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Tags: Blanking Manual revert |
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| local p = {}
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| local items_data = mw.loadJsonData("Data:ItemData.json")
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| local lang_module = require('Module:Lang')
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| local generic_module = require('Module:GenericData')
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| local util_module = require('Module:Utilities')
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|
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| -- Helper function to flatten item data into searchable text using existing Lang JSON files
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| local function extract_search_terms(data, lang_code)
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| -- Load the language file directly for fast, frame-less lookups
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| local lang_file_name = string.format("Data:Lang_%s.json", lang_code or "en")
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| local success, lang_data = pcall(mw.loadJsonData, lang_file_name)
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| if not success then lang_data = {} end
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|
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| -- Keys to explicitly ignore (metadata that might have translations but we don't want in search)
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| local ignore_keys = {
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| ["Name"] = true, ["Description"] = true, ["Cost"] = true, ["Tier"] = true,
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| ["Activation"] = true, ["Slot"] = true, ["Components"] = true, ["TargetTypes"] = true,
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| ["ShopFilters"] = true, ["IsDisabled"] = true, ["StreetBrawl"] = true, ["IsImbue"] = true,
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| ["ChannelMoveSpeed"] = true -- Keep this ignored since every item has it
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| }
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|
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| local terms = {}
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| local function recurse(tbl)
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| if type(tbl) ~= "table" then return end
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| for k, v in pairs(tbl) do
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| -- Only process string keys that aren't in our ignore list
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| if type(k) == "string" and not ignore_keys[k] then
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| -- Try to get the in-game name from the lang file
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| local term = lang_data[k .. "_label"] or lang_data[k]
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|
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| -- ONLY add if a valid translation exists in the lang file!
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| if term and type(term) == "string" then
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| -- Clean up any HTML tags or inline attributes from the localization string
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| term = term:gsub("<[^>]+>", " ")
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| term = term:gsub("{g:citadel_inline_attribute:'(.-)'}", "%1")
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| table.insert(terms, string.lower(term))
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| end
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| -- Notice: NO ELSE BLOCK! If it's not in the lang file, we drop it completely.
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| end
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|
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| if type(v) == "table" then
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| recurse(v)
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| end
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| end
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| end
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| recurse(data)
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| local result = table.concat(terms, " ")
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| result = result:gsub("%s+", " ") -- Normalize spaces
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| return result
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| end
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|
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| --exceptions if the link is different from the item name
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| local linkOverrides = {
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| ["Bullet Lifesteal"] = "Bullet Lifesteal (item)",
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| ["Spirit Lifesteal"] = "Spirit Lifesteal (item)"
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| }
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|
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| --With debug_mode on, it outputs unprocessed wikitext
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| --With debug_mode off/unspecified, it processes the wikitext
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| local function process_debug_mode(wikitext, debug_mode)
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| if debug_mode == 'true' then
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| return wikitext
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| elseif debug_mode == 'false' or debug_mode == nil then
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| return mw.getCurrentFrame():preprocess(wikitext)
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| else
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| return "debug_mode must be 'true' or 'false'"
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| end
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| end
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|
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| --Writes list of items of a certain slot within the min and max soul bounds
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| -- Each item is wrapped and separated. For example of wrapping/separator, see
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| -- get_item_nav_bulletpoints. 'sep' should not be combined with 'right_wrap',
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| -- as the trailing separator should also be removed from the string
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| -- filter_mode parameter: nil/"all", "exclude_street_brawl", or "street_brawl_only"
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| local function write_wrapped_item_list(slot, min_souls, max_souls, template, sep, filter_mode)
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| if slot ~= 'Weapon' and slot ~= 'Armor' and slot ~= 'Tech' then
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| return 'slot must be Weapon, Armor (Vitality), or Tech (Spirit)'
