Module:Sandbox/LVLGive feedback
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Documentation for this module may be created at Module:Sandbox/LVL/doc
local p = {}
local items_data = mw.loadJsonData("Data:ItemData.json")
local lang_module = require('Module:Lang')
local generic_module = require('Module:GenericData')
local util_module = require('Module:Utilities')
--exceptions if the link is different from the item name
local linkOverrides = {
["Bullet Lifesteal"] = "Bullet Lifesteal (item)",
["Spirit Lifesteal"] = "Spirit Lifesteal (item)"
}
--With debug_mode on, it outputs unprocessed wikitext
--With debug_mode off/unspecified, it processes the wikitext
local function process_debug_mode(wikitext, debug_mode)
if debug_mode == 'true' then
return wikitext
elseif debug_mode == 'false' or debug_mode == nil then
return mw.getCurrentFrame():preprocess(wikitext)
else
return "debug_mode must be 'true' or 'false'"
end
end
--Writes list of items of a certain slot within the min and max soul bounds
-- Each item is wrapped and separated. For example of wrapping/separator, see
-- get_item_nav_bulletpoints. 'sep' should not be combined with 'right_wrap',
-- as the trailing separator should also be removed from the string
-- filter_mode parameter: nil/"all", "exclude_street_brawl", or "street_brawl_only"
local function write_wrapped_item_list(slot, min_souls, max_souls, template, sep, filter_mode)
if slot ~= 'Weapon' and slot ~= 'Armor' and slot ~= 'Tech' then
return 'slot must be Weapon, Armor (Vitality), or Tech (Spirit)'
end
local min_souls = tonumber(min_souls)
local max_souls = tonumber(max_souls)
if min_souls == nil or max_souls == nil then return 'Min/Max souls must be numerical' end
-- Normalize filter_mode to handle unset parameter
filter_mode = filter_mode or "all"
-- Retrieve all items that fit the bounds and filter criteria
local items = {}
for item_key, item_data in pairs(items_data) do
-- future proofing; Disabled will be renamed to IsDisabled soon
local this_cost = tonumber(item_data["Cost"])
local this_slot = item_data["Slot"]
-- Filter logic for Street Brawl items
local is_street_brawl = item_data["StreetBrawl"] == true
local should_include = true
if filter_mode == "street_brawl_only" and not is_street_brawl then
should_include = false
elseif filter_mode == "exclude_street_brawl" and is_street_brawl then
should_include = false
end
if should_include and item_data["Name"] ~= nil and item_data["IsDisabled"] == false and this_cost ~= nil and this_slot ~= nil then
if slot == this_slot and this_cost >= min_souls and this_cost < max_souls then
local item_name_english = lang_module.get_string(item_key, "en") -- Get the English name
local item_link = linkOverrides[item_name_english] or item_name_english -- Use override link if available
local lang_code = lang_module.get_lang_code() -- Get the language code from the subpage
local item_name_local = lang_module.get_string(item_key, lang_code) -- Get the localized name
-- Construct the template based on the type
local item_template
if template == "ItemIcon" then
if lang_code == "en" then
-- For English pages, do not include lang or localized name
item_template = "{{ItemIcon|" .. item_name_english .. "|size=26px}}"
else
-- For non-English pages, include lang and localized name
item_template = "{{ItemIcon|" .. item_name_english .. "|lang=" .. lang_code .. "|l1=" .. item_name_local .. "|size=26px}}"
end
-- Build data attribute for searching (includes both English and localized names)
local search_data = item_name_english
if lang_code ~= "en" and item_name_local then
search_data = search_data .. " " .. item_name_local
end
-- Wrap item and its bullet separator in a searchable span
item_template = '<span class="item-nav-search-wrapper"><span class="item-nav-search-item" data-item-name="' .. search_data .. '">' .. item_template .. '</span><span class="item-nav-search-sep"> • </span></span>'
elseif template == "ItemBox" then
if lang_code == "en" then
-- For English pages, do not include item_loc or link
-- Display cost as "Legendary" for street brawl items
if is_street_brawl == true then
item_template = "{{ItemBox|itemName=" .. item_name_english .. "|overrideLinkClick=" .. item_link .. "|overrideTier=5" .. "}}"
else
item_template = "{{ItemBox|itemName=" .. item_name_english .. "|overrideLinkClick=" .. item_link .. "}}"
end
else
-- For non-English pages, include item_loc and link
local link_local = item_link .. "/" .. lang_code -- Add subpage for non-English languages
if is_street_brawl == true then
item_template = "{{ItemBox|itemName=" .. item_name_english .. "|overrideLinkClick=" .. link_local ..
