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local p = {}; | |||
local heroes_data = mw.loadJsonData("Data:HeroData.json") | |||
local attributes_data = mw.loadJsonData("Data:AttributeData.json") | |||
local attribute_orders = mw.loadJsonData("Data:StatInfoboxOrder.json") | |||
local util_module = require('Module:Utilities') | |||
local lang_module = require('Module:Lang') | |||
local dictionary_module = require('Module:Dictionary') | |||
local attribute_module = require('Module:AttributeData') | |||
-- returns the table of a specific item, used by external modules | |||
function p.get_json_item(name) | |||
for i,v in pairs(heroes_data) do | |||
if (v["Name"] == name) then | |||
return v | |||
end | |||
end | |||
return nil | |||
end | |||
-- Returns an array of item tables that have the same properties | |||
-- @function get_similar_items | |||
-- @param {string} | |||
-- @return {array of tables} | |||
local function get_similar_items(property) | |||
local similarItems = {} | |||
for _, v in pairs(heroes_data) do | |||
if (v[property] ~= nil) then | |||
table.insert(similarItems, v) | |||
end | |||
end | |||
return similarItems | |||
end | |||
-- returns the key of the specified hero's english name | |||
function p.get_hero_key(frame) | |||
local hero_name_input = frame.args[1] -- Get the hero name from the template argument | |||
if not hero_name_input then | |||
return "Error: Hero name not specified." | |||
end | |||
hero_name_input = hero_name_input:lower() -- For case-independent search | |||
-- Go through all the characters and look for a name match. | |||
for hero_key, hero_data in pairs(heroes_data) do | |||
if hero_data["Name"] then | |||
local current_hero_name = hero_data["Name"]:lower() | |||
if current_hero_name == hero_name_input then | |||
return hero_key -- Return the key if the name matches | |||
end | |||
end | |||
end | |||
return "Hero not found." -- If nothing is found | |||
end | |||
--{{#invoke:HeroData|get_hero_var|HERO_NAME|STAT_NAME|sig_figs_or_localize}}-- | |||
--sig_figs optional for rounding floats | |||
p.get_hero_var = function(frame) | |||
local hero_name = frame.args[1] | |||
local hero_stat_key = frame.args[2] | |||
local sig_figs_or_localize = frame.args[3] | |||
local hero = heroes_data[hero_name] | |||
if(hero == nil) then hero = p.get_json_item(hero_name) end | |||
if(hero == nil) then return "Hero Not Found" end | |||
-- Check top-level first, then Weapon, then AltFire | |||
local var_value = hero[hero_stat_key] | |||
if var_value == nil and hero.Weapon then | |||
var_value = hero.Weapon[hero_stat_key] | |||
end | |||
if var_value == nil and hero.Weapon and hero.Weapon.AltFire then | |||
var_value = hero.Weapon.AltFire[hero_stat_key] | |||
end | |||
if(var_value == nil) then return 0 end | |||
--round | |||
if (sig_figs_or_localize ~= nil and tonumber(sig_figs_or_localize) ~= nil) then | |||
var_value = util_module.round_to_sig_fig(var_value, sig_figs_or_localize) | |||
if (var_value == nil) then return "get_hero_var() error with rounding" end | |||
end | |||
--localize | |||
if (sig_figs_or_localize == "true") then | |||
return lang_module.get_string(var_value) | |||
end | |||
return var_value | |||
end | |||
--{{#invoke:HeroData|get_alt_fire_var|HERO_NAME|STAT_NAME|sig_figs_or_localize}}-- | |||
p.get_alt_fire_var = function(frame) | |||
local hero_name = frame.args[1] | |||
local stat_key = frame.args[2] | |||
local sig_figs_or_localize = frame.args[3] | |||
local hero = heroes_data[hero_name] | |||
if(hero == nil) then hero = p.get_json_item(hero_name) end | |||
if(hero == nil) then return "Hero Not Found" end | |||
if not (hero.Weapon and hero.Weapon.AltFire) then | |||