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| end
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|
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| local min_souls = tonumber(min_souls)
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| local max_souls = tonumber(max_souls)
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| if min_souls == nil or max_souls == nil then return 'Min/Max souls must be numerical' end
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|
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| -- Normalize filter_mode to handle unset parameter
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| filter_mode = filter_mode or "all"
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|
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| -- Retrieve all items that fit the bounds and filter criteria
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| local items = {}
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| for item_key, item_data in pairs(items_data) do
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| -- future proofing; Disabled will be renamed to IsDisabled soon
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| local this_cost = tonumber(item_data["Cost"])
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| local this_slot = item_data["Slot"]
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|
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| -- Filter logic for Street Brawl items
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| local is_street_brawl = item_data["StreetBrawl"] == true
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| local should_include = true
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|
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| if filter_mode == "street_brawl_only" and not is_street_brawl then
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| should_include = false
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| elseif filter_mode == "exclude_street_brawl" and is_street_brawl then
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| should_include = false
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| end
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|
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| if should_include and item_data["Name"] ~= nil and item_data["IsDisabled"] == false and this_cost ~= nil and this_slot ~= nil then
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| if slot == this_slot and this_cost >= min_souls and this_cost < max_souls then
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| local item_name_english = lang_module.get_string(item_key, "en") -- Get the English name
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| local item_link = linkOverrides[item_name_english] or item_name_english -- Use override link if available
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| local lang_code = lang_module.get_lang_code() -- Get the language code from the subpage
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| local item_name_local = lang_module.get_string(item_key, lang_code) -- Get the localized name
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|
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| -- Construct the template based on the type
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| local item_template
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| if template == "ItemIcon" then
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| if lang_code == "en" then
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| -- For English pages, do not include lang or localized name
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| item_template = "{{ItemIcon|" .. item_name_english .. "|size=26px}}"
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| else
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| -- For non-English pages, include lang and localized name
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| item_template = "{{ItemIcon|" .. item_name_english .. "|lang=" .. lang_code .. "|l1=" .. item_name_local .. "|size=26px}}"
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| end
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|
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| -- Build data attribute for searching (names + stats + description)
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| local search_data = string.lower(item_name_english)
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| if lang_code ~= "en" and item_name_local then
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| search_data = search_data .. " " .. string.lower(item_name_local)
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| end
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|
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| -- Append flattened item data (stats only, no descriptions/shopfilters)
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| search_data = search_data .. " " .. extract_search_terms(item_data, lang_code)
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|
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| -- Remove double and single quotes so they don't break the HTML attribute
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| search_data = search_data:gsub('["\']', '')
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|
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| -- Wrap item and its bullet separator in a searchable span
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| item_template = '<span class="item-nav-search-wrapper"><span class="item-nav-search-item" data-item-name="' .. search_data .. '">' .. item_template .. '</span><span class="item-nav-search-sep"> • </span></span>'
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| elseif template == "ItemBox" then
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| if lang_code == "en" then
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| -- For English pages, do not include item_loc or link
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| -- Display cost as "Legendary" for street brawl items
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| if is_street_brawl == true then
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| item_template = "{{ItemBox|itemName=" .. item_name_english .. "|overrideLinkClick=" .. item_link .. "|overrideTier=5" .. "}}"
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| else
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| item_template = "{{ItemBox|itemName=" .. item_name_english .. "|overrideLinkClick=" .. item_link .. "}}"
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| end
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| else
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| -- For non-English pages, include item_loc and link
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| local link_local = item_link .. "/" .. lang_code -- Add subpage for non-English languages
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| if is_street_brawl == true then
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| item_template = "{{ItemBox|itemName=" .. item_name_english .. "|overrideLinkClick=" .. link_local ..
