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Tags: Blanking Manual revert |
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| local p = {}
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| local items_data = mw.loadJsonData("Data:ItemData.json")
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| local lang_module = require('Module:Lang')
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| local generic_module = require('Module:GenericData')
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| local util_module = require('Module:Utilities')
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|
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| --With debug_mode on, it outputs unprocessed wikitext
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| --With debug_mode off/unspecified, it processes the wikitext
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| local function process_debug_mode(wikitext, debug_mode)
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| if debug_mode == 'true' then
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| return wikitext
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| elseif debug_mode == 'false' or debug_mode == nil then
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| return mw.getCurrentFrame():preprocess(wikitext)
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| else
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| return "debug_mode must be 'true' or 'false'"
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| end
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| end
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|
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| --Writes list of items of a certain slot within the min and max soul bounds
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| -- Each item is wrapped and separated. For example of wrapping/separator, see
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| -- get_item_nav_bulletpoints. 'sep' should not be combined with 'right_wrap',
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| -- as the trailing separator should also be removed from the string
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| local function write_wrapped_item_list(slot, min_souls, max_souls, template, sep)
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| if slot ~= 'Weapon' and slot ~= 'Armor' and slot ~= 'Tech' then
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| return 'slot must be Weapon, Armor (Vitality), or Tech (Spirit)'
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| end
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|
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| local min_souls = tonumber(min_souls)
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| local max_souls = tonumber(max_souls)
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| if min_souls == nil or max_souls == nil then return 'Min/Max souls must be numerical' end
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|
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| -- Retrieve all items that fit the bounds
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| local items = {}
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| for item_key, item_data in pairs(items_data) do
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| -- future proofing; Disabled will be renamed to IsDisabled soon
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| local this_cost = tonumber(item_data["Cost"])
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| local this_slot = item_data["Slot"]
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| if item_data["Name"] ~= nil and item_data["IsDisabled"] == false and this_cost ~= nil and this_slot ~= nil then
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| if slot == this_slot and this_cost >= min_souls and this_cost < max_souls then
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| local item_name_english = lang_module.get_string(item_key, "en") -- Get the English name
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| local lang_code = lang_module.get_lang_code() -- Get the language code from the subpage
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| local item_name_local = lang_module.get_string(item_key, lang_code) -- Get the localized name
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|
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| -- Construct the template based on the type
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| local item_template
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| if template == "ItemIcon" then
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| if lang_code == "en" then
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| -- For English pages, do not include lang or localized name
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| item_template = "{{ItemIcon|" .. item_name_english .. "}}"
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| else
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| -- For non-English pages, include lang and localized name
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| item_template = "{{ItemIcon|" .. item_name_english .. "|lang=" .. lang_code .. "|" .. item_name_local .. "}}"
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| end
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| elseif template == "ItemBox" then
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| if lang_code == "en" then
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| -- For English pages, do not include item_loc or link
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| item_template = "{{ItemBox|item_name=" .. item_name_english .. "}}"
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| else
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| -- For non-English pages, include item_loc and link
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| local link = item_name_english .. "/" .. lang_code -- Add subpage for non-English languages
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| item_template = "{{ItemBox|item_name=" .. item_name_english .. "|item_loc=" .. item_name_local .. "|link=" .. link .. "}}"
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| end
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| else
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| return "Invalid template type"
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| end
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| table.insert(items, item_template)
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| end
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| end
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| end
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|
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| -- Order list alphabetically
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| table.sort(items) -- O(nlogn)
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|
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| -- Add each item to output
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| -- Each item is already wrapped in the template, so no need for additional wrapping
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| local ret = table.concat(items, sep)
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|
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| return ret
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| end
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|
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| -- for [[Template:Item Navbox]]
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| function p.get_item_nav_bulletpoints(slot, min_souls, max_souls, debug_mode)
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| -- Handle the case where it's called via #invoke (i.e., from wikitext)
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| if type(slot) == "table" and slot.args then
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| local frame = slot
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| slot = frame.args[1]
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| min_souls = frame.args[2]
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| max_souls = frame.args[3]
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| debug_mode = frame.args["debug_mode"]
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| end
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|
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| local sep = ' • '
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|
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| local item_list = write_wrapped_item_list(slot, min_souls, max_souls, "ItemIcon", sep)
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|
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| return process_debug_mode(item_list, debug_mode)
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| end
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|
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| -- for [[Template:Infobox ShopItems]]
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| function p.get_item_nav_cards(slot, min_souls, max_souls, debug_mode)
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| -- Handle the case where it's called via #invoke (i.e., from wikitext)
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| if type(slot) == "table" and slot.args then
