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local p = {} | local p = {} | ||
local items_data = mw.loadJsonData("Data:ItemData.json") | local items_data = mw.loadJsonData("Data:ItemData.json") | ||
local lang_module = require('Module:Lang') | |||
local generic_module = require('Module:GenericData') | |||
local util_module = require('Module:Utilities') | |||
-- | --With debug_mode on, it outputs unprocessed wikitext | ||
-- | --With debug_mode off/unspecified, it processes the wikitext | ||
local function | local function process_debug_mode(wikitext, debug_mode) | ||
if | if debug_mode == 'true' then | ||
return wikitext | |||
elseif debug_mode == 'false' or debug_mode == nil then | |||
return mw.getCurrentFrame():preprocess(wikitext) | |||
else | |||
return "debug_mode must be 'true' or 'false'" | |||
end | |||
end | |||
--Writes list of items of a certain slot within the min and max soul bounds | |||
-- Each item is wrapped and separated. For example of wrapping/separator, see | |||
-- get_item_nav_bulletpoints. 'sep' should not be combined with 'right_wrap', | |||
-- as the trailing separator should also be removed from the string | |||
-- NEW: filter_mode parameter added. Options: nil/"all", "exclude_street_brawl", "street_brawl_only" | |||
local function write_wrapped_item_list(slot, min_souls, max_souls, template, sep, filter_mode) | |||
if slot ~= 'Weapon' and slot ~= 'Armor' and slot ~= 'Tech' then | |||
return 'slot must be Weapon, Armor (Vitality), or Tech (Spirit)' | |||
end | |||
local min_souls = tonumber(min_souls) | |||
local max_souls = tonumber(max_souls) | |||
if min_souls == nil or max_souls == nil then return 'Min/Max souls must be numerical' end | |||
-- Normalize filter_mode | |||
filter_mode = filter_mode or "all" | |||
-- Retrieve all items that fit the bounds | |||
local items = {} | |||
for item_key, item_data in pairs(items_data) do | |||
-- future proofing; Disabled will be renamed to IsDisabled soon | |||
local this_cost = tonumber(item_data["Cost"]) | |||
local this_slot = item_data["Slot"] | |||
-- NEW: Filter logic for Street Brawl items | |||
local is_street_brawl = item_data["StreetBrawl"] == true | |||
local should_include = true | |||
if filter_mode == "street_brawl_only" and not is_street_brawl then | |||
should_include = false | |||
elseif filter_mode == "exclude_street_brawl" and is_street_brawl then | |||
should_include = false | |||
end | |||
if should_include and item_data["Name"] ~= nil and item_data["IsDisabled"] == false and this_cost ~= nil and this_slot ~= nil then | |||
if slot == this_slot and this_cost >= min_souls and this_cost < max_souls then | |||
local item_name_english = lang_module.get_string(item_key, "en") -- Get the English name | |||
local lang_code = lang_module.get_lang_code() -- Get the language code from the subpage | |||
local item_name_local = lang_module.get_string(item_key, lang_code) -- Get the localized name | |||
-- Construct the template based on the type | |||
local item_template | |||
if template == "ItemIcon" then | |||
if lang_code == "en" then | |||
-- For English pages, do not include lang or localized name | |||
item_template = "{{ItemIcon|" .. item_name_english .. "}}" | |||
else | |||
-- For non-English pages, include lang and localized name | |||
item_template = "{{ItemIcon|" .. item_name_english .. "|lang=" .. lang_code .. "|" .. item_name_local .. "}}" | |||
end | |||
elseif template == "ItemBox" then | |||
if lang_code == "en" then | |||
-- For English pages, do not include item_loc or link | |||
item_template = "{{ItemBox|item_name=" .. item_name_english .. "}}" | |||
else | |||
-- For non-English pages, include item_loc and link | |||
