Module:Sandbox/One Bar

Revision as of 03:47, 28 January 2026 by One Bar (talk | contribs) (Clean up bad data, order, remove base stats' scaling)

Documentation for this module may be created at Module:Sandbox/One Bar/doc

local p = {};
local item_data = mw.loadJsonData("Data:ItemData.json")
local heroes_data = mw.loadJsonData("Data:HeroData.json")
local ability_data = mw.loadJsonData("Data:AbilityCards.json")

local function format_spirit_scale(frame, key, base, scale)
	local spirit_scale = frame:expandTemplate{ title = "ss", args = {(scale or 0)}}
	return key ..": ".. (base or 0) .. "+" .. spirit_scale .. "\n"
end

local function get_stats_spirit_scaling(frame, hero)
	local spirit_scaling = hero["SpiritScaling"]
	stats_text = ""
	if (spirit_scaling ~= nil) then
		for k, v in pairs(spirit_scaling) do
			stats_text = stats_text .. format_spirit_scale(frame, k, hero[k], v)
		end
	else
		stats_text = "-"
	end
	return stats_text
end

local function get_abilities_spirit_scaling(frame, hero_key, hero)
	local ret = {}
	for i=1,4 do
		local ability = ability_data[hero_key][i]
		local ability_text = ""
		if (ability ~= nil) then
			ret[i*2-1] = ability["Name"]
			if (ability["Info1"] ~= nil and ability["Info1"]["Main"] ~= nil 
				and ability["Info1"]["Main"]["Props"] ~= nil) then
				for _, prop in ipairs(ability["Info1"]["Main"]["Props"]) do
					if (prop["Scale"] ~= nil and prop["Scale"]["Type"] == "spirit" and prop["Scale"]["Value"] ~= 0) then
						ability_text = ability_text .. format_spirit_scale(frame, prop["Name"], prop["Value"], prop["Scale"]["Value"])
					end
				end
			end
		else
			ret[i*2-1] = "-"
		end
		if (ability_text == "") then
			ability_text = "-"
		end
		ret[i*2] = ability_text
	end
	return ret
end

-- Outputs a wikitable of heroes and their stats' and abilities' spirit scaling
-- @function   p.write_spirit_scaling_table
-- @param      {}
-- @return     {string}
p.write_spirit_scaling_table = function(frame)
	local filtered_heroes = {}
	local hero_keys = {}
	for hero_key, hero in pairs(heroes_data) do
		if (not hero["IsDisabled"] and not hero["InDevelopment"]) then
			local hero_data = {["hero"] = hero; ["hero_key"] = hero_key}
			table.insert(filtered_heroes, hero_data)
		end
	end
	table.sort(filtered_heroes, function(a, b) return a.hero.Name:lower() < b.hero.Name:lower() end)
	
	local create_table = mw.html.create("table"):addClass("wikitable sortable"):done()
	local header = mw.html.create("tr")
	header
		:tag("th"):wikitext("Hero"):done()
		:tag("th"):attr("colspan", 2):wikitext("First Skill"):done()
		:tag("th"):attr("colspan", 2):wikitext("Second Skill"):done()
		:tag("th"):attr("colspan", 2):wikitext("Third Skill"):done()
		:tag("th"):attr("colspan", 2):wikitext("Ultimate"):done()
	create_table:node(header)
	
	for _, hero_data in ipairs(filtered_heroes) do
		local hero = hero_data.hero
		local hero_key = hero_data.hero_key
		local hero_row = mw.html.create("tr")
		local hero_icon = frame:expandTemplate{ title = "HeroIcon", args = {hero["Name"]}}
		hero_row:tag('td'):wikitext(hero_icon):done()
		local abilities = get_abilities_spirit_scaling(frame, hero_key, hero)
		for i=1,8 do
			hero_row:tag('td'):wikitext(abilities[i]):done()
		end
		create_table:node(hero_row)
	end
	
	return tostring(create_table)
end

local function get_disabled_items_array()
	local disabledItems = {}
	for k, v in pairs(item_data) do
		if (v["IsDisabled"] == true and v["Name"] ~= nil) then
			disabledItems[k] = v
		end
	end
	return disabledItems
end

p.disabledItemsTable = function(frame)
	local requirements = {}
	local listofItems = ""
	local filteredData = {}
	filteredData = get_disabled_items_array()
	
	local createTable = mw.html.create('table')
			:addClass('wikitable sortable')
			:tag('caption'):wikitext("List of items"):done()
		
	local createTableHeader = mw.html.create('tr')
	createTableHeader
		:tag('th'):wikitext('Variable'):done()
		:tag('th'):wikitext('Name'):done()
		:tag('th'):wikitext('Category'):done()
		:tag('th'):wikitext('Description'):done()
		
	createTable:node(createTableHeader)
	
	-- query all the filtered items. itemName is the item table.
	for internalName, itemName in pairs(filteredData) do 
		local display = itemName["Name"]
		
		listofItems = listofItems .. itemName["Name"] .. "<br/>"
		
		
		local categoryDisplay = itemName["Slot"]
		
		local description = itemName["Description"]
		
		local tableData = mw.html.create('tr')
		tableData
			:tag('td'):wikitext(internalName):done()
			:tag('td'):wikitext(display):done()
			:tag('td'):wikitext(categoryDisplay):done()
			:tag('td'):wikitext(description):done()
			
		table.insert(requirements, tableData)
			
	end	
	
	for _, row in ipairs(requirements) do
		createTable:node(row)
	end
	
	return tostring(createTable)
end

return p