Module:Sandbox/One Bar: Difference between revisionsGive feedback
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m arg fix hopefully |
table fluff |
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| Line 5: | Line 5: | ||
local function souls(frame, item) | local function souls(frame, item) | ||
return frame:expandTemplate{ title = | return frame:expandTemplate{ title = "Souls", args = {item}} | ||
end | |||
local function hero_icon(frame, hero) | |||
return frame:expandTemplate{ title = "HeroIcon", args = {hero}} | |||
end | |||
local key_to_name = { | |||
BulletDamage = "Bullet Damage", | |||
MaxHealth = "Health", | |||
TechPower = "Spirit Power", | |||
LightMeleeDamage = "Light Melee Damage", | |||
HeavyMeleeDamage = "Heavy Melee Damage" | |||
} | |||
local function filtered_heroes() | |||
local filtered = {} | |||
for _, hero in ipairs(soul_unlocks_data) do | |||
if (not hero["isDisabled"]) then | |||
table.insert(filtered, hero) | |||
end | |||
end | |||
return filtered | |||
end | end | ||
| Line 20: | Line 42: | ||
p.pi_table = function(frame) | p.pi_table = function(frame) | ||
local pi_souls_list = get_pi_list() | local pi_souls_list = get_pi_list() | ||
local level_count = 0 | |||
for _ in ipairs(T) do level_count = level_count + 1 end | |||
local property = frame.args[1] --frame:getParent().args[1] | local property = frame.args[1] --frame:getParent().args[1] | ||
local name = key_to_name[property] | |||
local suffix = property == "BulletDamage" and " (Full Shot)" or "" | |||
local createTable = mw.html.create( | local createTable = mw.html.create("table"):addClass("wikitable sortable"):done() | ||
local header1 = mw.html.create("tr") | |||
local | header1:tag("th"):attr("colspan", (level_count + 3)):wikitext("Base " .. name .. " based on PI"):done() | ||
createTable:node(header1) | |||
:tag( | local header2 = mw.html.create("tr") | ||
:tag( | header2 | ||
:tag( | :tag("th"):attr("rowspan", 2):wikitext("Hero"):done() | ||
:tag("th"):attr("rowspan", 2):wikitext("Base " .. name .. suffix):done() | |||
:tag("th"):attr("rowspan", 2):wikitext("PL Increase" .. suffix):done() | |||
:tag("th"):attr("colspan", level_count):wikitext("Souls collected"):done() | |||
createTable:node(header2) | |||
local createTableHeader = mw.html.create("tr") | |||
for _, v in ipairs(pi_souls_list) do | for _, v in ipairs(pi_souls_list) do | ||
createTableHeader:tag( | local souls = string.format("%.1fK", v) | ||
createTableHeader:tag("th"):wikitext(souls(frame, souls)):done() | |||
end | end | ||
createTable:node(createTableHeader) | createTable:node(createTableHeader) | ||
for _, hero in | for _, hero in ipairs(filtered_heroes()) do | ||
local base = hero[property] | local base = hero[property] | ||
local level = hero["LevelScaling"][property] | |||
local shots = hero["BulletsPerShot"] | local shots = hero["BulletsPerShot"] | ||
local tableData = mw.html.create("tr") | |||
local tableData = mw.html.create( | |||
tableData | tableData | ||
:tag( | :tag("td"):wikitext(hero_icon(hero["Name"])):done() | ||
:tag( | :tag("td"):wikitext(base):done() | ||
:tag( | :tag("td"):wikitext("+" .. level):done() | ||
for i, v in ipairs(pi_souls_list) do | for i, v in ipairs(pi_souls_list) do | ||
local total = (tonumber(base) ~= nil and base or 0) + (tonumber(level) ~= nil and level or 0) * i | local total = (tonumber(base) ~= nil and base or 0) + (tonumber(level) ~= nil and level or 0) * i | ||
tableData | tableData | ||
:tag( | :tag("td"):wikitext(total):done() | ||
end | end | ||