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| Line 73: | Line 73: | ||
p.get_ability_upgrade_prop = function(frame) | p.get_ability_upgrade_prop = function(frame) | ||
local ability_identifier = frame.args[1] | local ability_identifier = frame.args[1] | ||
local upgrade_num_str = frame.args[2] | local upgrade_num_str = frame.args[2] | ||
local prop = frame.args[3] | local prop = frame.args[3] | ||
local debug = frame.args.debug -- ← NEW | |||
if not (ability_identifier and upgrade_num_str and prop) then | if not (ability_identifier and upgrade_num_str and prop) then | ||
return "Missing | return debug and "Missing args" or "" | ||
end | end | ||
local ability = find_json_ability(ability_identifier) | local ability = find_json_ability(ability_identifier) | ||
if not ability then | if not ability then | ||
return "Ability | return debug and "Ability not found" or "" | ||
end | end | ||
local upgrades = ability.Upgrades | local upgrades = ability.Upgrades | ||
if | if type(upgrades) ~= "table" then | ||
return "No | return debug and "No upgrades" or "" | ||
end | end | ||
local upgrade_num = tonumber(upgrade_num_str) | local upgrade_num = tonumber(upgrade_num_str) | ||
if not upgrade_num then | if not upgrade_num or not upgrades[upgrade_num] then | ||
return " | return debug and "Upgrade not found" or "" | ||
end | end | ||
local element = upgrades[upgrade_num][prop] | |||
local | |||
if element == nil then | if element == nil then | ||
return "" | return debug and "Prop missing" or "" | ||
end | end | ||
-- | -- return the value (number or string) directly | ||
return | local out = type(element) == "table" and (element.Value or "") or tostring(element) | ||
return debug and ("→"..out.."←") or out | |||
end | end | ||
return p | return p | ||
Revision as of 23:04, 13 November 2025
Documentation for this module may be created at Module:Sandbox/LVL/doc
local data = mw.loadJsonData("Data:AbilityCards.json")
local raw_ability_data = mw.loadJsonData("Data:AbilityData.json")
local p = {}
-- returns the table of a specific ability from Data:AbilityCards.json
function get_ability(hero_key, ability_num)
local ui_data = data[hero_key]
if(ui_data == nil) then return "Hero Not Found" end
return ui_data[tonumber(ability_num)]
end
-- Returns the table of a specific ability from Data:AbilityData.json by its Key or Name
-- It first attempts a direct lookup by key for efficiency. If that fails, it iterates
-- through the data to find a matching Name property.
-- @function find_json_ability
-- @param {string} identifier - The ability's key or name
-- @return {table} or nil
local function find_json_ability(identifier)
-- First, try a direct lookup by key (most efficient method)
if raw_ability_data[identifier] then
return raw_ability_data[identifier]
end
-- If not found by key, loop through and search by the "Name" property as a fallback
-- Skip any ability that is explicitly disabled
for _, v in pairs(raw_ability_data) do
if v.Name == identifier and not v.IsDisabled then
return v
end
end
-- If not found by either method, return nil
return nil
end
--{{#invoke:AbilityData|get_ability_name|HERO_NAME|ABILITY_NUM}}--
p.get_ability_name = function(frame)
local hero_name = frame.args[1]
local ability_num = frame.args[2]
local ability = get_ability(hero_name, ability_num)
if(ability == nil) then return "Ability Not Found" end
return ability.Name
end
--{{#invoke:AbilityData|get_ability_prop|ability_key_or_name|prop}}--
p.get_ability_prop = function(frame)
local ability_identifier = frame.args[1]
local prop = frame.args[2]
-- Use the new, more flexible lookup function
local ability = find_json_ability(ability_identifier)
if(ability == nil) then return "Ability Not Found" end
local element = ability[prop]
if element == nil then return "" end
-- if the property is a table, return its Value field
if type(element) == "table" then
return element.Value or ""
end
-- otherwise return the scalar value
return element
end
--{{#invoke:AbilityData|get_ability_upgrade_prop|ability_key_or_name|upgrade_num|prop}}--
-- Gets a specific property from a specific upgrade of an ability.
-- @param {string} frame.args[1] - The ability's key (e.g., "ability_afterburn") or name (e.g., "Afterburn").
-- @param {string|number} frame.args[2] - The upgrade number (1, 2, or 3).
-- @param {string} frame.args[3] - The name of the property to retrieve.
p.get_ability_upgrade_prop = function(frame)
local ability_identifier = frame.args[1]
local upgrade_num_str = frame.args[2]
local prop = frame.args[3]
local debug = frame.args.debug -- ← NEW
if not (ability_identifier and upgrade_num_str and prop) then
return debug and "Missing args" or ""
end
local ability = find_json_ability(ability_identifier)
if not ability then
return debug and "Ability not found" or ""
end
local upgrades = ability.Upgrades
if type(upgrades) ~= "table" then
return debug and "No upgrades" or ""
end
local upgrade_num = tonumber(upgrade_num_str)
if not upgrade_num or not upgrades[upgrade_num] then
return debug and "Upgrade not found" or ""
end
local element = upgrades[upgrade_num][prop]
if element == nil then
return debug and "Prop missing" or ""
end
-- return the value (number or string) directly
local out = type(element) == "table" and (element.Value or "") or tostring(element)
return debug and ("→"..out.."←") or out
end
return p