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Tags: Blanking Manual revert |
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| local p = {}
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| local util_module = require("Module:Utilities")
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| local lang_codes_set = mw.loadJsonData("Data:LangCodes.json")
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| local dictionary_module = require("Module:Dictionary")
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|
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|
| -- Overrides applied to searches by key. Designed to handle edge cases where
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| -- the expected key does not have a localization entry
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| local KEY_OVERRIDES = {
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| MoveSlowPercent_label = 'MovementSlow_label',
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| BonusHealthRegen_label = 'HealthRegen_label',
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| BarbedWireRadius_label = 'Radius_label',
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| BarbedWireDamagePerMeter_label = 'DamagePerMeter_label',
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| BuildUpDuration_label = 'BuildupDuration_label',
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| TechArmorDamageReduction_label = 'TechArmorDamageReduction_Label',
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| DamageAbsorb_label = 'DamageAbsorb_Label',
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| InvisRegen_label = 'InvisRegen_Label',
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| EvasionChance_label = 'EvasionChance_Label',
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| DelayBetweenShots_label = 'DelayBetweenShots_Label',
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| }
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|
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| function get_lang_file(lang_code)
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| -- For testing purposes, always load the sandbox data regardless of language code.
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| return mw.loadJsonData("Data:Sandbox.json")
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| end
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|
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| local function process_newlines(text)
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| if not text or type(text) ~= "string" then return text end
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| -- Replace "n with newline character
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| return text:gsub('"n', '<br/>')
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| end
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|
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| local function process_html_tags(text, frame)
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| if not text or type(text) ~= "string" then return text end
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|
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| local replacements = {
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| SpiritIcon = {icon='{{Icon/NoColor|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}', link='Spirit Damage'},
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| tech_damage = {icon='{{Icon/NoColor|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}', link='Spirit Damage'},
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| SpiritDamage = {icon='{{Icon/NoColor|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}', label_color='#bc8ee8', link='Spirit Damage'},
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| StatDesc_TechPower = {icon='{{Icon/NoColor|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}', label_color='#bc8ee8', link='Spirit Damage'},
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| SpiritResist = {icon='{{Icon/Purple|[[File:Spirit_Armor.png|link=Damage_Resistance|20px]]}}', label_color='#bc8ee8', link='Damage_Resistance'},
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| FireRate = {icon='{{Icon/White|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'},
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| fire_rate = {icon='{{Icon/White|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'},
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| ReducedFireRate = {icon='{{Icon/White|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'},
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| MeleeDamage = {icon='{{Icon/Brown|[[File:Melee damage.png|link=Melee Damage|20px]]}}', label_color='#ec981a', link='Melee Damage'},
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| WeaponDamage = {icon='{{Icon/Brown|[[File:Damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'},
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| damage = {icon='{{Icon/Brown|[[File:Damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'},
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| bullet_damage = {icon='{{Icon/Brown|[[File:Damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'},
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| BulletResist = {icon='{{Icon/Brown|[[File:Bullet_Armor.png|link=Damage_Resistance|20px]]}}', label_color='#ec981a', link='Damage_Resistance'},
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| CombatBarrier = {icon='{{Icon/White|[[File:Bullet_Armor.png|link=Damage_Resistance|20px]]}}', label_color='#ffefd7', link='Barrier'},
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| BonusWeaponDamage = {icon='{{Icon/Brown|[[File:Damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'},
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| MoveSpeed = {icon='{{Icon/White|[[File:Move_speed.png|link=Move speed|20px]]}}', label_color='#ffefd7', link='Move speed'},
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| BonusSpiritDamage = {icon='{{Icon/Purple|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}', label_color='#bc8ee8', link='Spirit Damage'},
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| BonusFireRate = {icon='{{Icon/White|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'},
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| Heal = {icon='{{Icon/Green|[[File:Health_regen.png|link=Health_Regen|20px]]}}', label_color='#13f278', link='Health_Regen'},
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| BonusMoveSpeed = {icon='{{Icon/White|[[File:Move_speed.png|link=Move speed|20px]]}}', label_color='#ffefd7', link='Move speed'},
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| move_speed = {icon='{{Icon/White|[[File:Move_speed.png|link=Move speed|20px]]}}', label_color='#ffefd7', link='Move speed'},
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| BonusSprintSpeed = {icon='{{Icon/Green|[[File:Move_speed.png|link=Sprint speed|20px]]}}', label_color='#ffefd7', link='Sprint speed'},
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| Spirit = {icon='{{Icon/NoColor|[[File:Spirit_icon.png|link=Spirit Power|20px]]}}', label_color='#bc8ee8', link='Spirit Power'},
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| Stun = {icon='{{Icon/White|[[File:Status_Stun.png|link=Stun|20px]]}}', link='Stun'},
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| SpiritDPS = {icon='{{Icon/NoColor|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}', label_color='#bc8ee8', link='Spirit Damage'},
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| Healing = {icon='{{Icon/Green|[[File:Health_regen.png|link=Healing|20px]]}}', label_color='#13f278', link='Healing'},
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| Regen = {icon='{{Icon/Green|[[File:Health_regen.png|link=Health_Regen|20px]]}}', label_color='#13f278', link='Health_Regen'},
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| MaxHealth = {icon='{{Icon/Green|[[File:Healing.png|link=Health|20px]]}}', label_color='#13f278', link='Health'},