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| local frame = slot
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| slot = frame.args[1]
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| min_souls = frame.args[2]
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| max_souls = frame.args[3]
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| debug_mode = frame.args["debug_mode"]
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| end
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|
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| local sep = ' '
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|
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| local item_list = write_wrapped_item_list(slot, min_souls, max_souls, "ItemBox", sep)
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|
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| return process_debug_mode(item_list, debug_mode)
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| end
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|
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| function p.write_item_slot_subgroup(frame)
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| local slot = frame.args[1]
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| local type = frame.args[2]
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| local debug_mode = frame.args['debug_mode']
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| if slot == nil then return "'slot' parameter is required" end
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|
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| -- Define base args
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| local template_title = "Navbox subgroup"
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| local template_args = {
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| ["groupstyle"] = "background-color:" .. util_module.get_slot_color(slot) .. ";width:10%;min-width:70px;border-radius: 8px 0 0 8px",
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| ["grouppadding"] = "5px",
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| ["listpadding"] = "0 0.25rem",
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| }
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|
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| local soul_style = "font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);"
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| local prices = generic_module.get_item_price_per_tier()
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| for i, souls in ipairs(prices) do
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| --Determine lower bound for soul
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| min_souls = souls
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|
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| --Skip 0 to i1 as no items cost less than 500
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| if min_souls ~= 0 then
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|
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| -- Determine upper bound
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| max_souls = prices[i+1]
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| if max_souls == nil then
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| max_souls = min_souls * 10 --essentially have no upper bound
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| end
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|
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| --Create the subgroup
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| template_args["group" .. (i-1)] = frame:expandTemplate{title="Souls", args={[1] = min_souls, ["Shadow"] = soul_style}}
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| local list
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| if type=='get_item_nav_cards' then
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| list = p.get_item_nav_cards(slot, min_souls, max_souls, debug_mode)
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| elseif type=='get_item_nav_bulletpoints' then
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| list = p.get_item_nav_bulletpoints(slot, min_souls, max_souls, debug_mode)
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| else
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| return "'type' should be get_item_nav_cards or get_item_nav_bulletpoints"
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| end
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| template_args["list" .. (i-1)] = list
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| end
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| end
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|
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| return frame:expandTemplate{title=template_title, args=template_args}
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| end
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|
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| -- for [[Template:Active Items]]
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| function p.generate_active_items_table(frame)
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| local active_items = {}
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|
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| -- 1. Collect active items and their cost
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| for item_key, item_data in pairs(items_data) do
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| if item_data["Name"] and
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| item_data["IsDisabled"] == false and
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| item_data["Activation"] and
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| item_data["Activation"] ~= "Passive" then
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|
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| table.insert(active_items, {
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| name = item_data["Name"],
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| key = item_key,
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| cost = tonumber(item_data["Cost"]) or 0,
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| slot = item_data["Slot"] or "Weapon",
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| has_active_desc = item_data["ActiveDescription"] ~= nil
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| })
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| end
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| end
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|
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| -- 2. Sort by name
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| table.sort(active_items, function(a, b) return a.name < b.name end)
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|
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| -- 3. Generate wiki markup
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| local wikitext = [=[
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| {| class="wikitable sortable" style="width:100%"
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| |+{{#invoke:Dictionary|translate|Active Items}}
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| ! colspan="2" | {{#invoke:Lang|get_string|Citadel_HeroBuilds_CategoryNameLabel}}
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| ! {{#invoke:Lang|get_string|Citadel_UserFeedback_TypeLabel}}
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| ! {{Souls|{{#invoke:Dictionary|translate|Cost}}}}
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| ! {{#invoke:Lang|get_string|Citadel_Mod_Tooltip_Active}}
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| ! {{#invoke:Lang|get_string|AbilityCooldown_label}}
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| ]=]
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|
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| -- 4. Add rows for each item
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| for _, item in ipairs(active_items) do
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| -- Determine background color and item type
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| local bg_color, item_type
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| if item.slot == "Armor" then
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| bg_color = "#86C921"
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| item_type = "Armor"
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| elseif item.slot == "Tech" then
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| bg_color = "#DE9CFF"
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| item_type = "Tech"
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| else
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| bg_color = "#FCAC4D"
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| item_type = "Weapon"
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| end
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|
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| -- The cost cell uses 'data-sort-value' to provide a clean number for the client-side sorter,
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| -- while the cell's visible content is formatted by the {{Souls}} template.
