added to postfix_key_map"
| |
| end
| |
| if postfix ~= "" then
| |
| postfix = " (" .. postfix .. ")"
| |
| end
| |
| end
| |
|
| |
| header_style = ' style="position: sticky; top: 0; z-index: 3; background-color: rgb(' .. category_rgb .. ');"'
| |
|
| |
| headers_str = headers_str .. "<th" .. header_style .. ">" .. attr_localized .. postfix .. "</th>"
| |
| end
| |
| end
| |
| end
| |
| headers_str = "<tr>" .. headers_str .. "</tr>"
| |
|
| |
|
| -- Wrap table in container with data attributes for JS
| | if type(stat_value) == "boolean" then |
| local table_str = string.format(
| | stat_value = tostring(stat_value) |
| '<div id="hero-comparison-container" data-max-power="%s" data-max-spirit="%s">' ..
| | else |
| '<div style="overflow: auto; max-height: 70vh; width: 100%%;">' ..
| | stat_value = util_module.round_to_sig_fig(stat_value, 5) |
| '<table class="wikitable sortable" style="table-layout: auto; width: 100%%;" id="hero-comparison-table">%s%s</table>' ..
| | end |
| '</div></div>',
| |
| max_power,
| |
| max_spirit,
| |
| headers_str,
| |
| body_str
| |
| )
| |
|
| |
| return table_str
| |
| end | |
|
| |
|
| function localize(key, fallback)
| | local cell_inner = string.format( |
| local result = lang_module.get_string(key)
| | '<span class="stat-num">%s</span><span class="stat-scaling">%s</span>', |
| if (result == "") or (result == nil) then
| | stat_value, |
| result = util_module.add_space_before_cap(fallback) .. mw.getCurrentFrame():expandTemplate{title="MissingValveTranslationTooltip"}
| | scaling_strs |
| end
| | ) |
| return result
| |
| end
| |
|
| |
|
| -- Mapping from hero name to internal tag name
| | local weapon_table = hero_data.Weapon |
| local TAG_NAME_MAP = { | | if is_alt_fire and weapon_table and weapon_table.AltFire then |
| ["Abrams"] = "Abrams",
| | weapon_table = weapon_table.AltFire |
| ["Bebop"] = "Bebop",
| | end |
| ["Billy"] = "Punkgoat",
| | local hit_once = "false" |
| ["Calico"] = "Nano",
| | if (attr_key == "DPS" or attr_key == "SustainedDPS") |
| ["The Doorman"] = "Doorman",
| | and weapon_table |
| ["Drifter"] = "Drifter",
| | and weapon_table.HitOnceAcrossAllBullets |
| ["Dynamo"] = "Dynamo",
| | then |
| ["Apollo"] = "Fencer",
| | hit_once = "true" |
| ["Graves"] = "Necro",
| | end |
| ["Grey Talon"] = "Orion",
| |
| ["Haze"] = "Haze",
| |
| ["Holliday"] = "Astro",
| |
| ["Infernus"] = "Inferno",
| |
| ["Ivy"] = "Tengu",
| |
| ["Kelvin"] = "Kelvin",
| |
| ["Lady Geist"] = "Geist",
| |
| ["Lash"] = "Lash",
| |
| ["McGinnis"] = "Engineer",
| |
| ["Mina"] = "VampireBat",
| |
| ["Mirage"] = "Mirage",
| |
| ["Mo & Krill"] = "Digger",
| |
| ["Paige"] = "Bookworm",
| |
| ["Paradox"] = "Chrono",
| |
| ["Celeste"] = "Unicorn",
| |
| ["Pocket"] = "Synth",
| |
| ["Rem"] = "Familiar",
| |
| ["Seven"] = "Gigawatt",
| |
| ["Shiv"] = "Shiv",
| |
| ["Silver"] = "Werewolf",
| |
| ["Silver (Transformed)"] = "Werewolf",
| |
| ["Sinclair"] = "Magician",
| |
| ["Venator"] = "Priest",
| |
| ["Victor"] = "Frank",
| |
| ["Vindicta"] = "Vindicta",
| |
| ["Viscous"] = "Viscous",
| |
| ["Vyper"] = "Viper",
| |
| ["Warden"] = "Warden",
| |
| ["Wraith"] = "Wraith",
| |
| ["Yamato"] = "Yamato",
| |
| }
| |
|
| |
|
| -- Function to call hero tags based on name | | local data_attrs = string.format( |
| p.get_hero_tag = function (frame)
| | 'data-stat-name="%s" data-base="%s" data-spirit-scale="%s" data-level-scale="%s" data-innate-spirit-scale="%s" data-sort-value="%s" data-hit-once="%s"', |
| local name = frame.args[1]
| | attr_key, |
| local number = tonumber(frame.args[2])
| | tostring(type(base_value) == "number" and util_module.round_to_sig_fig(base_value, 3) or base_value), |
| | tonumber(spirit_scale) or 0, |
| | (attr_key == "TechPower") and "0" or (tonumber(level_scale) or 0), |