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| "|item_price={{#invoke:Lang|get_string|Citadel_ItemDraft_Legendary}}" .. "}}"
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| else
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| item_template = "{{ItemBox|itemName=" .. item_name_english .. "|overrideLinkClick=" .. link_local .. "}}"
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| end
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| end
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| else
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| return "Invalid template type"
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| end
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| table.insert(items, item_template)
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| end
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| end
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| end
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|
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| -- Order list alphabetically
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| table.sort(items) -- O(nlogn)
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|
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| -- Add each item to output
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| -- Each item is already wrapped in the template, so no need for additional wrapping
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| local ret = table.concat(items, sep)
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|
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| return ret
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| end
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|
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| -- for [[Template:Item Navbox]]
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| -- Supports filter parameter via frame.args["filter"]
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| function p.get_item_nav_bulletpoints(slot, min_souls, max_souls, debug_mode, filter_mode)
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| -- Handle the case where it's called via #invoke (i.e., from wikitext)
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| if type(slot) == "table" and slot.args then
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| local frame = slot
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| slot = frame.args[1]
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| min_souls = frame.args[2]
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| max_souls = frame.args[3]
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| debug_mode = frame.args["debug_mode"]
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| filter_mode = frame.args["filter"]
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| end
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|
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| local sep = ''
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|
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| local item_list = write_wrapped_item_list(slot, min_souls, max_souls, "ItemIcon", sep, filter_mode)
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|
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| return process_debug_mode(item_list, debug_mode)
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| end
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|
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| -- for [[Template:Infobox ShopItems]]
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| -- Supports filter parameter via frame.args["filter"]
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| function p.get_item_nav_cards(slot, min_souls, max_souls, debug_mode, filter_mode)
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| -- Handle the case where it's called via #invoke (i.e., from wikitext)
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| if type(slot) == "table" and slot.args then
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| local frame = slot
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| slot = frame.args[1]
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| min_souls = frame.args[2]
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| max_souls = frame.args[3]
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| debug_mode = frame.args["debug_mode"]
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| filter_mode = frame.args["filter"]
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| end
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|
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| local sep = ' '
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|
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| local item_list = write_wrapped_item_list(slot, min_souls, max_souls, "ItemBox", sep, filter_mode)
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|
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| return process_debug_mode(item_list, debug_mode)
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| end
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|
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| -- for [[Template:Item Navbox]] subgroup rows
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| -- Writes price tiers and appends Street Brawl section if items exist
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| function p.write_item_slot_subgroup(frame)
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| local slot = frame.args[1]
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| local type = frame.args[2]
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| local debug_mode = frame.args['debug_mode']
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| local street_brawl_label = frame.args['street_brawl_label'] or '{{Legendary|{{#invoke:Lang|get_string|Citadel_ItemDraft_Legendary}}}}'
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|
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| if slot == nil then return "'slot' parameter is required" end
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|
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| -- Define base args
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| local template_title = "Navbox subgroup"
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| local template_args = {
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| ["groupstyle"] = "background-color:" .. util_module.get_slot_color(slot) .. ";width:10%;min-width:70px;border-radius: 8px 0 0 8px",
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| ["grouppadding"] = "5px",
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| ["listpadding"] = "0 0.25rem",
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| }
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|
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| local soul_style = "font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);"
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| local prices = generic_module.get_item_price_per_tier()
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| local group_index = 1
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|
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| for i, souls in ipairs(prices) do
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| min_souls = souls
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|
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| --Skip 0 to i1 as no items cost less than 500
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| if min_souls ~= 0 then
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| -- Determine upper bound for soul tier
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| max_souls = prices[i+1]
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| if max_souls == nil then
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| max_souls = min_souls * 10
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| end
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|
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| -- Generate list for this price tier, excluding Street Brawl items
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| local list
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| if type=='get_item_nav_cards' then
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| list = p.get_item_nav_cards(slot, min_souls, max_souls, debug_mode, "exclude_street_brawl")
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| elseif type=='get_item_nav_bulletpoints' then
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| list = p.get_item_nav_bulletpoints(slot, min_souls, max_souls, debug_mode, "exclude_street_brawl")
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| else
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| return "'type' should be get_item_nav_cards or get_item_nav_bulletpoints"
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| end
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|
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| -- Only add the group if there are items in this tier
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| if list and list ~= "" then
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| template_args["group" .. group_index] = frame:expandTemplate{title="Souls", args={[1] = min_souls, ["Shadow"] = soul_style}}
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| template_args["list" .. group_index] = list
