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local p = {} | local p = {} | ||
local heroes_data = mw.loadJsonData("Data:HeroData.json") | local heroes_data = mw.loadJsonData("Data:HeroData.json") | ||
local items_data = mw.loadJsonData("Data:ItemData.json") | local items_data = mw.loadJsonData("Data:ItemData.json") | ||
-- | -- Helper to find Item Buildup value by name | ||
-- Handles both flat numbers and lookup in the ItemData file | |||
-- | |||
local function get_item_bb(target_name) | local function get_item_bb(target_name) | ||
if target_name == nil then return nil end | |||
-- Clean input | |||
local clean_name = mw.text.trim(target_name) | |||
-- If user input a number directly | |||
if tonumber(clean_name) then return tonumber(clean_name) end | |||
-- Iterate Item Data | |||
for key, item in pairs(items_data) do | |||
if item["Name"] == clean_name then | |||
-- Valve data structure (nested) | |||
if item["m_mapAbilityProperties"] and item["m_mapAbilityProperties"]["BuildUpPerShot"] then | |||
return tonumber(item["m_mapAbilityProperties"]["BuildUpPerShot"]["m_strValue"]) | |||
end | |||
-- Flat data structure (fallback) | |||
if item["BuildUpPerShot"] then | |||
return tonumber(item["BuildUpPerShot"]) | |||
end | |||
end | |||
end | |||
return nil | |||
end | end | ||
-- Helper to find Hero Data by name or key | |||
local function get_hero_data(hero_name) | local function get_hero_data(hero_name) | ||
if hero_name == nil then return nil end | |||
local clean_name = mw.text.trim(hero_name) | |||
-- Try direct Key lookup | |||
if heroes_data[clean_name] then return heroes_data[clean_name] end | |||
-- Try adding "hero_" prefix | |||
local key_lower = "hero_" .. string.lower(clean_name) | |||
if heroes_data[key_lower] then return heroes_data[key_lower] end | |||
-- Search by Name field | |||
for k, v in pairs(heroes_data) do | |||
if v["Name"] == clean_name then return v end | |||
end | |||
return nil | |||
end | end | ||
-- Core calculation logic | |||
local function calculate_bps(hero, bb) | local function calculate_bps(hero, bb) | ||
if not hero or not hero.Weapon then return 0 end | |||
local rps = tonumber(hero.Weapon.RoundsPerSecond or 0) | |||
local spin_rps = tonumber(hero.Weapon.RoundsPerSecondAtMaxSpin or 0) | |||
-- Handle Spin-up logic (McGinnis/Bebop) | |||
-- If they have a max spin speed, use that instead of base RPS | |||
if spin_rps > 0 then rps = spin_rps end | |||
if rps == 0 then return 0 end | |||
-- Formula: 100 / (BB * (RPS + 1)) | |||
return 100 / (bb * (rps + 1)) | |||
end | end | ||
---- | --{{#invoke:Buildup|get_bps|HERO_NAME|ITEM_NAME}} | ||
--Returns a single float value (rounded to 1 decimal) | |||
p.get_bps = function(frame) | |||
local hero_name = frame.args[1] or frame.args['hero'] | |||
local item_name = frame.args[2] or frame.args['item'] | |||
local hero = get_hero_data(hero_name) | |||
if not hero then return "Hero Not Found" end | |||
local bb = get_item_bb(item_name) | |||
if not bb then return "Item Not Found" end | |||
local result = calculate_bps(hero, bb) | |||
return string.format("%.1f", result) | |||
end | end | ||
--{{#invoke:Buildup|write_buildup_table|ITEM_NAME}} | |||
--Generates a sortable wikitable for all heroes | |||
p.write_buildup_table = function(frame) | |||
local item_name = frame.args[1] | |||
local bb = get_item_bb(item_name) | |||
if not bb then return "Error: Item '" .. (item_name or "nil") .. "' not found." end | |||
local hero_list = {} | |||
-- Collect valid heroes | |||
for key, hero in pairs(heroes_data) do | |||
local is_dev = hero["InDevelopment"] == true | |||
local is_disabled = hero["IsDisabled"] == true | |||
if not is_dev and not is_disabled and hero["Weapon"] then | |||
local val = calculate_bps(hero, bb) | |||
if val > 0 then | |||
-- Calculate shots needed (Rounding UP is crucial for 19.99% edge cases) | |||
local shots = math.ceil(100 / val) | |||
table.insert(hero_list, { | |||
name = hero["Name"], | |||
bps = val, | |||
shots = shots | |||
}) | |||
end | |||
end | |||
end | |||
-- Sort Alphabetically | |||
table.sort(hero_list, function(a, b) return a.name < b.name end) | |||
-- Build Table | |||
local html = mw.html.create('table') | |||
html:addClass('wikitable sortable mw-collapsible') | |||
if item_name then | |||
html:tag('caption'):wikitext('Buildup Per Shot: ' .. item_name) | |||
end | |||
-- Headers | |||
local headerRow = html:tag('tr') | |||
headerRow:tag('th'):wikitext('Hero') | |||
headerRow:tag('th'):wikitext('% per shot') | |||
headerRow:tag('th'):wikitext('Shots to Proc') | |||
-- Rows | |||
for _, h in ipairs(hero_list) do | |||
local row = html:tag('tr') | |||
-- Expand HeroIcon template | |||
local icon_template = frame:expandTemplate{ title = 'HeroIcon', args = { h.name } } | |||
row:tag('td'):wikitext(icon_template) | |||
row:tag('td'):wikitext(string.format("%.1f", h.bps)) | |||
row:tag('td'):wikitext(tostring(h.shots)) | |||
end | |||
return tostring(html) | |||
end | end | ||
-- | -- Main entry point for the template | ||
-- | -- Decides whether to return a single value or a full table based on arguments | ||
p.main = function(frame) | |||
local args = frame:getParent().args | |||
-- Handle direct #invoke calls vs Template calls | |||
if not args[1] and not args['item'] then args = frame.args end | |||
local arg1 = args[1] or args['hero'] | |||
local arg2 = args[2] or args['item'] | |||
-- If both Hero and Item are present -> Return Single Number | |||
if arg1 and arg2 then | |||
-- Manually setting args for the helper function to read | |||
frame.args = {arg1, arg2} | |||
return p.get_bps(frame) | |||
-- If only one arg (Item) is present -> Return Table | |||
elseif arg1 then | |||
frame.args = {arg1} | |||
return p.write_buildup_table(frame) | |||
else | |||
return "Error: Provide [Item Name] for a table, or [Hero Name] [Item Name] for a value." | |||
end | |||
end | end | ||
return p | return p | ||