Module:Sandbox/One BarGive feedback
Documentation for this module may be created at Module:Sandbox/One Bar/doc
local p = {};
local item_data = mw.loadJsonData("Data:ItemData.json")
local heroes_data = mw.loadJsonData("Data:HeroData.json")
local soul_unlocks_data = mw.loadJsonData("Data:SoulUnlockData.json")
local level_scaling_key_to_name = {
BulletDamage = "Bullet Damage",
MaxHealth = "Health",
TechPower = "Spirit Power",
LightMeleeDamage = "Light Melee Damage",
HeavyMeleeDamage = "Heavy Melee Damage"
}
-- Not in HeroData.json although Shiv is just (bullet damage * 12)
local alt_fires = {
Shiv = {base = 59.4, level = 2.64, suffix = "alt fire 12 pellets"},
Viscous = {base = 70, level = 0.9, suffix = "alt fire AOE"},
Yamato = {base = 70, level = 0.35, suffix = "alt fire AOE"}
}
p.write_power_increase_table = function(frame)
local pi_souls_list = {}
for _, v in ipairs(soul_unlocks_data) do
if (v["PowerIncrease"]) then
table.insert(pi_souls_list, v["RequiredSouls"])
end
end
local level_count = 0
for _ in ipairs(pi_souls_list) do level_count = level_count + 1 end
local filtered_heroes = {}
for _, hero in pairs(heroes_data) do
if (not hero["IsDisabled"]) then
table.insert(filtered_heroes, hero)
end
end
local property = frame.args[1] --frame:getParent().args[1]
local name = level_scaling_key_to_name[property]
local suffix = property == "BulletDamage" and " (Full Shot)" or ""
local create_div = mw.html.create("div"):attr("overflow-x", "auto"):done()
local create_table = mw.html.create("table"):addClass("wikitable sortable mw-collapsible mw-collapsed"):done()
local title_header = mw.html.create("tr")
title_header:tag("th"):attr("colspan", (level_count + 3)):wikitext("Base " .. name .. " based on PI"):done()
create_table:node(title_header)
local label_header = mw.html.create("tr")
label_header
:tag("th"):attr("rowspan", 2):wikitext("Hero"):done()
:tag("th"):attr("rowspan", 2):wikitext("Base " .. name .. suffix):done()
:tag("th"):attr("rowspan", 2):wikitext("PL Increase" .. suffix):done()
:tag("th"):attr("colspan", level_count):wikitext("Souls Collected"):done()
create_table:node(label_header)
local souls_header = mw.html.create("tr")
for _, v in ipairs(pi_souls_list) do
local souls_formatted = string.format("%.1fK", (v + 400) / 1000)
souls_formatted = frame:expandTemplate{ title = "Souls", args = {souls_formatted}}
souls_header:tag("th"):wikitext(souls_formatted):done()
end
create_table:node(souls_header)
for _, hero in ipairs(filtered_heroes) do
local base = math.floor((hero[property] or 0) * 100) / 100
local level = math.floor(hero["LevelScaling"][property] * 100) / 100
local shots = hero["BulletsPerShot"]
local burst = hero["BulletsPerBurst"]
local bullet_mult = shots * burst
local hero_icon = frame:expandTemplate{ title = "HeroIcon", args = {hero["Name"]}}
local hero_suffix = ""
if (property == "BulletDamage" and bullet_mult > 1) then
base = base * bullet_mult
level = level * bullet_mult
if (shots > 1) then hero_suffix = hero_suffix .. " (" .. shots .. " pellets)" end
if (burst > 1) then hero_suffix = hero_suffix .. " (" .. burst .. " bullets)" end
end
local hero_row = mw.html.create("tr")
hero_row
:tag("td"):wikitext(hero_icon .. hero_suffix):done()
:tag("td"):wikitext(base):done()
:tag("td"):wikitext("+" .. level):done()
for i, v in ipairs(pi_souls_list) do
local total = (tonumber(base) ~= nil and base or 0) + (tonumber(level) ~= nil and level or 0) * i
hero_row
:tag("td"):wikitext(total):done()
end
create_table:node(hero_row)
if (property == "BulletDamage" and alt_fires[hero["Name"]] ~= nil) then
local alt_fire = alt_fires[hero["Name"]]
local alt_base = alt_fire["base"]
local alt_level = alt_fire["level"]
local alt_suffix = " (" .. alt_fire["suffix"] .. ")"
local alt_fire_row = mw.html.create("tr")
alt_fire_row
:tag("td"):wikitext(hero_icon .. alt_suffix):done()
:tag("td"):wikitext(alt_base):done()
:tag("td"):wikitext("+" .. alt_level):done()
for i, v in ipairs(pi_souls_list) do
local total = alt_base + alt_level * i
alt_fire_row:tag("td"):wikitext(total):done()
end
create_table:node(alt_fire_row)
end
end
create_div:node(create_table)
return tostring(create_div)
end
local function get_disabled_items_array()
local disabledItems = {}
for k, v in pairs(item_data) do
if (v["IsDisabled"] == true and v["Name"] ~= nil) then
disabledItems[k] = v
end
end
return disabledItems
end
p.disabledItemsTable = function(frame)
local requirements = {}
local listofItems = ""
local filteredData = {}
filteredData = get_disabled_items_array()
local createTable = mw.html.create('table')
:addClass('wikitable sortable')
:tag('caption'):wikitext("List of items"):done()
local createTableHeader = mw.html.create('tr')
createTableHeader
:tag('th'):wikitext('Variable'):done()
:tag('th'):wikitext('Name'):done()
:tag('th'):wikitext('Category'):done()
:tag('th'):wikitext('Description'):done()
createTable:node(createTableHeader)
-- query all the filtered items. itemName is the item table.
for internalName, itemName in pairs(filteredData) do
local display = itemName["Name"]
listofItems = listofItems .. itemName["Name"] .. "<br/>"
local categoryDisplay = itemName["Slot"]
local description = itemName["Description"]
local tableData = mw.html.create('tr')
tableData
:tag('td'):wikitext(internalName):done()
:tag('td'):wikitext(display):done()
:tag('td'):wikitext(categoryDisplay):done()
:tag('td'):wikitext(description):done()
table.insert(requirements, tableData)
end
for _, row in ipairs(requirements) do
createTable:node(row)
end
return tostring(createTable)
end
return p