Module:Sandbox/LVL

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Revision as of 17:03, 30 September 2025 by LVL (talk | contribs)
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Documentation for this module may be created at Module:Sandbox/LVL/doc

-- File: Module:NpcData
-- Provides functions to access data about non-player characters (NPCs)
-- from Data:NpcData.json. It mirrors the functionality of Module:HeroData.

local p = {}

-- Load data and utility modules
local npcs_data = mw.loadJsonData("Data:NpcData.json")
local util_module = require('Module:Utilities')
local lang_module = require('Module:Lang')

function p.get_npc_data(name)
	if not name or name == '' then
		return nil
	end
	return npcs_data[name]
end

p.get_npc_var = function(frame)
	local args = frame.args
	local npc_name = args[1] and mw.text.trim(args[1]) or nil
	local npc_stat_key = args[2] and mw.text.trim(args[2]) or nil
	local sig_figs_or_localize = args[3] and mw.text.trim(args[3]) or nil

	if not npc_name or npc_name == '' then
		return '<span class="error">Error: NPC name not provided.</span>'
	end
	if not npc_stat_key or npc_stat_key == '' then
		return '<span class="error">Error: Stat key not provided.</span>'
	end

	local npc = npcs_data[npc_name]
	if not npc then
		return '<span class="error">Error: NPC "' .. npc_name .. '" not found.</span>'
	end

	local var_value = npc[npc_stat_key]
	if var_value == nil then
		return '<span class="error">Error: Stat "' .. npc_stat_key .. '" not found for NPC "' .. npc_name .. '".</span>'
	end

	if sig_figs_or_localize and tonumber(sig_figs_or_localize) then
		var_value = util_module.round_to_sig_fig(var_value, sig_figs_or_localize)
		if var_value == nil then
			return '<span class="error">Error: Rounding failed for value.</span>'
		end
	end

	if sig_figs_or_localize == "true" then
		return lang_module.get_string(var_value)
	end

	return var_value
end

p.get_list_elem = function(frame)
	local npc_name = frame.args[1] and mw.text.trim(frame.args[1]) or nil
	local var = frame.args[2] and mw.text.trim(frame.args[2]) or nil
	local number_str = frame.args[3] and mw.text.trim(frame.args[3]) or nil
	local localize = frame.args[4] and mw.text.trim(frame.args[4]) or nil
	
	if not npc_name or npc_name == '' then return '<span class="error">Error: NPC name not provided.</span>' end
	if not var or var == '' then return '<span class="error">Error: List variable name not provided.</span>' end
	if not number_str or number_str == '' then return '<span class="error">Error: Index not provided.</span>' end
	
	local number_int = tonumber(number_str)
	if not number_int then return '<span class="error">Error: Invalid index provided. Must be a number.</span>' end

	local npc = npcs_data[npc_name]
	if not npc then return '<span class="error">Error: NPC "' .. npc_name .. '" not found.</span>' end
	
	local list = npc[var]
	if list == nil or type(list) ~= "table" then return "" end
	
	local element = list[number_int]
	if element == nil then return "" end
	
	if localize == "true" then 
		element = lang_module.get_string(element)
	end
	
	return element
end

p.get_ability_key = function(frame)
	local npc_name = frame.args[1] and mw.text.trim(frame.args[1]) or nil
	local slot_name = frame.args[2] and mw.text.trim(frame.args[2]) or nil

	if not npc_name or npc_name == '' then return '<span class="error">Error: NPC name not provided.</span>' end
    if not slot_name or slot_name == '' then return '<span class="error">Error: Slot name not provided.</span>' end

	local npc_data = npcs_data[npc_name]
	if not npc_data then return '<span class="error">Error: NPC "'..npc_name.. '" not found.</span>' end

	local bound_abilities_data = npc_data["BoundAbilities"]
	if not bound_abilities_data or type(bound_abilities_data) ~= "table" then
		return '<span class="error">Error: NPC "' .. npc_name .. '" has no \'BoundAbilities\' data.</span>'
	end

	local ability_key = bound_abilities_data[slot_name]
    if not ability_key then
		return '<span class="error">Error: Slot "' .. slot_name .. '" not found for NPC "' .. npc_name .. '".</span>'
	end
    
	return ability_key
end

return p