return "No Alt Fire" | |||
end | |||
local var_value = hero.Weapon.AltFire[stat_key] | |||
if(var_value == nil) then return 0 end | |||
--round | |||
if (sig_figs_or_localize ~= nil and tonumber(sig_figs_or_localize) ~= nil) then | |||
var_value = util_module.round_to_sig_fig(var_value, sig_figs_or_localize) | |||
end | |||
--localize | |||
if (sig_figs_or_localize == "true") then | |||
return lang_module.get_string(var_value) | |||
end | |||
return var_value | |||
end | |||
--{{#invoke:HeroData|get_list_elem|HERO_NAME|VAR|NUMBER|LOCALIZE}} | |||
p.get_list_elem = function(frame) | |||
local hero_name = frame.args[1] | |||
local var = frame.args[2] | |||
local number_str = frame.args[3] | |||
local number_int = tonumber(number_str) | |||
local localize = frame.args[4] | |||
local hero = heroes_data[hero_name] | |||
if(hero == nil) then hero = p.get_json_item(hero_name) end | |||
if(hero == nil) then return "Hero Not Found" end | |||
-- Check top-level first, then Weapon, then AltFire | |||
local list = hero[var] | |||
if list == nil and hero.Weapon then | |||
list = hero.Weapon[var] | |||
end | |||
if list == nil and hero.Weapon and hero.Weapon.AltFire then | |||
list = hero.Weapon.AltFire[var] | |||
end | |||
if (list == nil) then return "" end | |||
local element = list[number_int] | |||
if (element == nil) then return "" end | |||
if localize=="true" then | |||
element = lang_module.get_string(element) | |||
end | |||
return element | |||
end | |||
p.get_ability_key = function(frame) | |||
local hero_key = frame.args[1] | |||
local bound_slot_number = frame.args[2] | |||
local hero_data = heroes_data[hero_key] | |||
if (hero_data == nil) then return "Hero key "..hero_key.. " not found" end | |||
local bound_abilities_data = hero_data["BoundAbilities"] | |||
if (bound_abilities_data == nil) then return "Hero key " .. hero_key.. " has no BoundAbilities" end | |||
return bound_abilities_data[tonumber(bound_slot_number)]["Key"] | |||
end | |||
p.write_role_playstyle_quote = function(frame) | |||
local hero_key = frame.args[1] | |||
local hero_data = heroes_data[hero_key] | |||
if (hero_data == nil) then return hero_key.." not found" end | |||
local role_key = hero_data["Role"] | |||
local role_localized = lang_module.get_string(role_key, nil, 'en') | |||
local playstyle_key = hero_data["Playstyle"] | |||
local playstyle_localized = lang_module.get_string(playstyle_key, nil, 'en') | |||
local str = "<b>" .. role_localized .. '</b><br>' .. playstyle_localized | |||
local template_args = {} | |||
template_args[1] = "" | |||
template_args[2] = str | |||
return frame:expandTemplate{title = 'Quotation', args = template_args} | |||
end | |||
p.write_default_items = function(frame) | |||
local hero_key = frame.args[1] --unlocalized | |||
if (hero_key == nil) then return "No hero key provided" end | |||
local str = "" | |||
local hero = heroes_data[hero_key] | |||
if (hero == nil) then return "Hero not found, must be unlocalized" end | |||
local template_title = 'PageRef' | |||
for i, item_key in ipairs(hero["RecommendedItems"]) do | |||
template_args = {} | |||
template_args[1] = lang_module.get_string(item_key, 'en') | |||
template_args['alt_name'] = localize(item_key, item_key) | |||
local expanded_template = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args } | |||
str = str .. "* " .. expanded_template .. "\n" | |||
end | |||
return str | |||
end | |||
--If the hero scales with the stat, it returns {{Ss|value}} or {{Ls|value}}, else blank string | |||
--{{#invoke:HeroData|get_hero_scalar|HERO_NAME|SCALING_TYPE|STAT_NAME|sig_figs_or_localize}}-- | |||
p.get_hero_scalar = function(frame) | |||
local hero_key = frame.args[1] | |||
