Module:Sandbox/LVLGive feedback
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Documentation for this module may be created at Module:Sandbox/LVL/doc
local p = {}
-- Load language codes
local lang_codes = mw.loadJsonData("Data:LangCodes.json")
-- Cache for compiled icon data (persists during page render)
local iconDataCache = nil
local cachedLangCode, cachedLangData
-- Build unified lookup table from bot-uploaded JSONs
local function buildIconData()
if iconDataCache then
return iconDataCache
end
local lookup = {}
-- Load bot data
local heroData = mw.loadJsonData("Data:HeroData.json")
local abilityData = mw.loadJsonData("Data:AbilityData.json")
local itemData = mw.loadJsonData("Data:ItemData.json")
-- Track which hero owns which ability (for linking)
local abilityToHero = {}
-- Process Heroes
for heroKey, hero in pairs(heroData) do
if type(hero) == "table" and hero.Name then
local name = hero.Name
local lowerName = name:lower()
lookup[lowerName] = {
name = name,
key = heroKey,
link = name,
image = name .. ".png",
type = "hero"
}
-- Map abilities to parent hero
if hero.BoundAbilities then
for slot, ability in pairs(hero.BoundAbilities) do
if ability.Key then
abilityToHero[ability.Key] = {
heroName = name,
abilityName = ability.Name -- Use name from hero data if available
}
end
end
end
end
end
-- Process Abilities
for abilityKey, ability in pairs(abilityData) do
if type(ability) == "table" and ability.Name then
local name = ability.Name
local lowerName = name:lower()
local parentInfo = abilityToHero[abilityKey]
-- Determine link (fallback to ability name if no parent found)
local link = parentInfo and parentInfo.heroName or name
lookup[lowerName] = {
name = name,
key = abilityKey,
link = link,
image = name .. ".png",
type = "ability",
class = "theme" -- Abilities get theme class by default
}
end
end
-- Process Items
for itemKey, item in pairs(itemData) do
if type(item) == "table" and item.Name then
local name = item.Name
local lowerName = name:lower()
lookup[lowerName] = {
name = name,
key = itemKey,
link = name,
image = name .. ".png",
type = "item"
}
end
end
iconDataCache = lookup
return lookup
end
-- Get icon data by name (with alias support)
local function getIconData(iconName)
local data = buildIconData()
local lowerName = iconName:lower()
-- Check main lookup
if data[lowerName] then
return data[lowerName], nil
end
-- Check aliases (for edge cases like "doorman" -> "the doorman")
local aliases = {
["doorman"] = "the doorman",
["mo and krill"] = "mo & krill",
["mo"] = "mo & krill",
["krill"] = "mo & krill",
["curse"] = "cursed relic",
["debuff remover"] = "dispel magic"
}
if aliases[lowerName] then
return data[aliases[lowerName]], nil
end
return nil, string.format("[[:Category:Module:Icon ERROR|Icon not found]] ('%s'). [[Category:Module:Icon ERROR]]", iconName)
end
-- Language handling (unchanged from your original)
local function getLangData()
if cachedLangData then
return cachedLangCode, cachedLangData
end
local title = mw.title.getCurrentTitle().fullText
local subpageLang = title:match("/([^/]+)$")
local langCode = (subpageLang and lang_codes[subpageLang]) and subpageLang or "en"
local langData = {}
if langCode ~= "en" then
local success, data = pcall(function()
return mw.loadJsonData("Data:Lang " .. langCode .. ".json")
end)
if success and type(data) == "table" then
langData = data
end
end
cachedLangCode = langCode
cachedLangData = langData
return langCode, langData
end
-- Main render function (updated to handle missing keys gracefully)
function p.render(frame)
local args = frame:getParent().args
local name = args[1] or ""
local customText = args.l1 or ""
-- Set Defaults
local size = args.size or "20px"
local noLink = args["no-link"] == "true"
local iconOnly = args["icon-only"] == "true"
-- Scan unnamed parameters
for k, v in pairs(args) do
if type(k) == "number" and k > 1 then
local val = mw.text.trim(v)
if val == "icon-only" then
iconOnly = true
elseif val == "no-link" then
noLink = true
elseif val:match("^%d+px$") then
size = val
end
end
end
-- Get icon data automatically from JSON
local iconData, err = getIconData(name)
if not iconData then
return "Error: " .. err
end
local langCode, langData = getLangData()
-- Determine display name
local displayName = ""
if customText ~= "" then
displayName = customText
elseif iconData.key and langData[iconData.key] then
displayName = langData[iconData.key]
else
displayName = iconData.name
end
-- Localize link if on translated subpage
local baseLink = iconData.link or ""
local link = (langCode ~= "en" and baseLink ~= "") and (baseLink .. "/" .. langCode) or baseLink
-- Style logic (only abilities get theme class by default)
local class = iconData.class or ""
local extra = (class:find("invert", 1, true) and " filter:invert(1);" or "")
local style
if class:find("theme", 1, true) then
style = 'class="module-icon-ability" style="position:relative; bottom:2px;' .. extra .. '"'
else
style = 'style="position:relative; bottom:2px;' .. extra .. '"'
end
-- Generate icon HTML
local imageLink = noLink and "" or link
local iconHtml = string.format('<span %s>[[File:%s|%s|link=%s]]</span>', style, iconData.image, size, imageLink)
if iconOnly or displayName == "" then
return iconHtml
end
local textHtml = (noLink or link == "") and displayName or string.format('[[%s|%s]]', link, displayName)
return '<span style="white-space:nowrap;">' .. iconHtml .. " " .. textHtml .. '</span>'
end
return p