Module:Sandbox/LVL: Difference between revisionsGive feedback
No edit summary Tag: Undo |
No edit summary Tag: Manual revert |
||
| Line 1: | Line 1: | ||
local p = {} | local p = {} | ||
local heroes_data = mw.loadJsonData("Data:HeroData.json") | |||
local | local attributes_data = mw.loadJsonData("Data:AttributeData.json") | ||
local attribute_orders = mw.loadJsonData("Data:StatInfoboxOrder.json") | |||
local util_module = require('Module:Utilities') | |||
local lang_module = require('Module:Lang') | |||
local dictionary_module = require('Module:Dictionary') | |||
local attribute_module = require('Module:AttributeData') | |||
local hero_data_module = require('Module:HeroData') | |||
local function get_nested_stat_value(hero_data, stat_key) | |||
if hero_data[stat_key] ~= nil then | |||
return hero_data[stat_key] | |||
[ | elseif hero_data.Weapon and hero_data.Weapon[stat_key] ~= nil then | ||
return hero_data.Weapon[stat_key] | |||
[ | elseif hero_data.Weapon and hero_data.Weapon.AltFire and hero_data.Weapon.AltFire[stat_key] ~= nil then | ||
return hero_data.Weapon.AltFire[stat_key] | |||
end | |||
return 0 | |||
end | |||
local function localize(key, fallback) | |||
local result = lang_module.get_string(key) | |||
if result == "" or result == nil then | |||
result = util_module.add_space_before_cap(fallback) .. | |||
mw.getCurrentFrame():expandTemplate{title = "MissingValveTranslationTooltip"} | |||
end | end | ||
return result | return result | ||
end | end | ||
-- | -- {{#invoke:HeroComparisonTable|write_hero_comparison_table|POWER_INCREASES|SPIRIT_POWER|MAX_POWER|MAX_SPIRIT}} | ||
local | p.write_hero_comparison_table = function(frame) | ||
[ | local power_increases = tonumber(frame.args[1]) or 0 | ||
[ | local spirit_power = tonumber(frame.args[2]) or 0 | ||
} | local max_power = tonumber(frame.args[3]) or 25 | ||
local max_spirit = tonumber(frame.args[4]) or 500 | |||
local display_scaling_icons = (power_increases == 0 and spirit_power == 0) | |||
local body_str = "" | |||
local hero_name | |||
local hero_name_en | |||
local hero_icon | |||
local template_args = {} | |||
local stats_to_include = { | |||
Weapon = { | |||
"DPS", | |||
"SustainedDPS", | |||
"BulletDamage", | |||
"RoundsPerSecond", | |||
"FireRate", | |||
"ClipSize", | |||
"ReloadTime", | |||
"ReloadDelay", | |||
"BulletsPerShot", | |||
"BulletsPerBurst", | |||
"BurstInterShotInterval", | |||
"LightMeleeDamage", | |||
"HeavyMeleeDamage", | |||
"ReloadSingle", | |||
"BulletSpeed", | |||
"BulletGravityScale", | |||
"FalloffStartRange", | |||
"FalloffEndRange", | |||
"BonusAttackRange", | |||
"CritDamageBonusPercent", | |||
"RoundsPerSecondAtMaxSpin", | |||
"SpinAcceleration", | |||
"SpinDeceleration" | |||
}, | |||
Vitality = { | |||
"MaxHealth", | |||
"BaseHealthRegen", | |||
"BulletResist", | |||
"TechResist", | |||
"MeleeResist", | |||
"BulletLifesteal", | |||
"CritDamageReceivedPercent", | |||
"MaxMoveSpeed", | |||
"SprintSpeed", | |||
"StaminaCooldown", | |||
"Stamina", | |||
"GroundDashSpeed" | |||
}, | |||
Spirit = { | |||
"TechPower" | |||
} | |||
} | |||
-- | -- Collect and sort heroes alphabetically, skipping disabled/in-development | ||
local sorted_heroes = {} | |||
for hero_key, hero_data in pairs(heroes_data) do | |||
if not hero_data["InDevelopment"] and not hero_data["IsDisabled"] then | |||
table.insert(sorted_heroes, {key = hero_key, data = hero_data}) | |||
end | |||
end | end | ||
table.sort(sorted_heroes, function(a, b) | |||
local function get_sort_name(name) | |||
return (name:gsub("^The ", "")) | |||
end | end | ||
return get_sort_name(a.data["Name"] or a.key) < get_sort_name(b.data["Name"] or b.key) | |||
end) | |||
-- Build table body rows | |||