| | innate_spirit_scale or 0, |
| | stat_value, |
| | hit_once |
| | ) |
|
| |
|
| -- Validate input
| | return string.format('<td style="white-space: nowrap;" %s>%s</td>', data_attrs, cell_inner) |
| if not name then
| |
| return "Error: Missing name input." | |
| end | | end |
|
| |
|
| if number ~= 1 and number ~= 2 and number ~= 3 then | | -- Generate a hero's primary stat row |
| return string.format("Error: Invalid number '%s'. Must be 1, 2, or 3.", tostring(frame.args[2])) | | local function generatePrimaryRow(hero_data, hero_key, has_alt) |
| | local row_str = "" |
| | local hero_name_local = localize(hero_key, hero_key) |
| | local hero_name_en = hero_data["Name"] |
| | local template_args = {[1] = hero_name_en, l1 = hero_name_local} |
| | local hero_icon = mw.getCurrentFrame():expandTemplate{ title = "Template:HeroIcon", args = template_args } |
| | local hero_cell_content = hero_icon |
| | if has_alt then |
| | hero_cell_content = '[[#alt-fire-' .. hero_key .. '|+]] ' .. hero_cell_content |
| | end |
| | local sort_name = (hero_data["Name"] or hero_key):gsub("^The ", "") |
| | row_str = row_str .. '<td style="position: sticky; left: 0; z-index: 10; background-color: var(--background-color-base-2); isolation: isolate; overflow: hidden; min-width: 150px;" data-sort-value="' .. sort_name .. '">' .. hero_cell_content .. '</td>' |
| | for _, category in ipairs(attribute_orders["category_order"]) do |
| | if stats_to_include[category] ~= nil then |
| | for _, attr_key in ipairs(stats_to_include[category]) do |
| | row_str = row_str .. buildStatCell(hero_data, hero_key, attr_key, false, category) |
| | end |
| | end |
| | end |
| | return "<tr>" .. row_str .. "</tr>" |
| end | | end |
|
| |
|
| local tagname = TAG_NAME_MAP[name] | | -- Generate an expandable alt-fire sub-row (weapon stats only) |
| if not tagname then
| | local function generateAltFireSubRow(hero_data, hero_key) |
| return string.format("Error: Unknown name '%s'.", name) | | local row_str = "" |
| | local hero_name_local = localize(hero_key, hero_key) |
| | local hero_name_en = hero_data["Name"] |
| | local template_args = {[1] = hero_name_en, l1 = hero_name_local} |
| | local hero_icon = mw.getCurrentFrame():expandTemplate{ title = "Template:HeroIcon", args = template_args } |
| | local hero_cell_content = hero_icon .. ' <small style="color:#aaa;">(Alt‑fire)</small>' |
| | local sort_name = (hero_data["Name"] or hero_key):gsub("^The ", "") |
| | row_str = row_str .. '<td style="position: sticky; left: 0; z-index: 9; background-color: #202122; isolation: isolate; overflow: hidden; min-width: 150px;" data-sort-value="' .. sort_name .. '">' .. hero_cell_content .. '</td>' |
| | for _, category in ipairs(attribute_orders["category_order"]) do |
| | if stats_to_include[category] ~= nil then |
| | for _, attr_key in ipairs(stats_to_include[category]) do |
| | if category == "Weapon" then |
| | row_str = row_str .. buildStatCell(hero_data, hero_key, attr_key, true, category) |
| | else |
| | row_str = row_str .. '<td></td>' |
| | end |
| | end |
| | end |
| | end |
| | return '<tr class="alt-fire-sub" data-parent="' .. hero_key .. '">' .. row_str .. '</tr>' |
| end | | end |
|
| |
|
| -- Build localization key | | -- Build all body rows |
| local key = string.format("Citadel_%s_HeroTag_%d", tagname, number) | | for _, hero_entry in ipairs(sorted_heroes) do |
| | local hero_key = hero_entry.key |
| | local hero_data = hero_entry.data |
| | local has_alt = hero_data.Weapon and hero_data.Weapon.AltFire and true or false |
| | body_str = body_str .. generatePrimaryRow(hero_data, hero_key, has_alt) |
| | if has_alt then |
| | body_str = body_str .. generateAltFireSubRow(hero_data, hero_key) |
| | end |
| | end |
|
| |
|