local scaling_type = frame.args[2] | |||
local hero_stat_key = frame.args[3] | |||
local sig_figs_or_localize = frame.args[4] | |||
local hero_data = heroes_data[hero_key] | |||
if(hero_data == nil) then hero_data = p.get_json_item(hero_key) end | |||
if(hero_data == nil) then return "Hero not found." end | |||
local scaling_data = hero_data[scaling_type .. "Scaling"] | |||
if scaling_data == nil then return "" end | |||
local scaling_value = scaling_data[hero_stat_key] | |||
if scaling_value == nil then return "" end | |||
--round | |||
if (sig_figs_or_localize ~= nil and tonumber(sig_figs_or_localize) ~= nil) then | |||
scaling_value = util_module.round_to_sig_fig(scaling_value, sig_figs_or_localize) | |||
if (scaling_value == nil) then return "get_hero_scalar() error with rounding" end | |||
end | |||
--localize | |||
if (sig_figs_or_localize == "true") then | |||
return lang_module.get_string(scaling_value) | |||
end | |||
local scaling_str = p.write_scalar_str(scaling_value, scaling_type) | |||
return scaling_str | |||
end | |||
-- Check if a hero has a stat (Base, Boons, or Spirit Scaling) | |||
-- Returns "true" if found, nil if not (for #if templates) | |||
p.hero_has_stat = function(frame) | |||
local hero_key = frame.args[1] | |||
local stat_key = frame.args[2] | |||
if (hero_key == nil) then return nil end | |||
local hero_data = heroes_data[hero_key] | |||
if (hero_data == nil) then hero_data = p.get_json_item(hero_key) end | |||
if (hero_data == nil) then return nil end | |||
-- 1. Check Base Value | |||
-- We allow 0 if it's explicitly set, but usually we filter 0 for hiding. | |||
-- However, for resists, 0 usually means "hide", so we check ~= 0. | |||
local val = hero_data[stat_key] | |||
if (val ~= nil and val ~= 0) then return "true" end | |||
-- 2. Check Level Scaling (Boons) | |||
if (hero_data["LevelScaling"] ~= nil and hero_data["LevelScaling"][stat_key] ~= nil and hero_data["LevelScaling"][stat_key] ~= 0) then | |||
return "true" | |||
end | |||
-- 3. Check Spirit Scaling | |||
if (hero_data["SpiritScaling"] ~= nil and hero_data["SpiritScaling"][stat_key] ~= nil and hero_data["SpiritScaling"][stat_key] ~= 0) then | |||
return "true" | |||
end | |||
return nil | |||
end | |||
-- Retrieve scaling string of a hero's given stat, if it has scaling, else return blank | |||
-- Scaling string meaning the expanded template {{Ss|scalar}} or {{Ls|scalar}} | |||
function p.write_scalar_str(scaling_value, scaling_type, compact) | |||
local scaling_abbrevs = {Spirit = "Ss", Level = "PI"} | |||
-- Return blank if it doesnt scale | |||
if (scaling_value == 0) then return "" end | |||
-- Round it | |||
scaling_value = util_module.round_to_sig_fig(scaling_value, 3) | |||
--The hero has a scaling value with this stat | |||
local template_title = "Template:" .. scaling_abbrevs[scaling_type] | |||
local template_args = {} | |||
template_args["1"] = scaling_value | |||
if compact then | |||
template_args["compact"] = "yes" | |||
template_args["show_value"] = "yes" | |||
end | |||
local template_call = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args } | |||
return template_call:gsub("\n", ""):gsub("\r", "") | |||
end | |||
-- Retrieve scaling value and type of a hero's given stat, if it has scaling, else return 0 | |||
function p.get_hero_scaling_data(hero_data, hero_stat_key) | |||
local scaling_type_full | |||
local scaling_data | |||
local scaling_value | |||
local scaling_types = {"Spirit", "Level"} | |||
local scaling_data_returned = {} | |||
for index, scaling_type in ipairs(scaling_types) do | |||
scaling_type_full = scaling_type .. "Scaling" | |||
scaling_data = hero_data[scaling_type_full] | |||