"|item_price={{#invoke:Lang|get_string|Citadel_ItemDraft_Legendary}}" .. "}}"
else
item_template = "{{ItemBox|itemName=" .. item_name_english .. "|overrideLinkClick=" .. link_local .. "}}"
end
end
else
return "Invalid template type"
end
table.insert(items, item_template)
end
end
end
-- Order list alphabetically
table.sort(items) -- O(nlogn)
-- Add each item to output
-- Each item is already wrapped in the template, so no need for additional wrapping
local ret = table.concat(items, sep)
return ret
end
-- for [[Template:Item Navbox]]
-- Supports filter parameter via frame.args["filter"]
function p.get_item_nav_bulletpoints(slot, min_souls, max_souls, debug_mode, filter_mode)
-- Handle the case where it's called via #invoke (i.e., from wikitext)
if type(slot) == "table" and slot.args then
local frame = slot
slot = frame.args[1]
min_souls = frame.args[2]
max_souls = frame.args[3]
debug_mode = frame.args["debug_mode"]
filter_mode = frame.args["filter"]
end
local sep = ''
local item_list = write_wrapped_item_list(slot, min_souls, max_souls, "ItemIcon", sep, filter_mode)
return process_debug_mode(item_list, debug_mode)
end
-- for [[Template:Infobox ShopItems]]
-- Supports filter parameter via frame.args["filter"]
function p.get_item_nav_cards(slot, min_souls, max_souls, debug_mode, filter_mode)
-- Handle the case where it's called via #invoke (i.e., from wikitext)
if type(slot) == "table" and slot.args then
local frame = slot
slot = frame.args[1]
min_souls = frame.args[2]
max_souls = frame.args[3]
debug_mode = frame.args["debug_mode"]
filter_mode = frame.args["filter"]
end
local sep = ' '
local item_list = write_wrapped_item_list(slot, min_souls, max_souls, "ItemBox", sep, filter_mode)
return process_debug_mode(item_list, debug_mode)
end
-- for [[Template:Item Navbox]] subgroup rows
-- Writes price tiers and appends Street Brawl section if items exist
function p.write_item_slot_subgroup(frame)
local slot = frame.args[1]
local type = frame.args[2]
local debug_mode = frame.args['debug_mode']
local street_brawl_label = frame.args['street_brawl_label'] or '{{Legendary|{{#invoke:Lang|get_string|Citadel_ItemDraft_Legendary}}}}'
if slot == nil then return "'slot' parameter is required" end
-- Define base args
local template_title = "Navbox subgroup"
local template_args = {
["groupstyle"] = "background-color:" .. util_module.get_slot_color(slot) .. ";width:10%;min-width:70px;border-radius: 8px 0 0 8px",
["grouppadding"] = "5px",
["listpadding"] = "0 0.25rem",
}
local soul_style = "font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);"
local prices = generic_module.get_item_price_per_tier()
local group_index = 1
for i, souls in ipairs(prices) do
min_souls = souls
--Skip 0 to i1 as no items cost less than 500
if min_souls ~= 0 then
-- Determine upper bound for soul tier
max_souls = prices[i+1]
if max_souls == nil then
max_souls = min_souls * 10
end
-- Generate list for this price tier, excluding Street Brawl items
local list
if type=='get_item_nav_cards' then
list = p.get_item_nav_cards(slot, min_souls, max_souls, debug_mode, "exclude_street_brawl")
elseif type=='get_item_nav_bulletpoints' then
list = p.get_item_nav_bulletpoints(slot, min_souls, max_souls, debug_mode, "exclude_street_brawl")
else
return "'type' should be get_item_nav_cards or get_item_nav_bulletpoints"
end
-- Only add the group if there are items in this tier
if list and list ~= "" then
template_args["group" .. group_index] = frame:expandTemplate{title="Souls", args={[1] = min_souls, ["Shadow"] = soul_style}}
template_args["list" .. group_index] = list
group_index = group_index + 1
end
end
end
-- Add Street Brawl section at the bottom of the slot