local link = item_name_english .. "/" .. lang_code -- Add subpage for non-English languages | |||
item_template = "{{ItemBox|item_name=" .. item_name_english .. "|item_loc=" .. item_name_local .. "|link=" .. link .. "}}" | |||
end | |||
else | |||
return "Invalid template type" | |||
end | |||
table.insert(items, item_template) | |||
end | |||
end | |||
end | |||
-- Order list alphabetically | |||
table.sort(items) -- O(nlogn) | |||
-- Add each item to output | |||
-- Each item is already wrapped in the template, so no need for additional wrapping | |||
local ret = table.concat(items, sep) | |||
return ret | |||
end | end | ||
-- | -- for [[Template:Item Navbox]] | ||
-- NEW: Added filter parameter support | |||
function p.get_item_nav_bulletpoints(slot, min_souls, max_souls, debug_mode, filter_mode) | |||
-- Handle the case where it's called via #invoke (i.e., from wikitext) | |||
if type(slot) == "table" and slot.args then | |||
local frame = slot | |||
slot = frame.args[1] | |||
min_souls = frame.args[2] | |||
max_souls = frame.args[3] | |||
debug_mode = frame.args["debug_mode"] | |||
filter_mode = frame.args["filter"] -- NEW: grab filter from template args | |||
end | |||
local sep = ' • ' | |||
local item_list = write_wrapped_item_list(slot, min_souls, max_souls, "ItemIcon", sep, filter_mode) | |||
return process_debug_mode(item_list, debug_mode) | |||
end | end | ||
-- | -- for [[Template:Infobox ShopItems]] | ||
-- NEW: Added filter parameter support | |||
function p.get_item_nav_cards(slot, min_souls, max_souls, debug_mode, filter_mode) | |||
-- Handle the case where it's called via #invoke (i.e., from wikitext) | |||
if type(slot) == "table" and slot.args then | |||
local | local frame = slot | ||
slot = frame.args[1] | |||
min_souls = frame.args[2] | |||
max_souls = frame.args[3] | |||
debug_mode = frame.args["debug_mode"] | |||
filter_mode = frame.args["filter"] -- NEW: grab filter from template args | |||
end | |||
local sep = ' ' | |||
local item_list = write_wrapped_item_list(slot, min_souls, max_souls, "ItemBox", sep, filter_mode) | |||
return process_debug_mode(item_list, debug_mode) | |||
end | end | ||
-- | -- for [[Template:Item Navbox]] subgroup rows | ||
function p.write_item_slot_subgroup(frame) | |||
p. | local slot = frame.args[1] | ||
local | local type = frame.args[2] | ||
local | local debug_mode = frame.args['debug_mode'] | ||
local street_brawl_label = frame.args['street_brawl_label'] or "Street Brawl" -- Allow custom label | |||
if | if slot == nil then return "'slot' parameter is required" end | ||
local | -- Define base args | ||
local template_title = "Navbox subgroup" | |||
local template_args = { | |||
local | ["groupstyle"] = "background-color:" .. util_module.get_slot_color(slot) .. ";width:10%;min-width:70px;border-radius: 8px 0 0 8px", | ||
["grouppadding"] = "5px", | |||
["listpadding"] = "0 0.25rem", | |||
} | |||
-- | |||
local | local soul_style = "font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);" | ||
local prices = generic_module.get_item_price_per_tier() | |||
local group_index = 1 -- Manual index to handle skipped empty groups | |||
local | |||
for i, souls in ipairs(prices) do | |||
for | --Determine lower bound for soul | ||
min_souls = souls | |||
if | --Skip 0 to i1 as no items cost less than 500 | ||
local | if min_souls ~= 0 then | ||
-- Determine upper bound | |||
max_souls = prices[i+1] | |||
if max_souls == nil then | |||
max_souls = min_souls * 10 --essentially have no upper bound | |||
end | |||
-- Generate list for this price tier, EXCLUDING Street Brawl items | |||
local list | |||
if type=='get_item_nav_cards' then | |||
list = p.get_item_nav_cards(slot, min_souls, max_souls, debug_mode, "exclude_street_brawl") | |||