--If the scaling data exists | |||
if (scaling_data ~= nil) then | |||
scaling_value = scaling_data[hero_stat_key] | |||
--If the stat scales | |||
if (scaling_value ~= nil) then | |||
scaling_data_returned[scaling_value] = scaling_type | |||
end | |||
end | |||
end | |||
return scaling_data_returned | |||
end | |||
local function get_nested_stat_value(hero_data, stat_key) | |||
-- Check top-level, then Weapon, then AltFire | |||
if hero_data[stat_key] ~= nil then | |||
return hero_data[stat_key] | |||
elseif hero_data.Weapon and hero_data.Weapon[stat_key] ~= nil then | |||
return hero_data.Weapon[stat_key] | |||
elseif hero_data.Weapon and hero_data.Weapon.AltFire and hero_data.Weapon.AltFire[stat_key] ~= nil then | |||
return hero_data.Weapon.AltFire[stat_key] | |||
end | |||
return 0 | |||
end | |||
--writes the massive hero comparison table for a specific PI and SP | |||
-- scaling icons are shown only if PI and SP are both 0 or both not provided | |||
--{{#invoke:HeroData|write_hero_comparison_table|POWER_INCREASES|SPIRIT_POWER|MAX_POWER|MAX_SPIRIT}} | |||
p.write_hero_comparison_table = function(frame) | |||
-- process inputs (convert to numbers) | |||
local power_increases = tonumber(frame.args[1]) or 0 | |||
local spirit_power = tonumber(frame.args[2]) or 0 | |||
local max_power = tonumber(frame.args[3]) or 25 | |||
local max_spirit = tonumber(frame.args[4]) or 500 | |||
-- Show scaling icons if power/increases/spirit power are 0/not specified | |||
local display_scaling_icons = false | |||
if (power_increases == 0 and spirit_power == 0) then | |||
display_scaling_icons = true | |||
end | |||
-- Initializations and declarations | |||
local row_str = "" | |||
local body_str = "" | |||
local template_title = "" | |||
local template_args = {} | |||
local hero_icon | |||
-- Add hero comp stats to | |||
local stats_to_include = { | |||
Weapon = { | |||
"DPS", | |||
"SustainedDPS", | |||
"BulletDamage", | |||
"RoundsPerSecond", | |||
"FireRate", | |||
"ClipSize", | |||
"ReloadTime", | |||
"ReloadDelay", | |||
"BulletsPerShot", | |||
"BulletsPerBurst", | |||
"BurstInterShotInterval", | |||
"LightMeleeDamage", | |||
"HeavyMeleeDamage", | |||
"ReloadSingle", | |||
"BulletSpeed", | |||
"BulletGravityScale", | |||
"FalloffStartRange", | |||
"FalloffEndRange", | |||
"BonusAttackRange", | |||
"CritDamageBonusPercent", | |||
"RoundsPerSecondAtMaxSpin", | |||
"SpinAcceleration", | |||
"SpinDeceleration" | |||
}, | |||
Vitality = { | |||
"MaxHealth", | |||
"BaseHealthRegen", | |||
"BulletResist", | |||
"TechResist", | |||
"MeleeResist", | |||
"BulletLifesteal", | |||
"CritDamageReceivedPercent", | |||
"MaxMoveSpeed", | |||
"SprintSpeed", | |||
"StaminaCooldown", | |||
"Stamina", | |||
"GroundDashSpeed" | |||
}, | |||
Spirit = { | |||
"TechPower" | |||
} | |||
} | |||
-- Collect and sort heroes alphabetically by name | |||
local sorted_heroes = {} | |||
for hero_key, hero_data in pairs(heroes_data) do | |||
if not hero_data["InDevelopment"] and not hero_data["IsDisabled"] then | |||
table.insert(sorted_heroes, {key = hero_key, data = hero_data}) | |||
end | |||
end | |||
table.sort(sorted_heroes, function(a, b) | |||
return (a.data["Name"] or a.key) < (b.data["Name"] or b.key) | |||
end) | |||
-- Iterate heroes | |||
for _, hero_entry in ipairs(sorted_heroes) do | |||
local hero_key = hero_entry.key | |||
local hero_data = hero_entry.data | |||
row_str = "" | |||
-- Retrieve hero's localized name | |||
hero_name = localize(hero_key, hero_key) | |||
-- Retrieve hero's english name, used for hero icon | |||
hero_name_en = hero_data["Name"] | |||
-- Expand hero icon | |||
template_title = "Template:HeroIcon" | |||
template_args[1] = hero_name_en | |||
