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Clean up bad data, order, remove base stats' scaling |
m Mgpt moved page Module:One Bar/Sandbox to Module:Sandbox/One Bar: Deadlock:User pages |
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(No difference)
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Latest revision as of 19:05, 30 July 2026
Documentation for this module may be created at Module:Sandbox/One Bar/doc
local p = {};
local item_data = mw.loadJsonData("Data:ItemData.json")
local heroes_data = mw.loadJsonData("Data:HeroData.json")
local ability_data = mw.loadJsonData("Data:AbilityCards.json")
local function format_spirit_scale(frame, key, base, scale)
local spirit_scale = frame:expandTemplate{ title = "ss", args = {(scale or 0)}}
return key ..": ".. (base or 0) .. "+" .. spirit_scale .. "\n"
end
local function get_stats_spirit_scaling(frame, hero)
local spirit_scaling = hero["SpiritScaling"]
stats_text = ""
if (spirit_scaling ~= nil) then
for k, v in pairs(spirit_scaling) do
stats_text = stats_text .. format_spirit_scale(frame, k, hero[k], v)
end
else
stats_text = "-"
end
return stats_text
end
local function get_abilities_spirit_scaling(frame, hero_key, hero)
local ret = {}
for i=1,4 do
local ability = ability_data[hero_key][i]
local ability_text = ""
if (ability ~= nil) then
ret[i*2-1] = ability["Name"]
if (ability["Info1"] ~= nil and ability["Info1"]["Main"] ~= nil
and ability["Info1"]["Main"]["Props"] ~= nil) then
for _, prop in ipairs(ability["Info1"]["Main"]["Props"]) do
if (prop["Scale"] ~= nil and prop["Scale"]["Type"] == "spirit" and prop["Scale"]["Value"] ~= 0) then
ability_text = ability_text .. format_spirit_scale(frame, prop["Name"], prop["Value"], prop["Scale"]["Value"])
end
end
end
else
ret[i*2-1] = "-"
end
if (ability_text == "") then
ability_text = "-"
end
ret[i*2] = ability_text
end
return ret
end
-- Outputs a wikitable of heroes and their stats' and abilities' spirit scaling
-- @function p.write_spirit_scaling_table
-- @param {}
-- @return {string}
p.write_spirit_scaling_table = function(frame)
local filtered_heroes = {}
local hero_keys = {}
for hero_key, hero in pairs(heroes_data) do
if (not hero["IsDisabled"] and not hero["InDevelopment"]) then
local hero_data = {["hero"] = hero; ["hero_key"] = hero_key}
table.insert(filtered_heroes, hero_data)
end
end
table.sort(filtered_heroes, function(a, b) return a.hero.Name:lower() < b.hero.Name:lower() end)
local create_table = mw.html.create("table"):addClass("wikitable sortable"):done()
local header = mw.html.create("tr")
header
:tag("th"):wikitext("Hero"):done()
:tag("th"):attr("colspan", 2):wikitext("First Skill"):done()
:tag("th"):attr("colspan", 2):wikitext("Second Skill"):done()
:tag("th"):attr("colspan", 2):wikitext("Third Skill"):done()
:tag("th"):attr("colspan", 2):wikitext("Ultimate"):done()
create_table:node(header)
for _, hero_data in ipairs(filtered_heroes) do
local hero = hero_data.hero
local hero_key = hero_data.hero_key
local hero_row = mw.html.create("tr")
local hero_icon = frame:expandTemplate{ title = "HeroIcon", args = {hero["Name"]}}
hero_row:tag('td'):wikitext(hero_icon):done()
local abilities = get_abilities_spirit_scaling(frame, hero_key, hero)
for i=1,8 do
hero_row:tag('td'):wikitext(abilities[i]):done()
end
create_table:node(hero_row)
end
return tostring(create_table)
end
local function get_disabled_items_array()
local disabledItems = {}
for k, v in pairs(item_data) do
if (v["IsDisabled"] == true and v["Name"] ~= nil) then
disabledItems[k] = v
end
end
return disabledItems
end
p.disabledItemsTable = function(frame)
local requirements = {}
local listofItems = ""
local filteredData = {}
filteredData = get_disabled_items_array()
local createTable = mw.html.create('table')
:addClass('wikitable sortable')
:tag('caption'):wikitext("List of items"):done()
local createTableHeader = mw.html.create('tr')
createTableHeader
:tag('th'):wikitext('Variable'):done()
:tag('th'):wikitext('Name'):done()
:tag('th'):wikitext('Category'):done()
:tag('th'):wikitext('Description'):done()
createTable:node(createTableHeader)
-- query all the filtered items. itemName is the item table.
for internalName, itemName in pairs(filteredData) do
local display = itemName["Name"]
listofItems = listofItems .. itemName["Name"] .. "<br/>"
local categoryDisplay = itemName["Slot"]
local description = itemName["Description"]
local tableData = mw.html.create('tr')
tableData
:tag('td'):wikitext(internalName):done()
:tag('td'):wikitext(display):done()
:tag('td'):wikitext(categoryDisplay):done()
:tag('td'):wikitext(description):done()
table.insert(requirements, tableData)
end
for _, row in ipairs(requirements) do
createTable:node(row)
end
return tostring(createTable)
end
return p