Module:Sandbox/LVL

From The Deadlock Wiki
Revision as of 15:09, 30 January 2026 by LVL (talk | contribs)
Jump to navigation Jump to search

Documentation for this module may be created at Module:Sandbox/LVL/doc

local p = {}
local items_data = mw.loadJsonData("Data:ItemData.json")
local lang_module = require('Module:Lang')
local generic_module = require('Module:GenericData')
local util_module = require('Module:Utilities')

--With debug_mode on, it outputs unprocessed wikitext
--With debug_mode off/unspecified, it processes the wikitext
local function process_debug_mode(wikitext, debug_mode)
	if debug_mode == 'true' then
		return wikitext
	elseif debug_mode == 'false' or debug_mode == nil then
		return mw.getCurrentFrame():preprocess(wikitext)
	else
		return "debug_mode must be 'true' or 'false'"
	end
end

--Writes list of items of a certain slot within the min and max soul bounds
-- Each item is wrapped and separated. For example of wrapping/separator, see
-- get_item_nav_bulletpoints. 'sep' should not be combined with 'right_wrap', 
-- as the trailing separator should also be removed from the string
-- NEW: filter_mode parameter added. Options: nil/"all", "exclude_street_brawl", "street_brawl_only"
local function write_wrapped_item_list(slot, min_souls, max_souls, template, sep, filter_mode)
    if slot ~= 'Weapon' and slot ~= 'Armor' and slot ~= 'Tech' then
        return 'slot must be Weapon, Armor (Vitality), or Tech (Spirit)'
    end
    
    local min_souls = tonumber(min_souls)
    local max_souls = tonumber(max_souls)
    if min_souls == nil or max_souls == nil then return 'Min/Max souls must be numerical' end
    
    -- Normalize filter_mode
    filter_mode = filter_mode or "all"
    
    -- Retrieve all items that fit the bounds
    local items = {}
    for item_key, item_data in pairs(items_data) do
        -- future proofing; Disabled will be renamed to IsDisabled soon
        local this_cost = tonumber(item_data["Cost"])
        local this_slot = item_data["Slot"]
        
        -- NEW: Filter logic for Street Brawl items
        local is_street_brawl = item_data["StreetBrawl"] == true
        local should_include = true
        
        if filter_mode == "street_brawl_only" and not is_street_brawl then
            should_include = false
        elseif filter_mode == "exclude_street_brawl" and is_street_brawl then
            should_include = false
        end
        
        if should_include and item_data["Name"] ~= nil and item_data["IsDisabled"] == false and this_cost ~= nil and this_slot ~= nil then
            if slot == this_slot and this_cost >= min_souls and this_cost < max_souls then
                local item_name_english = lang_module.get_string(item_key, "en") -- Get the English name
                local lang_code = lang_module.get_lang_code() -- Get the language code from the subpage
                local item_name_local = lang_module.get_string(item_key, lang_code) -- Get the localized name
                
                -- Construct the template based on the type
                local item_template
                if template == "ItemIcon" then
                    if lang_code == "en" then
                        -- For English pages, do not include lang or localized name
                        item_template = "{{ItemIcon|" .. item_name_english .. "}}"
                    else
                        -- For non-English pages, include lang and localized name
                        item_template = "{{ItemIcon|" .. item_name_english .. "|lang=" .. lang_code .. "|" .. item_name_local .. "}}"
                    end
                elseif template == "ItemBox" then
                    if lang_code == "en" then
                        -- For English pages, do not include item_loc or link
                        item_template = "{{ItemBox|item_name=" .. item_name_english .. "}}"
                    else
                        -- For non-English pages, include item_loc and link
                        local link = item_name_english .. "/" .. lang_code -- Add subpage for non-English languages
                        item_template = "{{ItemBox|item_name=" .. item_name_english .. "|item_loc=" .. item_name_local .. "|link=" .. link .. "}}"
                    end
                else
                    return "Invalid template type"
                end
                table.insert(items, item_template)
            end
        end
    end
    