elseif type=='get_item_nav_bulletpoints' then | |||
list = p.get_item_nav_bulletpoints(slot, min_souls, max_souls, debug_mode, "exclude_street_brawl") | |||
else | |||
return "'type' should be get_item_nav_cards or get_item_nav_bulletpoints" | |||
end | |||
-- Only add the group if there are items in this tier (prevents empty "$9999" row if all are Street Brawl) | |||
if list and list ~= "" then | |||
template_args["group" .. group_index] = frame:expandTemplate{title="Souls", args={[1] = min_souls, ["Shadow"] = soul_style}} | |||
template_args["list" .. group_index] = list | |||
group_index = group_index + 1 | |||
end | end | ||
end | end | ||
end | end | ||
if | -- Query all Street Brawl items for this slot (regardless of cost) | ||
local sb_min = 0 | |||
local sb_max = 999999 -- Wide range to catch all Street Brawl items | |||
local sb_list | |||
if type=='get_item_nav_cards' then | |||
sb_list = p.get_item_nav_cards(slot, sb_min, sb_max, debug_mode, "street_brawl_only") | |||
elseif type=='get_item_nav_bulletpoints' then | |||
sb_list = p.get_item_nav_bulletpoints(slot, sb_min, sb_max, debug_mode, "street_brawl_only") | |||
end | end | ||
-- Only add Street Brawl group if there are items | |||
if sb_list and sb_list ~= "" then | |||
template_args["group" .. group_index] = street_brawl_label | |||
template_args["list" .. group_index] = sb_list | |||
-- | |||
end | end | ||
return | return frame:expandTemplate{title=template_title, args=template_args} | ||
end | end | ||
-- | -- for [[Template:Active Items]] | ||
-- | function p.generate_active_items_table(frame) | ||
local active_items = {} | |||
-- 1. Collect active items and their cost | |||
for item_key, item_data in pairs(items_data) do | |||
-- Convert cost to a number; will be nil if the JSON value is null or missing | |||
local cost = tonumber(item_data["Cost"]) | |||
if item_data["Name"] and | |||
item_data["IsDisabled"] == false and | |||
cost ~= nil and cost > 0 and -- FILTER: Must have a cost greater than 0 | |||
item_data["Activation"] and | |||
item_data["Activation"] ~= "Passive" then | |||
table.insert(active_items, { | |||
name = item_data["Name"], | |||
key = item_key, | |||
cost = cost, | |||
slot = item_data["Slot"] or "Weapon", | |||
has_active_desc = item_data["ActiveDescription"] ~= nil | |||
}) | |||
end | |||
end | |||
-- 2. Sort by name | |||
table.sort(active_items, function(a, b) return a.name < b.name end) | |||
-- 3. Generate wiki markup | |||
local wikitext = [=[ | |||
{| class="wikitable sortable" style="width:100%" | |||
|+{{#invoke:Dictionary|translate|Active Items}} | |||
! colspan="2" | {{#invoke:Lang|get_string|Citadel_HeroBuilds_CategoryNameLabel}} | |||
! {{#invoke:Lang|get_string|Citadel_UserFeedback_TypeLabel}} | |||
! {{Souls|{{#invoke:Dictionary|translate|Cost}}}} | |||
! {{#invoke:Lang|get_string|Citadel_Mod_Tooltip_Active}} | |||
! {{#invoke:Lang|get_string|AbilityCooldown_label}} | |||
]=] | |||
-- 4. Add rows for each item | |||
for _, item in ipairs(active_items) do | |||
-- Determine background color and item type | |||
local bg_color, item_type | |||
if item.slot == "Armor" then | |||
bg_color = "#86C921" | |||
item_type = "Armor" | |||
elseif item.slot == "Tech" then | |||
bg_color = "#DE9CFF" | |||
item_type = "Tech" | |||
else | |||
bg_color = "#FCAC4D" | |||
item_type = "Weapon" | |||
end | |||
-- The cost cell uses 'data-sort-value' to provide a clean number for the client-side sorter, | |||
-- while the cell's visible content is formatted by the {{Souls}} template. | |||
wikitext = wikitext .. "\n" .. string.format([=[ | |||
|- | |||
! style="background-color:%s" | [[File:%s.png|64x64px]] | |||
