Editing Module:Sandbox/Monster Domosed/AbilityTable/ComplexRenderers

Warning: You are not logged in. Once you make an edit, a temporary account will be created for you. Learn more. Log in or create an account to continue receiving notifications after this account expires, and to access other features.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 402: Line 402:


     return cells
     return cells
end
-- Memoized Key -> label map built from Data:AbilityCards.json. The flat
-- AbilityData.json records only carry { Value, Scale }; the human-readable
-- label lives inside the Info1/Info2 prop entries of AbilityCards.json, where
-- Title takes precedence over Name ("On Perfect Hold" before "Perfect Damage").
-- A trailing colon on a Title is stripped so it reads cleanly in "(...)".
local _card_labels = nil
local function build_card_label_map()
    if _card_labels then return _card_labels end
    _card_labels = {}
    if type(mw) ~= "table" or type(mw.loadJsonData) ~= "function" then
        return _card_labels
    end
    local ok, cards = pcall(mw.loadJsonData, "Data:AbilityCards.json")
    if not ok or type(cards) ~= "table" then return _card_labels end
    -- Label for a single prop entry: Title wins, else Name; strip any
    -- trailing colon/whitespace (a Title like "On Perfect Hold:" -> "On Perfect Hold").
    local function entry_label(entry)
        local label = entry["Title"] or entry["Name"]
        if type(label) ~= "string" then return nil end
        if entry["Title"] ~= nil then label = label:gsub(":%s*$", "") end
        return label
    end
    local seen = {}
    local function walk(node)
        if type(node) ~= "table" or seen[node] then return end
        seen[node] = true
        local k = node["Key"]
        if type(k) == "string" and (node["Title"] ~= nil or node["Name"] ~= nil) then
            local label = entry_label(node)
            if label and label ~= "" then _card_labels[k] = label end
        end
        for _, v in pairs(node) do
            if type(v) == "table" then walk(v) end
        end
    end
    walk(cards)
    return _card_labels
end
end


Line 454: Line 413:
function p.RenderSpiritScaling(ability)
function p.RenderSpiritScaling(ability)
     local props = {}
     local props = {}
    -- Build a Key -> display Name lookup for the prop names. The flattened
    -- top-level prop only keeps { Value, Scale }, while the human-readable
    -- Name lives alongside the Key in the nested Info1/Info2 entries, so scan
    -- the whole record for any entry pairing a string Key with a string Name.
    local names, seen = {}, {}
    local function walk(node)
        if type(node) ~= "table" or seen[node] then return end
        seen[node] = true
        local k, n = node["Key"], node["Name"]
        if type(k) == "string" and type(n) == "string" then names[k] = n end
        for _, v in pairs(node) do
            if type(v) == "table" then walk(v) end
        end
    end
    walk(ability)


     -- Gather every base Spirit-scaling instance (skip the Upgrades table).
     -- Gather every base Spirit-scaling instance (skip the Upgrades table).
Line 479: Line 422:
               and type(scale["Value"]) == "number"
               and type(scale["Value"]) == "number"
               and scale["Value"] ~= 0 then
               and scale["Value"] ~= 0 then
                -- Prefer a Name carried directly on the prop, then any label
                 local label = type(v["Name"]) == "string" and v["Name"] or k
                -- recovered from nested Key/Title-or-Name entries inside this
                -- record, then the AbilityCards label map (Title over Name),
                -- else the key.
                 local label = type(v["Name"]) == "string" and v["Name"]
                              or names[k]
                              or build_card_label_map()[k]
                              or k
                 table.insert(props, { key = k, value = scale["Value"], name = label })
                 table.insert(props, { key = k, value = scale["Value"], name = label })
             end
             end
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see Deadlock:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)
Preview page with this template