    -- Order list alphabetically
    table.sort(items) -- O(nlogn)
    
    -- Add each item to output
    -- Each item is already wrapped in the template, so no need for additional wrapping
    local ret = table.concat(items, sep)
    
    return ret
end

-- for [[Template:Item Navbox]]
-- NEW: Added filter parameter support
function p.get_item_nav_bulletpoints(slot, min_souls, max_souls, debug_mode, filter_mode)
    -- Handle the case where it's called via #invoke (i.e., from wikitext)
    if type(slot) == "table" and slot.args then
        local frame = slot
        slot = frame.args[1]
        min_souls = frame.args[2]
        max_souls = frame.args[3]
        debug_mode = frame.args["debug_mode"]
        filter_mode = frame.args["filter"] -- NEW: grab filter from template args
    end
	
    local sep = ' &bull; '
	
    local item_list = write_wrapped_item_list(slot, min_souls, max_souls, "ItemIcon", sep, filter_mode)
	
    return process_debug_mode(item_list, debug_mode)
end

-- for [[Template:Infobox ShopItems]]
-- NEW: Added filter parameter support
function p.get_item_nav_cards(slot, min_souls, max_souls, debug_mode, filter_mode)
    -- Handle the case where it's called via #invoke (i.e., from wikitext)
    if type(slot) == "table" and slot.args then
        local frame = slot
        slot = frame.args[1]
        min_souls = frame.args[2]
        max_souls = frame.args[3]
        debug_mode = frame.args["debug_mode"]
        filter_mode = frame.args["filter"] -- NEW: grab filter from template args
    end
	
    local sep = ' '
	
    local item_list = write_wrapped_item_list(slot, min_souls, max_souls, "ItemBox", sep, filter_mode)
	
    return process_debug_mode(item_list, debug_mode)
end

-- for [[Template:Item Navbox]] subgroup rows
function p.write_item_slot_subgroup(frame)
	local slot = frame.args[1]
	local type = frame.args[2]
	local debug_mode = frame.args['debug_mode']
	local street_brawl_label = frame.args['street_brawl_label'] or "Street Brawl" -- Allow custom label
	
	if slot == nil then return "'slot' parameter is required" end
	
	-- Define base args
	local template_title = "Navbox subgroup"
	local template_args = {
		["groupstyle"] = "background-color:" .. util_module.get_slot_color(slot) .. ";width:10%;min-width:70px;border-radius: 8px 0 0 8px",
		["grouppadding"] = "5px",
		["listpadding"] = "0 0.25rem",
	}
	
	local soul_style = "font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);"
	local prices = generic_module.get_item_price_per_tier()
	local group_index = 1 -- Manual index to handle skipped empty groups
	
	for i, souls in ipairs(prices) do
		--Determine lower bound for soul
		min_souls = souls
		
		--Skip 0 to i1 as no items cost less than 500
		if min_souls ~= 0 then 
			
			-- Determine upper bound
			max_souls = prices[i+1]
			if max_souls == nil then 
				max_souls = min_souls * 10 --essentially have no upper bound
			end
			
			-- Generate list for this price tier, EXCLUDING Street Brawl items
			local list
			if type=='get_item_nav_cards' then
				list = p.get_item_nav_cards(slot, min_souls, max_souls, debug_mode, "exclude_street_brawl")
			elseif type=='get_item_nav_bulletpoints' then
				list = p.get_item_nav_bulletpoints(slot, min_souls, max_souls, debug_mode, "exclude_street_brawl")
			else
				return "'type' should be get_item_nav_cards or get_item_nav_bulletpoints"
			end
			
			-- Only add the group if there are items in this tier (prevents empty "$9999" row if all are Street Brawl)
			if list and list ~= "" then
				template_args["group" .. group_index] = frame:expandTemplate{title="Souls", args={[1] = min_souls, ["Shadow"] = soul_style}}
				template_args["list" .. group_index] = list
				group_index = group_index + 1
			end
		end
	end
	
