Module:Sandbox/LVL: Difference between revisions

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local p = {}


-- Get NPC data values (you may need to adjust these based on your wiki's implementation)
local baseValue = 164 -- This should match {{NpcData|neutral_sinners_sacrifice|GoldReward}}
local bonusPercentPerMinute = 0.0108 --
function p.calculatePayouts(frame)
    local time = tonumber(frame.args[1]) or 0
   
    -- Calculate total soul value
    local totalValue = math.floor((baseValue + (baseValue * bonusPercentPerMinute * time)) * 2)
   
    -- Calculate individual payouts
    local lightMelee = math.floor(totalValue / 20 + 0.5) -- Adding 0.5 for proper rounding
    local heavyMelee = math.floor(totalValue / 10 + 0.5)
    local finalHit = math.floor(totalValue / 2 + 0.5) + math.floor(totalValue / 10 + 0.5)
   
    -- Return JSON format for easy parsing by JavaScript
    return mw.text.jsonEncode({
        total = totalValue,
        light = lightMelee,
        heavy = heavyMelee,
        final = finalHit
    })
end
return p