for _, hero_entry in ipairs(sorted_heroes) do | |||
local hero_key = hero_entry.key | |||
local hero_data = hero_entry.data | |||
local row_str = "" | |||
hero_name = localize(hero_key, hero_key) | |||
hero_name_en = hero_data["Name"] | |||
if | |||
template_args = {[1] = hero_name_en, l1 = hero_name} | |||
hero_icon = mw.getCurrentFrame():expandTemplate{ title = "Template:HeroIcon", args = template_args } | |||
row_str = row_str .. | |||
'<td style="position: sticky; left: 0; z-index: 10; background-color: #202122; isolation: isolate; overflow: hidden;">' .. | |||
hero_icon .. "</td>" | |||
for _, category in ipairs(attribute_orders["category_order"]) do | |||
if stats_to_include[category] ~= nil then | |||
for _, attr_key in ipairs(stats_to_include[category]) do | |||
local base_value = get_nested_stat_value(hero_data, attr_key) | |||
local stat_value = base_value | |||
local scaling_data = hero_data_module.get_hero_scaling_data(hero_data, attr_key) | |||
local scaling_strs = "" | |||
local spirit_scale = 0 | |||
local level_scale = 0 | |||
if scaling_data ~= nil then | |||
for scaling_val, scaling_type in pairs(scaling_data) do | |||
local scaling_str = hero_data_module.write_scalar_str(scaling_val, scaling_type, true) | |||
if scaling_str ~= "" then scaling_str = " " .. scaling_str end | |||
if scaling_str ~= nil then | |||
scaling_strs = scaling_strs .. scaling_str | |||
end | |||
if scaling_type == "Spirit" then | |||
spirit_scale = scaling_val | |||
stat_value = stat_value + (spirit_power * scaling_val) | |||
elseif scaling_type == "Level" then | |||
level_scale = scaling_val | |||
stat_value = stat_value + (power_increases * scaling_val) | |||
end | |||
end | |||
end | |||
if attr_key == "TechPower" and spirit_scale == 0 then | |||
spirit_scale = 1.0 | |||
stat_value = stat_value + (spirit_power * spirit_scale) | |||
end | |||
local innate_spirit_scale = | |||
(hero_data["LevelScaling"] and hero_data["LevelScaling"]["TechPower"]) or 0 | |||
if not display_scaling_icons then scaling_strs = "" end | |||
if type(stat_value) == "boolean" then | |||
stat_value = tostring(stat_value) | |||
else | else | ||
stat_value = util_module.round_to_sig_fig(stat_value, 3) | |||
end | end | ||
local cell_inner = string.format( | |||
local | '<span class="stat-num">%s</span><span class="stat-scaling">%s</span>', | ||
if | stat_value, | ||
scaling_strs | |||
) | |||
local hit_once = "false" | |||
if (attr_key == "DPS" or attr_key == "SustainedDPS") | |||
and hero_data.Weapon | |||
and hero_data.Weapon.HitOnceAcrossAllBullets | |||
then | |||
hit_once = "true" | |||
end | end | ||
local data_attrs = string.format( | |||
'data-stat-name="%s" data-base="%s" data-spirit-scale="%s" data-level-scale="%s" data-innate-spirit-scale="%s" data-sort-value="%s" data-hit-once="%s"', | |||
attr_key, | |||
tostring(type(base_value) == "number" and util_module.round_to_sig_fig(base_value, 3) or base_value), | |||
tonumber(spirit_scale) or 0, | |||
(attr_key == "TechPower") and "0" or (tonumber(level_scale) or 0), | |||
innate_spirit_scale or 0, | |||
stat_value, | |||
hit_once | |||
) | |||
row_str = row_str .. | |||
string.format('<td style="white-space: nowrap;" %s>%s</td>', data_attrs, cell_inner) | |||
end | |||
end | |||
end | |||
body_str = body_str .. "<tr>" .. row_str .. "</tr>" | |||
end | |||
-- Pre-pass: determine which stats have any scaling, and which have both types | |||
local stats_with_any_scaling = {} | |||
local stats_with_both_scaling = {} | |||
for _, hero_entry in ipairs(sorted_heroes) do | |||
local hero_data = hero_entry.data | |||
for _, category in ipairs(attribute_orders["category_order"]) do | |||
if stats_to_include[category] ~= nil then | |||