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| Slow = {icon='{{Icon/White|[[File:MoveSlow.png|link=Movement_Slow|20px]]}}', label_color='#ffefd7', link='Movement_Slow'},
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| slow = {icon='{{Icon/White|[[File:MoveSlow.png|link=Movement_Slow|20px]]}}', label_color='#ffefd7', link='Movement_Slow'},
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| SlowResistance = {icon='{{Icon/White|[[File:MoveSlow.png|link=Movement_Slow#Movement_Slow_Resist|20px]]}}', label_color='#ffefd7', link='Movement_Slow#Movement_Slow_Resist'},
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| Immobilize = {icon='{{Icon/White|[[File:Immobilize.png|link=Status Effects#Immobilized|20px]]}}', label_color='#ffefd7', link='Status Effects#Immobilized'},
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| cooldown = {icon='{{Icon/White|[[File:AttributeIconTechDuration.png|link=Ability Cooldown|20px]]}}', label_color='#ffefd7', link='Ability Cooldown'},
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| stun = {icon='{{Icon/White|[[File:Stun.png|link=|20px]]}}', label_color='#ffefd7', link=''},
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| invisible = {icon='{{Icon/White|[[File:Invisible.png|link=|20px]]}}', label_color='#ffefd7', link=''},
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| cast = {icon='{{Icon/White|[[File:Cast.png|link=|20px]]}}', label_color='#ffefd7', link=''},
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| silence = {icon='{{Icon/White|[[File:Silence.png|link=|20px]]}}', label_color='#ffefd7', link=''},
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| Silence = {icon='{{Icon/Purple|[[File:Silence.png|link=Silence|20px]]}}', label_color='#bc8ee8', link='Silence'},
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| revealed = {icon='{{Icon/White|[[File:Revealed.png|link=|20px]]}}', label_color='#ffefd7', link=''},
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| bullet_armor_up = {icon='{{Icon/White|[[File:Barrier.png|link=Barrier|20px]]}}', label_color='#ffefd7', link='Barrier'},
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| tech_armor_up = {icon='{{Icon/White|[[File:Barrier.png|link=Barrier|20px]]}}', label_color='#ffefd7', link='Barrier'},
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| Pulling = {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'},
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| Pull = {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'},
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| Pulls = {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'},
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| KnockBack = {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'},
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| KnockUp = {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'},
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| }
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|
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| -- Process HTML spans
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| text = text:gsub('<span class="highlight">(.-)</span>', "<span style= font-weight:bold>%1</span>")
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| text = text:gsub('<span class="highlight_spirit">(.-)</span>', '<span style="font-weight:bold; color:#bc8ee8">%1</span>')
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| text = text:gsub('<span class="diminish">(.-)</span>', '<span style="font-style: italic;color:#C0C0C0">%1</span>')
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| text = text:gsub('<span class=".-">(.-)</span>', '%1')
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| text = text:gsub('<Panel class=\"AbilityPropertyIcon StatDesc_TechPower\">', '{{Icon/Purple|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}')
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| text = text:gsub('</Panel>', '')
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|
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| -- Process panel tags
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| text = text:gsub('<Panel class=\"AbilityPropertyIcon prop_(.-)\">', function(key)
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| local replacement = replacements[key]
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| if replacement then
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| local label_color = replacement.label_color or 'inherit'
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| local icon = replacement.icon or ''
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| local link = replacement.link or ''
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| -- pre-process string, then check to omit link if the string is empty
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| local translated = frame:preprocess('{{#invoke:Lang|get_string|InlineAttribute_' .. key .. '}}')
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|
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| if translated == '' then
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| return string.format('<span class="no-blue-link" style="text-wrap:nowrap; font-weight:bold; color:%s;">%s</span>', label_color, icon)
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| else
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| return string.format('<span class="no-blue-link" style="text-wrap:nowrap; font-weight:bold; color:%s;">%s [[%s|%s]]</span>',
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| label_color,
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| icon,
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| link,
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| translated)
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| end
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| else
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| return '<span style="color:red;font-weight:bold;border-bottom:1px dotted red;" title="Missing attribute definition - Add \''..key..'\' to local replacements in [Module:Lang]">['..key..']</span>'
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| end
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| end)
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|
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| -- Process citadel_inline_attribute tags
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| text = text:gsub("{g:citadel_inline_attribute:'(.-)'}", function(key)
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| local replacement = replacements[key]
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| if replacement then
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| local label_color = replacement.label_color or 'inherit'
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| local icon = replacement.icon or ''
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| local link = replacement.link or ''
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| -- pre-process string, then check to omit link if the string is empty
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| local translated = frame:preprocess('{{#invoke:Lang|get_string|InlineAttribute_' .. key .. '}}')
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|
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| if translated == '' then
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| return string.format('<span class="no-blue-link" style="text-wrap:nowrap; font-weight:bold; color:%s;">%s</span>', label_color, icon)
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| else
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| return string.format('<span class="no-blue-link" style="text-wrap:nowrap; font-weight:bold; color:%s;">%s [[%s|%s]]</span>',
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| label_color,
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| icon,
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| link,
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| translated)
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| end
