Module:Sandbox/LVL

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Documentation for this module may be created at Module:Sandbox/LVL/doc

local p = {}

local heroes_data       = mw.loadJsonData("Data:HeroData.json")
local attributes_data   = mw.loadJsonData("Data:AttributeData.json")
local attribute_orders  = mw.loadJsonData("Data:StatInfoboxOrder.json")
local util_module       = require('Module:Utilities')
local lang_module       = require('Module:Lang')
local dictionary_module = require('Module:Dictionary')
local attribute_module  = require('Module:AttributeData')
local hero_data_module  = require('Module:HeroData')

local function get_nested_stat_value(hero_data, stat_key)
    if hero_data[stat_key] ~= nil then
        return hero_data[stat_key]
    elseif hero_data.Weapon and hero_data.Weapon[stat_key] ~= nil then
        return hero_data.Weapon[stat_key]
    elseif hero_data.Weapon and hero_data.Weapon.AltFire and hero_data.Weapon.AltFire[stat_key] ~= nil then
        return hero_data.Weapon.AltFire[stat_key]
    end
    return 0
end

local function localize(key, fallback)
    local result = lang_module.get_string(key)
    if result == "" or result == nil then
        result = util_module.add_space_before_cap(fallback) ..
                 mw.getCurrentFrame():expandTemplate{title = "MissingValveTranslationTooltip"}
    end
    return result
end

-- {{#invoke:HeroComparisonTable|write_hero_comparison_table|POWER_INCREASES|SPIRIT_POWER|MAX_POWER|MAX_SPIRIT}}
p.write_hero_comparison_table = function(frame)
    local power_increases = tonumber(frame.args[1]) or 0
    local spirit_power    = tonumber(frame.args[2]) or 0
    local max_power       = tonumber(frame.args[3]) or 25
    local max_spirit      = tonumber(frame.args[4]) or 500

    local display_scaling_icons = (power_increases == 0 and spirit_power == 0)

    local body_str  = ""
    local hero_name
    local hero_name_en
    local hero_icon
    local template_args = {}

    local stats_to_include = {
        Weapon = {
            "DPS",
            "SustainedDPS",
            "BulletDamage",
            "RoundsPerSecond",
            "FireRate",
            "ClipSize",
            "ReloadTime",
            "ReloadDelay",
            "BulletsPerShot",
            "BulletsPerBurst",
            "BurstInterShotInterval",
            "LightMeleeDamage",
            "HeavyMeleeDamage",
            "ReloadSingle",
            "BulletSpeed",
            "BulletGravityScale",
            "FalloffStartRange",
            "FalloffEndRange",
            "BonusAttackRange",
            "CritDamageBonusPercent",
            "RoundsPerSecondAtMaxSpin",
            "SpinAcceleration",
            "SpinDeceleration"
        },
        Vitality = {
            "MaxHealth",
            "BaseHealthRegen",
            "BulletResist",
            "TechResist",
            "MeleeResist",
            "BulletLifesteal",
            "CritDamageReceivedPercent",
            "MaxMoveSpeed",
            "SprintSpeed",
            "StaminaCooldown",
            "Stamina",
            "GroundDashSpeed"
        },
        Spirit = {
            "TechPower"
        }
    }

    -- Collect and sort heroes alphabetically, skipping disabled/in-development
    local sorted_heroes = {}
    for hero_key, hero_data in pairs(heroes_data) do
        if not hero_data["InDevelopment"] and not hero_data["IsDisabled"] then
            table.insert(sorted_heroes, {key = hero_key, data = hero_data})
        end
    end
    table.sort(sorted_heroes, function(a, b)
        local function get_sort_name(name)
            return (name:gsub("^The ", ""))
        end
        return get_sort_name(a.data["Name"] or a.key) < get_sort_name(b.data["Name"] or b.key)
    end)