| -- Call Lang.get_string | | -- Pre-pass: determine which stats have any scaling, and which have both types. |
| local result = lang_module.get_string(key) | | -- Used to set column widths in the header. |
| | local stats_with_any_scaling = {} |
| | local stats_with_both_scaling = {} |
| | for _, hero_entry in ipairs(sorted_heroes) do |
| | local hero_data = hero_entry.data |
| | for _, category in ipairs(attribute_orders["category_order"]) do |
| | if stats_to_include[category] ~= nil then |
| | for _, attr_key in ipairs(stats_to_include[category]) do |
| | -- Primary scaling |
| | local scaling_data = hero_data_module.get_hero_scaling_data(hero_data, attr_key) |
| | if scaling_data ~= nil and next(scaling_data) ~= nil then |
| | stats_with_any_scaling[attr_key] = true |
| | local has_spirit, has_level = false, false |
| | for _, scaling_type in pairs(scaling_data) do |
| | if scaling_type == "Spirit" then has_spirit = true |
| | elseif scaling_type == "Level" then has_level = true end |
| | end |
| | if has_spirit and has_level then stats_with_both_scaling[attr_key] = true end |
| | end |
|
| |
|
| return result or ("[Missing string for key: " .. key .. "]")
| | -- Alt-fire scaling (only for stats present in the AltFire table) |
| end
| | if hero_data.Weapon |
| | | and hero_data.Weapon.AltFire |
| -- Outputs a wikitable of heroes grouped by GroundDashDuration using {{HeroIcon|hero_name}} | | and hero_data.Weapon.AltFire[attr_key] ~= nil |
| -- {{#invoke:HeroData|write_ground_dash_buckets}} | | then |
| p.write_ground_dash_buckets = function(frame)
| | if attr_key ~= "ClipSize" then |
| local buckets = {
| | local alt_scaling = hero_data_module.get_hero_scaling_data(hero_data, attr_key .. "AltFire") |
| [0.62] = {},
| | if alt_scaling and next(alt_scaling) ~= nil then |
| [0.68] = {},
| | stats_with_any_scaling[attr_key] = true |
| [0.70] = {},
| | local has_spirit_alt, has_level_alt = false, false |
| }
| | for _, stype in pairs(alt_scaling) do |
| | | if stype == "Spirit" then has_spirit_alt = true |
| local get_dash = function(hero)
| | elseif stype == "Level" then has_level_alt = true end |
| return hero.GroundDashDuration
| | end |
| or (hero.Weapon and hero.Weapon.GroundDashDuration)
| | if has_spirit_alt and has_level_alt then stats_with_both_scaling[attr_key] = true end |
| or (hero.Weapon and hero.Weapon.AltFire and hero.Weapon.AltFire.GroundDashDuration)
| | else |
| end
| | if attr_key == "DPS" or attr_key == "SustainedDPS" then |
| | | local alt_stats = hero_data.Weapon.AltFire |
| -- Collect heroes
| | local dps_type = attr_key == "DPS" and 'burst' or 'sustained' |
| for hero_key, hero_data in pairs(heroes_data) do
| | local lv = compute_dps_scaling(hero_data, alt_stats, dps_type, "Level") |
| if not hero_data.InDevelopment and not hero_data.IsDisabled then
| | local sp = compute_dps_scaling(hero_data, alt_stats, dps_type, "Spirit") |
| local dash = get_dash(hero_data)
| | lv = util_module.round_to_sig_fig(lv, 5) |
| if dash and buckets[dash] then
| | sp = util_module.round_to_sig_fig(sp, 5) |
| table.insert(buckets[dash], hero_data.Name or hero_key)
| | if lv ~= 0 or sp ~= 0 then |
| | stats_with_any_scaling[attr_key] = true |
| | if lv ~= 0 and sp ~= 0 then |
| | stats_with_both_scaling[attr_key] = true |
| | end |
| | end |
| | end |
| | end |
| | end |
| | end |
| | end |
| end | | end |
| end | | end |
| end | | end |
|
| |
|
| -- Sort alphabetically | | -- Build table header row |
| for _, list in pairs(buckets) do | | local headers_str = '<th style="position: sticky; left: 0; top: -1px; z-index: 12; background-color: var(--background-color-base-5); isolation: isolate; min-width: 150px;">Hero</th>' |
| table.sort(list) | | local category_data = attribute_module.get_category_data() |
| end
| | local postfix_key_map = { |