! [[%s{{If_lang}}|{{#invoke:Lang|get_string|%s}}]] | |||
| style="text-align:center;font-weight:bold" | {{ItemType|%s|{{#invoke:Lang|get_string|CitadelCategory%s}}}} | |||
| data-sort-value="%d" style="text-align:center;font-size:15px" | {{Souls|%d}} | |||
| {{#invoke:Utilities|process_variables|%s_active_desc|%s}}{{#invoke:Utilities|process_variables|%s_desc|%s}}{{#invoke:Utilities|process_variables|%s_active|%s}} | |||
| style="text-align:center;font-size:16px" | {{#invoke:ItemData|get_prop|%s|AbilityCooldown}}s | |||
]=], | |||
bg_color, | |||
item.name, | |||
item.name, item.key, | |||
item_type, item_type, | |||
item.cost, item.cost, | |||
item.key, item.name, item.key, item.name, item.key, item.name, | |||
item.name) | |||
end | |||
wikitext = wikitext .. "\n|}" | |||
return frame:preprocess(wikitext) | |||
end | end | ||
return p | return p | ||
Revision as of 15:09, 30 January 2026
Documentation for this module may be created at Module:Sandbox/LVL/doc
local p = {}
local items_data = mw.loadJsonData("Data:ItemData.json")
local lang_module = require('Module:Lang')
local generic_module = require('Module:GenericData')
local util_module = require('Module:Utilities')
--With debug_mode on, it outputs unprocessed wikitext
--With debug_mode off/unspecified, it processes the wikitext
local function process_debug_mode(wikitext, debug_mode)
if debug_mode == 'true' then
return wikitext
elseif debug_mode == 'false' or debug_mode == nil then
return mw.getCurrentFrame():preprocess(wikitext)
else
return "debug_mode must be 'true' or 'false'"
end
end
--Writes list of items of a certain slot within the min and max soul bounds
-- Each item is wrapped and separated. For example of wrapping/separator, see
-- get_item_nav_bulletpoints. 'sep' should not be combined with 'right_wrap',
-- as the trailing separator should also be removed from the string
-- NEW: filter_mode parameter added. Options: nil/"all", "exclude_street_brawl", "street_brawl_only"
local function write_wrapped_item_list(slot, min_souls, max_souls, template, sep, filter_mode)
if slot ~= 'Weapon' and slot ~= 'Armor' and slot ~= 'Tech' then
return 'slot must be Weapon, Armor (Vitality), or Tech (Spirit)'
end
local min_souls = tonumber(min_souls)
local max_souls = tonumber(max_souls)
if min_souls == nil or max_souls == nil then return 'Min/Max souls must be numerical' end
-- Normalize filter_mode
filter_mode = filter_mode or "all"
-- Retrieve all items that fit the bounds
local items = {}
for item_key, item_data in pairs(items_data) do
-- future proofing; Disabled will be renamed to IsDisabled soon
local this_cost = tonumber(item_data["Cost"])
local this_slot = item_data["Slot"]
-- NEW: Filter logic for Street Brawl items
local is_street_brawl = item_data["StreetBrawl"] == true
local should_include = true
if filter_mode == "street_brawl_only" and not is_street_brawl then
should_include = false
elseif filter_mode == "exclude_street_brawl" and is_street_brawl then
should_include = false
end
if should_include and item_data["Name"] ~= nil and item_data["IsDisabled"] == false and this_cost ~= nil and this_slot ~= nil then
if slot == this_slot and this_cost >= min_souls and this_cost < max_souls then
local item_name_english = lang_module.get_string(item_key, "en") -- Get the English name
local lang_code = lang_module.get_lang_code() -- Get the language code from the subpage
local item_name_local = lang_module.get_string(item_key, lang_code) -- Get the localized name
-- Construct the template based on the type
local item_template
if template == "ItemIcon" then
if lang_code == "en" then
-- For English pages, do not include lang or localized name
item_template = "{{ItemIcon|" .. item_name_english .. "}}"
else