    -- Build table body rows
    for _, hero_entry in ipairs(sorted_heroes) do
        local hero_key  = hero_entry.key
        local hero_data = hero_entry.data
        local row_str   = ""

        hero_name    = localize(hero_key, hero_key)
        hero_name_en = hero_data["Name"]

        template_args = {[1] = hero_name_en, l1 = hero_name}
        hero_icon = mw.getCurrentFrame():expandTemplate{ title = "Template:HeroIcon", args = template_args }

        row_str = row_str ..
            '<td style="position: sticky; left: 0; z-index: 10; background-color: #202122; isolation: isolate; overflow: hidden;">' ..
            hero_icon .. "</td>"

        for _, category in ipairs(attribute_orders["category_order"]) do
            if stats_to_include[category] ~= nil then
                for _, attr_key in ipairs(stats_to_include[category]) do

                    local base_value   = get_nested_stat_value(hero_data, attr_key)
                    local stat_value   = base_value
                    local scaling_data = hero_data_module.get_hero_scaling_data(hero_data, attr_key)
                    local scaling_strs = ""
                    local spirit_scale = 0
                    local level_scale  = 0

                    if scaling_data ~= nil then
                        for scaling_val, scaling_type in pairs(scaling_data) do
                            local scaling_str = hero_data_module.write_scalar_str(scaling_val, scaling_type, true)
                            if scaling_str ~= "" then scaling_str = " " .. scaling_str end
                            if scaling_str ~= nil then
                                scaling_strs = scaling_strs .. scaling_str
                            end

                            if scaling_type == "Spirit" then
                                spirit_scale = scaling_val
                                stat_value   = stat_value + (spirit_power * scaling_val)
                            elseif scaling_type == "Level" then
                                level_scale = scaling_val
                                stat_value  = stat_value + (power_increases * scaling_val)
                            end
                        end
                    end

                    if attr_key == "TechPower" and spirit_scale == 0 then
                        spirit_scale = 1.0
                        stat_value   = stat_value + (spirit_power * spirit_scale)
                    end

                    local innate_spirit_scale =
                        (hero_data["LevelScaling"] and hero_data["LevelScaling"]["TechPower"]) or 0

                    if not display_scaling_icons then scaling_strs = "" end

                    if type(stat_value) == "boolean" then
                        stat_value = tostring(stat_value)
                    else
                        stat_value = util_module.round_to_sig_fig(stat_value, 3)
                    end

                    local cell_inner = string.format(
                        '<span class="stat-num">%s</span><span class="stat-scaling">%s</span>',
                        stat_value,
                        scaling_strs
                    )

                    local hit_once = "false"
                    if (attr_key == "DPS" or attr_key == "SustainedDPS")
                        and hero_data.Weapon
                        and hero_data.Weapon.HitOnceAcrossAllBullets
                    then
                        hit_once = "true"
                    end

                    local data_attrs = string.format(
                        'data-stat-name="%s" data-base="%s" data-spirit-scale="%s" data-level-scale="%s" data-innate-spirit-scale="%s" data-sort-value="%s" data-hit-once="%s"',
                        attr_key,
                        tostring(type(base_value) == "number" and util_module.round_to_sig_fig(base_value, 3) or base_value),
                        tonumber(spirit_scale) or 0,
                        (attr_key == "TechPower") and "0" or (tonumber(level_scale) or 0),
                        innate_spirit_scale or 0,
                        stat_value,
                        hit_once
                    )

                    row_str = row_str ..
                        string.format('<td style="white-space: nowrap;" %s>%s</td>', data_attrs, cell_inner)
                end
            end
        end

        body_str = body_str .. "<tr>" .. row_str .. "</tr>"
    end

    -- Pre-pass: determine which stats have any scaling, and which have both types
    local stats_with_any_scaling  = {}
    local stats_with_both_scaling = {}
    for _, hero_entry in ipairs(sorted_heroes) do
        local hero_data = hero_entry.data
        for _, category in ipairs(attribute_orders["category_order"]) do
            if stats_to_include[category] ~= nil then
                for _, attr_key in ipairs(stats_to_include[category]) do
                    local scaling_data = hero_data_module.get_hero_scaling_data(hero_data, attr_key)
                    if scaling_data ~= nil and next(scaling_data) ~= nil then
                        stats_with_any_scaling[attr_key] = true