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| wikitext = wikitext .. "\n" .. string.format([=[
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| |-
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| ! style="background-color:%s" | [[File:%s.png|64x64px]]
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| ! [[%s{{If_lang}}|{{#invoke:Lang|get_string|%s}}]]
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| | style="text-align:center;font-weight:bold" | {{ItemType|%s|{{#invoke:Lang|get_string|CitadelCategory%s}}}}
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| | data-sort-value="%d" style="text-align:center;font-size:15px" | {{Souls|%d}}
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| | {{#invoke:Utilities|process_variables|%s_active_desc|%s}}{{#invoke:Utilities|process_variables|%s_desc|%s}}{{#invoke:Utilities|process_variables|%s_active|%s}}
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| | style="text-align:center;font-size:16px" | {{#invoke:ItemData|get_prop|%s|AbilityCooldown}}s
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| ]=],
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| bg_color,
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| item.name,
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| item.name, item.key,
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| item_type, item_type,
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| item.cost, item.cost,
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| item.key, item.name, item.key, item.name, item.key, item.name,
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| item.name)
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| end
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|
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| wikitext = wikitext .. "\n|}"
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|
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| return frame:preprocess(wikitext)
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| end
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|
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| --------------------------------------------------------------------
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| -- 1. Builds the wikitext for ONE price bracket
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| --------------------------------------------------------------------
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| local function write_disabled_item_list(slot, min_souls, max_souls, template, sep)
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| local t = {}
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| for k, d in pairs(items_data) do
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| local cost = tonumber(d.Cost)
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| if d.Name
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| and d.IsDisabled == true
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| and cost
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| and (slot == "" or d.Slot == slot)
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| and cost >= min_souls
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| and cost < max_souls
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| then
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| local en = lang_module.get_string(k, "en")
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| local lc = lang_module.get_lang_code()
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| local loc = lang_module.get_string(k, lc)
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|
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| local piece
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| if template == "ItemBox" then
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| piece = (lc == "en")
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| and string.format("{{ItemBox|item_name=%s}}", en)
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| or string.format("{{ItemBox|item_name=%s|item_loc=%s|link=%s/%s}}",
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| en, loc, en, lc)
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| else -- default to ItemIcon
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| piece = (lc == "en")
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| and string.format("{{ItemIcon|%s}}", en)
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| or string.format("{{ItemIcon|%s|lang=%s|%s}}", en, lc, loc)
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| end
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| table.insert(t, piece)
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| end
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| end
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| table.sort(t)
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| return table.concat(t, sep or " ")
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| end
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|
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| --------------------------------------------------------------------
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| -- 2. Entry point that mimics write_item_slot_subgroup for disabled items
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| --------------------------------------------------------------------
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| function p.write_disabled_subgroup(frame)
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| local slot = frame.args[1] or "" -- Weapon / Armor / Tech / ""
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| local template = frame.args[2] or "ItemBox"
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| local sep = frame.args.sep or " "
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| local debug_mode = frame.args.debug_mode
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|
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| local prices = generic_module.get_item_price_per_tier()
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| local soul_style = "font-size: 12px; text-shadow: 1px 1px rgba(0,0,0,0.3);"
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|
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| local args = {
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| groupstyle = "background-color:" .. util_module.get_slot_color(slot) ..
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| ";width:10%;min-width:70px;border-radius:8px 0 0 8px",
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| grouppadding = "5px",
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| listpadding = "0 0.25rem",
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| }
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|
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| local idx = 0
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| for i, min_souls in ipairs(prices) do -- << use min_souls here
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| if min_souls ~= 0 then
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| local max_souls = prices[i + 1] or min_souls * 10
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| args["group" .. idx] =
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| frame:expandTemplate{title = "Souls",
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| args = {[1] = min_souls, Shadow = soul_style}}
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| args["list" .. idx] =
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| write_disabled_item_list(slot, min_souls, max_souls, template, sep)
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| idx = idx + 1
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| end
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| end
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|
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| local out = frame:expandTemplate{title = "Navbox subgroup", args = args}
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| return process_debug_mode(out, debug_mode)
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| end
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|
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| return p
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