-- For non-English pages, include lang and localized name
item_template = "{{ItemIcon|" .. item_name_english .. "|lang=" .. lang_code .. "|" .. item_name_local .. "}}"
end
elseif template == "ItemBox" then
if lang_code == "en" then
-- For English pages, do not include item_loc or link
item_template = "{{ItemBox|item_name=" .. item_name_english .. "}}"
else
-- For non-English pages, include item_loc and link
local link = item_name_english .. "/" .. lang_code -- Add subpage for non-English languages
item_template = "{{ItemBox|item_name=" .. item_name_english .. "|item_loc=" .. item_name_local .. "|link=" .. link .. "}}"
end
else
return "Invalid template type"
end
table.insert(items, item_template)
end
end
end
-- Order list alphabetically
table.sort(items) -- O(nlogn)
-- Add each item to output
-- Each item is already wrapped in the template, so no need for additional wrapping
local ret = table.concat(items, sep)
return ret
end
-- for [[Template:Item Navbox]]
-- NEW: Added filter parameter support
function p.get_item_nav_bulletpoints(slot, min_souls, max_souls, debug_mode, filter_mode)
-- Handle the case where it's called via #invoke (i.e., from wikitext)
if type(slot) == "table" and slot.args then
local frame = slot
slot = frame.args[1]
min_souls = frame.args[2]
max_souls = frame.args[3]
debug_mode = frame.args["debug_mode"]
filter_mode = frame.args["filter"] -- NEW: grab filter from template args
end
local sep = ' • '
local item_list = write_wrapped_item_list(slot, min_souls, max_souls, "ItemIcon", sep, filter_mode)
return process_debug_mode(item_list, debug_mode)
end
-- for [[Template:Infobox ShopItems]]
-- NEW: Added filter parameter support
function p.get_item_nav_cards(slot, min_souls, max_souls, debug_mode, filter_mode)
-- Handle the case where it's called via #invoke (i.e., from wikitext)
if type(slot) == "table" and slot.args then
local frame = slot
slot = frame.args[1]
min_souls = frame.args[2]
max_souls = frame.args[3]
debug_mode = frame.args["debug_mode"]
filter_mode = frame.args["filter"] -- NEW: grab filter from template args
end
local sep = ' '
local item_list = write_wrapped_item_list(slot, min_souls, max_souls, "ItemBox", sep, filter_mode)
return process_debug_mode(item_list, debug_mode)
end
-- for [[Template:Item Navbox]] subgroup rows
function p.write_item_slot_subgroup(frame)
local slot = frame.args[1]
local type = frame.args[2]
local debug_mode = frame.args['debug_mode']
local street_brawl_label = frame.args['street_brawl_label'] or "Street Brawl" -- Allow custom label
if slot == nil then return "'slot' parameter is required" end
-- Define base args
local template_title = "Navbox subgroup"
local template_args = {
["groupstyle"] = "background-color:" .. util_module.get_slot_color(slot) .. ";width:10%;min-width:70px;border-radius: 8px 0 0 8px",
["grouppadding"] = "5px",
["listpadding"] = "0 0.25rem",
}
local soul_style = "font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);"
local prices = generic_module.get_item_price_per_tier()
local group_index = 1 -- Manual index to handle skipped empty groups
for i, souls in ipairs(prices) do
--Determine lower bound for soul
min_souls = souls
--Skip 0 to i1 as no items cost less than 500
if min_souls ~= 0 then
-- Determine upper bound
max_souls = prices[i+1]
if max_souls == nil then
max_souls = min_souls * 10 --essentially have no upper bound
end
-- Generate list for this price tier, EXCLUDING Street Brawl items
local list
if type=='get_item_nav_cards' then
list = p.get_item_nav_cards(slot, min_souls, max_souls, debug_mode, "exclude_street_brawl")
elseif type=='get_item_nav_bulletpoints' then
list = p.get_item_nav_bulletpoints(slot, min_souls, max_souls, debug_mode, "exclude_street_brawl")
else