	-- Query all Street Brawl items for this slot (regardless of cost)
	local sb_min = 0
	local sb_max = 999999 -- Wide range to catch all Street Brawl items
	
	local sb_list
	if type=='get_item_nav_cards' then
		sb_list = p.get_item_nav_cards(slot, sb_min, sb_max, debug_mode, "street_brawl_only")
	elseif type=='get_item_nav_bulletpoints' then
		sb_list = p.get_item_nav_bulletpoints(slot, sb_min, sb_max, debug_mode, "street_brawl_only")
	end
	
	-- Only add Street Brawl group if there are items
	if sb_list and sb_list ~= "" then
		template_args["group" .. group_index] = street_brawl_label
		template_args["list" .. group_index] = sb_list
	end
	
	return frame:expandTemplate{title=template_title, args=template_args}
end

-- for [[Template:Active Items]]
function p.generate_active_items_table(frame)
    local active_items = {}
    
    -- 1. Collect active items and their cost
    for item_key, item_data in pairs(items_data) do
        -- Convert cost to a number; will be nil if the JSON value is null or missing
        local cost = tonumber(item_data["Cost"])
        
        if item_data["Name"] and 
           item_data["IsDisabled"] == false and 
           cost ~= nil and cost > 0 and             -- FILTER: Must have a cost greater than 0
           item_data["Activation"] and 
           item_data["Activation"] ~= "Passive" then
            
            table.insert(active_items, {
                name = item_data["Name"],
                key = item_key,
                cost = cost,
                slot = item_data["Slot"] or "Weapon",
                has_active_desc = item_data["ActiveDescription"] ~= nil
            })
        end
    end
    
    -- 2. Sort by name
    table.sort(active_items, function(a, b) return a.name < b.name end)
    
    -- 3. Generate wiki markup
    local wikitext = [=[
{| class="wikitable sortable" style="width:100%"
|+{{#invoke:Dictionary|translate|Active Items}}
! colspan="2" | {{#invoke:Lang|get_string|Citadel_HeroBuilds_CategoryNameLabel}}
! {{#invoke:Lang|get_string|Citadel_UserFeedback_TypeLabel}}
! {{Souls|{{#invoke:Dictionary|translate|Cost}}}}
! {{#invoke:Lang|get_string|Citadel_Mod_Tooltip_Active}}
! {{#invoke:Lang|get_string|AbilityCooldown_label}}
]=]
    
    -- 4. Add rows for each item
    for _, item in ipairs(active_items) do
        -- Determine background color and item type
        local bg_color, item_type
        if item.slot == "Armor" then
            bg_color = "#86C921"
            item_type = "Armor"
        elseif item.slot == "Tech" then
            bg_color = "#DE9CFF"
            item_type = "Tech"
        else
            bg_color = "#FCAC4D"
            item_type = "Weapon"
        end
        
        -- The cost cell uses 'data-sort-value' to provide a clean number for the client-side sorter,
        -- while the cell's visible content is formatted by the {{Souls}} template.
        wikitext = wikitext .. "\n" .. string.format([=[
|-
! style="background-color:%s" | [[File:%s.png|64x64px]]
! [[%s{{If_lang}}|{{#invoke:Lang|get_string|%s}}]]
| style="text-align:center;font-weight:bold" | {{ItemType|%s|{{#invoke:Lang|get_string|CitadelCategory%s}}}}
| data-sort-value="%d" style="text-align:center;font-size:15px" | {{Souls|%d}}
| {{#invoke:Utilities|process_variables|%s_active_desc|%s}}{{#invoke:Utilities|process_variables|%s_desc|%s}}{{#invoke:Utilities|process_variables|%s_active|%s}}
| style="text-align:center;font-size:16px" | {{#invoke:ItemData|get_prop|%s|AbilityCooldown}}s
]=],
            bg_color, 
            item.name, 
            item.name, item.key,
            item_type, item_type,
            item.cost, item.cost,
            item.key, item.name, item.key, item.name, item.key, item.name,
            item.name)
    end
    
    wikitext = wikitext .. "\n|}"
    
    return frame:preprocess(wikitext)
end

return p