for _, attr_key in ipairs(stats_to_include[category]) do | |||
local scaling_data = hero_data_module.get_hero_scaling_data(hero_data, attr_key) | |||
if scaling_data ~= nil and next(scaling_data) ~= nil then | |||
stats_with_any_scaling[attr_key] = true | |||
local has_spirit = false | |||
local has_level = false | |||
for _, scaling_type in pairs(scaling_data) do | |||
if scaling_type == "Spirit" then has_spirit = true end | |||
if scaling_type == "Level" then has_level = true end | |||
end | end | ||
if has_spirit and has_level then | |||
stats_with_both_scaling[attr_key] = true | |||
end | end | ||
end | end | ||
end | end | ||
end | end | ||
end | end | ||
end | end | ||
-- | -- Build header row | ||
-- | local headers_str = '<th style="position: sticky; left: 0; top: -1px; z-index: 12; background-color: #27292d; isolation: isolate;">Hero</th>' | ||
local category_data = attribute_module.get_category_data() | |||
local postfix_key_map = { | |||
["ReloadDelay"] = "StatDesc_ReloadTime_postfix", | |||
["BulletsPerShot"] = "", | |||
["BulletsPerBurst"] = "", | |||
["BurstInterShotInterval"] = "StatDesc_ReloadTime_postfix", | |||
["ReloadSingle"] = "", | |||
["BonusAttackRange"] = "StatDesc_WeaponRangeFalloffMax_postfix", | |||
["SustainedDPS"] = "DPS_postfix", | |||
["RoundsPerSecondAtMaxSpin"] = "", | |||
["CritDamageBonusScale"] = "StatDesc_CritDamageBonusScale_postfix", | |||
local | ["BonusCritDamagePercent"] = "BonusCritDamagePercent_postfix", | ||
["BulletLifesteal"] = "BulletLifestealPercentHero_postfix", | |||
["GroundDashSpeed"] = "DashSpeed_postfix" | |||
} | |||
for _, category in ipairs(attribute_orders["category_order"]) do | |||
local category_attrs = attributes_data[category] | |||
local category_rgb = category_data[category]["rgb"] | |||
if stats_to_include[category] ~= nil then | |||
for _, attr_key in ipairs(stats_to_include[category]) do | |||
local attr_data = category_attrs[attr_key] | |||
local attr_localized | |||
local postfix | |||
if attr_data ~= nil then | |||
attr_localized = lang_module.get_string(attr_data["label"]) | |||
if attr_localized == nil or attr_localized == "" then | |||
attr_localized = util_module.add_space_before_cap(attr_key) | |||
end | |||
postfix = lang_module.get_string(attr_data["postfix"]) | |||
if postfix == nil or postfix == "" then | |||
postfix = "" | |||
else | |||
postfix = " (" .. postfix .. ")" | |||
end | |||
else | |||
attr_localized = dictionary_module.translate(attr_key) | |||
postfix = lang_module.get_string(postfix_key_map[attr_key]) | |||
if postfix == nil then | |||
return "attr_key " .. attr_key .. " must be added to postfix_key_map" | |||
end | |||
if postfix ~= "" then | |||
end | postfix = " (" .. postfix .. ")" | ||
end | |||
end | |||
local th_style = 'position: sticky; top: -1px; z-index: 3; background-color: rgb(' .. category_rgb .. ');' | |||
if stats_with_both_scaling[attr_key] then | |||
th_style = th_style .. ' min-width: 130px;' | |||
elseif stats_with_any_scaling[attr_key] then | |||
th_style = th_style .. ' min-width: 75px;' | |||
end | |||
end | |||
headers_str = headers_str .. | |||
'<th style="' .. th_style .. '">' .. attr_localized .. postfix .. "</th>" | |||
end | |||
end | end | ||
end | end | ||
headers_str = "<tr>" .. headers_str .. "</tr>" | |||
return string.format( | |||
'<div id="hero-comparison-container" data-max-power="%s" data-max-spirit="%s">' .. | |||
'<div style="overflow: auto; max-height: 70vh; width: 100%%;">' .. | |||
'<table class="wikitable sortable" style="table-layout: auto; width: 100%%;" id="hero-comparison-table">%s%s</table>' .. | |||
'</div></div>', | |||
max_power, | |||
max_spirit, | |||
headers_str, | |||
body_str | |||
) | |||
end | end | ||
return p | return p | ||