template_args[2] = hero_name | |||
hero_icon = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args } | |||
-- First column in each row is hero name (sticky) | |||
row_str = row_str .. '<td style="position: sticky; left: 0; z-index: 10; background-color: #202122; isolation: isolate;">' .. hero_icon .. "</td>" | |||
-- Consecutive columns are then stats | |||
-- Iterate categories | |||
for _, category in ipairs(attribute_orders["category_order"]) do | |||
category_attrs = attributes_data[category] | |||
-- Iterate attributes within the category | |||
if (stats_to_include[category] ~= nil) then | |||
for _, attr_key in ipairs(stats_to_include[category]) do | |||
--Retrieve the stats value from hero data | |||
local base_value = get_nested_stat_value(hero_data, attr_key) | |||
local stat_value = base_value | |||
-- Retrieve scaling val and str if it scales | |||
local scaling_data = p.get_hero_scaling_data(hero_data, attr_key) | |||
local scaling_strs = "" | |||
local spirit_scale = 0 | |||
local level_scale = 0 | |||
if (scaling_data ~= nil) then | |||
for scaling_val, scaling_type in pairs(scaling_data) do | |||
local scaling_str = p.write_scalar_str(scaling_val, scaling_type, true) | |||
if (scaling_str ~= "") then scaling_str = " " .. scaling_str end | |||
if (scaling_str ~= nil) then | |||
scaling_strs = scaling_strs .. scaling_str | |||
end | |||
-- Track scaling values for data attributes | |||
if (scaling_type == "Spirit") then | |||
spirit_scale = scaling_val | |||
stat_value = stat_value + (spirit_power * scaling_val) | |||
elseif (scaling_type == "Level") then | |||
level_scale = scaling_val | |||
stat_value = stat_value + (power_increases * scaling_val) | |||
end | |||
end | |||
end | |||
-- TechPower gains 1:1 with user-input Spirit Power (only if not already defined) | |||
if attr_key == 'TechPower' and spirit_scale == 0 then | |||
spirit_scale = 1.0 | |||
stat_value = stat_value + (spirit_power * spirit_scale) | |||
end | |||
-- Calculate innate TechPower scaling for this hero | |||
local innate_spirit_scale = (hero_data["LevelScaling"] and hero_data["LevelScaling"]["TechPower"]) or 0 | |||
-- Hide scaling icons if not at base values | |||
if (not display_scaling_icons) then scaling_strs = "" end | |||
-- Convert from boolean to string, or round it | |||
if (type(stat_value)) == 'boolean' then | |||
stat_value = tostring(stat_value) | |||
else | |||
stat_value = util_module.round_to_sig_fig(stat_value, 3) | |||
end | |||
-- Keep numeric value in its own span, scaling HTML as sibling | |||
local cell_inner = string.format( | |||
'<span class="stat-num">%s</span><span class="stat-scaling">%s</span>', | |||
stat_value, | |||
scaling_strs | |||
) | |||
-- At the point where you build data_attrs for DPS/SustainedDPS cells | |||
local hit_once = "false" | |||
if (attr_key == 'DPS' or attr_key == 'SustainedDPS') and hero_data.Weapon and hero_data.Weapon.HitOnceAcrossAllBullets then | |||
hit_once = "true" | |||
end | |||
local data_attrs = string.format( | |||
'data-stat-name="%s" data-base="%s" data-spirit-scale="%s" data-level-scale="%s" data-innate-spirit-scale="%s" data-sort-value="%s" data-hit-once="%s"', | |||
attr_key, | |||
tostring(type(base_value) == "number" and util_module.round_to_sig_fig(base_value, 3) or base_value), | |||
tonumber(spirit_scale) or 0, | |||
(attr_key == "TechPower") and "0" or (tonumber(level_scale) or 0), | |||
innate_spirit_scale or 0, | |||
stat_value, | |||
hit_once | |||
) | |||
-- Add it to the row | |||
row_str = row_str .. string.format('<td style="white-space: nowrap;" %s>%s</td>', data_attrs, cell_inner) | |||
end | |||
end | |||
end | |||
-- Add row to the body | |||