                        local has_spirit = false
                        local has_level  = false
                        for _, scaling_type in pairs(scaling_data) do
                            if scaling_type == "Spirit" then has_spirit = true end
                            if scaling_type == "Level"  then has_level  = true end
                        end
                        if has_spirit and has_level then
                            stats_with_both_scaling[attr_key] = true
                        end
                    end
                end
            end
        end
    end

    -- Build header row
    local headers_str = '<th style="position: sticky; left: 0; top: -1px; z-index: 12; background-color: #27292d; isolation: isolate;">Hero</th>'
    local category_data = attribute_module.get_category_data()
    local postfix_key_map = {
        ["ReloadDelay"]              = "StatDesc_ReloadTime_postfix",
        ["BulletsPerShot"]           = "",
        ["BulletsPerBurst"]          = "",
        ["BurstInterShotInterval"]   = "StatDesc_ReloadTime_postfix",
        ["ReloadSingle"]             = "",
        ["BonusAttackRange"]         = "StatDesc_WeaponRangeFalloffMax_postfix",
        ["SustainedDPS"]             = "DPS_postfix",
        ["RoundsPerSecondAtMaxSpin"] = "",
        ["CritDamageBonusScale"]     = "StatDesc_CritDamageBonusScale_postfix",
        ["BonusCritDamagePercent"]   = "BonusCritDamagePercent_postfix",
        ["BulletLifesteal"]          = "BulletLifestealPercentHero_postfix",
        ["GroundDashSpeed"]          = "DashSpeed_postfix"
    }

    for _, category in ipairs(attribute_orders["category_order"]) do
        local category_attrs = attributes_data[category]
        local category_rgb   = category_data[category]["rgb"]

        if stats_to_include[category] ~= nil then
            for _, attr_key in ipairs(stats_to_include[category]) do
                local attr_data = category_attrs[attr_key]
                local attr_localized
                local postfix

                if attr_data ~= nil then
                    attr_localized = lang_module.get_string(attr_data["label"])
                    if attr_localized == nil or attr_localized == "" then
                        attr_localized = util_module.add_space_before_cap(attr_key)
                    end
                    postfix = lang_module.get_string(attr_data["postfix"])
                    if postfix == nil or postfix == "" then
                        postfix = ""
                    else
                        postfix = " (" .. postfix .. ")"
                    end
                else
                    attr_localized = dictionary_module.translate(attr_key)
                    postfix = lang_module.get_string(postfix_key_map[attr_key])
                    if postfix == nil then
                        return "attr_key " .. attr_key .. " must be added to postfix_key_map"
                    end
                    if postfix ~= "" then
                        postfix = " (" .. postfix .. ")"
                    end
                end

                local th_style = 'position: sticky; top: -1px; z-index: 3; background-color: rgb(' .. category_rgb .. ');'
                if stats_with_both_scaling[attr_key] then
                    th_style = th_style .. ' min-width: 130px;'
                elseif stats_with_any_scaling[attr_key] then
                    th_style = th_style .. ' min-width: 75px;'
                end

                headers_str = headers_str ..
                    '<th style="' .. th_style .. '">' .. attr_localized .. postfix .. "</th>"
            end
        end
    end
    headers_str = "<tr>" .. headers_str .. "</tr>"

    return string.format(
        '<div id="hero-comparison-container" data-max-power="%s" data-max-spirit="%s">' ..
        '<div style="overflow: auto; max-height: 70vh; width: 100%%;">' ..
        '<table class="wikitable sortable" style="table-layout: auto; width: 100%%;" id="hero-comparison-table">%s%s</table>' ..
        '</div></div>',
        max_power,
        max_spirit,
        headers_str,
        body_str
    )
end

return p