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| group_index = group_index + 1
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| end
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| end
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| end
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|
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| -- Add Street Brawl section at the bottom of the slot
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| local sb_min = 0
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| local sb_max = 999999
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|
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| local sb_list
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| if type=='get_item_nav_cards' then
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| sb_list = p.get_item_nav_cards(slot, sb_min, sb_max, debug_mode, "street_brawl_only")
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| elseif type=='get_item_nav_bulletpoints' then
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| sb_list = p.get_item_nav_bulletpoints(slot, sb_min, sb_max, debug_mode, "street_brawl_only")
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| end
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|
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| -- Only add Street Brawl group if there are items for this slot
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| if sb_list and sb_list ~= "" then
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| -- Style the link to match other tier headers with white text inside the link to prevent visited link color
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| local sb_style = "color:#98ffde; font-family:'Retail Demo', sans-serif; text-wrap: nowrap; text-shadow: 0px 0px 2px #2c312e, 1.3px 1.3px rgba(0, 0, 0, 0.2);padding:5px;"
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| local sb_link_text = "[[Street Brawl{{if_lang}}|<span style=\"" .. sb_style .. "\"><b>" .. street_brawl_label .. "</b></span>]]"
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| template_args["group" .. group_index] = frame:preprocess(sb_link_text)
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| template_args["list" .. group_index] = sb_list
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| end
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|
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| return frame:expandTemplate{title=template_title, args=template_args}
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| end
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|
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| -- for [[Template:Active Items]]
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| function p.generate_active_items_table(frame)
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| local active_items = {}
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|
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| -- 1. Collect active items and their cost
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| for item_key, item_data in pairs(items_data) do
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| -- Convert cost to a number; will be nil if the JSON value is null or missing
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| local cost = tonumber(item_data["Cost"])
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|
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| if item_data["Name"] and
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| item_data["IsDisabled"] == false and
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| cost ~= nil and cost > 0 and -- FILTER: Must have a cost greater than 0
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| item_data["Activation"] and
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| item_data["Activation"] ~= "Passive" then
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|
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| table.insert(active_items, {
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| name = item_data["Name"],
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| key = item_key,
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| cost = cost,
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| slot = item_data["Slot"] or "Weapon",
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| has_active_desc = item_data["ActiveDescription"] ~= nil
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| })
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| end
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| end
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|
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| -- 2. Sort by name
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| table.sort(active_items, function(a, b) return a.name < b.name end)
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|
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| -- 3. Generate wiki markup
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| local wikitext = [=[{| class="wikitable mw-collapsible sortable" style="width:100%"
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| |+{{#invoke:Dictionary|translate|Active Items}}
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| ! colspan="2" | {{#invoke:Lang|get_string|Citadel_HeroBuilds_CategoryNameLabel}}
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| ! {{#invoke:Lang|get_string|Citadel_UserFeedback_TypeLabel}}
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| ! {{Souls|{{#invoke:Dictionary|translate|Cost}}}}
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| ! {{#invoke:Lang|get_string|Citadel_Mod_Tooltip_Active}}
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| ! {{#invoke:Lang|get_string|AbilityCooldown_label}}
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| ]=]
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|
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| -- 4. Add rows for each item
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| for _, item in ipairs(active_items) do
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| -- Determine background color and item type
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| local bg_color, item_type
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| if item.slot == "Armor" then
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| bg_color = "#86C921"
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| item_type = "Armor"
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| elseif item.slot == "Tech" then
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| bg_color = "#DE9CFF"
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| item_type = "Tech"
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| else
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| bg_color = "#FCAC4D"
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| item_type = "Weapon"
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| end
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|
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| -- The cost cell uses 'data-sort-value' to provide a clean number for the client-side sorter,
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| -- while the cell's visible content is formatted by the {{Souls}} template.
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| wikitext = wikitext .. "\n" .. string.format([=[
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| |-
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| ! style="background-color:%s" | [[File:%s.png|64x64px]]
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| ! [[%s{{If_lang}}|{{#invoke:Lang|get_string|%s}}]]
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| | style="text-align:center;font-weight:bold" | {{ItemType|%s|{{#invoke:Lang|get_string|CitadelCategory%s}}}}
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| | data-sort-value="%d" style="text-align:center;font-size:15px" | {{Souls|%d}}
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| | {{#invoke:Utilities|process_variables|%s_active_desc|%s}}{{#invoke:Utilities|process_variables|%s_desc|%s}}{{#invoke:Utilities|process_variables|%s_active|%s}}
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| | style="text-align:center;font-size:16px" | {{#invoke:ItemData|get_prop|%s|AbilityCooldown}}s
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| ]=],
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| bg_color,
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| item.name,
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| item.name, item.key,
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| item_type, item_type,
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| item.cost, item.cost,
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| item.key, item.name, item.key, item.name, item.key, item.name,
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| item.name)
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| end
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|
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| wikitext = wikitext .. "\n|}"
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|
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| return frame:preprocess(wikitext)
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| end
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|
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| return p
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