row_str = "<tr>" .. row_str .. "</tr>" | |||
body_str = body_str .. row_str | |||
end | |||
-- First header is Hero (sticky) | |||
local headers_str = '<th style="position: sticky; left: 0; top: -1px; z-index: 12; background-color: #27292d; isolation: isolate;">Hero</th>' | |||
local header_style = "" | |||
local category_data = attribute_module.get_category_data() | |||
local postfix | |||
-- Used for keys that are not localized by Valve | |||
local postfix_key_map = { | |||
["ReloadDelay"] = "StatDesc_ReloadTime_postfix", | |||
["BulletsPerShot"] = "", | |||
["BulletsPerBurst"] = "", | |||
["BurstInterShotInterval"] = "StatDesc_ReloadTime_postfix", | |||
["ReloadSingle"] = "", | |||
["BonusAttackRange"] = "StatDesc_WeaponRangeFalloffMax_postfix", | |||
["SustainedDPS"] = "DPS_postfix", | |||
["RoundsPerSecondAtMaxSpin"] = "", | |||
["CritDamageBonusScale"] = "StatDesc_CritDamageBonusScale_postfix", | |||
["BonusCritDamagePercent"] = "BonusCritDamagePercent_postfix", | |||
["BulletLifesteal"] = "BulletLifestealPercentHero_postfix", | |||
["GroundDashSpeed"] = "DashSpeed_postfix" | |||
} | |||
-- Iterate stats again for displaying headers with their respective color | |||
for _, category in ipairs(attribute_orders["category_order"]) do | |||
category_attrs = attributes_data[category] | |||
category_rgb = category_data[category]["rgb"] | |||
-- Iterate attributes within the category | |||
if (stats_to_include[category] ~= nil) then | |||
for _, attr_key in ipairs(stats_to_include[category]) do | |||
attr_data = category_attrs[attr_key] | |||
if (attr_data ~= nil) then | |||
-- Localize, fallback to attr_key with proper spaces | |||
attr_localized = lang_module.get_string(attr_data["label"]) | |||
if (attr_localized == nil or attr_localized == "") then attr_localized = util_module.add_space_before_cap(attr_key) end | |||
-- Get postfix | |||
postfix = lang_module.get_string(attr_data["postfix"]) | |||
if (postfix == nil or postfix == "") then | |||
postfix = "" | |||
else | |||
postfix = " (" .. postfix .. ")" | |||
end | |||
else -- If not in attributes data, use dictionary translate and postfix | |||
attr_localized = dictionary_module.translate(attr_key) | |||
postfix = lang_module.get_string(postfix_key_map[attr_key]) | |||
if postfix == nil then | |||
return "attr_key " .. attr_key .. " must be added to postfix_key_map" | |||
end | |||
if postfix ~= "" then | |||
postfix = " (" .. postfix .. ")" | |||
end | |||
end | |||
header_style = ' style="position: sticky; top: -1px; z-index: 3; background-color: rgb(' .. category_rgb .. ');"' | |||
headers_str = headers_str .. "<th" .. header_style .. ">" .. attr_localized .. postfix .. "</th>" | |||
end | |||
end | |||
end | |||
headers_str = "<tr>" .. headers_str .. "</tr>" | |||
-- Wrap table in container with data attributes for JS | |||
local table_str = string.format( | |||
'<div id="hero-comparison-container" data-max-power="%s" data-max-spirit="%s">' .. | |||
'<div style="overflow: auto; max-height: 70vh; width: 100%%;">' .. | |||
'<table class="wikitable sortable" style="table-layout: auto; width: 100%%;" id="hero-comparison-table">%s%s</table>' .. | |||
'</div></div>', | |||
max_power, | |||
max_spirit, | |||
headers_str, | |||
body_str | |||
) | |||
return table_str | |||
end | |||
function localize(key, fallback) | |||
local result = lang_module.get_string(key) | |||
if (result == "") or (result == nil) then | |||
result = util_module.add_space_before_cap(fallback) .. mw.getCurrentFrame():expandTemplate{title="MissingValveTranslationTooltip"} | |||
end | |||
return result | |||
end | |||
-- Mapping from hero name to internal tag name | |||
local TAG_NAME_MAP = { | |||
["Abrams"] = "Abrams", | |||