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| else
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| return '<span style="color:red;font-weight:bold;border-bottom:1px dotted red;" title="Missing attribute definition - Add \''..key..'\' to local replacements in [Module:Lang]">['..key..']</span>'
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| end
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| end)
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|
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| KEYBINDS = {
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| Attack = '{{Mouse|1}}',
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| ADS = '{{Mouse|2}}',
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| AltCast = '{{Mouse|3}}',
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| Reload = 'R',
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| Roll = 'Shift',
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| Mantle = 'Space',
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| Crouch = 'Ctrl',
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| AbilityMelee = 'Melee',
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| Ability1 = '1',
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| Ability2 = '2',
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| Ability3 = '3',
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| Ability4 = '4',
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| MoveDown = 'Down',
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| MoveForward = 'Forward',
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| }
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|
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| -- Process citadel_binding/citadel_keybind tags to replace with keybind strings/templates
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| text = text:gsub("{g:citadel_binding:'(.-)'}", function(key)
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| local replacement = KEYBINDS[key]
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| if replacement then
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| return replacement
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| else
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| return '<span style="color:red;font-weight:bold;border-bottom:1px dotted red;" title="Missing keybind - Add \''..key..'\' to local replacements in [Module:Lang]">['..key..']</span>'
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| end
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| end)
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|
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| text = text:gsub("{g:citadel_keybind:'(.-)'}", function(key)
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| local replacement = KEYBINDS[key]
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| if replacement then
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| return replacement
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| else
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| return '<span style="color:red;font-weight:bold;border-bottom:1px dotted red;" title="Missing keybind - Add \''..key..'\' to local replacements in [Module:Lang]">['..key..']</span>'
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| end
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| end)
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|
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| return frame:preprocess(text)
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| end
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|
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|
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| function p.get_string(key, lang_code_override, fallback_str, remove_var_index, item_name)
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| -- Get frame object (either passed directly or via first argument)
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| local frame
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| if type(key) == "table" and key.args then
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| frame = key
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| key = frame.args[1]
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| lang_code_override = frame.args["lang_code_override"]
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| fallback_str = frame.args["fallback_str"]
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| remove_var_index = frame.args["remove_var_index"]
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| item_name = frame.args["item_name"]
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| else
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| frame = mw.getCurrentFrame()
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| end
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|
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| -- Determine lang_code if not overridden
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| local lang_code = lang_code_override
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| if (lang_code == '' or lang_code == nil) then
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| lang_code = p.get_lang_code()
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| end
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|
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| -- Retrieve lang data
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| local data = get_lang_file(lang_code)
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| if (data == nil) then
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| return string.format("Lang code '%s' does not have a json file", lang_code)
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| end
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|
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| -- Localize
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| local label = data[KEY_OVERRIDES[key] or key]
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|
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| -- Some labels use key with "_postvalue_label" instead, so check this if previous search failed
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| if label == nil and key ~= nil and key:sub(-6) == '_label' then
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| local postvalue_key = key:sub(1, -7) .. '_postvalue_label'
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| label = data[postvalue_key]
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| end
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|
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| if (label == nil) then
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| -- Apply fallback (without HTML processing for fallback)
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| local fallback_tooltip = frame:expandTemplate{title = "MissingValveTranslationTooltip"}
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| local fallback
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| if (fallback_str == 'en') then
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| fallback = p.get_string(key, 'en', key .. fallback_tooltip, remove_var_index, item_name)
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| elseif fallback_str == 'dictionary' then
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| return dictionary_module.translate(key, lang_code_override)
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| elseif fallback_str ~= nil then
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| fallback = fallback_str
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| else
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| return ''
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| end
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| return fallback .. fallback_tooltip
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| end
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|