local sb_min = 0
local sb_max = 999999
local sb_list
if type=='get_item_nav_cards' then
sb_list = p.get_item_nav_cards(slot, sb_min, sb_max, debug_mode, "street_brawl_only")
elseif type=='get_item_nav_bulletpoints' then
sb_list = p.get_item_nav_bulletpoints(slot, sb_min, sb_max, debug_mode, "street_brawl_only")
end
-- Only add Street Brawl group if there are items for this slot
if sb_list and sb_list ~= "" then
-- Style the link to match other tier headers with white text inside the link to prevent visited link color
local sb_style = "color:#98ffde; font-family:'Retail Demo', sans-serif; text-wrap: nowrap; text-shadow: 0px 0px 2px #2c312e, 1.3px 1.3px rgba(0, 0, 0, 0.2);padding:5px;"
local sb_link_text = "[[Street Brawl{{if_lang}}|<span style=\"" .. sb_style .. "\"><b>" .. street_brawl_label .. "</b></span>]]"
template_args["group" .. group_index] = frame:preprocess(sb_link_text)
template_args["list" .. group_index] = sb_list
end
return frame:expandTemplate{title=template_title, args=template_args}
end
-- for [[Template:Active Items]]
function p.generate_active_items_table(frame)
local active_items = {}
-- 1. Collect active items and their cost
for item_key, item_data in pairs(items_data) do
-- Convert cost to a number; will be nil if the JSON value is null or missing
local cost = tonumber(item_data["Cost"])
if item_data["Name"] and
item_data["IsDisabled"] == false and
cost ~= nil and cost > 0 and -- FILTER: Must have a cost greater than 0
item_data["Activation"] and
item_data["Activation"] ~= "Passive" then
table.insert(active_items, {
name = item_data["Name"],
key = item_key,
cost = cost,
slot = item_data["Slot"] or "Weapon",
has_active_desc = item_data["ActiveDescription"] ~= nil
})
end
end
-- 2. Sort by name
table.sort(active_items, function(a, b) return a.name < b.name end)
-- 3. Generate wiki markup
local wikitext = [=[{| class="wikitable mw-collapsible sortable" style="width:100%"
|+{{#invoke:Dictionary|translate|Active Items}}
! colspan="2" | {{#invoke:Lang|get_string|Citadel_HeroBuilds_CategoryNameLabel}}
! {{#invoke:Lang|get_string|Citadel_UserFeedback_TypeLabel}}
! {{Souls|{{#invoke:Dictionary|translate|Cost}}}}
! {{#invoke:Lang|get_string|Citadel_Mod_Tooltip_Active}}
! {{#invoke:Lang|get_string|AbilityCooldown_label}}
]=]
-- 4. Add rows for each item
for _, item in ipairs(active_items) do
-- Determine background color and item type
local bg_color, item_type
if item.slot == "Armor" then
bg_color = "#86C921"
item_type = "Armor"
elseif item.slot == "Tech" then
bg_color = "#DE9CFF"
item_type = "Tech"
else
bg_color = "#FCAC4D"
item_type = "Weapon"
end
-- The cost cell uses 'data-sort-value' to provide a clean number for the client-side sorter,
-- while the cell's visible content is formatted by the {{Souls}} template.
wikitext = wikitext .. "\n" .. string.format([=[
|-
! style="background-color:%s" | [[File:%s.png|64x64px]]
! [[%s{{If_lang}}|{{#invoke:Lang|get_string|%s}}]]
| style="text-align:center;font-weight:bold" | {{ItemType|%s|{{#invoke:Lang|get_string|CitadelCategory%s}}}}
| data-sort-value="%d" style="text-align:center;font-size:15px" | {{Souls|%d}}
| {{#invoke:Utilities|process_variables|%s_active_desc|%s}}{{#invoke:Utilities|process_variables|%s_desc|%s}}{{#invoke:Utilities|process_variables|%s_active|%s}}
| style="text-align:center;font-size:16px" | {{#invoke:ItemData|get_prop|%s|AbilityCooldown}}s
]=],
bg_color,
item.name,
item.name, item.key,
item_type, item_type,
item.cost, item.cost,
item.key, item.name, item.key, item.name, item.key, item.name,
item.name)
end
wikitext = wikitext .. "\n|}"
return frame:preprocess(wikitext)
end
return p