["Bebop"] = "Bebop", | |||
["Billy"] = "Punkgoat", | |||
["Calico"] = "Nano", | |||
["The Doorman"] = "Doorman", | |||
["Drifter"] = "Drifter", | |||
["Dynamo"] = "Dynamo", | |||
["Apollo"] = "Fencer", | |||
["Graves"] = "Necro", | |||
["Grey Talon"] = "Orion", | |||
["Haze"] = "Haze", | |||
["Holliday"] = "Astro", | |||
["Infernus"] = "Inferno", | |||
["Ivy"] = "Tengu", | |||
["Kelvin"] = "Kelvin", | |||
["Lady Geist"] = "Geist", | |||
["Lash"] = "Lash", | |||
["McGinnis"] = "Engineer", | |||
["Mina"] = "VampireBat", | |||
["Mirage"] = "Mirage", | |||
["Mo & Krill"] = "Digger", | |||
["Paige"] = "Bookworm", | |||
["Paradox"] = "Chrono", | |||
["Celeste"] = "Unicorn", | |||
["Pocket"] = "Synth", | |||
["Rem"] = "Familiar", | |||
["Seven"] = "Gigawatt", | |||
["Shiv"] = "Shiv", | |||
["Silver"] = "Werewolf", | |||
["Silver (Transformed)"] = "Werewolf", | |||
["Sinclair"] = "Magician", | |||
["Venator"] = "Priest", | |||
["Victor"] = "Frank", | |||
["Vindicta"] = "Vindicta", | |||
["Viscous"] = "Viscous", | |||
["Vyper"] = "Viper", | |||
["Warden"] = "Warden", | |||
["Wraith"] = "Wraith", | |||
["Yamato"] = "Yamato", | |||
} | |||
-- Function to call hero tags based on name | |||
p.get_hero_tag = function (frame) | |||
local name = frame.args[1] | |||
local number = tonumber(frame.args[2]) | |||
-- Validate input | |||
if not name then | |||
return "Error: Missing name input." | |||
end | |||
if number ~= 1 and number ~= 2 and number ~= 3 then | |||
return string.format("Error: Invalid number '%s'. Must be 1, 2, or 3.", tostring(frame.args[2])) | |||
end | |||
local tagname = TAG_NAME_MAP[name] | |||
if not tagname then | |||
return string.format("Error: Unknown name '%s'.", name) | |||
end | |||
-- Build localization key | |||
local key = string.format("Citadel_%s_HeroTag_%d", tagname, number) | |||
-- Call Lang.get_string | |||
local result = lang_module.get_string(key) | |||
return result or ("[Missing string for key: " .. key .. "]") | |||
end | |||
-- Outputs a wikitable of heroes grouped by GroundDashDuration using {{HeroIcon|hero_name}} | |||
-- {{#invoke:HeroData|write_ground_dash_buckets}} | |||
p.write_ground_dash_buckets = function(frame) | |||
local buckets = { | |||
[0.62] = {}, | |||
[0.68] = {}, | |||
[0.70] = {}, | |||
} | |||
local get_dash = function(hero) | |||
return hero.GroundDashDuration | |||
or (hero.Weapon and hero.Weapon.GroundDashDuration) | |||
or (hero.Weapon and hero.Weapon.AltFire and hero.Weapon.AltFire.GroundDashDuration) | |||
end | |||
-- Collect heroes | |||
for hero_key, hero_data in pairs(heroes_data) do | |||
if not hero_data.InDevelopment and not hero_data.IsDisabled then | |||
local dash = get_dash(hero_data) | |||
if dash and buckets[dash] then | |||
table.insert(buckets[dash], hero_data.Name or hero_key) | |||
end | |||
end | |||
end | |||
-- Sort alphabetically | |||
for _, list in pairs(buckets) do | |||
table.sort(list) | |||
end | |||
-- Determine max rows dynamically | |||
local max_rows = 0 | |||
for _, list in pairs(buckets) do | |||
if #list > max_rows then max_rows = #list end | |||
end | |||
local output = {"{| class='wikitable'", "! Bucket 1 !! Bucket 2 !! Bucket 3"} | |||
local current_frame = frame or mw.getCurrentFrame() | |||
for i = 1, max_rows do | |||
local row = {} | |||
for _, bucket in ipairs({0.62, 0.68, 0.70}) do | |||
local hero_name = buckets[bucket][i] | |||
table.insert(row, hero_name and current_frame:expandTemplate{title = "HeroIcon", args = {hero_name}} or "") | |||
end | |||
table.insert(output, "|-\n| " .. table.concat(row, " || ")) | |||
end | |||
table.insert(output, "|}") | |||
return table.concat(output, "\n") | |||
end | |||
return p | |||