return "'type' should be get_item_nav_cards or get_item_nav_bulletpoints"
end
-- Only add the group if there are items in this tier (prevents empty "$9999" row if all are Street Brawl)
if list and list ~= "" then
template_args["group" .. group_index] = frame:expandTemplate{title="Souls", args={[1] = min_souls, ["Shadow"] = soul_style}}
template_args["list" .. group_index] = list
group_index = group_index + 1
end
end
end
-- Query all Street Brawl items for this slot (regardless of cost)
local sb_min = 0
local sb_max = 999999 -- Wide range to catch all Street Brawl items
local sb_list
if type=='get_item_nav_cards' then
sb_list = p.get_item_nav_cards(slot, sb_min, sb_max, debug_mode, "street_brawl_only")
elseif type=='get_item_nav_bulletpoints' then
sb_list = p.get_item_nav_bulletpoints(slot, sb_min, sb_max, debug_mode, "street_brawl_only")
end
-- Only add Street Brawl group if there are items
if sb_list and sb_list ~= "" then
template_args["group" .. group_index] = street_brawl_label
template_args["list" .. group_index] = sb_list
end
return frame:expandTemplate{title=template_title, args=template_args}
end
-- for [[Template:Active Items]]
function p.generate_active_items_table(frame)
local active_items = {}
-- 1. Collect active items and their cost
for item_key, item_data in pairs(items_data) do
-- Convert cost to a number; will be nil if the JSON value is null or missing
local cost = tonumber(item_data["Cost"])
if item_data["Name"] and
item_data["IsDisabled"] == false and
cost ~= nil and cost > 0 and -- FILTER: Must have a cost greater than 0
item_data["Activation"] and
item_data["Activation"] ~= "Passive" then
table.insert(active_items, {
name = item_data["Name"],
key = item_key,
cost = cost,
slot = item_data["Slot"] or "Weapon",
has_active_desc = item_data["ActiveDescription"] ~= nil
})
end
end
-- 2. Sort by name
table.sort(active_items, function(a, b) return a.name < b.name end)
-- 3. Generate wiki markup
local wikitext = [=[
{| class="wikitable sortable" style="width:100%"
|+{{#invoke:Dictionary|translate|Active Items}}
! colspan="2" | {{#invoke:Lang|get_string|Citadel_HeroBuilds_CategoryNameLabel}}
! {{#invoke:Lang|get_string|Citadel_UserFeedback_TypeLabel}}
! {{Souls|{{#invoke:Dictionary|translate|Cost}}}}
! {{#invoke:Lang|get_string|Citadel_Mod_Tooltip_Active}}
! {{#invoke:Lang|get_string|AbilityCooldown_label}}
]=]
-- 4. Add rows for each item
for _, item in ipairs(active_items) do
-- Determine background color and item type
local bg_color, item_type
if item.slot == "Armor" then
bg_color = "#86C921"
item_type = "Armor"
elseif item.slot == "Tech" then
bg_color = "#DE9CFF"
item_type = "Tech"
else
bg_color = "#FCAC4D"
item_type = "Weapon"
end
-- The cost cell uses 'data-sort-value' to provide a clean number for the client-side sorter,
-- while the cell's visible content is formatted by the {{Souls}} template.
wikitext = wikitext .. "\n" .. string.format([=[
|-
! style="background-color:%s" | [[File:%s.png|64x64px]]
! [[%s{{If_lang}}|{{#invoke:Lang|get_string|%s}}]]
| style="text-align:center;font-weight:bold" | {{ItemType|%s|{{#invoke:Lang|get_string|CitadelCategory%s}}}}
| data-sort-value="%d" style="text-align:center;font-size:15px" | {{Souls|%d}}
| {{#invoke:Utilities|process_variables|%s_active_desc|%s}}{{#invoke:Utilities|process_variables|%s_desc|%s}}{{#invoke:Utilities|process_variables|%s_active|%s}}
| style="text-align:center;font-size:16px" | {{#invoke:ItemData|get_prop|%s|AbilityCooldown}}s
]=],
bg_color,
item.name,
item.name, item.key,
item_type, item_type,
item.cost, item.cost,
item.key, item.name, item.key, item.name, item.key, item.name,
item.name)
end
wikitext = wikitext .. "\n|}"
return frame:preprocess(wikitext)
end
return p