| | ["ReloadDelay"] = "StatDesc_ReloadTime_postfix", |
| | ["BulletsPerShot"] = "", |
| | ["BulletsPerBurst"] = "", |
| | ["BurstInterShotInterval"] = "StatDesc_ReloadTime_postfix", |
| | ["ReloadSingle"] = "", |
| | ["BonusAttackRange"] = "StatDesc_WeaponRangeFalloffMax_postfix", |
| | ["SustainedDPS"] = "DPS_postfix", |
| | ["RoundsPerSecondAtMaxSpin"] = "", |
| | ["CritDamageBonusPercent"] = "StatDesc_CritDamageBonusScale_postfix", |
| | ["CritDamageReceivedPercent"] = "StatDesc_CritDamageReceivedScale_postfix", |
| | ["BulletLifesteal"] = "BulletLifestealPercentHero_postfix", |
| | ["GroundDashSpeed"] = "DashSpeed_postfix" |
| | } |
| | for _, category in ipairs(attribute_orders["category_order"]) do |
| | local category_attrs = attributes_data[category] |
| | local category_rgb = category_data[category]["rgb"] |
| | if stats_to_include[category] ~= nil then |
| | for _, attr_key in ipairs(stats_to_include[category]) do |
| | local attr_data = category_attrs[attr_key] |
| | |
| | -- Fallback: if the stat is missing from this category, check all other categories |
| | if attr_data == nil then |
| | for _, fallback_cat_data in pairs(attributes_data) do |
| | if fallback_cat_data[attr_key] ~= nil then |
| | attr_data = fallback_cat_data[attr_key] |
| | break |
| | end |
| | end |
| | end |
|
| |
|
| -- Determine max rows dynamically
| | local attr_localized, postfix |
| local max_rows = 0
| | if attr_data ~= nil then |
| for _, list in pairs(buckets) do
| | attr_localized = lang_module.get_string(attr_data["label"]) |
| if #list > max_rows then max_rows = #list end
| | if attr_localized == nil or attr_localized == "" then |
| end
| | attr_localized = util_module.add_space_before_cap(attr_key) |
| | | end |
| local output = {"{| class='wikitable'", "! Bucket 1 !! Bucket 2 !! Bucket 3"}
| | postfix = lang_module.get_string(attr_data["postfix"]) |
| local current_frame = frame or mw.getCurrentFrame()
| | if postfix == nil or postfix == "" then postfix = "" |
| | | else postfix = " (" .. postfix .. ")" end |
| for i = 1, max_rows do
| | if attr_key == "BulletRadius" then postfix = " (cm)" end |
| local row = {}
| | else |
| for _, bucket in ipairs({0.62, 0.68, 0.70}) do
| | attr_localized = dictionary_module.translate(attr_key) |
| local hero_name = buckets[bucket][i]
| | postfix = lang_module.get_string(postfix_key_map[attr_key]) |
| table.insert(row, hero_name and current_frame:expandTemplate{title = "HeroIcon", args = {hero_name}} or "")
| | if postfix == nil then return "attr_key " .. attr_key .. " must be added to postfix_key_map" end |
| | if postfix ~= "" then postfix = " (" .. postfix .. ")" end |
| | end |
| | local th_style = 'position: sticky; top: -1px; z-index: 3; background-color: rgb(' .. category_rgb .. ');' |
| | if stats_with_both_scaling[attr_key] then |
| | th_style = th_style .. ' min-width: 130px;' |
| | elseif stats_with_any_scaling[attr_key] then |
| | th_style = th_style .. ' min-width: 75px;' |
| | end |
| | headers_str = headers_str .. '<th style="' .. th_style .. '">' .. attr_localized .. postfix .. "</th>" |
| | end |
| end | | end |
| table.insert(output, "|-\n| " .. table.concat(row, " || "))
| |
| end | | end |
| | headers_str = "<tr>" .. headers_str .. "</tr>" |
|
| |
|
| table.insert(output, "|}") | | return string.format( |
| return table.concat(output, "\n")
| | '<div id="hero-comparison-container" data-max-power="%s" data-max-spirit="%s">' .. |
| | '<div style="overflow: auto; max-height: 70vh; width: 100%%;">' .. |
| | '<table class="wikitable sortable" style="table-layout: auto; width: 100%%;" id="hero-comparison-table">%s%s</table>' .. |
| | '</div></div>', |
| | max_power, max_spirit, headers_str, body_str |
| | ) |
| end | | end |
|
| |
|
| return p | | return p |