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| -- Always retrieve the last parameter if string contains "|"
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| if type(label) == "string" and label:find("|") then
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| local parts = mw.text.split(label, "|")
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| label = parts[#parts]
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| end
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|
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| -- Remove hashtags
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| if type(label) == "string" and label:find("#") then
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| local parts = mw.text.split(label, "#")
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| label = parts[#parts]
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| end
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|
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| -- Apply remove_var
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| if (remove_var_index ~= nil) then
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| label = util_module.remove_var(label, remove_var_index)
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| end
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|
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| -- Process variables if item_name is provided
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| if item_name and item_name ~= '' then
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| local item_data_module = require('Module:ItemData')
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| label = label:gsub("{s:([^}]+)}", function(variable_name)
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| -- Get the value from ItemData
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| local value = item_data_module.get_prop({args = {item_name, variable_name}})
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|
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| -- If value exists, remove non-number symbols (but keep + and -)
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| if value then
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| value = value:gsub("[^0-9+-]", "")
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| -- Return empty string if nothing left, otherwise return the filtered value
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| return value ~= "" and value or variable_name
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| else
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| return variable_name -- Fallback to variable name if value not found
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| end
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| end)
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| end
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|
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| -- Process HTML and return as "raw" HTML
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| label = process_newlines(label)
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| label = process_html_tags(label, frame)
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| -- Create HTML object for safe output
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| local html = mw.html.create()
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| html:wikitext(label)
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| return tostring(html)
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| end
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|
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| -- Search for a localized string using its English label
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| p.search_string = function(frame)
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| local label = frame.args[1]
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| local lang_code_override = frame.args[2]
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|
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| local result = p._search_string(label, lang_code_override)
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| result = process_newlines(result)
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| return result
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| end
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|
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| -- search_string, but for internal use by other modules
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| p._search_string = function(label, lang_code_override)
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| lang_code = lang_code_override
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| if (lang_code == '' or lang_code == nil) then
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| lang_code = p.get_lang_code()
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| end
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|
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| -- Load the language files
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| local data_en = get_lang_file('en') -- English data
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| local data_lang = get_lang_file(lang_code) -- Target language data
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|
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| if (data_lang == nil) then
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| error("Lang code '%s' does not have a json file", lang_code)
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| end
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|
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| -- Search for the key in the English data
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| local key = nil
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| for k, v in pairs(data_en) do
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| if v == label then
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| key = k -- Find the key corresponding to the label
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| break
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| end
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| end
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|
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| -- Default to input label if localized string is not found
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| if (key == nil) then
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| return label
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| end
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| if (data_lang[key] == nil) then
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| return label
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| end
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|
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| return data_lang[key]
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| end
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|
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| p.get_lang_code = function()
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| local title = mw.title.getCurrentTitle()
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| local lang_code = title.fullText:match(".*/(.*)$")
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|
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| if lang_code == nil or lang_codes_set[lang_code] == nil then
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| return 'en'
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| end
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|
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| return lang_code
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| end
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|
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| return p
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